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Found 9 results

  1. LayZ_Gamer

    High Tier Items/Endgame Improvement

    So I was watching Sacriel just now and as always he gives good game advice and some good discussions about what could possibly be changed within the world of Tarkov. I give all credit of this idea to Sacriel himself and I feel compelled to share it here for the devs to see and consider doing. The idea is quite simple in principal. Make high tier items like the best ammo, thermals etc only obtainable inside raids and non-tradeable. This would make the end game content feel much more rewarding and in my opinion give relief to a few issues within the game, like being 1 tapped 90% of the time with max class armour and helmets (i know this is realistic but it seems a little unbalanced for a game to be honest). TLDR; Make high tier items like the best ammo, thermals and the likes only obtainable inside raids and non-tradeable. atleast between players. I beg, Developers, consider this idea worthy of much consideration!
  2. Hi, Would like to bring up thing that is in my opinion, extremely important for the future of the game. Endgame Or in other words, game replayability. Around level 40 - 45 I am usually hitting the spot when my interest in the game slowly decreases. I guess this happens with everything in life, you are fired up and than loose interest over time and search for something else. I know there are people who are able to stay with the game even longer till they hit 60+ level, but not a lot. Problem is the endgame. For me its when I hit level 40, max my traders, max my Hideout, and complete most of the quests that arent pain in the ass, and are doable with considerable amount of time and effort. After that, I am slowly losing the interest, since rest of the quests are slow, expensive and require you to adjust your playstyle for longer periods of time. I would like to discuss here, and ask for your input and opinions as well. How to extend the endagame, how to make it interesting longer, how to implement some other activity, or change something so we are incentivized to stay with game longer and have some "other" objective to to other than kappa or killing 100 times Killa. Here are few of my ideas: 1. Adjust current quests - 100m headshot 3x instead of 3x go for 1x and add reserve, 100x killa quest wat, like 5x, less grenade kills, Point is not to make game easier, rather make quests come and go faster so you are not stuck on one quest. (one side thing, I would remove the kappa, I dont consider it beneficial for the game at all, its OP item and not supporting the endgame at all) 2. Rework the current leveling system so the requirement for the level is always the same, example 50K, to add consistency, I know this is more of a psychological effect, but it would help on higher levels. You level up same speed, and you can see what is the XP difference when you see someones dogtag. 3. Hideout, Make the hideout - same like skills, deteriorate over time. So you constantly have to bring something to your hideout to maintain it, repair it, keep it going. 4. Daily, Weekly, Monthly missions. For example monthly mission where you get something you can get doing that mission only. Like new cool set of clothes, unique character look, face etc. 5. Ranks - this can be huge if done correctly, for example combination of survival rate, starting equipment price, K/D ratio and whatever else. You would get rank on every map and final rank would be calculated on importance or difficulty of the map. 6. Economics - this one will be probably the hardest, you have steady income of money from the game, hence you have to have something were you spend the money so everything is in check and inflation is not running away like crazy. Something like algorithm that takes into consideration overall amount of items and their overall price and adjust insurance, prices on traders and repair prices. As you can see I didnt think everything through, so I am open to critics, ideas and improvements. My Point is to make EFT more competetive against other games in the long run, to give you something to work towards after you max traders, max hideout and finish most of "doable" quests. I dont want to come back to tarkov just to see the new map and content, I would like to come to tarkov to work towards something that motivates me to play tarkov actively till next wipe. I know some people dont feel like that and are motivated even after lvl 45, but If you feel the same, please add your two cents to the discussion. Sorry for mistakes and this long story, but I wanted to share this for a long time.
  3. Bug1372

    New mode/PvE Content

    I had a thought as I was raiding the other day about reserve and the train mechanic extract, That was about some PvE content that you can play with your friends or with randoms. It is based around the train and your hideout. Let's go through a scenario with how this would work. You que up as your pmc and you choose your starting location, let's say you start in customs, you inv friends if you want or que in with randoms or by yourself if you want. You arrive via train on the tracks next to big red. You have a set load out you must use with objectives you must complete within a set amount of time. Just an interesting idea that could be really fun and diverse everytime you play. Playing tarkov normally is already unique raid to raid, this just adds another way for people to play together. Let me know what you guys think!
  4. TalRasha

    Tarkov needs Endgame

    At this moment, the endgame is pretty much level 40 or in other words maxing out your trader loyalty level to get access to all the items for sale. But what is the purpose of maxing up your traders if you have a Flea Market where you can buy almost everything, maybe little bit overpriced. Another thing to mention is that with the flea market you get easier access to quest items - leveling faster. I am not against flea market, since I like the idea of trading between players, but endgame got hit even harder. Thats why we need to figure out new endgame content, new mechanics, new rules, something new to make people interested in the game after reaching level 40. I have couple of ideas, and I would like to hear your ideas as well: I would suggest Implementing daily / weekly / monthly quests with unique rewards, which are not tradeable on the market ofc. Something like pmc skins, special gear, visor cleaners, unique guns, or + 1 level strength point after monthly quest, special bigger keybar, opportunity to pick the spawns for X amount of raids, Immunity where scavs dont attack you for X raids, or something like that. I think you get the point. Another idea is to implement some kind of upgrading your future hideout, not by items tradeable on the market, but only via items looted in the raid. Another one - make player level experience requirements for next level the same on every other level after 40. So lets say you need 100 000xp to get to level 40, to get to level 41, 42 or from 99 to 100 its still going to be same ammount of XP. That way its more motivating to level up. Its pychological but I think its more exciting to see that number change more often. You can also give something special to players for reaching 100 or X level, skin, or remove his dogtag, special name color in lobby, or name font, etc. etc. Feel free to come up with something to do after hitting level 40, besides hunting for players without any special incentive.
  5. pricex13

    How does this look like in 3 years?

