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Found 4 results

  1. regnirvth

    Ambient noise needs work...

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should
  2. Corndog090

    Heat Effects on Shooting

    Hello all, I was Curious if the devs were going to or have mentioned adding gun heat as an issue? I as a person who shoots a lot, shooting more than a few 30 rounders through a gun it gets to hot to hold or manipulate the normal way. And if one was firing full auto, the effect would be even more intense. So I guess what I am saying is if they are going to implement something, how? If not why? And If not I suggest we do, because not only is it more realistic, it will help with running and gunning with 6 60 rounders constantly shooting.
  3. regnirvth

    Ambient noise needs work.

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should
  4. I have searched this question through the forums with reference keywords "Scavs", "NPC" and "AI", but did not find any pre-existing topics having to do with it. From reading through various posts related to the hostile NPCs, it has been said again and again that the enemy Scavs will be geared with under-par equipment and weaponry. So- Q: Will AI/NPC opponents (Scavs) also be susceptible to weapon conditions such as weapon jamming or misfiring (due to poor weapon condition) during raids and free roam? Or will it only happen to player-controlled Scavs in the raids (if at all)?
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