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Found 12 results

  1. Escapers! Der Grund warum Escape From Tarkov so beliebt ist und sich ständig erweitert seid Ihr, die Community. BSG setzt sehr viel Wert auf die Zusammenarbeit mit der Community und benötigt euer Feedback und sogar Ideen. Aus diesem Grund konnten wir bei BSG ein Pilotprojekt mit der Deutschen Community zusammen herauskitzeln was folgendes sein wird: Monatlicher Report bezüglich Feedback und Ideen. Wie wird das ablaufen? Zum Ende eines jeden Monats wird solch ein Thread erstellt und steht euch zur Verfügung. Dieser Schließt dann immer am 01. jedes Monats um 0 Uhr. Diesmal werde ich NICHT das Forum durchsuchen, wenn hier nichts gepostet wird, wird auch nichts reported Was können unsere Posts enthalten? Nun, sowohl Feedback (positiv & negativ) als auch Ideen zu Waffen, Waffenteilen, Anpassungen an Karten, Gear, Bewegungen usw. (keine Grenzen) Wie muss das aussehen? Feedback klar sachlich und konstruktiv (kein Hate) Ideen einfach beschreiben Denk bitte daran keine großen Romane zu schreiben und sachlich zu bleiben. Wir müssen eure posts dann nämlich aufbereiten und auch noch übersetzen Da dies nun jeden Monat passieren soll, müsst ihr uns auch nicht gleich überladen mit Ideen. Schaut auch bitte nach, bevor ihr postet ob das nicht schon jemand erfasst hat. Wenn es schon jemand gepostet hat, dann macht eine Spoiler Nachricht und schreibt +1 darunter. Auch bereits gepostete Ideen aus einem älteren Monat sollen nicht im nächsten Monat nochmals gepostet werden. Ideen aus dem letzten Monat die ich weitergeleitet hatte: Ich habe mich dazu entschlossen das Zeitfenster diesmal größer zu halten, damit ihr auch genug Zeit habt
  2. Hello, I really think that we need an animation for throwing back a grenade when someone throws it at me (not cooked enough). Thanks!
  3. Escapers! Wir wollen eure Meinung! Gut, die wollen wir immer, aber diesmal speziell auf die Karten Optimierungen für Customs und Shoreline. Bitte macht euer Feedback sachlich und postet nicht einfach "gut" oder "shoreline fäuft mies". Wir möchten schon genau wissen...: Was läuft besser ? Wo läuft es besser oder gar schlechter ? Gibt es Bereiche auf der Karte die besonders gut laufen oder besonders schlecht? Und wie spiegelt sich das wieder ? Wie haben sich eure druchscnittlichen FPS verbessert? (Vorher - Nachher) Bitte gebt auch kurz eure Sysspecs mit an: - CPU - RAM - GPU Danke vorab
  4. Liebe Escaper, es ist an der Zeit eine kurze Pause einzulegen - grinden könnt ihr später! Da wir seit ein paar Tagen in den Genuss des neuen Patches 0.8.1.1213 kommen durften wird hier wieder euer persönliches Feedback gesammelt, übersetzt und den Entwicklern zusammengefasst übergeben. Ich bitte euch darum, absolut ehrliches und genauso wichtig ABSOLUT SACHLICHES Feedback zu hinterlassen. Sollte sich in einer Antwort etwas gegen die Forumregeln befinden, kann der ganze Beitrag nicht gewertet werden. Bitte folgendes beachten: 1. Kopiert den folgenden Text und fügt bei (Text) eure Erfahrung/eure Werte ein 2. Posts die nicht in diesem Format geschrieben werden, werden gelöscht und nicht gewertet. 3. Dies ist kein Diskussionsthema, wir sammeln nur Informationen. Jegliche Diskussion untersagt, was der Vordermann schreibt wird nicht zitiert. 