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Showing results for tags 'carry'.
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So I had an idea for a system you could put in allowing another player/character to "carry" another player/character. I thought of 2 degrees that this could be approached with to start. 1st being a fellow player could assist another in walking by switching to his pistol or melee and carry some of the weight allowing the broken legged character to walk at a faster speed but sacrificing the mobility of the other player. 2nd degree is similar to a fireman carry for heavily injured friends or characters, but the trade off is neither character could use a gun or weapon. Since there is easy way to distinguish friend from foe, the only thing i recommend is not allowing the carry of "dead" players/characters. This would help out players giving them another versatile use of getting an ally out of combat. -1st degree is similar to the closest two in the picture. -2nd degree is the second picture with the fireman carry.