Jump to content

Search the Community

Showing results for tags 'dev'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 42 results

  1. djrapp3

    Programming Questions

    Hi, I am a Unity developer and have worked on several complicated projects and have some questions about your game. I was wondering the approach you have taken to your game for optimization standpoint. Have you taken an Object Orientated approach or a Component Based structure similar to Entitas? I was also wondering about your networking standard. It seems like the interpolation between characters is sometimes off and I was wondering if you were utilizing an approach similar to the unity given examples of networking structure except possible creating a network identity component of your own with a more basic structure? Dealing with objects and items, with the latest patch I noticed a bug where the names of items were serialized and the item numbers were displaying. Do you store base item data in a database or do you utilize an XML structure? Thank you for your time, David J. Rapp djrapp.com
  2. RyanKingsman

    Ping

    Hello I am from Australia were the Internet infrastructure is among the shittest in the world. I tried playing with my American friends on the Seattle server but I got 155 ping and immediately was kicked. So close only 5 ping from being able to play with my friends. I haven't been able to play with my friends since. I would recommend the devs to at least change the ping limit to 200-225. Please this is unfair.
  3. When the Raiders and Bosses/Bodyguards can shoot you perfectly between your helmet and body armor with one shot and take you out, I would expect to be able to do the same to them. Here's a short video for you: To summarize, I see a raider who is not aggressive to me (rare enough as that is) and decide that I could use his AK and gear either for money or personal usage. I was given a cruddy KEDR with lousy bullets. And to stem the arguments, yes I'm aware of armor penetration, cheap ammo vs good ammo, and the fact that raiders and bosses have higher than normal HP. What I take issue with is that you can clearly see in the video that I aimed into the helmet at the neck and base of skull region and planted at least 3 bullets if not 4 inside his head. Additionally, out of 16 bullets, 14 bullets hit. Now I am not annoyed that I died instantly. I would expect that from a raider as a scav with no armor. What I'm annoyed with is that I aimed at a spot not covered with armor and if anything the bullets should possibly ricochet inside the helmet instantly killing this raider. So that brings me to this post. I'm not sure what to call this as the title says, but is this a hit box issue? Just because he has a helmet on the whole head is considered armored and the exposed skin is just visual graphic only? What is this? Again, this has nothing to do with bullets hitting center mass or penetrating through armor. The shots were clearly in the exposed areas. I would love for this to be fixed or altered to be realistic. Regardless of their higher HP, those bullets should have turned this raider's brain into mush with or without possible ricochets.
  4. I was having an okay money run on Reserve and while I was still sorting my bag I hear the 1-minute call from the train. I don't have a red rebel yet, so I bolted. The thing is, I got on the train, was shown the extraction prompt which counted down to 0, and then the train exited all the way. I knew something was off by then, but was kind of locked in the train and too afraid to alt + F4 and risk losing the extraction just in case. Instead I got dropped off into the field and killed instantly as seen in the video. I mean I'm extremely annoyed that all that cash, that was much needed, is lost. And I'm assuming my gear will come back in insurance (a big assumption). But before anyone goes and screams "It's a beta!', this is a problem that should have already been addressed by now as I've heard this a problem from long ago. The servers are running even more ragged than usual since coming back up from tonight's update. After the rollback from the other night, I don't know why I'm surprised or expected for more tonight. I've included a longer clip so you can see that I wasn't de-synced as I'm being shot at while sprinting for the train. Plus it does show all the loot I just lost. The video is still processing in case it doesn't play. This literally just happened.
  5. Anathema19DR4

