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  1. PATCH 0.12.12.31 Os presentamos las notas del parche 0.12.12.31 de Escape From Tarkov. LISTA DE CAMBIOS: 1. El Mip Streaming ha sido recreado y ahora puede ser activado en las opciones gráficas. Se han añadido dos opciones nuevas en los ajustes gráficos: A) Limite de Peticiones en el disco de Mip Streaming Cuanto menor es el valor, más lenta será la velocidad de carga de texturas a una calidad determinada. Si el valor es incrementado, las texturas se cargaran antes, incrementando también la carga en el disco duro. En discos duros lentos, esto puede llevar a una larga fila de operaciones creando el efecto contrario al deseado, que las texturas carguen más lento. B) Tamaño del Buffer La cantidad de RAM reservada para que las texturas carguen a una calidad determinada. Cuanto mayor es el valor, mayor es el pico de carga en el disco y mayor será la velocidad de carga de las texturas necesarias. 2. Optimizado el buffer de red para reducir la latencia para otros jugadores. 3. Ajustado el sistema de spawn de los jugadores Scavs para evitar que aparezcan en posiciones incorrectas. 4. Cambiado el icono de "objeto de misión". Ahora solamente aparecerá si sigue siendo necesario para la misión. Si el objetivo ya ha sido completado y los items entregados, el icono no aparecerá. 5. Añadidos nuevos sonidos al moverse en superficies plásticas. 6. Ajustado el sonido del movimiento en superficies finas de madera. 7. Añadidos sonidos de casquillos al caer en superficies de plástico. LISTA DE ARREGLOS: Ahora los jugadores pueden verse entre sí en la pantalla del lobby de Labs si antes entraban en las incursiones con horarios diferentes (de día y de noche). Se han corregido las ubicaciones de los botones de VOIP para la resolución de 2560x1080 Se ha corregido el comportamiento incorrecto de los bots al recibir daño por alambre de espino Se ha arreglado la posibilidad de entrar en los camiones de bomberos en Shoreline y Lighthouse Se ha corregido la falta de sonidos de la respiración fuerte del jugador Scav cuando la resistencia está baja Se ha corregido el brillo del follaje (hierba) durante la lluvia con el SSR activado Se han corregido los puntos de caída de los paquetes de ayuda aéreos en lugares donde podían colisionar con otros objetos Se ha corregido el radio de interacción con el chaleco táctico WARTECH TV-109 + TV-106 cuando se encuentra en el suelo Se ha corregido el reinicio de los ajustes de la frases después de cambiar otros ajustes Se ha corregido la posibilidad de transferir objetos al inventario del Scav en la pantalla posterior a la incursión Se ha corregido la localización del error "el objeto no se encuentra en el alijo" al intentar utilizarlo para un trueque en el mercadillo (Flea Market, Mercado de Pulgas) Se ha corregido la visualización incorrecta del icono de las ranuras especiales en resoluciones bajas Se ha fijado la capacidad de levantarse al encontrarse tumbado bajo los remolques, vagones y camiones cuando no hay espacio para ello Se ha corregido la animación incorrecta de salto estacionario en 3ª persona cuando el personaje tiene sobrepeso Se han corregido los parpadeos de la cámara al moverse en zigzag Se ha corregido la velocidad de tumbarse después de deshacerse del estado de sobrepeso Se ha corregido la animación de salto incorrecta durante el sprint; Corregido el lanzamiento forzado del juego en el monitor secundario Se ha corregido la posibilidad de asegurar las bengalas RSP Se ha corregido la posibilidad de cambiar el modo de disparo de la Benelli M3 cuando el arma está con el cerrojo cerrado Se ha corregido la velocidad de movimiento incorrecta del jugador al estar agachado Se han corregido las animaciones de movimiento del jugador al dar pasos laterales y al moverse en direcciones opuestas mientras estás agachado Se ha corregido un problema que provocaba la imposibilidad de interactuar con los paquetes de ayuda aéreos en algunos casos Se ha corregido la visualización del icono del elemento de la misión en la pantalla de transferencia de elementos del jugador Scav. Se han eliminado las líneas de voz incorrectas para las voces del PMC BEAR en inglés Se ha corregido un problema que hacía que los cartuchos de la pistola de señales y las bengalas RSP se teletransportaran en algunos casos Se ha corregido la velocidad de la animación de inclinación cuando se utilizan inclinaciones Q/E durante las inclinaciones lentas Alt+A/Alt+D Fixed the speed of leaning animation while using Q/E leans during slow Alt+A/Alt+D leans; Se ha corregido el comportamiento de los jefes Rogue para encontrar cobertura en los edificios de Customs Se ha corregido la visualización de los nombres de los elementos en el inspector en las traducciones japonesa y coreana Se ha solucionado un problema que provocaba una reducción significativa de los FPS en Factory de noche Se ha corregido una animación incorrecta que provocaba la posibilidad de tumbarse en el aire mientras saltabas
