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Found 24 results

  1. Kicking and pushing

    I dream of being able to kick someone off of a building roof top or shoving them down a flight of stairs.
  2. knife not working?

    I knifed a bot about 8 times and he didnt die. I was rotating around him knifing him while he was comfortably reloading his rifle. Explain? I thought it may just be the armor but to survive it 8 times seems ridiculous.
  3. New damage bug?

    So i just got killed by a dude fast fort, I put 5 shots to his head with my m4 995 ammo, end screen said 5 hits 5 damage, anyone experienced the same?
  4. Habe seit einige Tagen Probleme, dass Abschüsse nicht zählen (ja gibt es schon was zu, hab ich auch gelesen) UND dass meine Bullets bzw mein Schaden nicht registriert wird. Hatte mehrere Runden, wo ich z.b. : close range Spieler campt zwischen Steinen und bewegt sich nicht. Ich mit SKS, HP, silenced, PSO scope drauf neben ihm, gehe ins Visier, halte die Luft an, schieße 2x in seinen Kopf (100%ige headshots und nicht die Schulter z.b.), bis er mich überhaupt bemerkt, er rennt weg, ich gebe ihm noch 4-5 body hits (hab den "aua" sound bei jedem hit von ihm gehört), er versteckt sich wieder, ich sehe ihn, er bewegt sich nicht, wieder in den zoom, Luft angehalten noch ein headshot und er stirbt nicht. Er hatte nen Kiver und ne PACA an und ich verstehe nicht wie dieser Spieler noch leben kann. Hab auch schon mit AKN nen Camper outmoved und ca 35-40 von 60 Schuss close range gehittett und er war nicht tot (Kiver, PACA). Ist erst seit ein paar Tagen so und echt extrem. Hatte das ganze jetzt schon 4-5x und kann nicht verstehen, was da los ist... und ja ich bin mir sicher, dass es Spieler waren und ich getroffen habe Hat jemand ähnlich Erfahrungen oder ne Idee, was da los sein könnte? Achso und ich habe seit dem Update extreme fps drops/allgemein schlechte performance auf allen maps. Die Tarkov experience hat sich, für mich, in letzter Zeit stark verschlechtert...
  5. damage

    is there any difference in accounts ? couse for me EOD players tank like 50% more than the normal account players i spray like 20 or so bullets at them but still i die faster than them even hatchlings tank more
  6. Hey peepz, So I've been playing EFT now for quite some time, in the beginning the game seemed fair and playable. And then like a couple of nights a go it's been like a living hell playing. Long story short; dealing more than 1000 damage and hitting players with AK74N/M4A1 (with different kinds of ammunitio) and people just doing 180's and oneshotting through 6B43-armor, and FAST-MT's like it was nothing, i mean; like 1 bullet. So we die (me and my friends ~8 people) always to ONE single guy, during different times of the day, different maps and it almost seems like a pattern of what we would think of as cheaters. In death-screen we added up last night to a total of 4000 damage to one single guy. And this is to be noted while we are all charging with AK/SKS and M4's to one individual who is not even remotely near possible to outheal the damage, all endning up dying to him, looking at death-screen and seeing 20+ hits, thousands of damage and the guy is still alive (individually counting). Is it a wave of cheaters, a bug, or what are we dealing with and how are the devs handling this issue? Because it feels like playing is not even worth gearing up any more to simply become oneshotted with maximal armor, brand new (e.g. we've checked them in our bags @ start to see that they are still full). Edit: So, this evening we played a few games, encountered the same issue of players absorbing over 2000 damage in the time-span of 20-30 seconds. This is absurd. Best regards,
  7. armor

    Paca should be useless against rifle/ANY armor piercing rounds, the Sr-1mp should go through lvl IIIa armor like butter, and whats the point of doing 1 point of damage to a paca when using the GDT tomahawk. 15 damage out of 60 is reasonable enough i think. and what about, say if a fast mt gets hit by a shotgun blast point blank and it tanks it, how about that person gets aim punched ducking hard and gets a contusion?
  8. Painkillers