    Server connection lost

    I’m getting repeater “server connection lost” errors that kick me out of the game. It’s happened with my ping around 50-60. It happens more during scab runs, but I’ve lost a lot of stuff getting disconnected as PMC. It’s making the game nearly unplayable, and this is the only game I have this problem with. I’m playing on the NA servers that all show long as 60 and below for me. Any advice?
  6. Clearbeardwiz

    cheaters or hackers or Devs

    I'm having difficulties connecting in to each game. When connecting into each game, I am timed out and then brought back in only to be killed by some player who is waiting for me. The player usually knows my exact location or where I am going and when I reconnect in I either get killed by the cheater instantly or the player disconnects a exit point and waits at the other. this has happened before and i had stopped playing this beta in the last few months hoping the player would just go away there was then an update and my character was rest again. I'm assuming its either a Dev or a computer coder that hates me. I cannot suggest any games other then putting the required equipment in each map to get in and out of each exit. For example a rope to repel at the one extraction in "the reserve". i hope that suggestion will resolve any Developer hatred. I don't have any other suggestions, I don't work for Free. If you all want us out of the game then close the beta and make us all wait.
  7. Any plans converting to Vulkan API? I know Tarkov is going now to Unity 2019 which is a big thing but I have not heard about Vulkan API or if it's in the plans. Also just in general an update on core tech plans would be much appreciated but we don't need any release dates. (for example plans or thoughts on Unity DOTS, Vulkan, dx12, Netcode, Raytracing, Unity HDRP, Cloud computing, 3D audio, Physics, Jobs Systems and Multithreading)
  8. Hello there. I follow Epic Games and its Game and Engine Development since the Early Unreal Days in the 90's. The Unreal Engine has won several Prices as best Game Engine of the World that can be used free for development until the project hits the marked for sale. With its new Unreal Engine V and ability, to use as many triangles and details as u like without hitting Framerate as we know from other Engines, I want to suggest to BSG to consider working with Unreal Engine instead of Unity. Switching from Unity to Unreal should be easier, than the other way around. The SDK brings tools and features to assisst code transfer, design and asset management. I think BSG and it's EFT Project would gain huge benefits in performance and overall quality. For your consideration: Let the Unreal Engine developers speak for themselves. Unreal Engine V is a glory future for Games and Gaming. I bet after a lil effort, Escape from Tarkov would benefit a lot by switching from Unity to Unreal Engine V. An Article about the Engine with good overall information: https://www.businesswire.com/news/home/20200513005233/en/Epic-Games-Unveils-Unreal-Engine-5 Looking forward to feedback. How do you think about this. Would be nice to have some insights from BSG on this topic. Kind regards, MKev
  9. Hello, I experience a unity error crash inside the mall on interchange and on the lowest level of labs. This just started occurring after the new patch and is game breaking from me. Once I hit a spot I crash at, I rejoin raid and crash instantly over and over. My screen freezes but i can still hear the menus, walking, etc. I have made sure all my drivers are updated, reinstalled tarkov, defaulted my nvidia settings, reinstalled my graphics drivers, disabled v-sync, tested borderless vs fullscreen. I'm at a loss. Anyone else experiencing this issue? Any solutions? Processor: Intel i7-9700k CPU @ 3.60 GHZ Ram: 16 GB DDR4 GPU: NVIDIA GeForce RTX 2070 SUPER 1 TB SSD Windows 10
  10. Havegunwillfail