  2. I became addicted to this game, it offers best gunplay, survival experience you can find in games, but why is runs so badly ? Since last update game is absolute s*** ! Stuttering, crashing, freezing at raid end screen every time, lost scav loot multiple times to it ............ My pc specs are rtx 2070s, ryzen 5 3600, 16gb ram, my pc is not an issue, i can play normally here and there with stable fps like 90-100 BUT that freezing after raid or random stuttering in raid that gets ME KILLED BY SCAV is absolutely annoying Any ideas wtd ? I watched tons of videos, changed settings in graphic card, windows, all possible kinds of cleaners boosters but still have these issues Been looking throught forums, updated audio drivers, graphics everything, still same
  3. Before I start, I want to point out two things, first, this game is advertised as "Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough." and second, I actually have experience with firearms from my military service and as a civilian that enjoys shooting guns. Now, when the new audience that came from arcade games and literally cried about the guns being a "laser" what did you do ? Nerf ALL the guns across the board and give them an absurd amount of base recoil, now it costs ridiculous amounts of money to tame those beasts, like we are trying to shoulder fire 50 caliber guns and trying to modify them so muzzle won't climb to look at the stars and kick us back 10 meters... see how absurd it sounds ? Yes it is like that to fire M4, HK416, SA58, AS VAL and some other guns. This directly contradicts with how you advertise this game, unlike some of the new audience of this game ( I've been here since Alpha times), we, the players that are here for what this game has been advertised as, want this game to have those realistic hardcore simulation aspects to be kept and not shaken at the first wave of complaints from the players that are trying to change this game into the ones they have gotten used to, I'm talking about the games like CSGO. This needs to change, you, BSG, need to listen to the right audience, your skeleton crew. The core player-base that has come to play this gamed called Escape From Tarkov, which is advertised as HARDCORE, SIMULATION, REALISTIC ! THE SOLUTION 1- Completely remove "camera recoil", our spine is not made of jelly, it doesn't move like that in real life when we fire guns. We are controlling full-grown adult PMC's, not 8 years old starving kids... 2- Reduce base recoil of ALL guns by 90% except the 7.62x39 guns you have been keeping un-balanced. 3- Reverse how recoil works, the more sustained fire, the less accuracy there is, which goes increasingly not suddenly ! 3a- Recoil should work that if we go full-auto on a target and keep full-auto'ing it for longer than 8-10 bullets, it should start decreasing the accuracy based on range, the longer the range to target the more it will get affected because of the decreasing accuracy over range will multiply, the affect of this decrease of accuracy should not be sudden ! It should work increasingly. 4- Make semi-auto and burst-fire modes have significantly lower recoil, currently the first shot vertical muzzle jump mechanic completely ruins semi-auto and burst-fire modes. In real life, semi-auto and burst-fire modes are used in majority of the time and full-auto only when in CQC environments where decrease in accuracy won't be a problem. 5- If you can, hire a professional shooter, an ex-army spec ops operative, an ex-police special forces etc. and have them field test ALL the current and future guns you'll add, record EVERYTHING, how the guns behave, how much recoil there is, how much change there is to recoil/accuracy once the operator gets familiar with X weapon and reflect that in weapon mastery in the game ! That is how you make this game have THE BEST shooting experience in any game on the market !!! Stay TARKOV, stay HARDCORE, stay SIMULATION, stay R E A L I S T I C ! Here are some video evidence how it works in real life vs. how it works in EFT: Video-1 Video-2 (Read description, real life gun footage links are in there) Video-3 (Read description, real life gun footage links are in there) Video-4 (I linked at the recoil section of the video but I suggest watching the whole thing as T.REX ARMS gives some great tips to improve tarkov gun play!)
  4. HelloMateHere

