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Found 9 results

  1. I have a few dealers who are level 1 and have met all requirements for level 2. The requirements show in blue and are clearly above what is required. When I make a purchase it will temporarily increase them to level 2 but I cannot buy any level 2 items and when I leave the menu they revert back to level 1. Is there something I am missing here or could this be an actual issue?
  2. Buenas! Me gustaría compartir lo que me esta pasando desde la actualización del patch 12.7. Me ocurre mucho que al finalizar una partida, ya sea de SCAV o PMC luego de mostrar las estadísticas de combate cargar la experiencia adquirida y demás, a la hora de volver al MENÚ principal del juego el mismo queda sin posibilidad de presionar ninguna opción, ya sea las de "personaje", "market" como la de "salir" o bien las opciones de la parte inferior para ver los mensajes, configuración, etc. Lo único que puedo proceder a hacer es forzar el cierre del juego desde mi administrador de tareas. Por otro lado al mismo tiempo que esto empezó a ocurrir con bastante regularidad, también noto que al abrir el "mercado" en vez de aparecer todos los dealers, aparece solo PRAPOR... al volver para atrás y volver a abrir el mercado aparece Prapor duplicado y si repito la operación aparece triplicado, quintuplicado y así creo que infinitamente, lo mismo, debo finalizar el juego desde mi sistema y volver a iniciarlo. Les ocurre lo mismo? Gracias!!

    Mobile App

    What about a mobile app which allows you to carry out activities in the hideout, trade with dealers and the fleamarket, check tasks and interact with your player and stash? I think it would be great as it would allow you to quickly carry out some minor tasks without having to log into the game on your computer.
  4. Today I'd like to present an issue I have with the way the trading works. As far as being able to do trades, its fine. However, you don't get to decide which items get traded. For example, the dealer, Mechanic, will trade 4 x Gunpowder "Kite" and 1 x Gunpowder "Eagle", but if I have multiple of those items the dealer will take the found in raid ones first, and leave the ones that I bought from the market in my inventory. This is extremely frustrating, as I just traded all 4 of the Gunpowder "Kite"'s that I was saving for the quest from Rag Man. Here's a screenshot to show you. There's the four gunpowder I just bought off the market, still sitting in my inventory, and the 8 empty slots in the scav junkbox, is where the 4 "found in raid" gunpowder were before I did the trade. Please change this.... either make it so we can choose which ones get traded, or make it default to taking the non "found in raid" items first. Thanks for your time.
  5. Being able to simply drag items from containers to dealers to sell them or at least see the price you'd get for them instead of having to drag it out. It would be useful for sorting things of value in containers, since right now you have to drag everything out, wait for the dealer to gather their 7 brain cells, and then you can interact with them. Example attached
  6. Absurd3R

    The Market 0.13

    Dear Tarkov's Team: In first place, congrats for your great work! Ok... With v0.12 and the hideout open, I'd like to say that it will be great that we could to buy in a live market place! A tipical russian market with our great dealers. Maybe with scavs buying around the place and talking or playing cards game. You know... I think that the envoirment of Tarkov it could be better and we'd take a more immersive experience.. Simply, something like the hideout but with a market place instead. Thanks and best regards for you guys! Mohamed Al-Lal Melilla, Spain. PD: the change of cooldown scav it has no sense I think.
  7. PackMangler

    Commodities Market

    This market would only consist of Commodities defined as only pristine single items (100% durability) absent of nested item. (no loaded mags, no functioning guns since many parts are required, no bundles) Trade on the commodities market would be only in Roubles (for simplicity) the other currencies being commodities themselves. This market could be implemented over the current flea market. (with a filter show only Commodities) The features would be: Offers to sell a quantity of a commodity for a set price. 1 up to all the of the same item in the player in inventory can be put up in the commodities market. (current flea market offer in roubles that apply to the definition of commodities would be included) (exemple: the player can put up 3 MBSS Backpack for 70 000 Roubles each) But also offers to buy a said commodity for a set price. 1 up to all the player roubles could be put in the offer, these offers should be listed after/before the sells offers in the item category. (all the current dealers offers should be included in this market) (exemple: the player can put up the roubles to buy 3 MBSS Backpack for 65000 Roubles each) Like a real market player could decide to post a new offer and wait fulfillment, or fulfill a current offer and trade immediately (buy or sell) The filter "Show only Commodities" should only show best offers, no preferred offers here, being only the lowest "selling price" and highest "buying price", with an optional required quantity. (if the best offer is only 2 items and I need 5 show me the next best offer until a qty of at least 5 is shown.) that way the player can mentally average the prices of multiple offers to get an adequate portrait of this item market. (reasonable quantity for different type of items should be defaulted, best price for qty10 of each item, consumable could show 100, and ammo 1000) A future Advanced features could allow to sell nested item to the market. not sure how to deal with damaged Items. Nested items would split apart automatically and all the individual parts be match with the market best offer for immediate liquidation. This systems would: Offer the possibility of immediate market trade (buy or sell) Permit a better picture of the health of each ingame item market with the limited number of offers shown. Help convey the real value of each ingame items, Show the spread between ask and bid prices and market volume of items, (lower volume usually increasing the spread) curb the scam offers from the flea market. Finally the game designer could influence and control the market and item spread (bid/ask difference) with spawn frequency and ingame dealers, dealers having virtually infinite money to buy items, would set floor price. ceiling price for dealer with ALot of some items. The current flea market can remain for non commodities like: barter, modded guns, half loaded mags, broken body armor and partly used IFAK.
  8. https://goo.gl/photos/WBt9eVsDqUP2Dw5F7
  9. SadistCasper651

    Traders Wont Level! HELP!!

    So tonight I finally hit the level requirement for prapor and peacekeeper, to level them to level four. Yes, I do have the needed loyalty with Prapor to level him and Yes I do have the needed amount of money used to level him. Same with peacekeeper. However they wont level up. I tried waiting, restarting the game and things like playing a few matches to see if something like that maybe would help but nothing will get them to level. Is anyone else having this issue or know how to fix it. All requirements have been met, they just wont level. The first is for prapor and the second is for peacekeeper. Any insight is helpful
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