    Crazy suggestion for BSG

    BSG your game was already highly addictive and enjoyable pre latest update, personally I can't comment on current state since servers was down for me last night but based on the absolute sh#tstorm of negativity on reddit it seems worse now, which leads me to this.. I think it would be better if you just leave all the existing gameplay as is right now and focus all your company's limited resources and manpower working on implementing all the as of yet planned future features, maps, mechanics, skills, servers, items, etc until that is all finished. Instead of having your resources bogged down with this endless back and forth adjustments trying to find a happy medium for most clients for existing features (you will never please everybody). Once everything you guys hope to implement in Tarkov is realized and part of Beta version, you can start fine-tuning the game and make improvements on existing features. This also gives us clients, hopefully, more time to make better suggestions or solutions to existing problems or adjustments we would like to see concerning weight, hatchlings, exploits of game mechanics, and whatever else there is. While I am here, 1 - Would you consider capping trade on flea market based on total value in Rubles of trade offers instead of the current system? 2 - In regard with hatchlings. Make it based upon PMC spawn weight? Secure containers and items within should have no weight. Only weapons, backpacks, chest rigs, gear and items should have weight and if you spawn as a PMC and your weight exceeds, say 15kg, you are good. If it is under 15kg you can still spawn in but your loot collected in raid gets a tainted mark, like a red symbol, which when you try to sell at traders has a X % less value than normal. Only way to lose that tainted mark on loot when you spawn in under weight is if you stay in-raid for more than half of the raid time given at start. This tainted mark will be depicted on any items PMC tries to sell on flea market as well. I read that devs plan on using some kind of honor system to curb scav on scav violence, so this tainted mark can be tied in that system as well? Any player that buys tainted loot may get it cheaper since PMC with tainted loot will be trying to get rid of it, but the player that buys tainted loot will take a penalty hit on his honor and/or trader reputation. Change weight system to pre last update. 3 - Would love a 'refresh' button for ammo boxes that stacks ammo automaticly instead of manually dragging ammo on ammo since it's tedious process If you guys agree with some stuff let's get some devs attention with the post, all comments and suggestions welcome.
  11. So every time ive tried to play today ive had issues. First i could not load into Reserve as a pmc or a scav, the game got to 70% loading loot and crashed. I managed to get two runs in as a scav on interchange, then i tried using my PMC on interchange with my friend, i used around 1mill worth of gear loaded into the game as soon as the game started i got kicked with server error, lost all my gear didnt even get to start. This game has had serious server issues in Australia the last few weeks i love the game but when you lose half your stash in a raid without even loading in kinda sucks. And for the record i tried to send an error report buy my error report got an error report....
  12. Hey guys, I went ahead and made a quick summary going over all the information dumped on us in the latest DevBlog livestream. If ya got any questions/suggestions lemme know! If you'd like to watch the whole stream for yourself you can do so here: https://www.twitch.tv/videos/380099507##
  13. Well as the title: Can you still become an Emissary for EFT?? or the application already closed??
  14. Pillow4K