    Optimization Ideas.

    Hello, Pretty much,we all know that Tarkov is in Beta and that it isn't supposed to be the most optimized game or most polished,but How is one supposed to enjoy the game that they love,and support by paying early access and giving feedback,when it has performance issues all the time? I know that developing and optimization is a hard topic when including the Unity engine,I've seen games who run off it struggle a lot with optimization,even simple ones,but most of those had only one developer behind them so it is forgivable. However,you guys,Battlestate Games,can't? I mean,yes,Unity is a very bad performance wise option when choosing to make such a complex game,but I feel like there are things that can be done to optimize the game,I've noticed plenty of things that can be optimized in Tarkov to increase performance and reduce load on the computer,I'll list some here : Map Culling,I've realized that even though render distance exists,the game could have specific areas unloaded while in another which could heavily increase performance,examples : While inside Internchange's Mart,the outside could be completely unloaded except the things that can be seen while standing by the exits,or not unloaded but be made less detailed if that proves to be hard to make. The MAJOR Memory leak in Tarkov is insane! Even if you run the same map in Tarkov,it will load it again into the memory,which creates a major memory leak and may use so much memory it can crash your computer. The "Automatic Ram Cleaner" option in settings is poorly made too and will unload things even infront of you 99% of the time making the game stutter A LOT,even in menus,you cannot let this go,it is a major issue and has to be fixed,no game should have this problem. Scopes. Please make a "Cheap Scope" Option. As far as I know on how scopes work in Tarkov,it has to render the entire scene twice so you can have the scope illusion. However,it would be nice that if you could go in options and have a "Cheap Scope" option. This could be done by downscaling the quality of the scope while aiming through it,which could reduce the performance impact. That's the only solution I have for that but I bet if you guys spend some time you can for sure come up with a different solution. Low detail versions of weapons in Third Person. That's it. I know this may require weapons being made twice,so it could be made only for the most detailed weapons in the game. Please,just,please,remove the shaders that Tarkov uses,or make it optional. I can't exactly put my finger on the names of it but Tarkov seems to be using Vignette and some shader that makes everything dynamically dark and the over exaggerated bloom in the game. I never heard of anybody liking those things,in fact,I've seen a lot of people complaining about it,especially the "Dynamic dark" that I've mentioned sometimes making players completely impossible to see during foggy or rainy days. Hope BSG Sees this and considers some of the things I've mentioned here! I mentioned,I am not a game developer,but these are some of the things that could be used to make Tarkov run better on any system considering even beefy computers have trouble running this game.
  5. After Four hours of trying to figure out how to fix this, discord Tech Support sent me a link to the files needed to download the fix for this. Fix is as stated below: -First, find or make a folder in which you will path the install for the game installation. -Go to http://cdn-11.eft-store.com/ClientDistribs/0.12.6.7524_24e29d5b-1409-4510-9fe4-21940df0448b/Client.0.12.6.7524.zip and download the game files. -When you download the files, extract the files into said folder from before. -Put said folder in the Battlestate Games folder -From there, you're going to set your install destination to that folder. -You will have everything downloaded from this point except for the new patch. -It will give you the option to play, but you will press check for updates. -Update the game, and hop in If for some reason this fix does not work, i would try submitting a ticket. However, this fix has worked for at least 3 people from the time I posted this.
  6. 1.Click the windows button,type in cmd. 2.Run CMD as administrator 3.type in netsh winsock reset and press enter, and restart computer 4.ENJOY, -Sobolewiok
  7. QuikdrawMcgraw

