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Found 10 results

  1. StarLightNova

    Crafting

    For crafting, what if the player could "brake down" items for raw materials. And then use said materials to craft :selected: items. So for an example of this idea: a player finds a item made of plastic, he extracts with it and brakes it down to make x amount of raw material (based off the size and what the item is) that the item was made of ("basic plastic" for the example) and then uses that material to then make something made of or combined with other raw materials to craft something of use to the player. This can be expanded by lvl of crafting skill and lvl of work bench (higher crafting skill means more raw material collected from "scraping" or "braking down" an item. and lvl of work bench would limit what the player could brake down and build. ((or something to that nature to give the player intensive to lvl))) Image being able to repair you're own armor based on crafting skill and the materials the armor is made of in you're own hideout. And being able to take all that scav ammo that would never get used and brake it down for the powder and lead to then reuse it craft a ammo the player would then use. This idea would give a much needed value to all the in game items for there raw materials at least and would brake up the money runs for materiel runs and the like. Raw material could be limited by size of item, craft skill when "scraping" item, and amount of items needed to scrap. (x20 of 8.7mm buckshot > scrape > x1 lead x1 blue gun powder) Consequently this idea has a lot going for it and there are ways of limiting the ease of use or abusing it. Like making skill requirements and work bench lvl requirements and the like. And limiting over all what can and cant be built. (I don't expect to be able to build LCD screens but i should be able to scrap them for caps and a printed circuit bored or a CPU.) I would love thoughts and input on this idea.
  2. Assassin7266

    Magazine Case, Bug?

    I'm confused what I'm missing here do these items need to be found in raid? I've tried with power on and off in the hideout, and i get the same outcome and also have tried restarting the game and my computer.
  3. Hello, can't help notice all the items from the toolkit can be found seperatly. Could they be assembled into toolkits as in the only way to be usuable as fully functional quest objects (such as repairing the routers in Factory mechanic quest Farming part 1)? This would add difficulty and trading to the game. Sorry if this has been posted before or is already known as future content. Otherwise tell me what yall think and if you see similar ideas?
  4. I think we should implement a crafting system in the game, only for a limited amount of items though, so gun accessories(Sights,Grips,ETC, and very basic armor) a example of basic armor would be like a heater plate armor(western showdown in back to the future), you would need 2 heater plates any kind of rope but different kinds of rope influence weight by a small margin. or a sight would be a small pipe, metal scrap,a screw, and wire. I will have some concept art below of both the armor and sight after i restart my computer cause my tablet drive isn't responding. also all these self-made items have a way higher weight than the military grade items, especially the armor, since you have two large hunks of metal on your body.
  5. LeonardoDabVinc

    Crafting MP5 trouble

    So i bought all the pieces to craft the HK MP5 i followed the pieces on the prebuilt one from peace keeper and every item is identical except the stock. however none of the items will attach themselves!! please help if you guys have any suggestions, Thank you
  6. BaD_KaRMa_701

    Implement basic crafting

    Implementing crafting for basic items combining certain basic items to make better items organizing items in inventory break down items I feel it would add another layer to the game play if you could find a box of bullets and save spent casing's and kill someone and hes got say shotgun shells you break down the shell into, pellets or slug,the shell, gunpowder, now you have a box of 9mm bullets and spent cases for your pistol you combine the gun powder bullets and cases and have x amount of rounds. another example is making Molotov cocktails Vodka bottles, kerosene can w fuel, rags or you can take bandages and combine them to make medkits basic items that can be combined or formed into more useful items or broken down for materials that can be re-purposed.
  7. LordNyves

    Crafting

    Just wondering to get better payout from traders, maybe if you are in your stash, you could craft items out of basic useless items like bolts, screws, nuts, duct tape to make items, that once you craft, you can sell to the trader for a higher value. This, in my opinion, would give a better reason to have these essentially value-less items so that you can make better use of them. One example I had in mind was computer componenets. Power Supply, CPU, Video Card, etc, can be made into a desktop or even a laptop. You could then sell this to the traders for a higher value than the sum of all the components. Your guys' thoughts?
  8. K1zlyar

    Movement Dynamics + Crafting

    Hey guys, So, I absolutely love your work. I've just got a couple of ideas. I was playing Survarium and I really like how they have done different features for different factions/character profiles. I like how, as a generalization, 2 factions in Survarium are typified by having a lower weight limit, less access to heavy armor, but having greater stamina, being faster and quieter on their feet and more proficient with long range weapons (perhaps they could also be better at assassination/melee). Whilst the other 2 can carry heavy weights, have higher grade armor, but are slower, louder and focus on short-mid range weaponry with higher damage outputs. I guess this is also a fairly realistic concept. Wearing a NIJ class IV Molle vest with front and rear plates will weigh in around 15 kg plus all your ammo bags and pouches. If you were to sprint 200m and then try to shoulder it, it wouldn't be easy, you may catch you're rifle or sling on a pouch etc. None the less you could take hits from an AK without break through. And reload would be faster due to ergonomic pouches. On the flipside, if you had a NIJ class IIIA covert vest weighing in at 6 kg with a comfortable jacket over the top, your ability to move is enhanced, your aiming speed faster and your fatigue levels lower. But if you get hit by an AK... ouch. And reloading from a pocket or satchel bag would be slower. Another thought... I was thinking about if I were in a survival situation in a hostile city. What would I be doing? ... probably scavenging for whatever I could find. I think it would also be really cool and realistic for crafting and customization to play a large role, especially early on in the game when finances may be tight. For instance, say you find a knife, but it has no sheath... You're then clearing and scavenging your way through a building and you come across a leather or canvas sofa, or even a seatbelt out of a car... You can scavenge it, along with nylon cord from venetian blinds or curtains, and craft it into a basic sheath, thus improving your melee skill and speed. Here are a few other ideas of scavengable materials and their possible uses: Seat belt - Rifle sling/sheath Wire - Lock picks Radio parts/electronics - Basic jammers/transmission boosters Chemicals - Explosives/diversions Pipe/plumbing fittings - Suppressors/flash hiders/muzzle brakes Scrap metal/springs/blades - Traps/snares/alarms Motors/alternators - Generators As for weapons, I'd love to see suppressed firearms such as the AAC Honeybadger, AS VAL, VSS Vintorez as well as detachables, because... common sense says when you're alone in a hostile city, best try not to be seen (ghillie suits could be cool too) or heard. These are just ideas, I may be suggesting what others before me already have. And I realize that you Devs have more than enough on your plate! But you're legends IMO. Cheers
  9. ninjamas

    Crafting?

    I've been watching pre-alpha gameplay, and I was wondering if there would be crafting. Now what I mean by crafting is building items, not necessarily modding weapons. Think building shelters, walls, etc. I think this would significantly add to the immersion and realism. I apologize if this question has already been answered, but I have looked over the FAQ and didn't see an answer to this question. Thank you for your time!
  10. MBS606

    crafting

    From FaQ we now that crafting will be limited. and i agree with that you can not assembly weapons from duct tape and screws. But I hope you can do like molotov cocktail and I.E.D bombs, duct tape magazines, and more. ty for your reply. regard MBS
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