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I had an idea for a new non playable enemy faction, and read through the lore to make sure my idea was compatible. My idea would satisfy those who are not satisfied with only 3 current factions, and would satisfy those who want other ways than scav mode to find loot, and those who want a little more challenge in the game. The idea would be that when you and your friends, or just you, are going through the maps, if you come across a certain area, lets call it a "secret zone", that may contain "intel" that if recovered would be worth a large amount of xp. However, these zones are protected by Terra Group Agents. Not a PMC group as much a small clandestine group of elite "spies" or some other thing, that are equipped with the best gear available, the best ammo, and high stats all round. As for what the "secret zone" would be, it could be a secondary objective for some maps, where instead of just surviving, you could journey to the corners of the map to find a very well hidden "station", imagine it as a little shack or house that is camoflauged and very hard to see, and even harder to access. You would probably need breaching charges to get to the doors, and both outside and inside the station would be 3-5 agents that are wearing plate armor, and firing armor piercing rounds at you with great precision. The end result of this would be that if a group of people, or one very skilled person, were to defeat this force and access the station, he would then have looting rights to the agents gear, as well as the "intel", probably just some envelope that would be automatically despawned from the players inventory upon extraction, and the player would be able to choose what skill he would level up from recovering it. Now you may be thinking that this would become a hotspot for every player to run to and spam, but note a few things I said earlier: A: it will be in the "corners" of the map, maybe an area that is accessible only by reaching a certain high level, and then going to it, meaning you would eliminate new players waiting for everyone to be dead so he may loot everything and run away. B: The "doors" to the station i mentioned, where you would need a breaching charge. This would mean you can't just be a skilled player, you also need to be very very well equipped, and assuming breaching charges will only be sold by vendors at a high level, that again means only high level players would be at the station. To me it sounds like a good idea if it would not be too time consuming. If you take any interest in the idea, please poke holes in it and I will get back to you with other ideas for it. Lastly, if you were wondering how the agents looked, I imagine them in sleek black outfits, armed to the teeth, and built like a brick house. something like the taiwanese special forces, pic related. ( as for the lore, all USEC knows is that it was hired to guard certain things, USEC was never clearly debriefed on everything, and has been kept in the dark on many Terra Group secrets ) Thanks all.