    FPS Bug unexplained

    I want to bring this to the attention of the Dev Team of Escape from Tarkov. While playing I encountered a Drastic unexpected frame rate drop from 70 and 60ish fps to 30/20/11/9fps. Not sure what happened with the Game and i understand its still in Beta thats why I want to address this concern. What Happened? While at Shoreline more specifically Power Station. I was looting inside main floor and I heard Gun shots to my south. Once that happened Frame rate dropped unexpectedly. I will attach my footage. I dont get the bug in Offline mode and i also get about 20 to 40 more FPS while in offline mode usually sit around 120fps on average Specs: Kaby Lake CPU i7-7700K OC to 4700Mhz On water / GPU: EVGA 980Ti OC to 1407mhz Specs link: Valid Computer Specs Youtube Link: Pillow2k's footage Thank you
  15. Questiion 1A) How serious is Beta? I would like to submit reports but eh. 1B) If not serious, disregard question 2 Question 2 A) Sorry if I'm just being dense. I would like to find where I submit and review bug reports so I don't report something already being worked on. Jumping/sliding physics problem for example is already known. It happens sometimes in ArmA. B) What game engine is this on? C) What language do yall write in? D) Is there a way to, console cheat in offline mode or something so I can test mechanics harder? E) Is there a console monitor that prints game scripts when I trigger them? Question 3) How are yall using all these real guns? Did yall buy the rights or does it not apply or something? Comment X) Thank you for making such a beautiful game, mechanically, aesthetically, everything. Comment Y) Thank you for running a forum and reading these posts!!!!!
  16. My English broken, but try anyway ceap reading ;), im doing this for my self, cous i see huge potentional in this game, but it can slip away how many games do at this time... So i playing this game since alfa, didint play alot at alfa becouse i was alone and game looks super difficul (plus i have wooden pc) ,but when my friends took me and teach all basics in this game - im in love And i believe i play as much as biggest streamer in this game, cous when i stop play couple months ago, my lvl still higher (couple wipes was like that) ,so i have deep view since begining. That was about me, but jump straight to action and where we need improvements: 1. First i will start with econimics (im not saying its most important ,but its just first idea which one jumps in my mind) ,so with current economics, we losing big parts of this nice game, i mean why we need go loot doorms ,find cigarets and and other stuff, when we can go to camp exits, main roads and spons, kill guys ,take what they have, sell and buy best guns and modifications.., why take risk, go loot and explore world when you can buy everythink what you need from traders? Even name Traders should stand for trade items not just buy and sell. So i believe we need make best modifications like best optics (hamer maybe ,must be include suppresors, unless pistol supresors could be sell on higher lvl) ,best weapons for trade. And Traders could come with daily tasks, like kill 10 scav bosses or find some items which one you cant buy from same trader or others traders and than as revard you will get a AKM supresor, becouse it will be super rare item everyone will scout map ,will do more than other way just waiting at spon, it make game more dinamic and interesting. And people like rare items, thats why everyone spent so much money at csgo cases or other microtransactions. And if you take that rare loot from battle you feel much more exitect. Cous right now everyone runing with best gear and even not picking guns or best helmets cous inventory allready full money and best stuf so why do kill-take-sell-buy stuff if you allready full, it feels no progresion at this position. We can take a look at other games, for my exemple it will be WorldOfTanks, i play that game i believe 6years allready, and i dont have alot tanks yet, cous progresion is really slow, but you no need to have everythink in this game to enjoy, whith lower tier tank you feel chalenged and making adjustments on your gameplay against biger tanks, same could be here, to biuld max reputation for traders should take longer than one month, and even with max Traders you will get like 30% more change to get tasks for rare items, or similar. And you still could not buy theese rare items, only tasks or