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Found 76 results

  1. ThotKrusher

    New idea for dogtag value

    So ever since dogtags lost value i've pondered what they could be used for apart from collecting dust or low level trades. How about a system that adds value to the dogtags depending on how well the player has been playing since their last death. so for example, if a player gets like 20 scav kills and 6 PMC kills and has extracted from like 4 different raids in a row their dogtag is worth way more than a hatchling that has just died repetitively An easy way to do this would to use all the EXP gained from the previous raids before death. and maybe that can even be a sub-statistic accompanying the most survived in a row stat. and if you want to go even more out there an ability to see your current dogtag and what it's appearance is (like if it gets more scratched and badass the longer you've been alive and the more exp you've gotten in that one life) anyway thats just my two cents.
  2. Leviath4n

    Various Ideas

    Okay so the TL;DR We need individual sensitivities for scopes or magnifications because sometimes it just feels completely off and hard to use (example: Valday PS-320 1x/6x Scope, has a slow 1x sensitivity and a very fast x6 sensitivity) A sort of jury-rigged attachment system where you can modify things to fit where they normally wouldnt. (example: taping a light onto a shotgun without a rail system) The interface in the trading menus needs to be changed so that things can be bought together instead of one by one with a window similar to the selling tab. Basically, flea market cap of 3 items is kind of annoying and I know has been touched on before but it needs to be increased. obviously, the best way is to just increase it with your rep. Most importantly of the changes I'm suggesting is definitely the ability to either set the sensitivity on a per scope basis or the ability to set sensitivities for each magnification level, much how PUBG does it. The best example I can think of is the Valday PS-320 1x/6x Scope. It has a weird sensitivity issue where it's fast on the x6 and slow on the x1 magnifications. Its almost as if they're inverted. This sucks cuz it's my favorite scope but it is sometimes unwieldy. The best scope in the game in terms of functionality for me is the PSO but it doesnt fit on nearly enough guns. This brings me to the next point of having a sort of more crafty or jury-rigged manner of putting attachments on guns. So for example maybe a way to saw off the extra parts of a PSO and attach it to any gun using tape or glue or screws (or anything that would make sense) and other things like taping a flashlight/laser onto a shotgun (or any gun for that matter) without a rail system. It would add so much diversity to the gun builds and some great immersion maybe midraid where u tape a laser or something onto your shotgun at night on factory. Could be cool. The buying of weapon mods can be quite tedious when you have to individually buy each attachment and fill in the roubles. So why not just have a buying window as you have for the selling window with a little pop up window for buying in bulk/larger quantities (like for ammo). That way you can choose everything you want to buy from a single trader all at once and purchase it all at once. Just a nice little quality of life change. And finally the least important change. Just allow for a higher allowance of items you can put on the flea market at any given time. This could rely on the rep system which as it stands doesnt really have a use at all past i think 0.50 rep. everything after that is kind of just a number. Maybe for every 1 rep up to 5 you get an extra slot or every 0.5 even up to 3 and then every 1 up till 5 and every 2-5 until 10 rep. Would just make it more manageable and would be cool since a cap of three kinda sucks. Thats about it, let me know about any suggestions or changes you guys think of. Cheers and so you in Tarkov.
  3. NoMercyyy

    Server Probleme?