    As everyone knows or atleast should know by now, painkillers do exactly what their name entails; kills pain. But something that I'm trying to understand is whether or not popping one before a battle is just as effective as popping one after. Yes, I know I should just go ahead and take one before I jump a couple stories and break my legs... But as far as taking one before getting shot compared to taking one after, will it help ensure I have an edge over my opponent with a slightly increased ability to push through the hard shock of hot lead entering my PMC's body? Just a curious thought.
  9. Sniper Rifle Damage

    In my time of EFT over the past few months I have witnessed and experienced that decline of the damage of bolt action sniper rifles. It is infuriating when you get to Wet Job Part 6 when you need to reach level 7 in sniping and the gun damage is basically the equivalent of shooting someone with a potato cannon from a distance of anything more than 50m. I love the bolt action snipers when you witness your opponent drop in one shot but recently it take anything from 3 to 5 to kill any armored target. Headshots with those guns also are render useless, since apparently even targets with the lightest of armor aka the Kolpak takes more than one shot to kill with an 7.62x54mm SNB round (High Armor Pen. and Flesh Damage) from an SV-98. Even DeadlySlob showed this in one of recent videos and probably many more have as well. I am begging you on behalf of the community of Tarkov. Make the Bolt Actions useful and powerful like they once were.
  10. Is there a trick?

    Is there a trick or exploit for the meele weapon? I always get hit from 6 meter distance and i am always a one hit. They never needed 2 hits for me. There were multiple cases where i just stood behind a PMC while he was looting and i started hitting him for 2 times in the back (aiming for the head of course) and they just turn around and one - hit me. Would like to know if there is a trick or exploit because im loosing a lot of loot against it. And aslong as the developers dont change Netcode or Meele attack i want to know the exploit. Cheers, Serandis!
  11. Hey there people, have any of you noticed that being shot in the legs is a huge combat flaw? The scenario is that I'm fully geared, I have a good helmet and body armour but only taking a couple of shots to the legs kills me. I'm still yet to test it properly (on other players) but I'm just wondering if any of you have had this experience as well. Please share your stories, Zak
  12. Not sure if everyone is getting this, but we are taking damage from a player with absolutely not shot heard, from our entire squad. As in our squad will not hear shots at all but people die and a player has killed us. usually multiple damage times then death. Utter quiet while it happens. Anyone else get this?
  13. Max HP reduced after damage

    I had an idea ( Sorry if this has already been posted or thought of ) of a system that lowers the max amount of limb health after getting damaged Example: I have 60/60 Health in my Left Arm then get shot I now have 30/60 Because of the damage. But with this system it would be 30/54 as the max limb health has been reduced as well. If i heal that limb i will get to 54/54 limb health in my left arm.
  14. What is up the the damage

    Why does the damage in this game feel so inconsistent. I just snuck up behind a bear and shot him in the back point blank with a shotgun and he turned around and two tapped me. I did 79 damage total. How is this possible? This is one of many scenarios I run into every day like this.
  15. Grenades Broken?

    So, it seems recently that either the grenades were reworked, or nerfed, or bugged because they're just pathetic now. You have to literally be squatting on top of them for them to be even remotely lethal. This blog tests them out and beyond 1 m, they couldn't land a single kill where this was fairly common and realistic in prior patches where you could score a grenade kill from some considerable distance. And you can see here in DevilDog's video, a grenade goes off in his face, in an enclosed environment where a grenade should be even deadlier, and fails to do more than disorient his character. He didn't even look like he took any damage at all. No concussive blast, no fragments, nothing beyond just the visual and audio tinnitus sounds. I hope this is just a bug that needs to be fixed, and that's my question. Does anyone know if this was a bug, or was this purposeful, meant to be some sort of feature/balancing act? Because if the later, then there are serious issues about EFT as a game.
  16. Голосовалка

