Jump to content

Search the Community

Showing results for tags 'crafting'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 17 results

  1. Vershet

    Hideout crafting sorting

    I had a suggestion for the developers. It has frustrated me many times that the items craftable in the hideout is sorted in what seems like a random order. Even when its an item just finished crafting, let alone the sluggishness of looking through the available options. I came up with (What seems to me) an easy solution: - Put the item that is crafting/finished crafting on top of the list. (FIFO queue) - Put the items that you have the required materials for as a 2nd priority, and keep the rest in a logical order. So for example if AP 6.3 bullets are put on the bottom of the list (Star
  2. Hi all, So, I've been waiting for 50 hours for my Graphics Card to get crafted and I was almost literally waiting above the intelligence center the last 15 minutes of the craft to get the item. I noticed that when the craft finished there was no notification sound so I went to check if the item was ready and it was. I clicked on Get Items and boom, Error moving items appeared and got me back to starting screen. I enter hideout again and what I see is my Graphics Card still being crafted and still having 10 hours to be done. Is this a joke? I was literally waiting for 50 hours an
  3. I think it would by cool that if you want to craft something, you can just simply buy items by one button next to „Craft“, the button could by named „Buy all/Buy items“ and it would buy everything you need for that one craft, then you will just click „Craft“ and it would start crafting so you will not must go for every single item to the Flea.
  4. I recently crafted a Magbox and purchased two further Magboxs (Rubles left account) to craft a Scav Box. I went straight to crafting from purchasing and although the purchased Magbox’s show up I was unable to select ANY item (Bolts & Kex included!) when I went to my player inventory, there is a purchased Magbox missing?? Is this a known glitch? What do I do? Any help gladly accepted PS. Sorry for the crappy res it was a screenshot grabbed from phone. But you can clearly see the 6 boxes there!?!?
  5. krisveum

    Some Interesting ideas

    Hey, Here are my suggestions: ofc the materials can change but this is my percived grind/difficulty level of obtaining. Hideout; Shooting range level 2 : 1 millitary battery, 6 circuit boards, 2 relays, 4 M. Cable, 4500 Euros, Mechanic level 3. (Consumable: Paper, 50 uses per paper) Function: Movable Targets, with paper on them instead of metal. Can reset the bullet holes by using one paper. Paper now has 50 uses. Can insert different materials infront of dummys, like wood and concrete to test penetration of diffent materials. Shooting range level 3 : 40 bolts, 40 nuts, 20 packs o
  6. In order to encourage people to utilize their hideout more, and also to give more actual usefulness to the hideout itself, items crafted there should be able to be sold on the market place.
  7. Assassin7266

    Magazine Case, Bug?

    I'm confused what I'm missing here do these items need to be found in raid? I've tried with power on and off in the hideout, and i get the same outcome and also have tried restarting the game and my computer.
  8. xiaulin

    Crafting Ammo (SP-6

    Hello guys, is it right that you need so many xeno and eagle powder to craft SP-6 Ammo? i think its not intended to be that much to craft 200 bullets. thanks alot best regards Alexander
  9. StarLightNova

    Crafting

    For crafting, what if the player could "brake down" items for raw materials. And then use said materials to craft :selected: items. So for an example of this idea: a player finds a item made of plastic, he extracts with it and brakes it down to make x amount of raw material (based off the size and what the item is) that the item was made of ("basic plastic" for the example) and then uses that material to then make something made of or combined with other raw materials to craft something of use to the player. This can be expanded by lvl of crafting skill and lvl of work bench (higher
  10. Hello, can't help notice all the items from the toolkit can be found seperatly. Could they be assembled into toolkits as in the only way to be usuable as fully functional quest objects (such as repairing the routers in Factory mechanic quest Farming part 1)? This would add difficulty and trading to the game. Sorry if this has been posted before or is already known as future content. Otherwise tell me what yall think and if you see similar ideas?
  11. I think we should implement a crafting system in the game, only for a limited amount of items though, so gun accessories(Sights,Grips,ETC, and very basic armor) a example of basic armor would be like a heater plate armor(western showdown in back to the future), you would need 2 heater plates any kind of rope but different kinds of rope influence weight by a small margin. or a sight would be a small pipe, metal scrap,a screw, and wire. I will have some concept art below of both the armor and sight after i restart my computer cause my tablet drive isn't responding. also all these self-made item
  12. LeonardoDabVinc

    Crafting MP5 trouble

    So i bought all the pieces to craft the HK MP5 i followed the pieces on the prebuilt one from peace keeper and every item is identical except the stock. however none of the items will attach themselves!! please help if you guys have any suggestions, Thank you
  13. BaD_KaRMa_701

    Implement basic crafting

    Implementing crafting for basic items combining certain basic items to make better items organizing items in inventory break down items I feel it would add another layer to the game play if you could find a box of bullets and save spent casing's and kill someone and hes got say shotgun shells you break down the shell into, pellets or slug,the shell, gunpowder, now you have a box of 9mm bullets and spent cases for your pistol you combine the gun powder bullets and cases and have x amount of rounds. another example is making Molotov cocktails Vodka bottles, kerosene can w fuel,
  14. LordNyves

    Crafting

    Just wondering to get better payout from traders, maybe if you are in your stash, you could craft items out of basic useless items like bolts, screws, nuts, duct tape to make items, that once you craft, you can sell to the trader for a higher value. This, in my opinion, would give a better reason to have these essentially value-less items so that you can make better use of them. One example I had in mind was computer componenets. Power Supply, CPU, Video Card, etc, can be made into a desktop or even a laptop. You could then sell this to the traders for a higher value than the sum of all t
  15. K1zlyar

    Movement Dynamics + Crafting

    Hey guys, So, I absolutely love your work. I've just got a couple of ideas. I was playing Survarium and I really like how they have done different features for different factions/character profiles. I like how, as a generalization, 2 factions in Survarium are typified by having a lower weight limit, less access to heavy armor, but having greater stamina, being faster and quieter on their feet and more proficient with long range weapons (perhaps they could also be better at assassination/melee). Whilst the other 2 can carry heavy weights, have higher grade armor, but are slower
  16. ninjamas

    Crafting?

    I've been watching pre-alpha gameplay, and I was wondering if there would be crafting. Now what I mean by crafting is building items, not necessarily modding weapons. Think building shelters, walls, etc. I think this would significantly add to the immersion and realism. I apologize if this question has already been answered, but I have looked over the FAQ and didn't see an answer to this question. Thank you for your time!
  17. MBS606

    crafting

    From FaQ we now that crafting will be limited. and i agree with that you can not assembly weapons from duct tape and screws. But I hope you can do like molotov cocktail and I.E.D bombs, duct tape magazines, and more. ty for your reply. regard MBS
×
×
  • Create New...