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Found 4 results

  1. JakeThraxton

    New equipment slot ideas

    So, I just dreamed this up (literally), an idea for a new customizable bag area/system. Let me know what you all think. 1. The area is marked "waist bags" and could either be a standalone area, or something that covers some or all of the "pockets" slots. 2. Each selection would/should be for late game players, possibly locked by skill requirements (healing, endurance, etc.) 3. Each "type" of bag would have two levels, with the second level being an upgrade in size and/or utilization. 4. the majority of these bags would be lootable from defeated opponents With this in
  2. I didn;t think about how it will bags work and just hand it over mbss bag and all other bags and all the money and one full moded mpx was handed over to him.... Is there ways undo this task?
  3. UCFBaron88

    Access from Containers

    Is it planned in future update to allow the vendors and modding system to recognize money/gear which is stored in a container/bag in a players inventory? Currently, any rubles I place in a wallet is not accessible for use for insuring or at a vendor, unless I remove it from the wallet into my stash. Similarly, you cannot currently add a mod you own to a weapon if it is located in a container within the stash. It must be removed from the container and placed directly into the stash or onto the weapon. I think this would be a great improvement. Thanks,
  4. Getting an item out of a backpack is way too quick. A good game is about making tactical decisions that have a real effect on outcomes. It should take longer to put away to or retrieve an item from your backpack than just stuffing an item into a pocket or vest pouch. Alternatively, accessing the backpack should take a bit of time. Once the bag is opened the time to use or retrieve an item could take a normal amount of time to even be relatively quick and easy. You could even go so far as to have a full, stuffed-to-the-brim backpack take longer to use than a mostly empty one. In conclusion
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