    Ich weiß nicht was los ist mit den Servern kann es sein das die gerade am arbeiten sind? wollte gerade 2 mal Full Equiped mit AS Val rein und werde 2 mal Raus geworfen kann mir wer ne Seite sagen wo man den Server Status sehen kann wäre nett
  4. So I was playing on customs with a friend and we've had a horribly rough patch of Tarkov with high level players and their gear just bullying us around or enemy scavs both player and AI one tapping us due to lack of equipment. I'm nearly level 11 and he's roughly half way through level 9. We're both very experienced with shooters and know our thing for those interested. With this raid, we're on point, we're clearing buildings like champs. Killing random scavs that were ahead of us with one shots and looting with quick efficiency. Now we're at the Gas station, and I've just taken one guy down. The only other persons who are with us (and breathing), is my friend and the scav that had decided to hide behind the fuel truck. So with both threats taken care of and no one in sight I decided to loot my fresh kill in hopes of getting a decent score. But it seems in this game, if you're having too much fun, it has to stop as I was immediately killed by a player scav who clearly just spawned in right bloody next to me! Now you could view this as just bad luck but this to me is a bad game design that needs to be looked at. If it were the other way round, That guy who killed me would have himself been instantly killed by myself or my friend (which he was while he attempted to loot my body) when spawning in and no time to react. This game is alot of fun and while I have some issues regarding the leveling abilities of new players or lower level players I'm content with how things are run mostly. But this issue has Pissed me off a bit as It just feels like a cheap cheat death rather than something that is my fault or something my opponent actually worked for.
  5. stAKato

    Gameplay, Maps, Sounds, AI

    Hello BSG & Everybody and Happy New Year, I'm here to suggest you some things that might (must for some) have been already asked and maybe some news. (please be sure that each section is asked with "please" instead of "*" ) 1- Gameplay *add suppressive fire (blackened tunnel vision for ex, shaky vision...) *add (please for god sake) "vault" instead of vertical jump on surfaces and obstacles with different stances and vaulting animations depending on your speed and which object is in front of you. *add running speed *add skids when you stop running at high speed or brutally change running direction *hang down weapon instead of permanent ADS stance. ADS should drain stamina a little (like aiming but in a lesser extent) *add earplugs with passive / active sound control to avoid tinnitus - have you tried to shoot in close quarters without ear protections? Spoiler alert--it's painful, even if you open your mouth to control air pressure. (helmets that protect ears and headphones already plays that role) *add shout / whisper for in-game vocal communication rose. (and apply them to scav) 2 - Sound *decrease sounds on certain surfaces and through thick ceiling / walls *add tinnitus for a short while when shooting without protection in very closed quarters (rooms and corridors, shacks for ex) *are bolting sounds on sv 98 and r700 synced with animations??? 3 - Maps *add ladders (wisely) so we can fight more vertically, ambush, open new path to escape... (planned?) *(must be planned but) add the southern industrial zone to Customs. *maybe add some outskirts or another warehouse to Factory? 4 - AI *I know SCAV and Raiders behavior will be tweaked, but if not planned, add progression (cover/support + progression + getting around), blindfire, suppressive fire, L E A N, evasion moves... *add randomly some low level raiders, with lesser / medium level equipment to each Maps. Thanks for reading and maybe replying. Once again, I know that most of these were already asked or maybe planned and I apologize for every redundancies. Keep up the good work. PS : In @DeadlySlob's video about R700 on Woods, you can see the cocking handle of his MP5SD change position between "rear and empty" after shooting and "forward" when switching back to it after firing the R700. (from 6 : 51) 
  6. 4hire

    Check this out.

