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  1. What do you think about the current automatic recoil control system made by the character during a full auto, and what do you think about the idea of changing this mechanic by a manual recoil control made by the player, which would vary depending on its in-game skills in oder to make the game more realist, as explained at the end of the video (ENG Subtitled) at 7:00 ?
  2. Hello I am currently curious once this game fully releases will the wipes stop? I understand why there needed to reset the cheaters in hopes they aren’t allowed to cheat right back to the top with a patch or wtevr but some of us don’t get a lot of time to play we have busy lives. Not your fault I know but just curious if they’ll ever stop? Thanks for your time
  3. Hi all. The purpose of this topic is to provide an opportunity for critical thinking within the community and remind ourselves of what Escape from Tarkov currently is, but more importantly what it will be, based on information we already have. I'll post info from the devs, then write a little about my interpretation of what it means (or will mean, soon(tm))... What we know - BSG's Vision "Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough." We can break this down into chunks, and explore these terms by themselves; Action RPG - action-orientated Role Playing Game. Makes me think of The Witcher or FF15 Simulator - simulating real-world effects and physics. Reminds me of Arma, Op Flashpoint etc MMO - Massively Multiplayer. Wiki definition (edited for space): "large numbers of players on the same server. MMOs usually feature a huge, persistent open world. ...enable players to cooperate and compete with each other on a large scale, and interact meaningfully with people around the world." Story - well, we all know what a story is don't we My interpretation BSG are aiming to fulfil a number of 'styles' within EFT, which will eventually combine to create the overall experience. What we've seen already, are some parts of the ARPG (skills), some parts of the Simulator (game mechanics, character movement, ballistics etc), a very limited portion of MMO (player co-operation) and almost no Story (within the game, at least. Some info can be gathered via the current placeholder tasks). The main focus of EFT's main mode on release will essentially be RPG/Sim Co-Op PvE, with the ability to seamlessly engage in PvP at your discretion (and at the mercy of Karma). The point of this mode will be to Escape from Tarkov i.e. get the heck out, explore the maps and find out the secrets of the story along the way. There will be 'personal' quests too, which will help us learn about ourselves and the world we are quite literally trapped in. EFT will be a story-heavy game which will encourage players to work together (VOIP) in order to complete objectives, kill Scavs and Scav Bosses, gain access to different rooms/safes/areas of the maps by trading keys, surviving by applying first aid to each other and sharing supplies etc. As well as trading weapon parts we've managed to scavenge for other useful items, things like that. BSG want us to work together in order to complete their game. It's everywhere you look, right from the reveal trailer. The very nature of the game - ex-enemies trapped together in a hostile environment, who must now work together to survive - is almost poetic. They are attempting to bring together players from around the world, from all different backgrounds and put us through numerous challenges with the goal of building a strong, loyal and connected playerbase. This tactic is used by armies all around the world during training - friendships are forged in mutual hardship. The devs are essentially trying to build their own small army of ex-PMC hardcore survivors and Sherpas. The main bulk of EFT will not be a fair, competitive PvP FPS. EFT will be a living, breathing world with an intense story and strong emphasis on working together. Tarkov is not 'fair' and it never will be, which is why we need to team up to even the odds. And no, I don't mean 5 man squads, I'm talking a server-full of PMCs vs Scavs. What does this mean for us as Beta Testers/future players of the full game? As testers, it means exactly that i.e. testing of the game mechanics, weapons, items, tasks, traders, skills etc. We are here to test the core mechanics of the game - we are essentially playing Skyrim without the main questline. Think about this analogy, and apply it to EFT; imagine you are a tester for Skyrim but actually have the knowledge of how the full game will eventually be, this is how we should be thinking as testers. Remember why you are here - to test the game and provide mechanical feedback to the developers. We are not here to report that we are bored, or that we dislike hatchlings, or we need matchmaking, items are too easy to get, money is too easy to get, or any of these current non-issues... I am confident these issues will become obsolete as the game is fleshed out, because we will playing for a much different reason and have a way harder time while doing so. Try to think more about the end product, rather than the testing phase. I look forward to your thoughts, please if you feel like I am way off the mark here, say so. You will not hurt my feelings and unlike many members of this forum I welcome a good discussion/debate. Cheers!
  4. CaptiveHat

    I understand now.

    I never have went into factory with more than a sks and the lowest armor. i figured might as well put some fort and full gear on. with a suppressed mp5 that just sitting in my inv. wow. wow.wow. 10 games straight in factory making hundreds of thousands per raid. i get it. i completely understand now. i have finally got past the loss of gear fear to the fullest.
  5. S_Snake

    Stash full screen

    Hi, I think it would be very satisfying to be able to make stash view full screen to get a easy ability for organizing it. its annoying to scroll up & Down and Left & Right while dragging a big item. Thank you in advance.
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