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Found 26 results

  1. Pontinz

    Flea Market LvL Requirement

    Put the minimum level to use the market back to 5, Level 10 is too high and pointless. The game is almost unplayable as my stash has been full since level 6. I have optimised space as much as possible. I am just holding items for no reason because Im not going to sell rare items to a trader for stupidly low prices. I cant even play as a scav to get weapons to level up my PMC because I will have nowhere to move the weapons to in my stash. Either make the lvl req back to 5 or make it so you gain xp from playing as a scav because I literally can not play the game until im lvl 10.
  2. kapriq

    Flea Market not working?

    My flea market isnt working for some reason, could someone please help me? I dont know if its meant to be or if it is just bugged. I tried really everything like restarting the game my PC too or just F around with the tags. Heres a screen: https://prnt.sc/tak7tn
  3. I think I need someone to tell me how the Flea Market fee formula works in layman's terms, coz I tried to check for it and I couldn't understand and I end up with Dry Fuel and Bandages fees going above their price. DFuel is going for 200K on the market but according to this, everyone who is selling Dfuel right now is actually losing money just for posting it on the market... so what gives? I have a feeling it's in relation to how much it sells for traders but I'm not sure...
  4. This useless prompt is forcing me to zigzag between the PURCHASE and OK buttons when trying to purchase anything popular. I'm going to get a carpal tunnel before I get all my hoses built. Is it too much to ask for this prompt to be dismissible by keyboard? While you're at it, Y/N are pretty terrible hotkeys considering the context. Everyone is clawing the poo out of their mouse trying to hit the the PURCHASE button and Y at the same time. Enter for yes and backspace for no would be more ergonomical and would also work better for lefties. Enter could dismiss the prompt, since there's nothing to do but click OK.
  5. Hedgehog117

    Flea Market Scams

    I have noticed that filters reset after using the weapon preset/weapon builder, but they still SHOW as being enabled at the top of the screen, due to this and the rampant ability for people to post scams for red rebels on the flea market, i have now lost two red rebels, and i know plenty of other people have suffered similarly. these scammers need to be shut down, but more importantly, i HAVE the filters enabled to not see their scams, and it STILL puts them in my flea market search. and for some reason you can sell a multi-million ruble item for 30 cheap items and it shows up as the "cheapest" please make barter trades disabled by default so this isn't a problem anymore. or even consider adding a "favorite" button for items so you cant accidentally sell or barter them away by accident.
  6. rok780

    Flea Market Fehler?

    Ich habe nun seit einigen Tagen das Forum bereits danach durch sucht, aber leider nicht passendes gefunden. Daher einen neuen Thread eröffnet. Folgendes trägt sich nach dem letzten kleineren update nun bei mir vor: Sobald ich das Spiel wie gewohnt starte und etwas im Charakter mache und anschließend auf dem Flea zugreifen möchte um etwas zu verkaufen/kaufen oder einfach nur den Preis zu schecken passiert nichts mehr. Ich kann meinen Sachen nicht einsehen oder irgend etwas anderes dort machen. Erst nach einen neustart des Spieles kann ich wieder wie gewohnt dort zugreifen, dies passiert grundsätzlich auch nach einer Runde und oder nach geschätzten 10 min im Spiel. Jedes mal hilft nur ein Neustart des Spiels. Weder kommt eine Fehler Meldung oder einen Error egal welchen weg ich zum Flea nutze. Nun ist sowas bekannt oder hat noch jemand dieses Problem ggf. eine Lösung dafür?
  7. Dear developers, I just wanted to sell an airfilter for 21k - I clicked on it - filter by item - checked the price and went to type in the price 21.000 then some bug occured (trust me it happens a lot but this time I didnt see it) and it had selected some bullets instead of the airfilter - the games fee system then taxed me over 900.000 rubels for a simple mistake. My suggestion to you is - only take the listing fee from the player after the item has been sold - this way I couldve seen my mistake and taken the bullets off the market. This simple change wouldve saved me a ton of money - which I had to grind for 1 hour to get. The other alternative would be adding a warning that tells players when they are about to list an item for MUCH TOO HIGH and it will ask them if they really want this and then they can fix the mistake. The way it is right now is just much too easy to duck up. Thanks
  8. Ich habe probleme dabei beim verkaufen meiner thicc items case, ich habe die nötigen sachen gekauft für den quest "private clinic" von Therapist um den thicc items case zu kriegen und dann das auf den markt zu stellen. Dieser plan fiel komplett auseinander beim markt teil, ich habe es auf den markt gestellt und hab dann im stream chats fragen über den verkauf gestellt, da war dann ein interresierter person der es dann versucht hat zu kaufen, für ihm kam dann die error message "1514 Transaction Error - The cost of goods has already changed", dasselbe error message kam dann bei ein paar weiteren benutzern. Ich habe sichergestellt das nix drinne ist, habe mein game neugestartet, raus und reingeloggt, die kaufende partei hat das selbe gemacht mit keiner lösung. Ich habe es mehrmals vom markt runtergenommen und wieder drauf gestellt mit keiner lösung zum problem, ich bin jetzt 5 millionen im minus, mit einer markt rating von -3.14 und einer nutzlosen kiste, help Bild mit error message unten
  9. DIrTY6969

