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  1. I help run a large Discord community and sent out a warning message today for players to not help hide friends' gear or give each other items or guns etc. After sending the alert, for the first time in months, I sat back in my car in the parking lot and realized I did not want to play Tarkov tonight. I have things I want to accomplish in Tarkov. Get more tasks done. Finish unlocking the bitcoin farm. Teach my two new buddies who just got the game two weeks ago how to run Interchange. But I don't want to log in for fear of getting the message that my account has been banned and being unable to do anything about it. I have played devil's advocate with thousands of players when the Found-In-Raid changes dropped, when the Flea Market Fees changed, when the servers were literally on fire months ago - and now after all this time I could share a lobby with someone who is gaming the system and get caught up in an accidental ban with no method of recourse. This is not fixing the game BSG. If you're going to go this hardcore with the banning, then there needs to be a crystal clear method of appeal and recourse in place first. Adore the game despite all the quirks but I just can't deal with this kind of anxiety. I'll watch for the news when things settle down.
  2. Suggestion for OPTIONAL insurance system to help with "gear fear" and other related issues; Replacement gear delivered in return for a hefty "tax" for all item sales plus a "service fee". For example: - Flat 50% tax on ALL items SOLD, cutting potential profits in half. - 30%-40% service fee (from items price) for item replaced. (- loose access to playing as scav while items are insured / time delay)? + Get replacement gear identical to ones you lost when you died, once the "service fee" has been paid. Why? To help with those of us with tendency towards what many refer to as "gear fear" aka fear of loosing valuable gear or gear that one has gotten attached into AND help lessen the frustrations related to replacing gear, at a price. Also it helps with a little personal problem of mine. You see, I like to have a certain look for my character, a look that is lost every time I die. Yes, I could buy yet another pair of sunglasses, but that starts to get tedious after a while. That, and feel that I'm obligated to bring the absolute cheapest gear possible with me every single time I play online. The current insurance system is not that great, and knowing that you will get your stuff back is at least for me worth a really hefty price. Yes, I know that there will be point in a game where one has enough money to not worry about price of replacing their gear, but that's not a point most players reach (having a job, hobbies ect...) and even then that's only part of the problem. Look, I'm not asking for you to add a glowing aura on mags we accidentally drop or anything like that. Risk of making that kind of mistakes and loosing your half full mag in the grass is part of the reason many of us got into this game. But I feel that the game currently kicks you while you are down a little too much. Some players do not care about losing all their gear and that's why these kinds of things should be optional (and come at a price) but for one or more reason for some of us that aspect of the game kicks way harder than for others. And before someone offers the advise of "gid gud", I would like to ask how do you "gid gud" against a dude that sprints at soundspeed above the treeline instagibbing everything? poo happens, and as the game says when you first launch it "you will die a lot" but I feel that for scaredy cats like me the game punishes dying a little too hard considering how easy it is to get yourself killed. I'm not asking for a freebie either, the "tax" is there to counter the lessened risk for those that want to use this service. Less potential risk = Less potential rewards. Also the "service fee" is there that there is still some feeling of imminent loss for bringing the most expensive gear possible with you. (wouldn't want that lvl3 noob that looted your fancy stuff having too much fun now would we Not sure if devs read this sort of things but I thought to just put it in here just in case. "Gear fear" is very real and a main reason I hesitated for so long before finally getting into this game, and it's rather deterring for many others it seems.
  3. snatchtactical

    Pay for map.

    Hello bsg here a little suggestion to help the anti cheat The other day some friend and i had a talk about pay for map that idea come from dcs world flight module , map . I know that is kind idea and lot of poeple will disagree with it but here the sugestion . Game standard edition contain only factory map as a free map . Other version include a single map has a selective one in profile like a unlock . Exemple : custom 100$ wood 100$ interchange 100$ labs 100$ no discount no special sale . I own a EOD edition and im willing to pay for map. The point of this make a cheat free game , maybe not the greatess idea but one will defenitly work in those monkey man owning 600$ of map and get a account ban oufff , imagine the guy poeple are sick of these monkey wizzard . This idea increase the game value but will decrease cheater amount ! That all i got and maybe start a pool about this . If the awnser is yes +1 if the anwnser is No add a reply box for commenting
  4. Hi, Just want to pick a few minds on a way around these annoying situations. So from my experience playing eft, i come across many people camping a bush or extraction zones or just general camping behind doors. So i did some thinking, what can be causing people to resort to these methods. Gear Fear as it's called seems to cause some not so fun game mechanics. I really hate taking 5 minutes gearing up, buying and loading into a game then dying 1 minute into the game by someone camping in fear of loosing his gear. Over.... and over.... and over.... People who want to actually play the game and loot stuff are punished by campers. 6/10 of my deaths I fall to the ground not even having a remote idea of where they were. Or is EFT a game of camping? Are you suppose to let the hatchlings/"noobs" go in and loot then camp the exits or map choke points and wait for them to bring you the loots? Then I got to thinking about the map and spawn zones. What if every spawn had an objective to run before being allowed to extract. The thing about the objective is you can create paths with them. So 10 people spawn on shore. They each have an objective like some item required by a vendor or extraction npc. What you can do with the placement of this objective is make a Pizza. Not an actual pizza but lets use the crust as a spawn location and the center of the pizza the objective. Now towards the center of the pizza every player has a chance for loot then eventually running into players and the objective. So you can be ingame longer than a minute. Camping is then lessened by the fact that you actually have to get out there or you cant extract. Does this make sense or do I need to refine my weak English? Now is this a good idea? I guess when we put all our minds together we could find out or refine the idea. Can a pizza create quality of life improvements? Lets find out...
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