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  1. Hello everyone! I have created this topic in hopes to get people talking about Field of View in a controlled environment where we can have a very civil discussion about the Pros and Cons of Field of View. It's taken me a bit of time to get to writing this topic, I have been mulling it over for the last week or so. I was hesitant to start it because I know this can be a very touchy subject for a large range of people for varied reasons, thus why I made this topic. I will not be putting my direct input about how I feel about FOV, as it could skew others opinions of it; I will be answering questions, posting facts, getting replies from Devs if necessary or other Mods/Emissaries. So, I don't really have much to say to start the topic, I will post some links in regards to the topics. Looking at Reddit you will notice a lot of Negative comments in regards to FOV, I expect this topic to get a bit heated but DO NOT STRAY FROM THE TOPIC; do not personally attack others or otherwise post to provoke an aggressive response/feeling. What does Field of View look like? - Content To Review Reddit -- FOV Topics The plans for the Remainder of 2016 -- Dev Posted Topic -- User Reply Petition for UW Monitor Support A lot of topics that are posted about FOV are unfortunately inside the Alpha restricted section of these forums, so I will not post links as any user without access will get a dead link, I will be sticking to only topics posted in the open forums. Reddit is probably the best area to check for this issue as a lot of users have strong opinions about it there. Against FOV Increase Reply with links to why FOV increase is not an easy 'fix' - Link For FOV Increase One user 'AdayDr1en' has a lot of details and information regarding why the FOV should be increased, Motion Sickness being the main reason. - Link -A few members agree that locking the FOV while in a Raid would best, to avoid any abuses(ADS Zoom?) Update #1 This is my first update since creating the thread, I apologise for taking so long to get back to it, the discussion had a bit of momentum but mostly it was repeated instances of having options available and being fair. In the end, it's best to read through the posts as they can be quite informative. I must remind everyone to Stay On Topic, I will try and see if I can get any information on Devs progress with FOV or current plans, as last was said on Reddit was that they were internally playing around with FOV. I encourage all to participate and discuss this sensitive topic, but please lets keep it civil, please provide facts and sources if you are arguing For or Against and why.
  2. Maif1n

    FOV option for ADS

    i wonder if bsg add a second FOV option about "ads fov option" like independent (basically 55 fov when ads soo you have better view on what are you aiming ) and affected (fov apply also on ads while aiming on somethink) like in many other games like battlefiled, call of duty and many others. I know scopes magnification is a think in a tarkov but it whould be nice if have reflex site and 50+ meters everyone look like little goblin
  3. As the title suggests, the viewmodel (arm and gun) should be more visible if I'm playing at max FoV. It should not remain the same and have animations capped at what appears to be 30fps. Why can't I see more than the handguard or half the rail/dust cover on many guns in this game? The developers created gun models with attention to detail, so it would be amazing if I could appreciate the weapon in my hands when I play. It also wouldn't match up to the view I would have IRL, which is a side note for realism. I've made a few topics on this already, but they haven't gotten much traction. I am in love with this game, but this issue bothers me every time I play. I'd really appreciate a slider if not everyone wants this proportional adjustment to be mandatory. Just let me see my gun. Please.
  4. sherifu

    Setari de FOV

    Salutare! As vrea sa stiu ce FOV folositi, m-ar interesa si de ce. Eu folosesc 58, cu 50 mi se pare ca vad prea putin din ce se intampla in jur, iar daca folosesc 75 nu mai vad nimic in distanta, desi parca gameplay-ul se simte mai rapid si mai fluid. FOV 75: FOV 58: FOV 50:
  5. Rekonsile

    Iron sights FOV bugs

    https://www.twitch.tv/videos/777381606 can we get a fix for iron sights? or a real way to zero them at the least?
  6. Itz_MAGp13__

    freelook is trash.