4. Bitte wie erwähnt, die Forumregeln beachten, sachlichkeit einhalten und das ganze ohne CAPS und in leserlicher deutscher Sprache. Im Namen der deutschsprachigen Vertretung von Battlestate ( @Hakunamavodkatv, @Cyver , @PIK und @Leitbild ) möchte ich mich herzlich für eure Teilnahme bedanken. (Anmerkung: Wenn ihr der Meinung seid, es müsste noch etwas dringend in die Liste, sie ist jederzeit erweiterbar ;-) ) Das wärs dann auch schon. Folgenden Text bitte kopieren und ergänzen: Serverperformance (Text) Dsync/Netzwerkperformance (Text) PC-leistungsperformance (Text) Mein PC-Setup (Text) Bots (NPC Scav's, Schwierigkeit, Verhalten) (Text) Questsystem (Text) Neue Map Interchange (Text) Nachladesystem (Text) Neue Items (Text) Persönliches Minus des Patches (Text Persönliches Plus des Patches (Text) Persönliche Meinung/Wunsch (Schreibt hier bitte Stichpunktartig, keine Romane) Nehmt das ganze bitte ernst, wir möchten seriöses Feedback sammeln - es kommt uns allen zu Gute. Nutzt das Angebot bitte zahlreich. Haut in die Tasten, Hakuna ;-)
  5. Hello, I'm going to give a little feedback of my first 70 hours of play EFT: * Grenades are so broken, sound, parabolas, landings, etc... if you use grenades in a smalls rooms like shoreline, or windows, you are really fucked, you dont know where the grenade goes,and some of the times you will die because your own grenade.you see your grenade goes out, but you have it in your feets. *Ping , desync , net problems. sometime you can kill ppl that have longest loading times, fights with hatchet are totally random, your teammates will go like teleportation , and many more things.bullets than dont hit,doors that show closed but are opens. rush is the way. *Inventary, if you buy the normal edition(dont know now the name) you will be fucked until you reach the top levels of traders. all time seeking free space.i think in the future you can expand it without realmoney. *Inventary in game. Bugged, 2 guys in the same loot = bug, be fast doing things in the inventary = bug , some random bug that cant explain.for example: i have several items in my inventary but when i end the raid, all is gone and the think that you can put a backpack in a backpack in a backpack is ridicolous.its helps for maximize inventory slots, but must have a limit to do. *weapons: when you are in the inventary and you take out an ammunition clip of your primary weapon , the guy does an animmation but if you do in your back weapon ,it is instant. damage is random, whatever vest you have or not,if you have cover your legs and someone shoots you, your legs can be broken... when you aim, fps drops (GTX1070 i7 16gb ram) for real, and sometimes in fast battles you die. *Playing as SCAV . i think will be good that if you dont kill scavs, your timer for enter again as scav must be lest or zero, to reward the ppl that plays as a really scav. *Sound, hard to know if an enemy is up to you or down to you. On the other hand, *i like the amounts of ammo types, but when you start dont know what ammon type to use.or what dammage does. An ingame info will be good. *the quest of the traders gave to the game a reason to play. i like too. *and i like the others parts of the game. My suggestions: *Fix the netcode, this must be your priority- *Cheaters can duck the game, dont let they stay. *Fps improve. *Hitboxes and firing need some fix * Dont fail to the players, we are loving this game so much.(years of development kill the game) For the ppl that havent bought yet: *buy it if you dont mind about play beta, if you dont mind about dead from nowhere, if you dont mind about bugs, and if you are a hardcore gamer. *Dont buy it , if you think beta is a complete game. you can wait until the game comes out. this is my feedback , sorry my bad english thx for reading.
  6. Necjula