find in map, thats make game more exitet. And in factory should be less rare items, cous small map, big crew and you can farm without any problems.., so daily rare Traders tasks look like a best offer and salution. Hope you get point what i wanna say it with this. 2. Clans - so here it should play your major rare items, you save them for clan wars. With clans should come a leaderboard, you will fight for reputation or land (like in world of tanks, eazy to do and interesting same time) .Could be couple diferent fight modes like in Rainbow six Siege, boms, protect area, and it could be same rounds when you switching position and you playing best of 5 unless you win 4-0. Sorry for bringing other games, but take best from others is not loosing way, and this game allready unic so you cant damege, you can adapt ideas which more match game and story. Clan should have same bunkhouse with maybe saparate clan members rooms, cous we like compete with our clan members too, so we can show glass doors from which u can see all room with mining maschine and sick pc rig 3. Game support - microtransactions, yes i believe its good way, but only if theese items are cosmetics, and it could be done with bunkhouse, like posters on the wall (it could be other games posters, so you can work with other companys what may good for delevoper this game. Or may you can find crates in game world and you have extract with them (should take alot space at trizip, or even took all space at zip, and than you can buy key from steam, sell create at steam..., make similar stuff as csgo). But it must be cosmetics !! Like 3l paint botle with spray gun and then you can spray you room pink. So it helps dev work on this game and us enjoy this game without bitching is pay to win 4. What else..., i had discusion with KleanUpGuy (hope its correct) ,he was sugesion make one time for all maps. I think its bad idea, it was main reason why i dint play alot in alfa when we had one time zone. Why its bad? Well for new players or players without good gear will be hard time on battle, force players go naked at night against guys with night vision will be brutal. And in real life i will wait day time to go and do tasks (could be tasks for night mode only ) or loot area, i wont go there naked at night, so why we should force people do what they wont do in real life, its really realistic game ,so it will be nice if it will stay logical. What may we could done, its saparate maps, so 2maps will work on day tame and other 2 on night time, it will be 24h rotation how we have now, but in some time you will have go to others maps play if you want play at night or day and wait till your map rotates back to day, like that we was explore more maps or we will play more night mode ,cous i agree ,night mode its allmost dead, not many people wanna go there, ..and my best memories in this game was on night mode its really have what to offer, but we need find most optimal salution for this for all players, not just for big streamer or couple active people on forum . 5. I with friends discouse alot about this game, it just couple thoughts i could remember on spot. Wipe soon and may same dev will see this and ansver. And progresion with mastering all guns, so if i play with american guy (cant remember name) and im close to master my m4, but i decide to play with akm it should take away more master points and less if i swop for mp5 or other american gun, or master rusian guns will be alow only when i master all american guns (long progresion, but it will be interesting to achieve this, plus it wont be bad cous at the moment you not losing alot points and diference are not huge or game broking. Short: we need loot more, explore map more, we need tasks which i could do in map, not killing my friends with hatch or buy and sell poo for same trader, we need progresion in game and more unic stuff, rare stuff which can make us a little bit unic agains others , and for shure we need game optimisation, but here i dont know how we can help, may rav input mouse signal solve problem with fire rate and fps? No idea, but you will find out
  17. Queridos supervivientes Estamos orgullosos de presentaros un diario de desarrollo nuevo! En este caso os mostraremos como nuestro equipo trabaja respecto al sonido. ¡¡¡En éste video aprenderéis exactamente como los sonidos de disparo son grabados, podreís oír y ver como trabajan los ingenieros de sonido y mucho más!!!
  18. twisted89