    make the fov more like arma/dayz where you can actually look behind yourself using freelook, and make it so you actually lower your gun when your not aiming. i hate the disgusting cod style 1pp. anyone who has ever held a gun knows that you don't walk around with your gun in your face everywhere you go.
  7. So going through most of the weapons with each scope i noticed a few issues/opinions: -Most scopes past 4x are extremely slow to move. Not that you should be flinging it around but its borderline useless when its moving 3ft in game left or right with my entire mouse pad. Extremely hard to even follow a target. -Most 1x-4x dont have a true 1x zoom to them. Meaning there is zoom added to something that is suppose to work as a red dot, then into a variable scope. (should work just as the hhs-1, though zoom is added again to the red dot not making it a 1x sight..) -This also happens to red dots when the entire screen is zoomed in, i have been told its to simulate the effect of IRL aiming. (This doesn't make sense because if you just made it how it looks irl you would gain the same effect, which really is just tunnel vision.) Along with this on red dots, the zooming also sacrifices much of the peripheral view around the character. This makes the reason of gaining a wide field of view by using a red dot redundant since it turns it into a roughly 2.5x taking away most peripheral vision. Having a wide peripheral is why red dots are so popular along with the easy aiming. -Again, this happens even on the variable scopes where the whole screen zooms into the scope, while the scope is zoomed in. Making whatever zoom it has increased. This makes some awkward face placements on rifles. Such as the M1a socom, where your face is going through the stock, rear sight, and almost inside the action of the rifle. This happens on many rifles. -Some scopes will clip into top rail lasers, such as the peq, when zoomed in or around 4x. Some of the rubber eye cups on some scopes also clip such as the NSPU-M and the PSO scopes. -The most annoying problem for me is eye relief on a scope. As mentioned with the zooming, i feel its distant from actual aiming of sights on firearms. The lack of being able to adjust stocks, that are adjustable, and the seemingly random cheek placement makes only a few scopes bearable to use in combat within the game. -Zeroing adjustments seem to ignore the height over bore. Another thing i find strange its all weapons can be zeroed at 50-100-150-200, 25 for some sights, but it doesn't really mention if that is in yards or meters. Though there are large differences from Russian and U.S. measurement systems and zeroing practices. (Could of missed what measurement it is but just seems arbitrary without any denotation of measurement.) My suggestions/preferences: -Having the option to set a eye relief towards or away from a scope. Helping with potential eye relief issues since there are so many rifles to work with and an equal amount of scopes/rds. This would be crucial to sniper rifles since each rifle has a different zoom added to them along with how long or short the stock could be. -Being able to adjust stocks can also work with the previous mention of eye relief. This could also be used to shorten or lengthen guns a bit if a player would be going from a long range to close quarters, adding a bit of dynamic to the game. -Being able to place a sight to manually on certain rails. I feel this could be a bit harder to accomplish but this could potentially fix many of these issues. -Removal of zoom added to scopes/rds. If it is a slight zoom, such as akm irons, this is fine since implies your are adjusting your face to see sights properly. I do understand every rifle is different, the placement of sights also dependent on the attachments and position. Im just trying to figure out a more natural and realistic approach of sight alignment compared to IRL. What do you guys think? Any other ideas for aiming?
  8. encat

    Scopes & FOV zoom

    Been having great fun with this great game so far! One of the things I'm feeling is a bit wonky though is the amount your FOV zooms in when using a scope. Things get ridiculous when you're aiming down scopes in tarkov. While iron sights also increase your character's FOV - it's much more subtle. If the goal was to cover the screen with the scope - one suggestion is to bring the scope closer to the eyes instead of zooming in on it! I really love how Tarkov does differentiate the magnification that's visible when looking through the scope vs outside of it! Lots of games just have the entire view zoomed in (rest blacked out). What do you other guys think? Is only bothering me? x)
  9. I have searched the forums, but couldn't find anything on this, so my apologies if there is a forum somewhere which i have missed. I am here to figure out what will happen with the black ring in scopes with zoom for players who use a FOV of 50. Note: I do not own any of the images below, i am only using them to demonstrate my point. How i my view through scopes looks as i cant increase my FOV: How i would like mine to hopefully look at some stage: Is this a 'feature' or is it an 'issue?' Is there any way around this without changing my FOV to 75? Would it be something the devs could change? (suppose only devs would really know this but its worth a shot) If anyone has any information, could you please share. Even if its linking me to a forum which i may have missed containing all the information i seek Thanks in advance, and have a nice day <3 - Jigglez
  10. Hitman_Actual

    Field of View

    Will you please open the FIELD of VIEW up to 130 Horizontal please. this 75 max is atrocious and unfair to PCgamer who are use to having PCgaming standards. This Balance or fairness is not a valid argument. If the FOV is opened up higher then that means everyone and anyone can play at that FOV. There are many PC and console gamers who get head aches or nauseous from Low FOV. I for one get both with low FOV.
  11. I mean who ever played about 9 months ago will remember how the weapon models changed with the FOV. And everyone loved this, the weapons looked awsome and you could see alot more of your gun that you spent some time on building. So how about bringing this back? I dont quite understand why it was taken out of the game in the first place, there probally was a valid reason but I think its a good Idea bringing this back. Would make alot of people Happy
  12. TalRasha