    Market refresh and buy macro

    Hello, I was wondering if anyone knows if this is allowed. I wanted to make a macro for myself that refreshes the flea market and one where it buys items when I press them? I have nerve damage on the full left side of my body and therefore I cant really be clicking "F5" and "Y" for longer periods at a time as I'll get a weird fatigue like feeling in my left arm. Hope someone knows if this is possible.
  10. hapa8o8

    Flea Market Filters to TOP

    Please bring the filters to the TOP of the windows. Currently the filters pops up beneath any other window we have open. It would be more convenient to have the filters brought up above any window open, since it closes with an "OK". Side note: Pressing "ENTER" should activate any "OK" message (Keep the current ones that use "Y" and "N", since those are confirmations and not just a useless "SOLD OUT" message. "SOLD OUT" should be on the bottom right, how we get pop-ups for exp or something in our stash... I hope the filters get that little quality of life update. Thank you!!!
  11. Naegrad

    Level 15 Flea Market

    Please reconsider enabling flea market at level 5. It's a very fundamental part of the game and I'm sure that most new players will stop playing the game before reaching level 15 without it. Level 15 can take more than 100h to reach, which is way too much time for a core feature like the flea market. I suggest lowering the required experience at least at level 10.
  12. hittmen0t

    Flea market broken?

    Hey guys, I saw earlier today that market offers are back to 30+s cooldown before going live. Didn't seem too bad in the beginning, but trying to buy ammo ... wow, now you can watch the cheaters live as they buy off the cheap market offers. I've watched repeatedly as offers that were at least 20+s before going live being sold off. Example: I check for M855A1, hit F5 and see an offer at 640 Roubels for 60 rounds will go live in 45s. Not even 10 seconds later the offer was gone. Sadly not a joke at all. Or am I missing something?
  13. Title says it all. I'm new, so don't playa hate too much. It seems it's not a horrendous amount that it hurts your reputation, but I was hoping someone had an equation as to how detrimental cancelling really is. I'm realllllly wanting 10+ rep as only 3 trades is fuckin brutal.
  14. blackned198

