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  1. Just as a fore note, I have been playing a while and while I am not ever in the level 50-60 range of players, I do know what I do in the game very well. Case in point, I almost exclusively do Reserve, Customs, and Woods. That's not because I have issues with the other maps (exception being Interchange, I loathe that map), but they give me the most satisfaction to play in the game. And this wipe due to the changes in the Flea Market and what not, I have played my PMC far more than I ever have before consecutively on Customs. I'm a stash runner in full gear (no pistol running here) at night and have racked up some nice high end armors and gear that I will almost never certainly use. I can say with the utmost confidence that I know the hiding spots, the ways in and out, and everything there is to know about the stashes. This is just a prior incident that made me wonder if it was back... Fast forward to today. I'm doing another night customs run and today I need to hit all the safes because it's a new kit and I want to make my money back on the first run. Imagine my surprise when I unlock room 114 and the safe is already open and empty. I actually stopped and clipped the nVidia video because that made me remember last week. In addition to that, my stash run had only two stashes that are not the normal new-player-only-hit-stashes hit but not empty They were missing an item, but otherwise contained trash. One was the fence stash near the radio tower (not the spawn, but with the trucks and medical case stash) and the second was the container stash near dorms. I spawned at Sniper Roadblock and sprinted directly to the container stash to find it already empty and then soonafter the safe already opened. I ran across nobody and heard nobody except for a large gunfight at scav fortress. While running into stashes already open but not empty is not the most unusual thing, the open safe behind a locked door that as far as I know can't be entered by the window, even with a teammate to jump off of, seems to mean that players are using the teleport function with a radar to find high end loot. Here's the video, apologies for all the noise with my heater and keyboard. I forgot to disable mic input for nVidia's capture.
  2. This is my server list as of right this moment on Tuesday night at almost 11 pm. I don't care about Seoul, Hong Kong, or Singapore. I live very near to Tokyo. Notice those pings? That is completely unacceptable. That's with nothing else running or using any bandwidth. The connection issues have become so terrible recently I began to check my speed and ping the Tarkov servers as well everyday before playing. My normal Tokyo ping is 12, but as of the last few weeks especially on the weekends I just can't play at prime time. I can at least understand that on the weekends as it's a time when a good number of people are off and trying to play. But now it's creeping into late night weekdays and the ping is not just high, it's really high! Look at these two picture taken within 10 seconds of each other. First, why are there three Tokyo servers all with such horrible variations? Are they truly in Tokyo or are they just named that? Secondly, Tokyo-02 is not even select-able as an option where as 03 is. I understand to a degree wanting to limit players from playing outside of their areas. I think it's rather cruddy to not allow friends and family play overseas, but at least I understand that. But when the local server right near my house is pinging so high that I'm getting bad connection disconnects, there's a major issue here. Can someone please look into the situation with our servers in the Asia region to let us know why such a disparity on the connection list? This is within the following 10 seconds: gggg
  3. I just did a scav run and had pretty decent luck. I found a lone PMC taking out a double group of Scav Raiders / Gluhar's team. After one shot to kill the final raider because he was friendly, and another few to take out the PMC, I hauled my loot. Here it is, just as I started running to CP fence: Here it is on the Raid Ended screen: The helmet, the MP7,the sight, the grip, etc. I have the video to go with it, but screenshots are easier to post. Can we get verification that there isn't a problem? I don't really care so much about FIR as a PMC, but as a Scav when I'm looking for money items, it's kind of an issue when the item suddenly loses its tag after exiting.
  4. Delicious_Tea

    Asia Server Cluster

    As of an hour ago there was no issue. I am usually playing on the Seoul or Tokyo server. There was no notification that a Tokyo 02 server was up, but I just found out moments ago when I found that I was instantly losing all connections to nay game. I live right next to Tokyo and my ping is usually 10-15 ms to the server there. It is now never below 150. The following picture was the lowest it ever displayed after waiting for 5 minutes. There are no other connections outside and my ping is nominal for everything else. Is there a DDOS attack or other issue happening to the Asia cluster right now? Also, why is Tokyo 02 over 500 ms?
  5. When the Raiders and Bosses/Bodyguards can shoot you perfectly between your helmet and body armor with one shot and take you out, I would expect to be able to do the same to them. Here's a short video for you: To summarize, I see a raider who is not aggressive to me (rare enough as that is) and decide that I could use his AK and gear either for money or personal usage. I was given a cruddy KEDR with lousy bullets. And to stem the arguments, yes I'm aware of armor penetration, cheap ammo vs good ammo, and the fact that raiders and bosses have higher than normal HP. What I take issue with is that you can clearly see in the video that I aimed into the helmet at the neck and base of skull region and planted at least 3 bullets if not 4 inside his head. Additionally, out of 16 bullets, 14 bullets hit. Now I am not annoyed that I died instantly. I would expect that from a raider as a scav with no armor. What I'm annoyed with is that I aimed at a spot not covered with armor and if anything the bullets should possibly ricochet inside the helmet instantly killing this raider. So that brings me to this post. I'm not sure what to call this as the title says, but is this a hit box issue? Just because he has a helmet on the whole head is considered armored and the exposed skin is just visual graphic only? What is this? Again, this has nothing to do with bullets hitting center mass or penetrating through armor. The shots were clearly in the exposed areas. I would love for this to be fixed or altered to be realistic. Regardless of their higher HP, those bullets should have turned this raider's brain into mush with or without possible ricochets.
  6. I was having an okay money run on Reserve and while I was still sorting my bag I hear the 1-minute call from the train. I don't have a red rebel yet, so I bolted. The thing is, I got on the train, was shown the extraction prompt which counted down to 0, and then the train exited all the way. I knew something was off by then, but was kind of locked in the train and too afraid to alt + F4 and risk losing the extraction just in case. Instead I got dropped off into the field and killed instantly as seen in the video. I mean I'm extremely annoyed that all that cash, that was much needed, is lost. And I'm assuming my gear will come back in insurance (a big assumption). But before anyone goes and screams "It's a beta!', this is a problem that should have already been addressed by now as I've heard this a problem from long ago. The servers are running even more ragged than usual since coming back up from tonight's update. After the rollback from the other night, I don't know why I'm surprised or expected for more tonight. I've included a longer clip so you can see that I wasn't de-synced as I'm being shot at while sprinting for the train. Plus it does show all the loot I just lost. The video is still processing in case it doesn't play. This literally just happened.
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