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  1. AKs can't compete with M4s: The AR platform weapons (M4, HK) etc. can be easily modified into literal laser beams at 800 RPM (M4) and 850 RPM (HK). It is relatively cheap and easy to make an M4 sit around 40 vertical recoil with max traders. Competitively viable ammo for the M4 is M855A1 or M995. M995 literally ignoring every armor, M855A1 having 43 penetration, being very effective against class 5 armor and relatively so against class 6. M855A1, a late game competitively viable ammo can be bought for 368₽ from level 4 Skier. All this makes the AK absolutely worthless to run due to the M
  2. So I was playing on customs with a friend and we've had a horribly rough patch of Tarkov with high level players and their gear just bullying us around or enemy scavs both player and AI one tapping us due to lack of equipment. I'm nearly level 11 and he's roughly half way through level 9. We're both very experienced with shooters and know our thing for those interested. With this raid, we're on point, we're clearing buildings like champs. Killing random scavs that were ahead of us with one shots and looting with quick efficiency. Now we're at the Gas station, and I've just taken one guy d
  3. King_Scrub

    7.62x39mm Ammo Balance

    Hello! Are there any plans to balance/change the 7.62x39mm amuntion? Currently i don't really see a reason to use BP ammo if I expect to go against players with level 6 armor. Compared to the smaller AR rounds(namely 5.56) BP is just worse at the very high end. It does have greater damage, but at a cost of much lower penetration(at least for combating level 6 armor). And to make things worse the 5.56 guns fire much faster than the 7.62 AKs. With those two things together m995 would on average actually take less bullets to kill a player to get chest wearing level 6 armor. And because 5.56
  4. Simply put, whenever something is given a health bar represented as a single number, balance and tactical gameplay tends to revolve around the question of: Can I kill this target in 1 hit? Can I kill this target in 2 hits? Can I kill this target in 3 hits? Does it black a leg in 1 hit? As a result, most mid-tier ammunition types in the game don't have any meaningful difference in performance, and the viability of certain weapon systems is ultimately determined by the number of shots it takes kill reliably. Using the Mosin as an example, when the majority of its am
  5. Vatruvius

    Meta Gameplay

    Hello fellow players, Welcome Battlestate developers, I had an interesting discussion concerning the long-term gameplay health of EFT with a couple of friends and wanted to share the core points of that conversation in this forum and hopefully generate a discussion around the topic and pool some ideas and solutions to the common trend that is the top tier gear meta. To clarify, this discussion concerns how gameplay in EFT trends and how to make that gameplay more dynamic as wipes become non-existent as is planned after the official release of the game. It is no secret that gameplay
  6. Starioshka

    Bolt Action Buff

    Currently there's no good reason to use Bolt Action Sniper Rifles since semi autos can do everything better. Adding major recoil and accuracy debuffs (+30) on high end ammo (high penetration, under 80 damage) would make them difficult to use on semi auto/ full auto rifles, but essential for Bolt action guns which would have buffed stats by default to negate the accuracy loss. This would simply open up more options in regards to how one could play, hopefully without bringing back the boring one-tap to the chest that we had with mosin.
  7. Mahdizzle

    Interchange "mechanics", Grenades

    So I like the system of having to turn on the power to gain access to high tier loot "even though its super easy to get ledex". Then again there is risk in going for the ledex spawn since alot of squads fight over it, big risk high reward. It may be a dumb idea but I've been wating along time now for things to slow down (which is happening more and more). 1. What if you had to turn on the power for all of Interchange just like it is now, but there would be a gate in let's say Techlight which the players would have to "turn the key for 15-20 sec in order for it to open. Forceing in
  8. Axiom_Lock

    Arm Stamina Rework

    I'm sure Tarkov developers got a lot to work on. However, I would like the game to be better by seeing these things: 1. Slings added to the game and sling holds to compliment them to reduce recoil and reduce arm stamina usage by a slight amount For reference: https://www.youtube.com/watch?v=1HtaLUbTwZM 2. Addition of bipods and functional use to them (I.e) mounting bipods or magazines to sandbags and solid cover and reduce arm stamina usage by a moderate amount 3. Thumb/finger holds around corners and increase arm stamina usage by a slight amount
  9. Hello guys, i want to share my experience about supressed guns with supersonic ammunition. at ranges from 70+ meters you basically cant hear any gunshots anymore from supressed guns running supersonic ammunition The experience this provides is basically if people are over 70 or 100 meters and shoot at you, you dont get any sound ques where the shooter is shooting from, it just leaves you guessing which is why i think is quite unbalanced and should be tweaked properly. Now since the nature of supersonic ammo is that regardless of what supressor you put on it, it will still b
  10. PippentheShort

