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Hello all, after chatting a bit in twitch chat and watching Veritas video I thought it would be good to put my two cents on a system I think we should consider. So the bounty system would try to encourage (and reward) players to bring in high level gear to pvp with. The Bounty system would reward players (based off their gear) for killing other players. I do not know what the ratio should be, but if you kill 2-3 people you should revive money equivalent, or more than your gear is worth. This bounty should be more if you survive the raid than if you did not. The bounty that players get for killing other players would be calculated much like the insurance system in the game. Additionally you could take this system a step further and make it so that when killing other players you not only get a bounty worth of your gear but also the other players (I.E if you have a 750k kit and you kill a guy with 500k kit you should receive 250k bounty of that player in addition to your own bounty). This system probably needs to be refined since players could probably inflate their kits value (like having a mag case in gamma, and leaving all of the mags in their bag/rig when they start the raid so they get the maximum bounty). If you disagree with my idea for this system feel free to criticize it after all this is just a nuanced idea. Pros -Encourages pvp -Encourages bringing expensive kits -Allows players to get money for bringing in expensive kits -Works similar to the insurance system (so not a lot of developing) Cons -Could be abused -(ETC)