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Found 15 results

  1. BSG and other forum users, I saw the moment when Klean suggested that you should add an injector to give the player "cold blooded" in the podcast late last year. Now you have implemented the concept at least to the data files of the game, thus it seems like you are actually considering it. While I dont think that it would ruin the game, I think it shouldnt make you completely invisible in the thermal, otherwise it stretches what is believable way too far and makes the injector too good of a counter. I suggest 3 different solutions for the problem: 1) As its known that the sight picture we see in thermals is due to change, as the temperature differences of the environment will be taken in to account later on as varying heat signatures in different objects. This will make the thermals more realistic and distinguishing targets a little bit harder. With that change coming in the future, the best way to implement this planned stimulant injector would be so, that it only makes your heat signature 50% dimmer. In essence this would mean that a moving target, especially out in the open, would still be spotted by a player with a thermal and good sight. However, someone moving from cover to cover in a concealed way would be significantly harder for the enemy to spot, just by using the thermal. 2) The stim makes you practically almost invisible, reducing your heat signature by 75-80%%, but if you run, your body temperature quickly rises even with the stimulant being active, thus revealing a slightly less visible (40-50% dimmer), but still somewhat visible heat signature to a thermal user with good vision. 3) Forget the unrealistic and silly stim injector, which was suggested to you with a COD term and implement clothing / accessories that prevent your heat from getting out or shield you from thermals. This way of handling the situation would require more effort in dev't, but would be considerably more realistic and would also add to the tacticoolness factor in many ways. It could be either clothing that is maybe level capped at 35-40, maybe reducing the signature with 50% or 75%, with the running penalty still there. If it was an item, it could be i.e. a cloak that would either take up your backpack slot, headgear slot, both, or a new slot thats meant for it. This new slot could be for example this "special gear slot", which could be used with a ghillie as well. Some ghillies have anti-thermal capabilities, but as with the other clothing/accessory options, some parts would always be at least partly visible in thermal (i.e. hands and eyes 50% dimmer, rest 75% if the PMC doesnt run). The thermal cloak (and ghillie too, why not?) could also have lesser visibility, something like the monocular NVG, thus giving it a downside. It could also have movement and head turning penalties and a hydration penalty of, i.e. 10% or 15%. If this was the case, this hydration penalty for a ghillie suit should be 30-50%. Here is a picture of the cloak we use in FDF, as an AT SL I can confirm that anti-thermal gear is absolutely essential during this age, especially when drones are getting more common too. To be clear: I understand that a counter for thermals is wanted, which is totally OK as pretty much all modern militaries are trying to actively develop such counter-measures too. I just wish it is done in a fashion, that doesnt make thermals obsolete and is a little bit more realistic than an injector that makes you Dr. Victor Fries for a moment. Nikita himself said, when talking about thermals: "Thermal is a game changer, its a life changer.. modern combat, modern war right now is all about drones and thermals, if you have them you have a superiority . . .in-game its kinda the same". To which Klean, whom I respect, responded with the suggestion about the stim. Also note, that everything and especially everything thats high-end, rare and very effective (thermals, best stims, best AP rounds) will be MUCH more scarce in the release ready EFT. This has been confirmed by BSG numerous times. So BSG, I know it would be a lot easier to just add this and call it a day, as Klean suggested, than implementing complex features like an anti-thermal cloak, but please be considerate about this feature and dont remove one part of the gameplay entirely with a single stim. All comments and critique would be greatly appreciated!
  2. King_Tubbs

    A few suggestions

    LBeen playing almost 2 years, I skipped most of this wipe and came back in a week or so ago, here are a few observations with fresh eyes. 1 why are clothes so expensive? And why is the requirements so high. It makes no sense for trousers and a top to cost 3 times more that class 4 body armour and require you to be so high rep to get. It should be cheap and common. Should be something a level 1 can get and afford 2 Low end quests. I got stuck in a position where every active quest was completed by level 7, so I only had ones completed by randomly finding the right items, left me nothing to do apart from try to level up and hope I find the right things. A couple of new very low level go here and do that quests would be helpful, 3 hideout needs tweaking. I'm now stuck waiting to hit level 20 to level up a traider and be able to work on anything, switching some of the requirements to different traiders would give more to do level 15-20 4 late start. Coming in late is brutal taking on class 5 and 6 armour with the most basic gear is very hard going. I know that's the point but, the thing I found I was really hurting for was a 30 round magazine for the AK47/AKM . Having a level 1 have acsess 30 round 7.62x39 mag would make people more competitive without giving them more power 5 rework jagers quests. There annoying frustrating and make very little to no sense. Spend 5 min dehydrated may as well say sit in a corner on a quiet map and do nothing for 5 minutes. It's a quest to not play for 5 minutes. Many others require to to handcap yourself I get they need to be different but I think you miss stepped on some of them
  3. So everyone by now must know about Ragmans clothing store. Okay so basic clothing u start with only has 4 pockets, When u purchase clothing you should get more pocket space or just extra slots Like for jackets and pants or whatever would be better than just cosmetics Plus its lore friendly and super realistic Upvote this if you really want this added. Like we need this its been bugging me since we got the clothing...
  4. headwolf90