    Realistic Damage Fall Off

    I’m all for getting the penetration values of certain small caliber weapons and shotguns to reduce sharply over a certain distance, but the maps of the game aren’t large enough to represent the same penetration fall off with rifles as we are seeing with this current ballistic model. In short, the current fall off for both penetration and damage values starts as close as two meters out of the barrel, this isn’t as big of a deal when it comes to penetration (although it needs a little tweaking). However damage fall off causes someone to take a bullet to the head and live from 100 meters away, and shrug it off like nothing happened. I’m aware that Ricochets and top tier armor help, but I’m talking about a clean penetrating shot leaving them standing. 50-70 meters is getting the most out of pistol caliber cartridges (unless fired from longer barrels as with all ammunition), a little less for shotguns, but the maps have very little instances where rifles should have drastically lowered damage and penetration values as they are all designed to perform at less than 500 meters (sometimes much more in the case of full powered rifle rounds). Just a little less pronounced in that respect to “fall off”. I just want to respectfully bring some attention to this issue so it has less chance of becoming a prolonged issue. Sources: https://www.rem870.com/2016/01/25/shotgun-shells-explained-types-of-ammo-birdshot-buckshot-slugs/ (specifically about effective range) https://huntingheart.com/what-is-the-9mm-pistol-effective-range/ https://backfire.tv/maximum-effective-range-rifle/ http://www.mlefiaa.org/files/ERPR/Terminal_Ballistic_Performance.pdf
  8. rotten_hakusai

    ゲームの仕様とバグ報告

    一つ目はジャムの発生頻度についてです EFTの仕様変更により、ジャムが前シーズンより高頻度に発生するようになりました ゲーム全体のリアリティ向上の為に有っても問題ない要素ですが、発生頻度に些か疑問を覚えます まず、耐久度100%近くの武器においてどうしてここまでの高頻度でジャムが発生するのでしょうか? 箱だしなのに、L85も驚きの頻度でジャムります これがハンドガンやそれこそL85なら理解できるのですが、元々信頼性の高いカラシニコフやM4などで高頻度で発生することに疑問を覚えます ゲームの性質上、戦闘中にジャムが発生した時点で生死を分ける致命傷なのですが、余りの発生頻度に決め打ちが億劫になったり、連戦の勝利確立を格段に減らしています 次にバグ報告についてです カスタムの赤倉庫二階のオフィスにて、中から下層の音が、下層から中の音が一切聞こえない状況がありました、フレンドと確認を取ったので凡そ間違いないかと思います これ以外にも、前ワイプに比べて音の不具合が多いように感じます もう一つは、新規プレイヤーに頻発していると思わしき、クエストの完了ボタンを押すと、再起動するまで進行が一切できない状況になることです 私自身はなっていないのですが、友人が100%遭遇する形でストレスを抱えています 面白いと思っているゲームを買っている訳ですので、早急に対策をお願いしたいです
  9. Arcos_1024