    Just in case you guys haven't seen this yet. Keep up the good job guys, and bring Aim punch again please.
  7. https://www.facebook.com/WARH0RE/videos/531889363950173/ This WARH0RE guy are using crosshair overlay in game, this make me wonder can we use it in game now ? I thought this were banned in game long ago.... Is this cheated ? I'm just wonder only....Please help me
  8. Theses new scavs have taken out the entire fun of the game, looting and killing players. If I wanted to fight against Overpowered, Laser sighted AI that I couldn't manage to defeat I would jump on any Single player game and put the difficulty upto extreme, tie one hand behind my back and play the game with my toes. I have been playing Tarkov for about 1 year now with pretty good success and have been playing Hardcore shooters for years over 4000+ hours in Arma 3, 3k of them in survival mods like Day Z. But I just can't get a hold on these Scavs, no matter how much re-positioning or sneak tactics applied, if you don't land that first perfect head shot at 100m+ its game over. Their first shot hits you every time, without fail usually breaking a limb, applying the pain fuzz and then proceed to either nade or push you, without any fear. I am not a salty player I love the hardcore aspect, the rush you get in a good firefight and when you get tapped in the head well, Gear is Gear go find more. So this isn't one of "those" posts. Now as far as I understand Scavs are meant to be Armed Civilians, Looters, Not Ex SAS agents with Bionic eyes with a 4x magnification and thermal imaging ? The only trained Goons are Scav boss and his Hexagonal Table of minions, Who are easy to kill than regular scavs atm, just FYI It is easier to kill 2-3 geared players atm than to kill a Scav or two. I was just at the SE spawn of Interchange for the 3rd time and couldn't even get to the ramp, Scavs in Bushes with Thermal vision. Tiny cracks in cars, Peakholes so to speak lit up from 50-100m with shots slipping straight through them, most the guns are iron sighted so WTF There BSG? Scav Nerf should have been one of the hot fixes. Other than a few BSG fanboys who would defend you even if you told them to jump off a bridge I feel I can speak for a large majority of players to say enough is enough with these Scavs. I love the new mechanics and way of thinking the AI have, It makes them less of potatoes, But their aim, decision making speed, vision, ability to eat bullets is just far overdone. It is almost as if you didn't test these bots against a collection of player levels? If these Scavs are here to stay I will be very dissapointed with the Battle state team, along with the majority of the players in the community I am in. You are cutting your own throats so to speak by not listening to your community, I wont be sticking around if this is where the game is headed. You have a new patch, an opportunity now to hold onto a hyped player base, listen to your community.
  9. Krinkles

    Iron Sight Issues

    So I've found that, in my experience, that aiming with iron sights consistently hast he bullet being lower than where the point of aim should be; much, much lower in a lot of cases. At first I figured I was just too close, and the sights were zeroed for something further out, but as I tried it at varying ranges I found it consistently shot low (much greater distances becoming subject to excessive displacement long before anything conclusive could be surmised). However, at close and modest ranges, it was low every time. Like, real low; seemed to want to pull to the left on the first shot as well. I shot it several times after the first to make sure it in itself wasn't just scatter, and each time the patterns held. Somewhat ironically, the grouping on the PPS proved to be most consistent at closer ranges, but it still pulled way down. On it's image I've moved closer to the target (center of the 5 on the licence plate) after shooting, to show this. I tried to sidestep to give an idea of where I had leveled the shots when I fired, but there's some variance, just with the character's static breathing and all. I was holding Shift during each shot, but not afterwards. Now, this could totally be a setting I don't know about, or some weird like "oh, well your gun-skill is low so your character's constantly overcompensating when the start shooting," or something like that, but I don't believe it is. With the stubby 74, especially, I find I'd basically have to cover the target in the large flat surface under the top of the sight to get it closer to where I'd want it to be.
  10. AssassinsDecree

    Game-Breaking Reload Glitch?

    Hey all, So I already know about the mechanic where you double tap reload and throw the mag to the ground to hurry and get the new on in. This is definitely not that. That motion has a certain animation and you can hear the mag hit the ground. I wanted to see if anyone else had this happen to them and if this was a glitch or yet a different mechanic. 1) Often when I go to reload a mag, especially a two-handed weapon like a the AK74u or the Saiga, i'll drop the mag to the ground but it happens when just performing a standard reload. Usually the mag should back in my tac vest, but instead it falls to the ground. No sound or animation is played and if you didn't look down at the ground or at your inventory as you are reloading, it is very easy to not realize you lost your mag. By every account this seems to be a glitch or bug and it is not replaceable by any action or set of actions I can find. Also, when it happens it continues happening from the start of a raid till the end. I'm not sure if restarting the game fixes it. 2) Also I randomly can't check my chamber and I've never been able to check ammo. Again, I haven't had trouble with any of these things at times but at others they just don't work at all. Again the problems last all for the entire round when it happens and again it is random when this will or will-not happen. 3) Finally, now always have a glitch that when I crouch, I cannot stand back up with any key but the jump key. Very annoying and has gotten me killed as I press the crouch button to uncrouch in a panic only for nothing to happen. But I can crouch again with the crouch button and am stuck in crouch till i press jump or prone. Does this happen to anyone else? Oh and this only happens when playing as my main character while playing in an online raid. It never happens while playing as a Scav or as offline in the test modes. I checked the forum for people having similar issues to these but didn't see any post about them. Playing on an Alienware gaming laptop if that helps devs narrow down the issue at all. Thanks.
  11. Shadow2611