    Hello everyone, how you can see on my topic, I would like to know how this game will be in about 3 years or longer. I can't see a true future for this game. In the end, only the good one will stay and the not that good people will leave. So why should there be a game with only about one thousend player or so. Right now, it is even pretty empty in some lobbys ingame. What will this game make a "boom" on sale? To get new player. What will keep people on playing? The account reset? I never say that this game is bad. I am bad in this game. But nothing keeps me on it. So... what does other people keep on playing? And in the future? Thank you for every good answer
  6. GhostSpartan117

    PVE Endgame?

    We need some kind of endgame for those who like killing scavs and avoiding players, Tarkov is more or less an MMO and the most important part of most MMOs is what you do once you have hit max level. Tarkov is really lacking any endgame past level 40 and I have come up with a decent solution. First off I think most locations should be locked by level. For example you can't do Labs until level 40 or you can't do interchange until level 25 or something just so that you have more to look forward to while leveling in Tarkov. I also think that there should be unique end game raids that are strictly PvE similar to other MMOs such as World of Warcraft where you go in with a minimum of 5 PMCs or something and you go through a linear location killing scavs and a few scav bosses which drop unique loot that you can't get anywhere else in the game. These locations would be locked behind a cool-down of a day or maybe a week so after you have finished killing all the bosses you have to wait a period of time before you can go through that location again. I really hope there is some more adjustments in the near future to how level affects your character and some improvements on how the game is played once you have gone through the whole leveling process.
  7. andresto

    Prestige ranks ideas

    I'm lvl 38 right now, grinding fot that lvl 40 to get that satisfaction on unlocking the last traders. I've been following the game since a long time but I have only one wipe in my records. Here are my suggestions about what happens when you reach the higher levels. Prestige, let the grind continue Prestige can be adquired once you reach lvl 50 so experience gained from quests is not going to be enough, so you'll have something to grind for. Once you reach lvl 50 some things would change: You'll be back to lvl 1 but prestige rank 1. Your ingame name would change to a different color along with an icon that indicates your prestige level, it would also be displayed on the forums. You won't lose anything from your stash, but you will be asked if you want to wipe it (with a "are you really really sure" popup). You'll receive a package with some gear (starter if you wiped your stash) and a unique cosmetic item that is wearable but unlooteable for others. (it can be a mask/helmet so prestige players would be more vulnerable to headshots but hey, it would look so cool!). Play as a Scav Boss: You'll have a Scav Boss (with random good gear) to play with. It would have a 24hs reset timer and you won't keep anything the boss has when escaping, it's just to have some fun playing and giving the opportunity to others to loot the treasures you have. Game will ask you if you want to become a Sherpa, just an opt-in to promote the program and give you something new to do now that you're a legend around Tarkov. You'll be able to match against prestige players only when going into a Raid or playing in the Arena (soon™). This is how I'd think prestige would work on EFT, as you can see, there's nothing besides some gear that gives a meh advantage, I wanted to be all cosmetic/feature wise as possible. Remember that by the time the game is released and this is implemented it the game would have way more content/maps and modes to play, such as the Arena. What do you guys think? What would you change? What's missing here? Leave a comment!
  8. Spid3rpig

    Weaponinflation

    Hey Guys, i can see a huge problem upcoming. Not a single equip gonna dissapear which leads to a inflation. Case 1: You get it back by the insurance Case 2: An enemy take your weapon and get out in both cases the Weapon stays in the community. this leads after 2-3 Month in a game with only good equiped players and no real panic about losing 1 or 2 m4´s how do you want to stop this trent? my idea is to stop the insurance or higher wear to the weapons and no possibility to repair them
  9. Spid3rpig

    Equipinflation

    Hallo Community, ich mach mir ein wenig sorgen über die Equipinflation des Spiels und bin mir nicht sicher wie sie das problem lösen werden. Damit ist gemeint das in dem Spiel zu 90% keine "gute" Waffen und Armors verloren gehen, entweder sie werden nicht aufgehoben und man bekommt sie per Versicherung zurück oder ein anderer freut sich über euer Zeug. Das führt relativ schnell dazu das jeder, jede Waffe und Armor hat. Natürlich braucht das 2-3 Monate, jedoch habe ich schon vor das Spiel länger zu spielen Ich bin beinahe der Meinung dem Spiel würde es gut tun die Versicherung komplett abzuschaffen da sonst die langzeitmotivation doch rapite sinkt ala "ich hab ja noch 5 anderer m4´s also scheiß drauf was denkt ihr darüber? mfg Spid3rpig
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