    Upgrade to Unity 2018

    So the new upcoming Unity version 2018 has a long awaited upgrade to the C# job system (https://www.reddit.com/r/Unity3D/comments/7lhmcq/unitys_new_multithreaded_ecs_system_coming_2018/) which should greatly improve multithread performance. It's no secret that this game has some serious CPU performance issues, I'm just curious what the devs plans are for upgrading to this new Unity release and for taking advantage of better access to CPU's with multiple cores?
  19. Gorkka

    Wipe?

    So Can We get an update to when Wipe is
  20. Beez-

    Tarkov Development Ideas

    Just a bunch of ideas that are on my mind which could be implemented to create a (I think) greater Tarkov Experience. Random S***: Magazine stickers/tape for Identifying mag types. Add Mag grips, with or without functionality. Para Flares for Night time Raids and to kill Night Vision. 2 Slot item fires into the sky and illuminates 500-1000m^2 for 45s-1min. Not too Expensive. Character: Hiring cost implemented for each PMC you use, RNG character based on ~3 tiers of Operatives with differing costs. Set number of PMC's allowed at once based on Account type: Upgrading to EOD would not only be a stash upgrade, but a BASE upgrade, allowing more PMCs on your roster at once. ***PMC's who are injured need real time to heal*** Create seperation from sets of Universal Account Skills and Specific Character Attributes to build on. Even a Low tier PMC who survives a number of raids will likely attain better stats than a higher tier PMC. Allow Scav runs whenever for free, but if you survive they will skim the best loot for themselves! (Can't build up any scav character) Medical: Change head hitbox into Head/Face/Neck regions, Where: Head only is protected by most helmets, Face shots are instant kills, (Around eyes and nose area) Neck shots (Top of chest to mouth area) cause heavy damage and Severe bleeding. (Add neck armor region on certain heavy armor?) Adrenaline: Right before you lose a limb, your adrenaline kicks in keeping the limb at 1hp for 30sec. (dmg to limb as per "blacked-out" limb for duration) Since Painkillers (~2s animation) take ~1 min to kick in, There will be a short period in which a player is vulnerable after losing a limb, unless they use morphine right away, which kicks in ~25 seconds (~2s animation), Or pre-pop meds. In order to discourage constant pill popping, each time a painkilling item is used, the next item of the same type will have a 20% reduced effect time. May also encourage players to value BOTH items ie start with pain pills and seek Morphine if staying in longer, or just use morphine when able immediately after wound. Blacked out limbs still suffer a -10% penalty to aim/speed even when on pain meds. Get rid of Stomach hitbox. Add internal bleeding (could link to fragmentation), which slowly reduces maximum hp and cannot be healed mid-raid. ALL bleeding causes dehydration. Bleeding also slowly reduces MAX hydration, while an IV bag (small increase) or *Correct* Blood bag (Max) could bring you back to strength. Dehydration to have severe negative affects on character in terms of stamina/regen etc below 25% threshold, with minor affects starting below 50%. Energy drops more quickly. (Why have food in the game if it is utterly, utterly pointless?) "ProjeKts": ProjeKt COdeSign: "Optional" karma system based on reputation where Agreed upon hand signal (very obvious) can be used to other RANDOM players within a short distance. If they respond you are both bound by "karma" penalties for betrayal and "reputation" points for succeeding together etc. (First Aid, sharing ammo/items) *Insert Tarkov backstory/Lore* ProjeKt REtraction: Secondary mission if your PMC goes down (not from a headshot) less than halfway through a raid: deploy into same raid as a covert op (pistol no backpack?) and attempt to EVAC your wounded PMC. *To be Released with compact smg's/pdw's as sidearms - DLC anyone? - *Meh Idea...* **Feel free to critique or add on any of these ideas!**
  21. BelliniVirgil