    Group Evac

    I participated in a match and was able to exfil from the map, but my teammate was not able to use the exfil point?? If the exfil points could be the same for group members that would be awesome so there isnt one guy left to die.
  12. TNwhiskey

    Move towards more organic play.

    As of right now in Tarkov, all of the streamers play 8 to 10 hours a day and discover the locations of all items and create guides. To me this ruins the scavenging part of the game. This is why we have hatchet players to begin with. They know where to run and where to search. Making the map devoid of any valuable loot for people who want to play the game as intended. Should there be no fixed spawns for items and every location is just pure loot tables? I would be OK with that because I would spend more time in raid searching. Not hitting the high spots and leaving. Of course this is my opinion but I believe it would improve raid quality. Thanks for reading.
  13. I run a Escape from Tarkov Trading Discord that is nearing 10,000 members( https://discord.gg/gJUZ6JR ) , we have always talked about how the game gets stale after you are done all the quests. After all the quests are done, you just go killing people and only collecting the best loot. It becomes stale and people leave eventually. So on our discord we came up with an idea that could be implemented in EFT with great effect. We already implemented it into our discord with great success, and people are actually doing quests and creating them. Player Made Quests  Here is an example: __________________________ A scraggly set of flyers seems to have been stapled to every power pole and tree in a 5km radius. Pink fluorescent paper and an irritating font, whoever put these up knew what they were doing in terms of getting attention. *The text is in Russian and English, as follows:* - Hello Comrades, Compatriots, and Money Makers!* Have you ever wished make money? World is open to you in make money! Personal PC Computer prices skyrocket! We export PC, you build PC! Don't know how to build PC? No problem! Get all PC component, put inside computer box, mark computer box's location and we do rest! *After looking over a few flyers, you finally find one that has a note attached to it. Written in English and far more coherent.* - Alright, so. These guys are cornering the market on pre-built PC's. It's one big scam, just not for us. They want a PSU, 3x fans, 1x CPU, and 1x HDD. You leave them inside a PC case in the office near the pier, along with a bribe for the customs officials. Then they pick it up, ship it overseas, and you get a gun out of the deal. Quest Instructions: Deliver 1xPSU, 1x CPU, 3x PC fans, 1x HDD Reward upon completion: 1x Fully Modded AK74UB 3x 6L31 Magazines ________________________________________ The only way I can think of this working is if have a "Setting Board" when creating Quests. You can have like "Quest Dialog" = Any Kind of "Flavour text" to make the quest interesting "Requirements" = Kill 10 scavs/USEC/BEAR, collect X items, Drop Off items (in set locations that BSG Chooses), Survive for x Mins etc "Rewards" = Anything you are wanting to give as a reward. "Total of times this quest can be done" = If you only have 1 reward to give away then it needs to have a restriction so 20 people cannot do the quest. "Quest Completion Dialog" = Where once you turn in the items or finish killing it will say a thank you or Proceed to another Quest line like "Part 2" if the Creator has another quest to issue.
  14. I've heard rumors of the game eventually going open world and I personally think that the game should take a different approach for a number of reasons. Firstly we only have one game mode and that is raids, instead of going open world we should get more game modes possibly some team based game modes especially because we are getting a karma system that penalizes you for killing your own faction members. Some game modes like ones similar to maybe search and destroy, a domination mode or maybe something like rush from Battlefield where you have to move through the map completing objectives you know, more mission types to make the world FEEL more open than it actually being open this will be good because it feels like choosing a faction is rather pointless and being penalized for killing someone that shoots at you or you feel like is going to is kinda dumb. Secondly is that unless it's optimized correctly it'll be laggy and broken as all hell and instead of getting new content we'll be getting patches for the open world until it works correctly and fill in the empty spaces if the map is incomplete I think it's better to flesh the game out with more stuff to do first before going open world if the devs do decide to go down that road. Lastly, I will just say that this game is great and has a lot of great things that set it apart from other games and one of them is that it isn't open world. I was getting to the point that I was sick of seeing too many open world shooters and I feel like Tarkov doesn't really fit the open world scene because of the way it plays and unless the game has more game modes to 'blend' into the open world it will be boring, empty and will take a lot of resources.
  15. mag_light

