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Found 13 results

  1. Как определить на ботов ты нарвался или на игрока. Есть ли в игре какие то метки или наугад все?
  2. ErikStoner98

    Scav bots are bugged when killed.

    I have had multiple encounters with bots that keep on walking whilst they are dead. They don't shoot anymore. They don't seem dead. Its like someone desynced. I've shot multipe extra rounds through their head and still they continue to walk on the same spot. And I can't loot it. This got me killed as well. Because I still think that they are alive and such so shoot at them, making noise for it. However, I had a friend of mine say that he is just on the ground and he can loot the body.
  3. GoForce1

    Tarkov Bots Need Major Improvement

    I have played Tarkov for quite a while now and this is my number one complaint: The Tarkov bots create a very negative gameplay experience. The goal of a bot in a realistic shooter, such as Tarkov, should be primarily: 𝐭𝐨 𝐛𝐞 𝐚𝐬 𝐜𝐥𝐨𝐬𝐞 𝐭𝐨 𝐚 𝐡𝐮𝐦𝐚𝐧 𝐩𝐥𝐚𝐲𝐞𝐫 𝐚𝐬 𝐩𝐨𝐬𝐬𝐢𝐛𝐥𝐞, and secondarily: make gameplay smoother and more enjoyable. Based on this, I have complaint and suggestions for improvement. First, I can hear a bot from a mile a away screaming: "is this your warfare... you should try better!" or: "die scav!" or: "god damn pussy" and other phrases that are completely random and unnecessary. 𝐌𝐚𝐤𝐞 𝐭𝐡𝐞 𝐛𝐨𝐭𝐬 𝐚𝐜𝐭 𝐚𝐧𝐝 𝐩𝐥𝐚𝐲 𝐥𝐢𝐤𝐞 𝐡𝐮𝐦𝐚𝐧𝐬, human players do not press 'y-y' every two seconds to scream some random crap. Second, the bots do not move like a normal player. Here is an example: I see a bot 50 meters away... I am hidden... I take a shot at the bots chest... The bot stands there with no reaction whatsoever. If a player gets shot in the chest-- they move! This is just one small example but there are many others, such as: Never sprinting, following each other in perfectly straight lines, never checking surroundings. This brings me to my next point, the bots are incredibly inconsistent when it comes to spotting enemies, sometimes you are 200 meters away and they see you or you are literally 2 meters away and they are clueless. The most annoying thing to me, however, is how they never fail to find you when you are prone. 𝐈𝐭 𝐢𝐬 𝐡𝐚𝐫𝐝 𝐭𝐨 𝐬𝐩𝐨𝐭 𝐩𝐫𝐨𝐧𝐞 𝐩𝐥𝐚𝐲𝐞𝐫𝐬, but the bots spot you in a split second and do not hesitate to shoot. This makes healing and finding cover very difficult because they see you the whole time. My last and my biggest complaint: 𝐩𝐥𝐚𝐲𝐞𝐫𝐬 𝐝𝐨𝐧'𝐭 𝐟𝐨𝐫𝐦 𝐡𝐞𝐫𝐝𝐬. The amount of times that i get killed because 4-6 bots are hanging around each other and all gang you when you fire a weapon is uncountable. It is incredibly rare that I find a squad of real players, scav or pmc, playing together or even near each other. The bots, as far as I can tell, are balanced in weather, darkness, and other human conditions and also seem to have human like aim, no large complaints there. These are my biggest complaints with the game currently and have make the experience much less enjoyable for me. However, despite my complaints, Tarkov is a great game and the developers have done a good job making things balanced. (Side note--If you prone at a bot's feet they cannot shoot you, I killed a bot, while proned, knifing his ankles)
  4. minigunofquake