    FOV Field of View poll

    I am wondering what is the most used setting for FOV. On wider you can see more, but narrow you can see further into distance. Also you get better fps with narrow view. Thts why I would like to know what are the most used FOV settings in our community. Feel free to explane why are you using your FOV, its pros and cons and what is the sweetspot and what do you think about locked FOV for everyone, to make it fair ? Thank you.
  13. Arkoned

    FoV slider

    I've seen a fair share of people wanting a bigger FoV slider, and finding glitches to get a bigger FoV. I think that a bigger FoV slider would really improve the experience for certain players. So will we see a change to the FoV slider? (Btw I have no experience in posting in forums, so this might be a bit clumsy)
  14. DrProfessor_

    Bigger FOV

    If you are like me then you know the struggles of having a low FOV. I have mine set to 75 but I still feel like it is to small, I often find my self overwhelmed and a little nauseous with the low FOV. Like if I am defending A stairs on factor and a person is just outside of my view to where I can't see them, how am I to defend myself. I think the FOV should be increased to 90, Now before you say "oh I think that it is too much" An Average person's FOV is 114. Take Rainbow Six Siege The minimum is 60 the max 90. not to compare games but in that game I put it to 90 it's not to much not to little its just right and it does not make it look like you are about to enter warp drive either.
  15. yourpay

    Sistemare il FOV

    Ciao a tutti, col nuovo aggiornamento il FOV, che nella precedente patch era possibile mettere lontano rispetto la bocca dell'arma (quindi da avere un visuale più ampia), è stato cambiato. Il trick di portare da 75 a 50 e poi premere ESC non funziona più. Nei miei vari tentativi (matti e disperati) sono riuscito a riportarlo più ampio una sola volta dal menù. Ho un monitor da 21:9 e non supportato dal gioco. Motivo per il quale ad ogni cambiamento di FOV l'immagine viene stirata da 16:9/4:3 fino a 21:9 rendendo impossibile capire la profondità-distanza e movimento Allego i file immagine fatti poco fa (patch 0.4) con normale-obiettivo-sbagliato. Cerco una soluzione al più presto.
  16. 3Boatz

    FOV ?

    Is there any other way increase FOV after the newest patch as 75 is way too low? as the normal "glitch" got patched
  17. Lakeguy556

    Increased FOV for 21:0 Players

    Will there be an increase in FoV for 21:9 players, as the max of 75 feels very constricted almost like a FoV of 50/60 on a 16:9 compared to most 21:9 players running at 90+ FoV in other games.
  18. phipple

    Game Feel/Improvements

    First off, congrats on a really awesome game! It's very immersive, tactical, fun, beautiful to look at, and engaging. The concept is really well executed, and I think this game will go far. I am a new player and I just have a few simple suggestions regarding realism, game feel, etc. Aside from these few suggestions, I think the game is perfect. FOV - FOV is too low for a tactical FPS game and should at least be allowed to be increased to 105. I know this is a topic of debate, but I feel like it's inevitable. A wider FOV feels and looks much better. Leaning - The leaning mechanic in this game leaves a little to be desired. It barely feels like you can peek from behind objects. Lean needs to be increaesd, which leads me to my next suggestion. Cover/Tactical positioning - Tarkov would benefit by adding a simple (non-automated) cover system, given its tactical nature. By non automated, I mean it shouldn't be like whack-a-mole (like the terrible cover systems in 3rd person shooters). In other words it should be an extra leaned skill required (like leaning) executed by a button press which puts the player into a position that's looks realistic and makes more sense tactically. It would allow you to "stick" to surfaces via button press, prop your gun up for a more stable shot, etc. for the best tactical positioning or cover. The trade-offs would be setup time and disengagement from surface. Vaulting/Climbing - The game feels clunky and looks clunky jumping around. You should be able to climb and vault over surfaces, which seems more in line with what the game is trying to do. Movement feel/Player momentum - The movement in Tarkov doesn't feel very realistic. It does have some realism elements but the forward movement feels arecade-like and doesn't have a lot of weight or momentum. I would add that to feel more like ARMA/PUBG. Free look - The range of motion for free look is really odd. You should be able to turn your head a little bit past your shoulder while walking or running. I really hope you consider these suggestions. Thanks very much!
  19. Sekeon