    LF Boots and trousers of PMC :D

    Hey escapers, this may be kinda difficult but im looking for the boots and trousers of my PMC in real life! I think they look very good and I would like to wear them as my light motorcycle outfit. I think the devs always use something to modell the Parts so there might be a chance someone knows the exact thing. Also im not looking for just a random camo pants. I would also like to have the kneepads like in the Picture. Thx alot! There is hope
  5. SpeistTacAR15

    Better for PVP

    So,there is just a little changing in game could make whole game feels better. I have always concerned one thing in PVP when i was in a team,How to regonize my team?There are many ways,Communicate with your teammates in Discord,Confirming Their Loot when entering a game,even handsuit. But,i have some questions in these ways.First,every pvp players always wear heavy suits(Level 5 suits like ...............)and same hemlts(Gsh ,American Ops,always these) and carry very big bags. Results in one thing,if you haven't trained skills that quickly remember and quickly regonize,you will die for this or kill your teammate. But,Everyone looks like a big pig!They either have different colors or look in same(Include me) OH GOD,i'm not here to train my mind,and i can not ask my teammate to wear a same suit like me(poor mate and rich mate :D) Mainpoints: Add a team-mark, when they are closing in 10m or more far(Not real) Add a team-Color,leader can decide Group's Suit color and even a oblivious Sign on it Just hope for a better change.
  6. DeadlyLobs

    PMC Clothing - Different Pockets

    I know that with .12 it we will be able to customize our PMCs I imagine if not immediately or later on down the line certain customizations will have to be unlocked over time or by item or trade. My suggestion is to have certain clothing allow for increased pocket slots or even different pocket slot configurations. Just think that would be cool to see.
  7. Kaution

    More Clothing/Gear?

    I was wondering if there would be any other clothing/gear for both Bears and Usecs?
  8. HarrybosGrandad

    wear knitcap and mask at the same time?

    i usually wear knitcaps to hide my big white glowing head, and i came across a mask, the black rag that you wrap around your nose and face, and it turns out you cant wear both of them at the same time, which would be really cool, so that you could hide your face abit better. it would be totally realistic thanks.
  9. Wonder if it's possible to add a separate clothing slot purely for masks? Since masks and hats are worn on the same slot at the moment the clothing options are somewhat limited. I'd really like to make my PMC look heaps operator by equipping a cap/beanie and lower mask at the same time or even wear a Kiver and a balaclava at the same time. I understand that there's more important parts of the game to work on at the moment but this would just be a nice feature to add to the game.
  10. I would like to know what this top is called as I am interested in creating a cheeki cosplay and I like how it looks. I assume the devs modelled it from a reference image. The dark navy blue long sleeve the scavs sometimes where. Thanks.
  11. Enchalada

    Apparel

    Will there be any apparel or other merchandise available with with or after the pre-order and release date? I have been interested in the merchandise in the Contract Wars store but it seems not to be available for the U.S. or a way to switch the language to English.
  12. nick2270

    Ussr/Soviet faction and clothing

    Please devs, Include some ww2 uniforms and hats and all the other cool things that come with it. There could be some sort of Soviet/red army faction that dresses up and is ordered up as ussr. Please. Thank you.
  13. nick2270

    Soviet/ussr clothing

    Please devs, Include some ww2 uniforms and hats and all the other cool things that come with it. There could be some sort of Soviet/red army faction that dresses up and is ordered up as ussr. Please. Thank you.
  14. Magor57

    Color clothing

    Hi, I saw the inventory screen with the Headset, Goggles, Helmet, Body armor, but that all seems just like "armor" and utility kind of gear. Will we have color clothing? Like in DayZ. Red hoodie, green shirt, black tshirt, blue pants, orange backpack and so and so? That would be awesome, you know, to be able to customize my character and also distinguish from others or perhaps green clothing like a camouflage
  15. Riflemen526

    EFT/CW Merchandise

    Sure would like to get some of this, but from the looks of it they're limited to Russia only.
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