    Доброго времени суток. Накипело, просто сил нет. Новая система повреждений это абсолютный БРЕД! чем вы вдохновлялись переделывая ее до этого состояния не известно. Теперь человек с пистолетом вообще может забыть об убийстве ЧВК, только ботов, и то если те не видят его. Все пистолеты теперь вообще не актуальны в игре! Т.к. Стреляешь в голову второй раз-третий-четвертый а урон расходится по всем частям тела, и оппонент остается живым! Купил 12 пистолетов Р226 и пошел тестить их в пвп. и из 8 раз, где я первый встречал врага а он меня не видел, тобишь преимущество было на моей стороне, попадал в голову два раза, противник был без шлема. и он разворачивается и убивает меня. Остальные 4 раза я перестреливался с не большой дистанции, метров 10-15 и какого было мое удивление когда враг не манся в сторону, получил от меня 1 пулю в голову ( прицельную ) и две в область шеи, ничего ! он продолжал стрелять как ни в чем не бывало. Поспрашивал в чате у людей, очень многие не довольны этой НОВОЙ системой повреждений! Пока что я, и несколько моих коллег покидаем вашу игру до лучших времен, или до большого обновления,где исправят это недоразумение.
  17. Fences and damage

    Been having a couple of problems lately and not sure whether it was a bug or desync on my part. I was in a raid, I had already killed one scav and had a bit of gear. I came up behind another scav at gas station and fired a round at his head through a chain link fence. I saw the blood spray but he didn't die. I then proceeded to keep shooting him until I had no more bullets, putting round after round into his face. He eventually died, but it wasn't me that killed him. No one was teleporting around, as they might if I had desync, so I am wondering if this is something I should report or just put down to my internet? Not sure if it was the same issue, but I fired 100s of rounds at a player with a 74U, who was up on the train tracks while I was in the gas station. Might be because of the inaccuracy of the 74, but he never died, but it might also be linked into the thing with the scav before, seeing as i've never had an issue with this kind of thing before.
  18. so my last few games in the beginning of customs i was behind a fence with a tt pistol and shot a guy with no head armor 5 times in the head through the fence and he didn't even slow down. it shows the hit animation and blood that i was indeed hitting him in the head, but there was no desync from what i could tell as he responded appropriately by killing me. this has happened numerous times causing my death.
  19. High Falling Damage

    Please.. I'm tired playing factory and seeing a person on the top floor.. Moving up the stairs to flank him only to get shot by same guy from the bottom floor cause he parkcore himself down. Falling damage don't even seem to exist. I done myself jumps from the third floor and not even taken a scratch. And people dont lose momentum when falling or as they parkcore down on all the props. It's unrealistic. Some may disegree.. I don't mind a climbing system, But if the game is suppose to be this tactical slow shooter with small moments of acceleration. Then I don't think people should do quick jumps down. I know people IRL parkcore, But doing it in full military outfits weight down by all that extra, And not rolling on landings. I get the idea but as it is now It feels more like a Glitch then part of the game. To fix this: 1. Make it so they perhaps don't die but there legs get a fracture very easy from falling. Maybe everything above 2m should put people at risk. Then they can risk it if they got the right tool but then it would at least slow them down. 2. Make a real climbing system and turn fall dmg on really high. It would make climbing an option but remove the rush zero gravity people that ignore physics. If the game aim's to be hyper realistic then maybe:
  20. Damage Calculation