    While cheaters are rampant.

    Look I'm sure we all notice the insta dinks, snapshots, wall bangs, and magical grenades are on the rise why not just do what happened at the last wipe or at least give us the option to do something like a scav run with full access to gear at a discount price as a way to give us some incentives to keep playing. Because I'm tired of being fully geared spawning going to a room shutting the door just to killed by a headshot through the door or have a grenade fly through the door and kill me and my teammates.
  16. Gordsey

    Gameplay In General

    After playing the game for a bit, I have come to realize there is there is a huge disadvantage to new players who don't know the game. After playing the maps a lot of times and experiencing some luck along the way I have mostly experienced frustration and disappointment when it comes to being killed and loosing all of my gear to a player who is 3,4 or 5 times my level. Is there any chance you could implement a server tier system where it pits you against players of similar level, for example there could be the noob server which goes from 1-5 or 10 and then the next one would go 5-10 or 10-20 etc. I think this would help with more experienced players becoming less disheartened when a hachling comes along and one shots them with a toma-hawk, also it would give the noob's a better chance at getting a foot hold in the game. Also on another note, while playing with a friend from Canada and with him hosting, I couldn't see him at all, he was either right next to me, or a ghost, he could see me but I could not see him, I don't know if this is a server issue with it being in beta or if it was a problem on my part, I am yet to try and play with someone from the UK and hope to do so soon, however will there be a fix for this if it is a server issue. My main point is the pitting of experienced players against noob's. I understand other games so it etc but most games have a system in place where noob's get to stand a chance and "Get Good". In the games that do pit experienced players against noob's the stakes are nowhere near as high in this game. A couple of games could completely wipe you out and lead you to never playing again due to a few recurring bad experiences. Let me know if any of you agree or disagree with my points here. FUN HUNTING!
  17. lolikong

    about play as a scav

    Do this game encourage player SCAV kill other player SCAV's? Now in this game, when you kill a player SCAV, than all AI SCAV's will be hostility. But if you don't kill that SCAV, he is likely to kill you when you act as a player(for example: searching, shaking body)
  18. SigMaGiiK

    A End Game Puropose?

    Hi all, i was wandering if you are thinking about a late-game purpose for this game, maybe specially hard raid mission or some special pvp mode.The game is great really i can see the effort you developers are putting in the game, i love how hard and punishing it is ,and all the spec of the weapons are insane. I mean when i reach my final perfect gear, what i have to do then? I think is a question worth wondering about because it can be a great asset for the game i mean everyone can feel as all the looting he do have a reason, win an hard raid or win something like a clan/faction war. What did you think about it? (players too)
  19. Jeep12

    Animals in woods

    Hi ! Loads of thanks to BSG team for your incredible work. I think the success of this game is not only made by the realism of the fight but also due to the realism of the environment. I often see birds in the sky but i think it could be realistic and interesting to add moving animals in woods that can make noises and disturb player's concentration such as rabbits, squirrels, hedgehoggs... and they can introduce some worries to listening moving in brushes. It can be scary at night too.
  20. Vorcheski