    Item Prices

    Hello Everyone, This is my first ever post, so please forgive me if i am doing anything wrong. So, like an hour ago i did a raid of my life finally slow and smart play paid off. I am basically a newbie with 30hrs of gameplay. I managed to take down 3 guy premade group whom were heaviliy geared. So i managed to loot them ( probably i would looted better but i panic :) ) So i have some questions about the marketing system. 1-) Is it worth to sell dog tags in flea market ? Because like in-game npc traders pays idk 10 15k for a 43 level dog tag but in flea market it worths 300k or more. Are those items ever going to sold out ? 2-) From the raid that i mentioned above, i looted some guns with mods that i have never seen/used. So if any one would help me about their values in flea market that would be awesome. Because i want to seize this chance since i want to buy some weapon containers etc. Basically i need money. ( The prices can be low like for 20-25k for quick selling) 3-) My Flea market reputation is kinda never increasing like i have sold 10-15 items/miscs it didnt raised but once i cancelled some offers it decreased like hell. So what is the algortihm for this system ? And also, if any veteran or intermediate players willing to help me time to time, i would like to have your discord etc. I kinda need some mentor :)
  15. I have roughly 2 hours to play each day, and lately. Escape From Tarkov has lost all its appeal. Before I could play 5-8 raids, gear up how I wanted, and quickly navigate and get into the next raid. Now, I'm lucky if I can get 3 raids in, and gearing up is the most awful experience ever, and here's why: Vendors are constantly out of stock of all items, including ones that have a 1-10 buy limit per player. If I look in the flea market, all those items are being flipped at between double to over ten times the price. None of my presets for ANY weapon (all of them, not just the popular M4) let me buy most of the attachments from vendors. I have to spend hundreds of thousands extra roubles for a preset that would cost me less than a quarter of the price from all my level 4 vendors. I am punished if I am not buying all available items from vendors just a few seconds after their reset - 1 minute later everything is out of stock again. Add on top of that, servers are so overloaded that I have to wait 10 minutes to get in a raid, the experience just feels terrible. Servers are also dying far too frequently, making me unable to play for several of my daily limited play times, especially on weekends. I honestly feel like just stopping Tarkov altogether, which sucks, because it is by far my favorite game when everything is working properly. Please make the Flea Market FOUND IN RAID ITEMS ONLY. You'd fix all the problems with flipping and out of stock vendors, and players can actually play the game how they want to. You can keep the item limits per player per vendor stock-period - just don't let players buy them and immediately put them up on the market for more.
  16. Hi, We all see the price of ammo grows up again and again at dealers. It seems like and "IA" auto ajust by comparison of the flea market. It sound a good idea, but it can't really work for some items, like ammunitions . You shoul manually balance some items.. Some people will say: in Why? It can only grow, again and again (today m995 is 14$, bp 7.62x39 638 roubles). For exemple I ll use bp 7.62x39 and prapor This system can only work for low tiers ammo or very common on looting (like 5.45 BT) As some bullets are only available on unique vendors, after quest and/or high rank, the lower price will EVER be this vendor. So ALL flea market resellers will sell it more than that unique source.. But if dealers prices are calculated by an avarage (or Something similar) of flea market offers, it will never stop to grow. So , what will happen? All top tiers bullets will be overpriced. So high rank players with unlocked dealers (like me) will make money regardless of initial price. They will continue to have good amunitions. Low/mid players can buy less and less powerfull amunition, but still fight vs high tiers armors (price is stable). So the "sponge effect" will be more evident. High geared players will be more and more efficient, mid geared weaker and weaker. Some people will say "in real life market is regulating itself etc" BUT : "simulation" should stop when it break the balance of the game. And more, the market on tarkov is biased, because of unique source of some items. exemple with prapors BP,: it is rare to drop it. On real life, if a dealer is abusing on prices, a rival company will come in the market. or people will stop use this product. But in tarkov, we dont want to have unused items/weapons no (why develop them haha)? we can't have vendors, IA or Human who sell ammunitions at right price (some are rare to loot). auto regulation is good for some lootables items, but may be not for consumables. The impact is too heavy. So a manual balance of prices is required on ammunition to prevent infinite grow..
  17. zipzipzapityzoo

    Client Side Market Buffer

    With the market timer gone for pending offers things are bought the instant you click "add" , and there is no room to fix a misclick. For example I sold a 100k+ gun for 4k as it was selected by default and I didn't notice until I clicked add. I immediately canceled the offer within 2 seconds of clicking add but it was sold a moment later, as it takes a full minute to cancel. I suggest a brief buffer (5-10 seconds) before it is added to the market page, so you can cancel it without players even knowing your mistake, or affecting the economy by having false offers. True it's user error but so are most problems.
  18. clebenstein

    Flea Market Bot Solution

    Hello, I was thinking about the issue with flea market bots and desync between countdowns for items on the flea market. Maybe implement a five second timer after the first purchase attempt, register all other purchase attempts in those 5 seconds and use a sort of dice roll mechanic (similar to WoW maybe) to determine who the successful purchase goes to? This gives everyone attempting to make the purchase a fair chance to successfully buy the item, acting as an equaliser between players and bots. For those that think this may put them at a disadvantage due to bad luck, I imagine it's still better than losing out on purchases to the same bot every time. This could at least be a temporary fix until a more solid solution to the bots. I would be interested to hear anyone else's thoughts on this, it's just a thought I had.
  19. Skalden1

