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Showing results for tags 'concepts'.
With 0.12 came a lot of changes, both good and bad. Lets start with the biggest addition, The Hideout. The Hideout and Healing The Hideout in general is a great addition but certainly need some tweaking, the biggest issue obviously is the after raid healing. Its clear that it serves both as way to make tarkov more hardcore and as a money sink. Instead of tweaking the healing rates and therefor disrupting the vision of Tarkov do i think that adding a third option for people that dont have the time to grind up all the stations at the early stages. What i have in Mind is a Service from the T
TechoverMana posted a topic in SuggestionsNothing fancy here, just a series of ideas I think would improve the game. 1) Helmets I know this has been a big one lately, videos of helmets eating entire magazines worth of rifle rounds and especially when combined with visors turn players into bullet sponges. It doesn't seem particular popular, nor is it realistic. Only a very few select high end helmets are even rated to stop rifle rounds, and no visor I know of that can do rifles at all. And most wouldn't take dozens of hits to 'eat through' them. After a few shots they'd be seriously deformed or destroyed. I think a general so
Lets test this out my American friends. As we all can see there are quite a few different guns in the game that are common in places within the Russian territory. Think of the SKS and how many civilians use the gun. Id like to bring into attention a multitude of different caliber equipment and the possibility of modifications on these (i.e. packing your own rounds, or controlling your weapons recoil and drop patterns). The united states is home to some of the best created equipment known today, and the multitude of weapon mods and calibers we have is phenomenal. Be creative, and be precise. To