    Expand Woods

    The gist of this is pretty simple. I enjoy pretty much all of the maps as they are and I'm looking forward to the expansion of Customs and the changes made to labs/addition of Streets. That all said, I think Woods needs some work. It's not bad as is, but I feel like it doesn't really live up to the name "Woods". This is what I would change: 1. Make it larger, something more similar on the scale of Shoreline. 2. Make the logging camp slightly larger and a little more involved. A. More buildings, like a saw building, more trucks, more piles of logs, etc. 3. Mo
  11. Hello my fellow ex-PMCs and Tarkov scavengers! I would like to get your opinions on the secure container and what the community thinks about possible change. I'm personally thinking secure containers should work like this: When in stash/hideout/off-raid, you can put literally whatever you want as long as it is not physically bigger than the secure container. The catch? You can NOT put ANYTHING in it when in a raid, you can only take things out. That means if you take out your meds, ammo, or whatever you have in there, it's not going back in, and neither is any loot y
  12. Here is my big rant on the current ammo/weapon state of the game, please comment and let's discuss what needs changing and what is fine in your experience. Personally I prefer variety/viability in largest possible amount of different calibers and weapons to there being only one viable weapon and one viable ammo in each caliber (that is easily obtainable by fleamarket). Gameplaywise it is just boring to me. 12/70: There is currently a nice amount of different ammo, however in the slugs category people tend to run only AP20, I see extremely rarely any other slugs and they seem to not be
  13. Optikn3rv

    Raid balancing

    Are their any plans to balance raids in the future as currently being a new player you stand no chance when there are level 49 top geared players in the same raid. I understand this game as a very steep learning curve but level 2 against 49 be real. Balancing say 1-10 11-20 etc so you stand a small chance against your enemy. It cannot be fun for top end players slaughtering noobs who have nothing to loot unless they bought the account from a china man.
  14. Dyllie

    Thermal Scope Discussion

    Hey guys, just gonna prefix this Im only level 11 and new to the game but have been watching and play with vets so here is my opinion. I don't like thermal scopes. Theirs kinda a stink and cheese around them and for a new player like me it feels like some unstoppable force that i cant even go on specific maps cause Im basically giving loot to more geared people. I think this needs to change. Heres a list of thoughts I've had and conversations with my friends and if I think their needed or not good ideas. -Nerf Thermal scopes. I think saying to directly nerf thermals is kinda one sid
  15. Please devs, if you would, watch this video, it raises some very valid concerns regarding balance and the mosin changes you've announced. Please, PLEASE, do NOT listen to reddit when you consider making changes as all reddit wants to do is complain. Please reconsider the change in price to the mosin. I feel like the HP buff to chest, and the round being changed as you announced is fine, but don't crank the price on the mosin, it will only harm the game.
  16. I have thought long and hard about some features that could accompany the karma mechanic to make it a bit simpler to implement. I would like to share these with the BSG team and hope to share new ideas and inspiration with them. For Karma Mechanics, they should add features such as: . Exiting a raid with positive Karma Gives you Bonus XP . Exiting a raid with negative Karma gives you Negative XP . Exiting a Raid with Extremely Low Karma such as Killing multiple players from same faction makes all loot no longer found in raid and has % of the loot you extract with being lost whils
  17. Escape from Tarkov is supposed to be the most balanced, realistic, and skill based FPS game. Tactics, wit, and skill are supposed to be the deciding factors of gunfights. No one would argue with those two statements correct? So why is it that not even a stock SA-58 has any recoil. https://streamable.com/882o48 SMGs In the latest COD legitimately have as much recoil as stock SA-58 in EFT. When it comes to skill in FPS games, recoil control should be one of if not the biggest factor. Currently in EFT the only skill based factors are speed and wit. If you don't believe me watch any top EFT
  18. In late game, there really isn't a place for using 7.62x39 weapons. They have too much recoil for the majority and with the low fire rate the weapons have BP sometimes doesn't cut it. Many people say that there isn't many AP 7.62x39 rounds but I still feel that to balance the ammo class there should be more. I mean, 5.45 has several ammo types filling in the gaps between while PS and BP are miles apart. I hope you could at least add another AP 7.62x39 round that is better than BP in pen but with lower damage for balance. Here are some examples that I found on the internet. Here is an exam
  19. Not sure if this should be under the "Issue" flair but this really needs to be addressed. In the current state of Tarkov, the most-used DMR is the M1A. The M1A is cheap, deadly, and great. The problem starts with other rifles in the same class being a lot less viable early and mid-game due to this. For example, the SR-25 is a nice looking rifle which is used rarely due to terrible stats and an expensive starting price. Not only that, but the M1A also has a BETTER accuracy rating than the SR-25 in-game. IRL, the SR-25 is literally named a PRECISION RIFLE and yet a rifle created in the 1960s is
  20. I understand this is end of the wipe, price is currently irrelevant as people will buy it regardless to give them a go, fine. But for the sake of the next 6+months post wipe change something. We saw this wipe how early wipe issues (this time round it was the non limiting of buying from traders) meant that there were issues that could not be rectified fully, so please before people get their hands on them they need a nerf. Reserve is currently a joke, bullets pinging you when you pass any window and trying to get across east bunkers or west of pawn buildings is just a write off. When peop
  21. Ikari-Kun