    7 Day New Year Feedback

    As we have come to the end of our New Year event, we have learned alot from just allowing a heavy load of users into the game for a short period. The only thing missing from this is those users personal feedback of their experience. With this post our intention is to gather some personal feedback from those of you who were invited to participate in the event. Some general responses can be as follows: What did you like most about your experience? What did you dislike most? (Noting server load as typical issue most faced) What was your overall opinion on EFT in its current state? What changes do you hope to see? These are just a few ideas, but feel free to expand on these to help us generate a wealth of information to pass over to the development team! Thank you all for your time and we look forward to the further development of the game with everyone Please Note: This is intended for users who have been playing on a 7 Day Trial Key that was received during the New Year event, not long term players.
  7. Smoerble

    Thanks @devs!

    tldnr: Great game, great dev team, thanks! -- @dev team: You guys did an awesome job so far. We are playing as a clan since more than 10 years, we played the Battlefield series a lot. We also played Arma II and III, Raindbow 6 series and PUBG. When we started to play EFT, we immediately got hooked up. The gameplay is fun, the learning curve is hard so it's challenging and it's EXACTLY what we were waiting for since years. No more arcade games, nothing too boring. Instead it's the perfect mix of round times, fire fights, sneaking around and the thrill of looting. Ofc we had our frustrating start with the lost loot mechanic... but as said above: for us it's so much fun that we have _no problem_ to lose our gear. Right now we can say that the balancing of the gameplay mechanic is great, the balancing of the weapons is great. The maps are awesome. But most of all, you guys do a great job when you change maps and change the game mechanics, everything is handled well and professional. GREAT dev team! About loot boxes: We wouldn't have any problem, if you have micro transactions for cosmetic stuff only. But we are very thankful, that you made the official notice that you will not integrate loot boxes or micro transactions in the future.
  8. healtonn

    Feedback

    I have played this game for couple weeks now so i would like to give my noobish feedback to the devs, and add suggestion or two. I am not gonna list it in paticular order, i will just type it as it goes into my head. The biggest problem the game has right now is in my opinion terrible desync. I have found this described all over the forum so i will skip this one, even though i would like to mention it. Optimalization is not well made especially in shoreline (i know it is beta, i am mentioning it because i would like to suggest something ). I was wondering if it would be possible to select different graphical settings for different raids. For example having global settings for the game and then subsettings wich could be set only for specific raids? Might be usefull in the future, when some maps might have more details then others maybe, wich would allow add more graphics quality in places where possible. I have gtx-1080ti and my framerate is all over the place (40 up to 120) so this might help this issue. Compass has been mentioned many times already so.... skipping When your insurance is successfull and your stuff is waiting in mail then you have exactly one day to pick it up. I dont know if one day is intentional, or not but i think it would be good idea to increase the timer some more. You might be out of town for work, or basicly any other reason and you cant just make it in one day. Again unless devs specifically wants it to be one day, if so, could somebody explain to me why? Even noob like myself, i was able to fill my smallest stash with goodies like fort armour and ridiculously modified m4's and stuff and i have big amout of money. I personally think, these things should be a bit more harder to obtain, especially silencers Certain weapons should have a bit improved animation for checking the chamber, if there is bullet loaded. Some guns are fine but some (cant come up with names now ) would use some tuning, like