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Spectator6 posted a topic in General game forumHello BSG! In case you all are not 100% satisfied with the results you're getting with Steam Audio, Microsoft's Project Acoustics may be an alternative to consider. It's main selling point is that it's very friendly to existing projects and allows "wave form" sound propagation with low resource overhead. Supposedly it calculates the sound "map" straight from the geometry without requiring any zones/planes to be added in by the map maker. Instead, the map maker "tags" parts of the map with a certain material type and then everything else is handled from there. From what I can tel
These are some of the suggestions I have come up with. I will add more to this thread as I think of them or see something that can be improved upon through gameplay. Dynamic Loot Spawn: Right now, many people know of the location of good crates and loot through the maps. I propose a a more dynamic loot spawn system, where crates, guns, attachments, and other goodies, can all spawn dynamically through out the map and the loot experience is rarely the same. Other loot and fight games already use dynamic loot spawns (ex. DayZ, the BR games, and various other survival games). I don't th