    Interchange crash workaround

    I just wanted to get this out in the open for others to find. It certainly helped me a great deal. Interchange crashing every time I go near the center of ultra Game crash zone in Interchange Anybody else has this problem? Is this still an issue for Windows 10 Pro N users?
  10. Hello, people from Tarkov! This is not a regular "I have this problem and dont know why"-thread, more like a documentary about a problem i had (spoiler: its in the title) and how i fixed it. This may or may not be an obvious thing, but it took me several days until i finally pinpointed the problem and a few hours to fix it, so maybe it is useful to someone else. Warning: It may be a bit technical. THE PROBLEM I HAD (AND WHAT I COULD HELP YOU WITH) Iam playing this game for several years, since the beginnings of the alpha. Made it through many of technical errors and problems Tarkov had and most of the time, everything worked. A few weeks ago noticed a problem i never had before: Tarkov crashed consistently while loading the "reserve" map and in a rather strange way. My monitors gone black for a few seconds, sometimes even stayed so but my pc kept working (could tell so, because i was in teamspeak with some people and could still talk with them). Sometimes it just crashed with the ominous tarkov crash reporter telling me to send the logs to the devs (which i did multiple times). I first ignored the problem as i rarely playing reserve. A few days ago, it started on shoreline. And after that on every single map. I could always reconnect to my games and it worked most of the time, but was never able to directly start the raid due to the crash. SPECS 16GB of DDR5 RAM GeForce GTX 1080 One SSD exclusively for Windows One SSD exclusively for Tarkov/Games 3.4 Ghz i5 quad core SOLVING THE PROBLEM After i took a look in the logs, Tarkov said it crashed because of an out-of-memory issue. Strange, as i have plenty of RAM and not even 60% of it was ever used by Tarkov, as my task manager told me. Searching for a solution, i came across a thing called "pagefile" and how to check if its correctly configured. Suggestion is to let the system manage it and thats what it was on my system so i kept it this way. Short and simple: The pagefile is an RAM extension managed by Windows in the form of a file kept in C:\. So i took a look on drive C and i was plenty of space left on my SSD for Windows, so this shouldnt be a problem. I also found a way to check if theres enough "virtual memory" (as its called) left for Windows and other programs to operate. You can see it in the "resource monitor". Heres how to open it (on Windows 10, should be mostly the same for other windows versions, otherwise google it): Open Task Manager (either by STRG+ALT+DEL or by right-clicking the task bar) Switch to the tab "Performance" Click on the Link in the bottom of the window that says "Open Resource Monitor" This monitor is very useful, as it shows what your system is doing right now and what is using what in case of RAM, CPU etc. I took a closer look on the "Memory" tab and the 3 graphs on the right. First on shows the amount of used physical RAM, the second one the amount of used virtual RAM and the third one shows the amount of errors per second. The second one showed me my problem. As i putted the graphs on my second monitor and ran Tarkov, the virtual ram usage spiked while loading a map. At the moment it reached 100%, Tarkov creashed. But how can that be? My Windows-SSD had about 10 Gigabyte space left (it is 100 GB in total) and as i wrote earlier, Tarkov only used about 50-60% of my physical memory. Soooooo.... SOLUTION TL;DR; I made more space on my Windows SSD. Simple as that. Either delete files yourself or let "Windows Disk Cleanup" do it. In my case, there were many old *.dmp and temporary files that used much space on my drive. Reason behind this is, if you let Windows manage the pagefile it will always keep some space "reserved" for Windows to work. As it seems this is 10% of the drive. And if