    The Ultimate SCAV experience

    so player can as usual choose as SCAV but with one big difference, player doesn't need to control same SCAV until it dies, he can just switch between any SCAV on the map, take control it and play, and if he dies he can just switch again to another SCAV, that would make SCAV gameplay longer and more intertaining, because AI SCAVs can be boring but player controlled SCAV can be much more challenging, so that normal players would never know whether that SCAV is AI, or it was AI minute ago and now its another player, or it was a player but now its AI, so that would make it more intimidating and more intertaining also, even more, when PMC player is killed he can choose to quit as usual or to continue playing taking over one of remaining SCAVs there could even be a "free to play" version of the game where you can only connect and play as a SCAV, without any loot or stash, just roaming around the map, but because its "free" that would stimulate more people play as SCAVs and that in turn will make the game world more action packed, no need to write complicated AI for SCAVs just make use of hordes of random people playing "free" version and success is inevitable
  5. Hallo, ich muss ja sagen, dass ich ein sehr großer Fan von diesem Spiel bin, dennoch ist mir in letzter Zeit etwas sehr negatives aufgefallen. Mir ist es jetzt schon öffters passiert, dass ich nach einem Kampf gegen mehrere Bots beim looten von neu spawnenden Bots erschossen wurde. Generell habe ich nichts gegen die neu erscheinenden Bots im Spiel aber wenn ich in einem Gebiet gerade 5 Bots gekillt habe und ich eine gewisse Zeit warte um sicher zu gehen, dass da kein Gegner mehr ist und ich dann von 3 neu gespawnten Bots beim looten gekillt werde, dann ist das für mich ein echter Spaßkiller des Spiels. Evtl. kommt es mir auch nur so vor, deswegen würde ich gerne die Meinung anderer Leute dazu wissen ob es ihnen auch so geht. Ein weiterer Punkt ist das Spawncamping in EFT. Mehrfach hintereinander bin ich als PMC, direkt nach dem Spawnen, von Spielern getötet worden, ohne reagieren zu können. Dass Spawncampen eine Sache und einfach nur Erbärmlich ist müssen wir hier nicht ausdiskutieren, denn es ist uns allen klar. Ich hoffe nur, dass dies ein Entwickler liest und etwas dagegen unternimmt, z.b. dass mann nicht da spawnt wo gerade andere Spieler sind. Es ist mir klar, dass dies nicht ganz einfach ist aber evtl. bekommen es die Entwickler gebacken. Danke
  6. katkatman

    Scavenger rogue status

    Currently, Scav players who attacks other scav get the "rogue status" on the scab bots. This status should be usable by scav players as well. (ie : if we kill a "rogue scav" we shouldn't be classified as rogue by ai). Like that scavplayers can defend themselves against aggressive players without penalty.
  7. fAiMZPAD

    SCAVS AI is broken?!

    Are you maybe able to fix your scavs? sometimes they cant kill you for like 10 mins... BUT more times they play like wallhack and aimbot... what the hell is this? losing more gear to scavs than players. would be awesome, thanks
  8. So, maybe some of you noticed that the bots recently got patched again and I don't know how you feel about this but since then literally 80% of my deaths are from scavs. I went offline factory to test it out and once they lock on to me and I walk around a corner, bäm instant headshot from 10-20 meters away. Sneaking up upon them doesn't always work aswell anymore which is completly fine but I even checked via shadowplay how they fire while they're looking in one direction but turn a milisecond afterwards and kill you. How do you guys deal with them? I honestly don't even bring out gear anymore after getting straigh up 360 noscoped through a forklift, walls etc. Maybe I'll upload a collection of shadowplay vids later on
  9. Moin moin, Habe gerade auf Facebook gesehen, das zum nächsten patch die NPCs verbessert werden. Hat einer dazu genauere Informationen zu? Denn mein Englisch ist das aller beste Grüße Kane
  10. Tajin

    AI placement

    Apparently there are some issues with how bots are randomly placed on the map... Take a look at tree in the background on this screenshot...
  11. Kura

    BOTY

    Co to ma być jak boty z pompy nawalają w ciemno z kilometra i trafiają? Co to ma być jak bot stoi tyłem do CB , odwraca się i w 10ms padasz od jednego hita. No bez przesady......
  12. wellendoxairfix

    Why

    https://clips.twitch.tv/TangibleBenevolentDinosaurBabyRage Anything else to say? I think not. Hey developers, please consider putting a leash on those bots. Thanks.
  13. Brandon

    Bot Difficulty

    Are the bots meant to be aimbotting machines? It seems like they always just snap on to you in an unrealistic manner and it gets real annoying having to deal with that. It's rare that I ever get away from a bot with an AR or SG. Is this the case for everyone else?
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