    Schituri din Escape from Tarkov

    Dragi Escaper! Suntem mandri sa va prezentam diverse screenshoturi din partea dezvoltatorilor!
  22. TheColdVein

    **Dev Q & A 1/10**

    Great news, Escapers! There have been lots of questions that we have heard from you, and some that we have asked of ourselves. We know that you have been wondering about the progress we are making and maybe have some concerns about issues in the game... Here are some answers: Q) Will the quests that are in the game now stay the same in the release version or we can expect more interesting, nonlinear and detailed quests? A) There will be way more quests, and their quality is getting improved every day. Later we’ll also introduce the so called personal quests, more important and story-oriented. Q) The Scav play time in the game is too short now, sometimes you spawn 10 minutes before the end of the raid, is this going to be fixed? A) Already getting fixed. Q) Which map can we expect in the next updates and is there a list of maps, the order in which they will be implemented, and if there is such a list, could you please publish it? A) The next map is going to be Interchange. After that, most likely, Streets of Tarkov. Then we’ll see. Q) What marksman or sniper weapons can we expect in the next updates? A) The SVD is up next. Q) When can we expect - if we can - the clan system, are you going to back out of it, would it be possible to make the clan tags appendable only by clan players (i.e. not by loners or players of other clans) A) There will be a clan system. Not too soon, though, but definitely will be. Details will come later. Q) How often do you add new servers, what is the nature of problems with them and why do lags and desync happen? A) Adding new servers is an ongoing process. Number of servers added over a certain period of time is different, depending on the availability of certain configurations of servers in data centers in different parts of the world. Why desync and lags keep happening is a complex question, there is quite a variety of reasons. At the current stage, it is mainly caused by errors and overloads of the servers. Q) It’s been a while since medical animations has been announced, when do we expect it to be done? At what stage is it now? A) We’ll do our best to introduce it in the next few updates. It’s now in the stage of immediate implementation. Q) What about the flea market and auction? Really miss them in game now. A) Same thing, will be adding them over the next updates. Q) When can we expect team identification armbands for fighters of the same team, and overall, how do you plan to implement friend-or-foe recognition mechanics, maybe you have some ideas already? A) The armbands was the idea from the start. Can’t yet tell when, though. Q) There is too much loot on the maps right now, especially weapons, will there be cuts on that? Money and loot come too easy now. A) Yes, amount of loot will be reduced. Q) The UBGL was there at the start of Alpha, why did it get removed and when will it get back? A) It will be back in one of the next few updates. It caused too many critical issues that required too much time to fix. Q) Can we expect further improvement of Scavs and their social behavior and interactions, etc, something that would make them feel more alive, not just robots in search of PMCs? A) Yes, surely. The behavior of Scavs will get improved. Q) Is the ability to drag bodies still in the plans? A) Yes Q) Raid time is often different, what are the reasons? A) Increasing game rotation due to queues. That’s a temporary measure. Q) Will the dangerous zones like radiation etc be added to the maps? A) They will, in the DLC Q) Is there going to be a web interface for trading, allowing to trade directly on the official website? A) Possibly so. Definitely planned a mobile companion app for some basic management. Q) Are there going to be maps, where the maximum group size will be increased? Or maybe it will be revised (+-) for the current available maps? A) Possibly so. Q) Is it possible to remove the sharpening effect from painkillers, to avoid hurting the eyes with it? Or turn it off in the graphics settings? A) No, it's done on purpose. Q) Will there be further improvements to character movement and its interaction with obstacles? A) Yes Q) When is the karma system to be expected? Will it different for Scavs and PMCs? A) So far, only PMC karma is planned. Q) Are there any plans for magazine loading animation or increase of time required to reload in backpack (Tab screen), because now it happens instantly. A) Yes, it is planned in the near future Q) Will the number of PMCs on maps increased or otherwise changed? A) Yes Q) Will there be an opportunity to adjust the sensitivity of the mouse for each step of scope magnification? A) Did not think about it yet, but we might do it. Q) The Shoreline location is available, but there is no in-game map for it. When is it going to be ready? A) About to be completed already. Q) Is there going to be an in-game voice chat? Or are there some problems with it? A) Yes, it is planned. There are no problems, we just have higher priorities at the moment. Q) When will be ready animations for climbing the stairs, breach, bang and clear and other actions with the doors? A) All of that is planned. As soon as they are ready. Q) We’ve noticed flares on the maps near the exits. When do we expect real smoke grenades and snaplights, what’s the hold-up with them? A) There are no problems, we just have higher priorities at the moment. They will be added over time Q) Are you planning to add eye adaptation to the darkness when you walk indoors from the outside? A) This is actually already there, just not as straight as in reality. In the future it will most likely be improved Q) Do you intend to separate solo players and teams? A) No. Q) Is shooting