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Hi, I am a Unity developer and have worked on several complicated projects and have some questions about your game. I was wondering the approach you have taken to your game for optimization standpoint. Have you taken an Object Orientated approach or a Component Based structure similar to Entitas? I was also wondering about your networking standard. It seems like the interpolation between characters is sometimes off and I was wondering if you were utilizing an approach similar to the unity given examples of networking structure except possible creating a network identity component of your own with a more basic structure? Dealing with objects and items, with the latest patch I noticed a bug where the names of items were serialized and the item numbers were displaying. Do you store base item data in a database or do you utilize an XML structure? Thank you for your time, David J. Rapp djrapp.com