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Showing results for tags 'chamber'.
vekongmaster posted a topic in SuggestionsDear BSG Devs (Weapon Department) & EFT Community, I just found out that the animation of "Manually Putting One Round into the Chamber of Unloaded Weapon" is kinda wrong. This only happens to guns that have Bolt Catch mechanism like M4A1, ADAR, HK416, SA-58, etc. In this video (at 5:00 & at 6:33) and in this video (at 0:24) , you can clearly see that our PMC has unloaded his magazine outta his ADAR, HK416, & SA-58. He also has extracted the last round from the chamber. Then he wants to manually insert one round into the chamber. So He needs to pull back the bolt op
This thread is made because i was wondering why we have ability to check chamber but that doesnt give us anything in gameplay. My suggestion is to make chamber reload manually without option to choose because everybody would run with automatic and also i was thinking about connecting chamber check with chamber reload like you pull slide half way to see if there is bullet and after you see its empty you pull that slide all the way and gun is ready to shoot. P.S. Chamber is bugged. When you spawn, chamber is empty and you need to change weapons or swing with your melee weapon.
Given that reloading round into mags will take time next patch, i`m imagining the scenario where you shot all your mags empty and you`re still in the middle of the battle. Instead of going into inventory and fill a mag, it would be nice to push something like CTRL+"reload" and the character would chamber a round, given that you have rounds in your vest or pockets. Right now you have to open inventory, drag a round onto your weapon and even that is a big weird since the character won`t always chamber immediately. It would be nice to have a shortcut for chambering.