rotating the gun just a little bit more, or pulling the bolt a little bit more back, and maybe holding it for half a second longer? i noticed hip-firing has little to no recoil and is really accurate in full auto mode. Is that some sort of... thing? When in stash with no equip on me, there is bug, where when i try to unload 2 slot magazine from gun that is in my hands (or even stash) it says there is not enought space for this action. I assume its because it is trying to place the clip into my pockets? it would be nice if it would automatically place it into stash In quests where you have to deliver specific amout of items to traders, you have to handover them all at once. Is this intention or could you make it, so you can handover items one by one? For example handing over 6 AVS vests is quite some trouble while using standart size stash. There is bug in factory where, doors in oficce in 3rd floor become see through under certain angle from player (playing at 1440p ultra/custom settings) basicly giving you wallhack for that specific door The pivot turning sound is.... weirdly loud. I dont mean when runninng at full spead, i am talking about one to lets say three-four bars speed. Is that correct? Otherwise thanks for reading my noobish feedback
  9. Figured since I've put in some good time into the game I could give some feedback: Not sure if its a bug, but after the first damage received (to single body limb), any of the first aid kits seem to cause damage or blood loss to all other limbs after applying it to the specifically damaged limb. Or is this just what the blood-loss effect does? Either way I feel the med-kits should be done a little differently. I think it should be a med-kit case you shove your bandages and splints and other medical equipment into. Then you would just use that med-kit on wounds and it would automatically use what was needed, with the time to use being relevant to how many pieces of such and such were needed. The different tiers of med-kits would determine the capacity. You could add quick-clots and tourniquets too I suppose. Also would be cool to have blood dripping that leaves a trail on the ground. Audio for guns is really good and frightening. However everything else really lacks, specifically the location of sound. Sound location is absolutely important for this kind of game. Sometimes even the gunfire nearby seems to be coming from everywhere. Ended up being knifed one time (night raid) and while I didn't take damage at first, it sounded like the guy was 3 meters away until he finally jabbed me in the eye. Sound also seems to penetrate through materials without any dampening or reverb to them. Makes figuring out what level somebody is on confusing and rather easy if you're on top of them. Ambient noises are obnoxiously loud and don't do a good job of reflecting the environment. As everyone else seems to agree, the AI needs some serious tweaking in all conditions. I do like that the SCAVS talk to indicate that for the most part they are scavs. But also perhaps some server modes that don't have scavs at all. Map designs are nice but feel cluttered where they're not supposed to and far too open with others. Factory is actually pretty much set, but really could use some additional paths or entryways in some places. Also would be nice to have a firing range map that lets you play with all the guns and equipment, just to unwind from the stress and suspense of the rest of the game. I know that you can play offline without bots, but you only use your characters equipment which gets boring pretty quick. Could probably use some more servers too. Connecting and gameplay are all synced up really well, but I get the 605 - no servers available error a lot. Would be nice to be able to remap some of the controls too (the options offered currently don't seem to work or just don't do anything) as well as the option to choose the amount of levels we want for speed and stance. Guess that's all for now. Otherwise game is immensely solid and satisfying. Sure I suck at it for the most part, but it's a learning process. I feel as more and more weapons and equipment and stuffs are added, players will eventually have some content to their characters and it won't seem like such an intense grab for equipment.
  10. hakunamavodkatv