    Hello everyone, I just want to ask something about the damage calculation based on the distance and type / ammunation of a gun. Today I was playing and saw an enemy approx. 30-40m away from me, standing still. ONE shot with the 9x18 mm PM SP7 out of the PM 9x18PM pistol right to the head, did not kill that particular player. After a second shot was fired to the chest, the player died (He had no helmet on). Looking at the specs of the ammunation I used, it shows, that it should've made 60 Damage, which should result in a oneshot kill, right? Do headshots in general result in a oneshot kill, regardless of the weapon/ammo ? Later that game, I needed 4 shots in the chest for a player to die with the same specs as above (he had no chest armour). That doesnt seem right to me, if SP7 does 60 damage... Is the damage of that bullet reduced after that distance explained in my first paragraph OR is the damage calculation broken Thanks in advance.
  21. First of all, I would like to point out that I am loving this game. I feel even in the state it's in, I've gotten my money's worth out of it. But we are here for testing and helping shape the game and giving feedback to devs, so here is one suggestion I have that I think would add to the realism aspect, make firefights more interesting and intense, and add even more weightiness and a feeling of tension to combat. As it currently stands, medical items, such as the AI-2, Car pack, Grizzly, ect, heal far too quickly. You can hot bind these items and heal yourself on the go as if you were Wolverine and effectively have regenerating health like in Call of Duty. There is a progress bar, but it doesn't really mean much or impact your movement or ability to fight. I think this seems very odd for a game that is built on and advertising itself as having a high level of realism in its gameplay. My suggestion, would be that when using a healing item, you would not be able to move or fire as your hands are busy actually applying the bandage, splint, meds, whatever. I think it would be appropriate to have a 30 second freeze, where you couldn't move or engage and go into a healing animation (although maybe cancelable like with searching) to remove a status effect such as bloodloss, pain, fracture, ect, and then for items such as the Grizzly that actually restore health, it you would be in this healing state for one second per point restored. So, as the game stands right now, you get in a fight, get shot up a little, and you just spam 4 to heal up or quickly open tab and drag the Grizzly and in seconds your shot up body is restored to full health without much issue. Gunfights don't mean as much when just ducking behind cover and spamming a button will fix a lot of damage. If such a system as I've suggested were implemented, you'd take damage, and then you would have to limp on over and find a safe place to actually have the time to patch yourself up. If you'd been knocked down to say 200 health overall, and you've got bloodloss and fracture on your leg, it'll be 30 seconds to apply the meds to fix the blood loss, 30 seconds to splint or fix the fracture, and 235 seconds to fully restore the lost health with an item. I think that would be a first step. I also think possibly that some health should be permanently lost, where say you could only heal half of what you take for example. So if you get shot and get hit to 235 health, you could only heal back 100 of that 200 you lost, so you now would max out at 335 no matter what. If you were knocked down on deaths door and survived with only 35 health, you could only heal up to 235. Only way to fully restore health would be to extract and fix inbetween raids (and I know part of this might already be in the works for having to heal between raids but not sure for the other parts.) Anyway, those would be some suggestions I think to have a more realistic health/damage and medical system in the game. It should actually take time to set that bone or bandage that gunshot wound. Right now it feels like you have regenerating health as long as you remember to bind meds to the 4 key.
  22. Damage icons

    I can't find anything on what the icons, on the damage interface, mean. I bandage, splint, medkit, vas, everything. Nothing seems to work. Is it possible to restore yourself back to battle ready or just enough to slug along to the exit?
  23. I saw from alpha stream that the damage that I've expect will be much more realistic, but it is not quite the same. I don't even want to show where it was, I guess you all should know about that. I came with question: Nothing will change in that matter?
  24. Detailed hitbox and not lethal body zones

    I I know that i might posted somethig like this already but I want to ask how damage will work here? Will be that non realistic damage,like shooting someone in the limbs will kill them, or will be very realystical with nearly instantly death,e.g. hearth and head,not instantly lethal,e.g. lungs,other internal organs,neck,maybe uper part of the leg with certain probability(in this cases the cracter will die,but after couple of time, being maybe able to shoot back),and nonlethal,e.g. foot,arm,hand(sure wiil give side efects from hemoragy to all sorts of les deadly effects). Maybe not that complicated how Imentioned,but in a game realistically af EFT this is a must have,I'm more than sure that if you shoot someone in the foot more times,it won't die. Also caracters should reactt differently in face of pain,being shoot or traumas,e.g. a new player will be more affected by being shoot first time,than a old "hardened" player that will react less in face on pain. Also a player being shoot in the bulletproof vest, with any type of gun should react in some sort,there is a lot of kinetic energy in that round,especially a shotgun gauge,and sometimes the plate in the vest can injure the one who wears it quite bad,i can imagine someone being soot first time woul react in some sort,than a battle hardened soldier,that is prepared to take the shoot(e.g. russian Spetsnaz,who are trained to be nearly inhuman in front of pain and panic).