you do the math, thats exactly what happend: 10 GB left on my SSD which is about 100 GB big and therefore Windows refuses to make the pagefile/my virtual RAM bigger for Tarkov to operate. Tarkov crashed on reserve first, as it is the biggest map to load and after a while, something used more space on my Windows drive and all the other maps crashed, too. Also, there is one other TEMPORARY solution which I DONT RECOMMEND but that could help to check if this is your problem in the first place: Manage the pagefile yourself. Because if you give it a custom size Windows wont reserve his 10% of the drive, which CAN CAUSE BIGGER PROBLEMS IN THE LONG RUN. So be careful! Just google "how to manage the pagefile manually" if you want to try that. Thats what worked for me and i hope i this works for someone else who has this problem. P.S.: As you might guessed, english isnt my first language, so iam sorry for any spelling mistakes...
  11. Hello everyone I have a bug where I can`t download the game at all. I tried many tutorials and I contacted support six times and nothing worked. Every time there is a update I can`t download it and play the game. A few IT guys tried to help me but no results. Can someone be kind and help me please.
  12. Litteraly shot 4 bullet in this scav face and he didn't died. Fix your game look at my channel it's full of tarkov problems.
  13. After much consideration I beleive I have figured out the perfect fix to balance the player economy and flea market for all players of all levels. My solution is a simple one. Only Found In Raid items can be bartered on the flea market, including currency. This means only FIR cash can be used to purchase stuff off the flea market. FIR cash would be any Roubles, Dollars or Euros that a player finds in raid or recieves from a trader as a quest reward. Any cash a player receives for selling an item to a trader does not count as FIR. Any Cash that is exchanged on the Flea Market loses its FIR status once exchanged. This one simple fix would completely change the player economy overnight. No longer would players be able to use the vast hoardes of cash they have saved up to buy vast amounts of gear over the flea market. Players would instead be forced to use that cash and exclusively make purchases from Traders. This would make Traders the main source of gear for all players, with the flea market being for limited and specific purchases. With the vast amount of loot on the flea market currently being purchased for cash atm, players would instead have to rely on the barter system instead, exchanging goods amongst eachother of a similiar value to get the items they want. This would place a greater emphasis on players collecting any and all loot that they find in raid, as any FIR item could now be bartered for something of a similair or greater value. Trader caps would also mean players have to use a wider variety of gear that they now purchase from the various traders instead of purchasing the same gear from various players on the flea market. FIR cash would have a greater value now too, with safes, raiders, scavs and even cash registers now being a players main source of finding cash to purchase with on the flea market, instead of cash they receive from selling stuff to a trader and then using that cash to purchase items off the flea market. FIR cash only for the Flea Market is the answer we have been looking for when it comes to the player economy, the great equalizer. It limits a players ability to amass wealth quickly, places a greater reliance on traders for purchases, makes looting safes and cash registers a more important means of accuiring cash, and places a greater need for players to use bartering on the flea market instead of listing items for cash.
  14. Brand new computer with i7 10th gen, NVIDIA 2070 with current drivers, 8GB ram, and graphics settings set to the lowest. Yet the game will still crash at random points loading any other map besides factory. Anybody have any ideas on how to fix this?
  15. SHROOMSandTHC