    How to End Hatch-lings for Good

    Most people I've seen in the discussion boards are going about this the wrong way I feel like I should relay my opinion. Every suggestion I've heard regarding this issue has been down right terrible and usually include adding some sort of mechanic that punishes you for only bringing a hatchet to a raid. Thats a terrible idea, you really want to stray away from punishing players for doing actions you didn't intend them to. Instead it is better to reward players for doing the actions that you do want them to do. The main issue here is that the hatchlings themselves aren't the problem, they
  22. SmokeyChicken

    Shoreline Extracts Bad Design

    Shoreline extracts are needlessly frustrating. I dont really see a reason for a map this big to sometimes have 1 open extract per player. Road to customs sometimes being closed after a certain point basically punishes you for staying in the raid longer and only having one open optional extract makes it incredibly easy to spawncamp, which is something I feel like is not in the interest of the developers. For a map that big, either add more extracts or atleast make the extracts more reliable so players dont get all funneld into one extract for one cowardly extract camper to take them all out. I
  23. BroodPapa

    Reserve 12 Second Raid

    Reserve 12 Second Raid Just how intended is spawn rushing? How about spawn points that could save us the insertion rush? Have us spawn on site; in semi random, safe spawns?
  24. I have played Tarkov for quite a while now and this is my number one complaint: The Tarkov bots create a very negative gameplay experience. The goal of a bot in a realistic shooter, such as Tarkov, should be primarily: 𝐭𝐨 𝐛𝐞 𝐚𝐬 𝐜𝐥𝐨𝐬𝐞 𝐭𝐨 𝐚 𝐡𝐮𝐦𝐚𝐧 𝐩𝐥𝐚𝐲𝐞𝐫 𝐚𝐬 𝐩𝐨𝐬𝐬𝐢𝐛𝐥𝐞, and secondarily: make gameplay smoother and more enjoyable. Based on this, I have complaint and suggestions for improvement. First, I can hear a bot from a mile a away screaming: "is this your warfare... you should try better!" or: "die scav!" or: "god damn pussy" and other phrases that are completely random and unnecessary. 𝐌𝐚𝐤𝐞 𝐭𝐡𝐞
  25. Corndog090

    Heat Effects on Shooting

    Hello all, I was Curious if the devs were going to or have mentioned adding gun heat as an issue? I as a person who shoots a lot, shooting more than a few 30 rounders through a gun it gets to hot to hold or manipulate the normal way. And if one was firing full auto, the effect would be even more intense. So I guess what I am saying is if they are going to implement something, how? If not why? And If not I suggest we do, because not only is it more realistic, it will help with running and gunning with 6 60 rounders constantly shooting.
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