    Please remove Fleamarket

    Dear Developers, please remove the flea market from the game. It ruins so much things. Hackers, and/or professional Farmers, a complete destruction of the balancing for the loot and the PvP/PvE and it creates a toxic comunity. In the first time I was exited, that we will be able to sell/buy things to/from other players. But, if you see, that you now can buy 5 million roubles for just 3,50 € it is a sign, ho much ingame money the farmers are grabbing out of the normal player base. I see no advantages for normal players in your current system. Best wisches Karotte
  20. Nut911

    lost flea market items

    I recently spent a week buying and selling sp-6 on the flea market and put a giant offer up of over 10000ish sp-6 and it was removed from my invintory and up on the market after taking the offer down an hour later due to a lack of sales it never came back not a single bullet. it even tells me my offer was removed but it was never seen again. this has happened before with ap 6.3 and it was far more ammo than the sp-6.
  21. Ha sido arreglado, hoy martes 21 de Mayo, el problema relacionado con el problema de la reputación del jugador en el mercado de pulgas.
  22. Leviath4n

    Various Ideas

    Okay so the TL;DR We need individual sensitivities for scopes or magnifications because sometimes it just feels completely off and hard to use (example: Valday PS-320 1x/6x Scope, has a slow 1x sensitivity and a very fast x6 sensitivity) A sort of jury-rigged attachment system where you can modify things to fit where they normally wouldnt. (example: taping a light onto a shotgun without a rail system) The interface in the trading menus needs to be changed so that things can be bought together instead of one by one with a window similar to the selling tab. Basically, flea market cap of 3 items is kind of annoying and I know has been touched on before but it needs to be increased. obviously, the best way is to just increase it with your rep. Most importantly of the changes I'm suggesting is definitely the ability to either set the sensitivity on a per scope basis or the ability to set sensitivities for each magnification level, much how PUBG does it. The best example I can think of is the Valday PS-320 1x/6x Scope. It has a weird sensitivity issue where it's fast on the x6 and slow on the x1 magnifications. Its almost as if they're inverted. This sucks cuz it's my favorite scope but it is sometimes unwieldy. The best scope in the game in terms of functionality for me is the PSO but it doesnt fit on nearly enough guns. This brings me to the next point of having a sort of more crafty or jury-rigged manner of putting attachments on guns. So for example maybe a way to saw off the extra parts of a PSO and attach it to any gun using tape or glue or screws (or anything that would make sense) and other things like taping a flashlight/laser onto a shotgun (or any gun for that matter) without a rail system. It would add so much diversity to the gun builds and some great immersion maybe midraid where u tape a laser or something onto your shotgun at night on factory. Could be cool. The buying of weapon mods can be quite tedious when you have to individually buy each attachment and fill in the roubles. So why not just have a buying window as you have for the selling window with a little pop up window for buying in bulk/larger quantities (like for ammo). That way you can choose everything you want to buy from a single trader all at once and purchase it all at once. Just a nice little quality of life change. And finally the least important change. Just allow for a higher allowance of items you can put on the flea market at any given time. This could rely on the rep system which as it stands doesnt really have a use at all past i think 0.50 rep. everything after that is kind of just a number. Maybe for every 1 rep up to 5 you get an extra slot or every 0.5 even up to 3 and then every 1 up till 5 and every 2-5 until 10 rep. Would just make it more manageable and would be cool since a cap of three kinda sucks. Thats about it, let me know about any suggestions or changes you guys think of. Cheers and so you in Tarkov.
  23. Simply if you buy something for a price which is unusually high compared to average price then it should warn you. This should also be true for bitcoin and such. This is because of the people that put something up for what is a common price but in euros or dollars. I was thinking you could restrict wallets, money cases or stacks of money from being available for trade however just warning people would be better. EDIT: Also just thought of one more when you buy something and you press buy all it should buy all thats left. In my experience if you do it and even 1 has already been bought then it will disappear from your list and not buy it.
  24. Cyver

