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Found 8 results

  1. https://streamable.com/xxpyty 20-30 rounds 5.45x39 T, half of which were arms and legs Every gunfight is either you or them dead instantly or mag dump each other until the game realizes one of you should be dead, just like its always been in our great "Hardcore and realistic shooter"
  2. I don't mind how the energy and hydration mechanic works in EFT, but I think it would be nice to add a little bit more to it, so It's not only a "keep above 0 and you will be fine" type thing. I have a little suggestion that I think make sens from both a gameplay and immersion point of view: During a raid, when the player eat or drink something that regain his energy at 100%, he will actually gain a minor buff to his strengh and stamnia skills for something like 4 minutes. For a balance purpose, you could make it so the player can not gain this buff more than 1 time per raid, so peo
  3. SwordBlock

    Gear totally underpowered

    I have been playing EFT for a while now, basically since the .11 patch. I have heard from people that gear kinda got a nerf before this. I think gear should get a bit of a buff. Gear should get a buff because of the following reasons: There is a very bad risk reward ratio if you go in with the best or really good gear, people who only bring a pistol in a raid should not be able to kill a player who has the best gear (unless they find a weapon or something), having gear the way it is (too easy to lose) incentivises players to not take any good gear in raids, etc. There is a very bad r
  4. Hey! Nice work on the new update. The scavs, guns, armour & gameplay needs a little work. 3 things: 1* Magpul black ironsite doesnt fit on any of the front ar's. Only tan. 2* Don't adjust the loot on the "Raiders" or the "Labs" Because that counteracts having no insurance & losing EVERYTHING AWESOME in that raid. 3* PLEASE FOR THE LOVE OF GOD. BUUUUFFFFFFF Sniper rifle damage & ammo. 3 Shots to paca with sv-98 using AP round. 14 Shots Rsass with M61 to scav wearing none. Dvl is okay & could use a working bi-pod. Remingt
  5. trufflesRgood

    Armor: Prices and Abilities

    I personally believe that armor should be made less expensive and more able to stop bullets. A more hierarchical, influential armor system would make for a more interesting economy, because better and less expensive armor would make for its significance. What do you think?
  6. JeanCTV

    Factory key room BUFF

    so ive been playing this game for awhile now. i have 800 raids this patch and i have one suggestion for the map factory. on the third floor of apartments is a room that is locked and can only be open via factory key inside the room spawns damn near nothing on the off chance you get lucky you will find a ak74n and thats pretty much it i would like to see a buff in loot in this room. right now the room is basically useless as of right now i would like the room to have the same looting potential as the marked room or a chance of fort Armour just a suggestion
  7. cptfavela2

    buff snipers

    we arent able to 1hk someone in the chest anymore after 100m plz adress this
  8. so snipers are currently a bit underweilming because of their dmg combined with their fire rate, i mean they are shooting 7.62x54 or .308 that are bullets designeted to kill someone with or without armor (especially soft armor ) up to very long ranges (especially from long barrels guns like sniper). what happens in game is that with all types of these bullets you cannt 1hk at the stomach and 1hk to the chest up to distances like 150-175m what makes not viable as a long range gun. this doesnt make sense in a realistic sense and in a balance sense , bc a shot with 7.6254 or .308 will kill you or
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