    fix for long loading times 2020

    ive figured out how to take load times from 5 to 10 mins solo and groups could take 10 plus minutes or even not work at all. well ive read everything on all the forums with no luck. so i played around with a bunch of different stuff tell i figured this out. it took my solo load times to 30 secs and my group ones to 1 min 30 seconds hope this helps https://www.youtube.com/watch?v=v-hRleMAB3c&t=1s
  16. RatteMitLatte

    Pls fix/change this, thanks

    - Fix the "NEXT" Button - Fix the noise system - Fix your desynchs - Fix your email verification system - Fix the raid load system....it went from two to four minutes in the last 18 months - Fix the raid load system when leaving the offraid healing area - Fix ammo to disappear when dropped on grass Change Factory to only spawn 4 players and spread their spawns Change Factory to only spawn 4 players and spread their spawns Change Factory to only spawn 4 players and spread their spawns Change Factory to only spawn 4 players and spread their spawns Change Factory to only spawn 4 players and spread their spawns Oh... and if we are at it. Pls add 50 more weapons, incl. 20 new AK types. Thanks in advance, keep up the good work
  17. PonchoNYC

    Hands are busy BUG

    I've been playing this game for almost a year now but I keep running into a bug/glitch? where my character cant do anything but run and jump, I cant shot a single bullet or heal or use anything at all and when I tab into my inventory it says that my hand is busy. I had so much with me into the raid too and end up with a stupid bug as this that I've experienced since day 1. It's really frustrating and I know you want the game to be unforgiving for the players but damn, fix this bug at least. It's not fun to have this poo happen just to be 35min into interchange game and run into a playerscav with 7.5mm buckshot and die cuz I couldnt do anything at all. PLEASE FIX THIS.
  18. I feel like doing runs where I primarily do PVP are less rewarding money wise than those where I just loot. Selling my guns and armor to traders that I get from fighting actual players that bring that loot in the raid is less rewarding money wise than just popping an SJ6 and running to the loot spots. I suggest an easy fix to this problem would be allowing certain items like; Guns, (most) Attachments, Armor, Meds, Magazines and Ammo, to be sold to the flee without being found in raid, this would make doing PVP runs way more profitable than just bolting to Resort, Techlight, etc. Another thing to mention, by allowing this players would probably also encounter the jamming feature more often due to more guns being circulated instead of being chucked into mechanics recycling bin
  19. ToxicBlueApple

    NO VERIFICATION FIX

    ok guys spent a very long time,, 2 things I believe is happening 1) I ran as admin and signed in and it sent the code 2) there maybe a cooldown for code sending i.e. if u sign into the website then try waiting 15-20mins to sign into launcher i hope this helps someone i have icloud for mailing
  20. There needs to be a kill cam to deal with these hackers, the report button is not enough and never will be. There is no reason not to have a after raid kill cam sent in the mail from prapor besides being lazy and not wanting to implement it. Plenty of hardcore squad games have it. It would end hacking in this game if you had video graphic proof so only two reports are needed not 20+ people reporting this dude for esp which you cant even prove without a kill cam.
  21. lutegoblin

    Cant Shoot

    Ive been dealing with the issue of not being able to shoot off and on since my first use of the game, about a year ago. Why haven't I found a fix for this. I've found alot of people who reported this same issue starting 3 years ago up to now. There's been plenty of time for this to be worked on and fixed. What's goin on Tarkov?!
  22. To improve performance, I switched to a lower resolution. But then, I couldn't see distant objects very well. A nice compromise would be the option to set a higher resolution in a small rectangle in the center of the screen, and a lower resolution in a frame around it. That way, you can see well in the center where the important stuff happens, while still getting higher fps thanks to lower resolution in the outer frame of the screen. Even better if you could set a few frames like that for a gradual change in resolution. Could also simulate peripheral view. So the game would look something like in the screenshot (but the HUD would be in full res ofc). But on the other hand, I haven't ever seen a solution like this, maybe there is a good reason why it hasn't been done before.
  23. Why don't we restrict the secure containers to items only that you brought in raid with you? So items that you bring with you in raid - you can move in and out of your secure container, but any other item is a no go. This can potentially increase the meaningfulness of loot, and the idea of extracting. So when you find something incredibly high value, you can't just lock it up in your container and bar it from other people just because you got to it first. The loot doesn't get recycled and loses majority of its value. But if you restrict it, if someone kills you it is fair game, and theyre entitled to everything you got from this raid. For Buyers : For buyers it'll be a lot more risky and potentially putting more stress on their business as extracting with that loot and having the potential to die gives it a chance for it go wrong and that money could go to someone lucky who kills em. This isn't a definitive fix to buyers, but its a good addition to limit them and as well remove stupid hatchet runs with no consequence what so ever.
  24. FPSNutsackTV

    Market Transactions: "Out of Time"

    For starters the "boo-hoo you missed your timer" for insurance makes total sense. Tough luck when working with someone else's schedule. Totally on board with that. What I don't understand is the "pick-up or delete" timer applied to market sales. Seeing as the game is designed to be semi-realistically inconvenient for people, wouldn't it make sense to at least offer up some kind of convenience to your player base that doesn't break your back? Reason why I feel like this is mis-guided realism is worth bringing up, is because mail in the real world doesn't have a timer or disappear. For example, if I get a pay-check in the mail, it just stays there until I pick it up... Food for thought. Some people have lives outside of Tarkov. Throw us a bone yeah?
  25. rooster158

    bsg please fix this

    https://streamable.com/7g7hoq as seen in the clip i just kept taking random dmg this happens way too often
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