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Found 10 results

  1. I made lolipop. I can cover the whole song if you want.
  2. I hate the mechanic in which your character will point his weapon upwards (like hes against a wall) when close to an enemy. I generally just think its unrealistic in the fact that a scav with a pistol can come round a corner and you cant do anything because your character thinks the ceiling is more of a threat to him than the dude with the pistol in front of him. I've noticed in this patch that your character will begin to point his weapon up a lot further away from objects before.
  3. I am thinking this is a bug, but if this is working as intended then... I would suggest changing that. Seems bad. https://www.youtube.com/watch?v=ERXf_63PP0U&feature=youtu.be
  4. Всех приветствую! Играю в Тарков уже больше года, и все это время ловил себя на мыли: "Блин, а музыка тут реально крута! А не сделать ли кавер?" И наконец-то появилось время на воплощение этой задумки...) Жанр, в котором выполнен кавер - специфичный, но любителям, я думаю, понравится)) P.S. Если каким-то образом этот кавер дойдет до Никиты, будет круто узнать мнение автора))
  5. Arzzet

    Sign system

    Hi there! 1st thing is to thank you for the effort in creating this kind of game, at first sight is wonderful. Since I've already played the beta for only a few games now, I've noticed a few things that I will suggest, but first I will take a few games more in order to be more acknowledged in the game mechanics and place more accurate suggestions. Anyway, my question for now: Is the sign system or will be implemented in near future? I could not find any info about beside the mention in dev video 2016. Okay, another bonus question: Could be possible to implement some mechanic to jump over small or medium obstacles? like a fence or barrels, etc? is desperating sometimes have to go round a fence because you cannot pass over it, it would make the character movement more agile, as for now ( I know is a beta version ) is just "not bad" and a little rough, but I was expecting the movement with more agility, given the great performance in other aspects of the game. And/or a mechanic/animation that allows you to get into the nearest coverture in the direction you are looking in a maximum range of 1 or 1.5 meters. This would also make the character more agile when notice he is under fire, and not for that less realistic, ( I assure you that if I notice someone is shooting on me I will respond fire or run to nearest cover as fast as the devil ) and maybe create an interesting combat situation, obviously if the attacker misses kill oportunity and give the attacked subject the oportunity to react. Thanks for your responses to the question and suggestions
  6. vitaminasg

    corner lean fire

    I noticed the very big gap between the cover and fire mode, I mean the gap in my monitor which normally runs on 1920x1200 there will be 1 cm gap between switching the gun and idling. The problem is not just lean to side but as well preventing to shoot between the metal bars because it will adjust to your settings. Is it possible to adjust to more accurate shooting in between the gap? I am always dying for this reason. Thank you.
  7. Kedzie

    Can Scavs see through bushes?

    A similar question was already posted but never answered. Does AI recognize obstructions like grass, trees, shrubbery, etc.? They sometimes seem to shoot as if foliage did not appear to them.
  8. Is the ballistics model planned to incorporate shots bounced from hard surfaces? Has such a thing been considered and rejected? For reference, this ancient FBI shooting video starting from roughly 4:00, specifically for shooting under cover.
  9. Keza

    Cover system

    Just curious: will EFT have some kind of cover system? (I searched the forums but could not really find anything conclusive, maybe I searched wrong places)
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