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  1. Hi all, one of my good friends and viewers was curious to hear what the community thought about the current state of night raids and the low population, as well as think of things that may be good to suggest to BSG in order to get more players to go in at night vs day. I've included the link to the original reddit post below! I'm aware of the Cultists which will soon be implemented, and I'm excited to see how they will affect the game. Here's what he wrote on Reddit: "So I've been playing a lot of night raids recently just because I enjoy the atmosphere and the aesthetic of the raids when vision is limited and the stars are high, but there's a problem; although it'd make sense to see less players on night raids, I've seemed to see absolutely none. It makes sense that people would rather play daytime raids as you don't have to make the big investment of night vision or the gear to supplement it, and that would as a result make night raids less populated. What I am proposing is that something is added to night raids to further incentivize players to join them, such as buffing the loot table or making certain things like scav boss 100% during. From my point of view it would bring more life and value to the game and would also change the economy and the way that people play the game. Keep in mind that my idea of a night raid is between ~22:00 and 5:00, the time when the game is darkest. This might also be because of what I call 'pre-wipe silence' which I'm sure we're all familiar with, as it is when the playerbase shuts down because they're all waiting for a wipe. Thoughts?" Thanks
  2. HijackDallas

    Kultisten und deren Boss

    Kultisten Man wird die Kultisten nur Nachts antreffen können. Diese werden Primär Hinterhalte legen und versuchen, Leute von hinten mit ihren Messern zu meucheln. Es wird verschiedene Ränge geben Novizen Priester Bischöfe -------------------- Der Boss Name: Unbekannt, vmtl. ein Kardinal/Papst Rang Standort: Praktisch alle Maps, wo es Kultisten-Symbolik gibt Markedroom in Costums Kultisten Kreis in Woods Die Kirche im Sumpf und der Raum mit den Schweinen im Ressort von Shorline Ein Raum in Reserve Ich selbst habe bis jetzt noch keinen in Interchange oder Factory gesehen Kein Labs Waffen: ein vergifteter Dolch, welches nur durch ein teures Gegengift geheilt wird. Dieses kann man später im Hideout herstellen. Ob man dieses Gift überlebt ist eine andere Sache Eigenheiten: Hinterhältig Minions: Unbekannt
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