door lock with a shotgun going to be a possible option next to kick down option in the menu? A) It’s possible. Q) Is general appearance of locations going to change or is this the final version? A) Some details are definitely going to change. Q) Weapons mastering and skills. Will there be any more significant distinctions between levels? A) Mastering already has significant differences. On the last level, for example, weapons can be reloaded while aiming. Q) The grass draw distance and anti-aliasing grasses, is there any progress in this direction? A) Working on it. Q) In some weapons, damage does not always work as it should, does it depend on the server or the weapon’s own configuration, e.g. in shotguns? A) It’s a strange question, can’t see the way we can answer it. Q) Dogtags are taking up too much space, is there going to be a list or container for them? A) Yes, there is going to be a special container. Q) Is there going to be a killcam or replay records after a RAID from the POV of all players? A) Not yet. Q) IS there going to be the fogging of eyeglasses and visors when running or heavy breathing? A) Would like to add this Q) Will it be possible to duct-tape the mags together? A) Not certain yet, but again - we’d like to add it Q) Will there be a unique non-quest loot that can only be obtained in the raid, but not bought in with the traders? A) There are already such items. Q) Will there be possibility to lock doors? Now the player can unlock, but can't lock up. A) Yes Q) Will the Fence have his quests? A) Not planned yet. Q) Are there going to be random events in the raid? A) Yes Q) What is the principle for adding weapons to the game A) Availability of necessary features and the demand for specific weapons/class. Q) Will be there more diverse ambient sounds on locations? A) Yes Q) Is there going to be the possibility of direct transmission of loot between players outside the raid? A) Will be made possible with the clan system Q) Will the game sound be improved, it is very difficult to position enemies and shots with good audio equipment. A) Yes, we’re working on it. Q) Do you plan to introduce PPE (personal protective equipment), with their own functionality? A) Yes, but it is likely to get functional in the DLC Q) Any future plans to append to containers, weapons and items such parameter as "volume" or current inventory system is close to final? A) No, volume is basically reflected now with cells as well. Interpreted type. Q) Will different silencers and other attachments differ in features, not just price? A) They already do. Kind of a weird question. Q) Can you please provide a few more details on the Free Roam mode, what locations there will be and how you see it (briefly) A) Brief info has already been given many times, please find out all the details in the interview, as well as on the Forum. Q) Will bots have limited ammo? Will they be able to loot dead bodies? A) They have limited ammo. Yes, they will loot. Q) When we can expect facial hair and will it depend on the PMC level (the higher the level, the longer and thicker the beard ) A) LOL Q) Will there be ability to climb in through windows? A) Some yes, some no. Q) Whether you intend to implement destruction physics in the game, light destruction of objects? A) Minimum of such physics, yes. Q) Will there be added cellars on the already existing maps (dorms at Customs, for example) A) Possibly so. Q) Release is planned for 2018, are these plans still in effect, do you have the time to do all the maps and a lot more? A) We’ll do our best! Q) Is it possible to make a visual display of loot on parts of equipment, e.g. magazine disappearing from the pouch after reloading. A) Possibly so. Q) Will silencers get destroyed or deteriorate over shots? A) Yes Thank you for your patience and support. We will bring you more information as it becomes available. Translations Turkish Translation of the Q & A can be found here. Thanks to Emissary of Turkey @Dimitri468 Polish Translation of the Q & A can be found here. Thanks to Emissary of Poland @TheWay Czech Translation of the Q & A can be found here. Thanks to Emissary of Czech @PugMonk Portuguese Translation of the Q & A can be found here. Thanks to Emissary of Brazil @dimittri4gc German Translation of the Q & A can be found here. Thanks to the Emissary of Germany @ramjid Spanish Translation of the Q & A can be found here. Thanks to the Spanish Emissary @MrXavito Chinese Translation of the Q & A can be found here. Thanks to the Hong Kong Emissary @Hazel Bulgarian Translation can be found here. Thanks to Emissary of Bulgaria @Shibby
  23. Greetings, love the game. We have been having a nice discussion about in game icons on the weapons/mods/gear etc... org post here We are looking for definitive answer.. Anything you can contribute would be meaningful and help to enhance the experience.
  24. hidden_citizen

    Preguntas frequentes Devs

    Buenas supervivientes de Tarkov! En este post quiero que dejen todas sus preguntas acerca de Escape From Tarkov, futuros planes, desarrollo o solo curiosidades que tengan acerca del juego o del estudio BSG. Estas preguntas que hagan, las convertire en un FaQ que le llegarán a los Devs y ellos contestarán con toda su sabiduría. Recuerden que muchas preguntas también se pueden encontrar en FaQs pasados, pero sin ser tímidos pregunten sus dudas! Saludos!
  25. alfleplusbo

    Teaser sur les nouvelles armes

    Salut à tous ! Pour ceux qui n'auraient pas twitter, hier soir le compte officiel de Battlestate Games a posté deux capture d'écran de modélisation de nouvelles armes sûrement en développement pour une future insertion en jeu. Il s'agit de l'HK MP7 et du DSA SA58 je vous poste ci-dessous les images liées. Au plaisir de vous tenir informés ! HK MP7 DSA SA58 - Alf
×
×
  • Create New...
b38e7c858218a416ef714554dce933a2