    Flohmarkt Q&A

    Escaper, wir haben ein paar Fragen und Antworten bezüglich des Flohmarktes für euch gesammelt. Q: Ab welchem Level kann der Flohmarkt genutzt werden? A: Charakterlevel 5 ist erforderlich Q: Wieviele Slots sind beim Start verfügbar? Wird es mehr geben? A: Anfangs werden 3 Slots verfügbar sein, wenn ihr eure Handelsbewertung erhöht, könnt ihr mehr Slots nutzen. Wenn eure Handelsbewertung sinkt, werdet ihr weniger Slots zur Verfügung haben. Q: Wie funktioniert die Berechnung der Bewertung? A: Wenn eure Waren gekauft werden, steigt eure Bewertung. Werden eure Waren über einen längeren Zeitraum nicht gekauft, wird eure Bewertung geringer. Q: Wieviele Punkte erhalte ich für einen erfolgreichen Handel? A: Die teureren Deal bringen euch mehr Bewertungspunkte. (Berechnet wird nach einer speziellen Formel) Q: Ist es möglich den Zugang zum Flohmarkt zu verlieren? (z.B. bei zu negativer Bewertung) A: Wenn eure Bewertung auf -2 fällt, wird nur noch ein Slot verfügbar sein. Q: Was ist die maximale Anzahl Slots die ich erhalten kann? A: Es können bis zu 100 werden, abhängig von eurer persönlichen Handelsbwertung. In Zukunft werdet ihr den "Tradesman" Status erreichen können, welcher euch zusätzliche Vorteile geben wird. Q: Plant ihr eine Schaltfläche, die es ermöglicht alle Gegenstände auf einmal anzunehmen? A: Ja, das ist geplant. Soon. Q: Niemand hat meine Gegenstände gekauft, sie sind im Flohmarkt nicht mehr sichtbar, wurden mir aber auch nicht per E-Mail geschickt und erscheinen auch nicht in meinem Stash. Was kann ich tun? A: Das ist ein Bug, für den wir weitere Details brauchen (Bug reports erstellen! :-)) Q: Warum gibt es eine Verzögerung, bis meine Angebot im Flohmarkt erscheinen? A: Diese Verzögerung ist vorhanden, um einen günstigen Handel zwischen Spielern zu verhindern. Wir haben diese Verzögerungen eingeführt, um anderen Spielern die Möglichkeit zu geben, eure Gegenstände zu finden und zu kaufen. Q: Wird es die Möglichkeit geben, Artikel als persönlich zu kennzeichnen? (Damit beispielsweise nur Freunde oder Clanmitglieder es sehen? A: Nein, das wird es nicht geben. Q: Wird es möglich sein, bereits erstellte Angebote zu ändern? A: Ihr könnt nur den Angebotstimer erweitern. Um das gesamte Angebot zu ändern, müsst ihr es vom Markt nehmen.
  25. ivantuvieja

    Boicot a los especuladores.

    Como muchos os habréis dado cuenta, con la aparición del flea market ciertas personas están acaparando todo el stock de diversos objetos/municiones para luego revenderlos en el flea a precios desorbitados. Aun por encima el tiempo de restock de los traders ha sido aumentado a tres horas haciendo que muchos acaben comprando en el flea la municion u otros objetos pq no pueden/quieren esperar otras tres horas para probablemente no poder comprarlas de nuevo. Lo que yo propongo es lo siguiente, cuando vayais a comprar balas o cosas que se compren en grandes cantidades hacedlo de 1 en 1. Por que haría eso os preguntareis, pues pq por cada bala que compres le llega un mensaje al vendedor con el dinero, eso quiere decir que si compras 200 balas el tio va a tener 200 mensajes que tendra que abrir uno a uno para recoger el dinero. No solo eso sino que, debido a lo mal montado que esta el sistema de mensajes actualmente, puede llegar a crashear tu juego (o al menos dejarlo a 2-3 fps) si tienes una cantidad grande de mensajes, con lo cual entre el tiempo que pierden en recoger todo el dinero y los problemas técnicos que puede suponer conseguiremos que no les salga rentable. Idea sacada de este post: Estoy seguro de que habrá gente que no esté de acuerdo o que le parezca una putada y está en su derecho, no obligo a nadie a hacerlo pero, viendo como esta el mercado y la cantidad de gente quejándose de la especulación en el flea, me pareció oportuno compartirlo. PD: No querías ventas? Pues toma 500
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