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  1. The idea here is to make the Hideout be a more seamless and tangible element to the gameplay loop, further grounding the player into the world. So rather than immediately throwing up stats and menu screens to the player upon extraction, why not return the player back "into" his hideout, having the player quickly step into the threshold? From there, whatever health state the player is in could be fully represented. So if the player was coughing and wheezing, the player would hear that too while he walks over to his med station to heal, etc. When surviving as a scav, what if instead of walking into the hideout, the player quickly steps up to the door of the exterior door of the hideout? Maybe it's down a short flight of stairs or something (??) and from there the Scav player could "use" the door to drop off items into the Hideout. This way you feel like you're literally "coming back" from something rather than breaking the fourth wall and immediately throwing stats and menus in front of the player. And who knows? Maybe when you're killed, you "wake up" from off the floor of your hideout or something? And of course, for those players who do not want this level of immersion, what if there were a laptop next to the entrance the player could "use" in order to go into a classic menu based experience? Or maybe it's a button in the lower right corner that's always there for the player click on if he so chooses. After all the applause we give EFT for its immersion, this could make transition into and back out of a raid feel more immersive and tangible. To those who kick and scream at the thought, why not give it a shot? You may find out that, not only does it draw you in more, but also that you can handle it. ***Thoughts? Improvements?***
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