    Große Patch-Feedback Sammlung

    Freunde es ist soweit! Ich bin der Meinung, ihr solltet eure Erfahrung mit dem Patch kundgeben und euer persönliches Feedback verfassen! Ich möchte diesen Thread veröffentlichen und ihn anschließend übersetzen und den Dev's, Mod's und anderen Emissaries zukommen lassen! Die Zusammenfassung werde ich natürlich auch hier veröffentlichen. Auch wenn Themen von euch doppelt aufgezählt werden, werde ich es besonders hervorheben. Also nichts auslassen. (im Endeffekt werde ich eine kompakte zusammengefasste Liste verfassen und weiterleiten) Bitte folgendes beachten: Kopiert den folgenden Text und fügt bei (Text) eure Erfahrung/eure Werte bitte ein Posts die nicht dieses Format einhalten werden gelöscht dies ist kein Diskussionsthema, ich möchte nur Informationen sammeln Bitte Forumregeln einhalten, sachlich, in deutscher Sprache und ohne Capslock Format: Serverperformance (Text) PC Leistungsperformance (Text) euer PC-Setup (Text) Squadspawns (Text) Bots (Spawnpunkte, Routen, Verhalten) (Text) Questsystem (Allgemein halten bitte, nicht ins Detail gehen) (Text) Gesten/Sprachsystem (Text) Euer persönlicher Wunsch (Schreibt bitte hier stichpunktartig) Nehmt das ganze bitte ernst, ich möchte ernsthaftes Feedback weitergeben. Nutzt das Angebot bitte zahlreich sodass ich etwas ordentliches vorlegen kann. Viel Spaß und haut in die Tasten :-)
  11. Hey, let me just say I love Eft, and after blowing around two weeks of my life on this I still love it. I would like to point out some problems I think could be improved and how they could be improved. Firstly, teamplay, I think it would be much better to have teams spawn together in general. Right now the gameplay in the trailer for factory is nearly impossible to obtain. People start off sprinting to each other which isn't very tactical or stealthy, if you wait too long the map might be looted instead. Identification, there should be some way to identify your own team, the simplest way would be to allow purchasing coloured apparel. It would work quite simply: have some kind of item of which coloured bands can be attached to. Have 2 or 3 slots on this item. Allow people to attach colours in a certain order. This way everyone would be able to make a pretty subtle improvised "uniform" since the chance of two different teams getting the exact order of colours identical is very low. There could be an armband slot on the character or something like that. Scavs, I get some people like them. I don't. I think the AI takes away from this game, there is nothing fun about them, and I think it would be better if scavs were just players. Or at least weren't predictable aimbots. I'd also like to duke it out with a real human team, without worrying about being shot through pushes at extreme ranges by AI I can't see. This isn't fun. Barter, the barter system makes no sense, isn't fun and strongly favours more expensive editions of Eft. The items required for the SV-98 for example take up more than 60 inventory slots that is basically impossible to do if you have any kind of sensible stash in a normal edition, this is over 25% of your total stash space on the slim chance you'll get all the items required within a reasonable amount of time. It feels like this barter system is not intended for normal editions, and I don't think it's okay to have game features which makes little sense, are tedious or near impossible if you have the standard edition of the game. I would much like the barter system totally gone, and have everything payable with cash, however another improvement would be to have a special trader like fence, who just barters and have standard equipment payable. Rigs and ingame loading, currently putting shells or bullets into magazines is instant. This makes it much more viable to bring several hundred bullets and just stack the same magazines instantly while ingame. This to me is counter intuitive. However bringing the largest rigs is unfeasible most of the time. I think all rigs should be made much cheaper so that the most expensive rig might be like 20,000. But at the same time make loading a magazine ingame not instant. That way big rigs are useful and bringing more magazines would be reasonable. No brainers, some choices are just no-brainers to me, including the above one. Also the M4A1 is a no brainer choice. This weapon is so good, it has every advantage over the AK-74N. It has better attachments, it has slightly better recoil, faster rate of fire, does WAY more damage, faster magazine switch and you don't even lose stamina when you have it aimed (though this might be a bug?). Fully kitted AK-74s feel like scrub weapons when you get the M4A1. There are no down sides to this weapon if you have the dollars for it. I think maybe the 5.56 damage should be lowered and it's penetration be less than the good rounds for the AK-74. I sold all my AK-74s that were completely kitted and replaced them with M4A1s as soon as I realised how superior this weapon is. I think that should not be the case. Secure container contend, currently the Gamma container is "Pay to get 50% more items than the absolute most expensive end-game upgrade", this is very silly I think. I am not saying take it out, but maybe what can be put into a secure container should be changed, so that ammo, grenades and medical items cannot be stored there. They can still put weapons and important loot items like keys in the container, but nothing that would allow them to bring more combat supplies without fear than anyone else. Which is exactly what people do now, putting a bear medkit in the Gamma container, grenades and extra ammo, without any fear of losing it. These are pretty much all the problems with the game I can think of, all can be fixed, and the fact it doesn't have more in this beta is great, I love this game, I hope it will be the best shooter ever made when it's done.
  12. Hello everyone, We would like to gather your opinions on the first European developer hunt event that was held on May 18th. We have already received many feedbacks on getting it set up faster, it being night time, etc. But we want to use this thread to get as many feedback and ideas as possible so that our future events can be a much better experience. And remember we plan to have one for US time next week. So this is essential to gather. When giving your opinions, please be honest but respect the forum rules at all time and stay on topic. We hope you had a great time yesterday whether you partake or was watching the streams. Thank you! Czech Translation of the News Thanks to emissary @PugMonk
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