    I know that the fov slider is bugged right now, but I think it would be a cool idea to have different fov settings for when youre at a hip firing stance vs when youre ads. When using a scope with a 45 degree side sight its hard to aim when I use max fov because it is what i prefer in general. So maybe the fov reduces when you ads to help with accuracy, but returns back after going back to the hip to see more of the area.
  20. Lalostangles

    Player view side

    It would be nice to have the option to change the side of the sprite you are looking down the gun. Currently it is locked to the right side of the gun and when you peek around a corner it feels like you have to move a further out to peek left than right. Becaise everyone has a dominant side that they use we could be asked to pick a dominant side when we start the game and if you want to change side you get more shake through the gun then over time a skill levels up to decrease the shake.
  21. Добрый день/ночь/...(вставьте свой вариант) В современных играх стала почти стандартной опция изменения угла обзора камеры. Сейчас небольшой ликбез тем, кто не шарит что это такое: FOV - Field of view (угол обзора). Грубо говоря это тот параметр, который отвечает за размер изображения, которое поместится вам на экран. Например при FOV'е 45° вы не увидите по краям и сверху/снизу тех кустов или противников, которых увидите при FOV'е 90° или 100°+. В EFT есть настройка FOV'а, да. Но дело в том, что как бы вы её не меняли - оружие на экране продолжает отображаться стандартно (читай прям перед правой щекой персонажа), что неправильно, ибо чем больше угол обзора, тем больше рук, ног и оружия должно попадать в кадр. Вот скрины из одной ирули (не баньте, плез, я не рекламирую, а, лишь, хочу показать наглядный пример, где функция изменения FOV'а реализована наиболее грамотно) Вот угол обзора 90° (все картинки кликабельные и их можно увеличить) Вот 104° (я с таким играю) Вот 120° Как можно заметить при угле 90° биллборда слева почти не видно, а при 120° видно 2/3 биллборда. При этом, при 90° не видно тыльной части ствольной коробки, а при 120° она видна. Ниже приведу пример с тем, как видно ноги, тело, оружие и руки при 90°, 104° и 120° Сейчас в EFT максимальный угол обзора всего 75°, что, лично для меня, не очень удобно и явно маловато. Это, конечно, не 45° как в старых играх, но всё же, хотелось бы хотя бы 100°, для того чтобы оружие занимало меньше места на экране и можно было удобнее осматриваться. Собственно это и есть само предложение разработчикам. Если подытожить: пожалуйста, увеличьте максимальный угол обзора хотя бы до 100° и сделайте зависимость размера оружия на экране от угла обзора, дабы исключить ощущение того, что вы держите оружие зубами, а не руками (в идеале 110°, ибо 120° это уже совсем фишай ) За сим разрешите откланяться, ваш yanot
  22. Всем доброго времени суток! Многие знают, что с увеличением значение FOV свыше 50, возникают проблемы с отображением положения рук и оружия на экране. Так как этой проблеме уже много времени, я решил поделиться временным решением. Суть решения проблемы заключается в необходимой последовательности действий. В главном меню игры, убавить в настройках игры значение FOV до 50, если уже значение стоит 50 - переходим ко 2-ому пункту. Далее зайти в рейд (я делаю это в офлайн режиме) и прямо во время рейда увеличить значение FOV до 75. Закончить рейд. После проделанных манипуляций, положение рук и оружия изменится и исчезнут некоторые проблемы с отображением. Для наглядности я подготовил пару скриншотов. Первая тройка, FOV 50. Как видим на скриншотах никаких проблем не наблюдается. Увеличив FOV до 75. Видим, что в оптике увеличилась черная область сильно затрудняющая прицеливание. Взглянув в коллиматорный прицел, видим, что часть оптики вообще ушла за камеру. Проделав необходимую последовательность действий, описанную выше, получаем. Как видим изменилось само положение рук. Черная область в оптике не мешает обзору. При прицеливание через коллиматор, оптика не уходит за камеру. Важно: к сожалению, данную последовательность действий необходимо проделывать каждый раз, когда заходите в игру или изменяете какие-либо пункты в графике. ps. предлагаю провести 2 опроса. Сделать постоянным положение рук и оружие с FOV 75 таким, как после данных действий. Добавить DOF при прицеливание
  23. Will we be able to set our own prefered FOV via the game options? What about the FOV of the weapon itself and the Aim Down Sight (ADS) FOV, some people like their weapon to be further away/smaller - What I guess is that if there is a FOV slider that the weapon will scale accordingly.
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