    Climbing/Vaulting

    I'm sure some of you are rather annoyed by how restricted the jumping is. I know the game is realistic and it's to prevent things like bunnyhopping, which is fine. No one likes that stuff in most shooters, like BF or CoD. However, because of how restricted the jumping is, sometimes it's hard to get over basic obstacles. I have flashbacks to STALKER getting stuck on every single piece of rubble trying to navigate Limansk. I played the Customs map, and there was one really frustrating part that could've ended in my death, had I not already cleared the area. I'm sure most of you know what I'm talking about: The ramp that scales a fence on the railroad tracks. Anyway, a simple, yet effective solution: A vaulting/climbing option. Things that are waist-high should be scalable, and hell, maybe you can even climb over fences if they're low enough. Climbing/vaulting speed should be dependent on how much you're carrying. This should compliment the jumping, where if there's something that's rather easy to jump over, you can. There's a certain warehouse in Customs where you can get stuck behind them without jumping around to find the sweet spot. I suggest just ever so slightly increasing the jumping height to circumvent this problem. Or add a step-up when you're next to things that are shin-high! Not necessary, of course. This could also open up some escape options, as well as new ways to enter areas that might surprise the enemy. Same goes for descending, if you're near an edge, you should have a "drop down" when you jump, to lessen the impact and sometimes even completely prevent breaking your legs. This will add a whole new tactical aspect to the game, because now some places might not be safe if you can climb around. Although, this climbing is just a suggestion. I'm not suggesting that we all become mountain climbers, but instead do what makes sense. A chain-link fence? Climb over that sucker. 2 meter-high wall? Jump over that business! Waist-high wall that can easily be circumvented? Vault that thing! What's really necessary is a simple vaulting prompt. If climbing over fences and walls is a bit too much, vaulting is the only thing necessary. Although it might make for more engaging combat strategies if you could climb over certain walls and fences, as well as get the drop on enemy if they're underneath a rock, you know, if you don't break your legs in the process. They'd better have a splint on them.
  21. In my opinion, tarkov has a realy good ai similar to other games, with the same game style. and in meaning that the scavs tend to be and handle like ''real'' player, one day, it would be perfect to introduce a harder pve mode in to the game. espicially because it had been sad that the coop mode will come. and with this two points and the main gameplay, it could be the perfect base for an hardcore pve coop mode. Same as normal online, just with some speciall changes. you could decide in between 4 different coop modes - solo - duo - trio and quad. than if you pick duo, you would create a private game save, for this two player. and this means, you would have accses to the same inventory and just you and your mate could play with this save. like in the standart online, you can choice what you wanna bring in with you, and you can loose it as normal. with the basics of the online mode and the introdution of the ai, the game mode would be build up by it self. now one big thing that is missing is, the loot and the other good geard guys. and for this, your thoughts of the scavs bosses with theire group, could be the squad from online that is challenginge you on the way to the exit. for loot you could still take the old places like, dorms, complex woodfeller and the check points. just changed a bit. with way more scavs and may a bit defending house upgrades, that what let it look like a private area, under the controll of scavs. so it would be really hard to get int to it, but you could find there many rare items like, good weapons armour and medical. the standart scavs with different mods on theire weapons. some with an b10 tt1000 but stock ak, others with pk06 and the mlock etc, so that you can build the weapons up to your on preferings. the traders would just sell most things for barter items. sometimes they make some offers over a limitied time that you can buys items for rubel euros and doller. i think this could make the comunity way bigger, and may with less frustration. ppl that are not fast enough in pvp, for them its useless to take good gear in to the raid. they will mostly die and loose it. in the pve mode, it could be the same, but ai will allways be a bit easier than a good player. ai never will be smart enough to think like a human. this mode could open a area for those who love the gameplay of an hardcore game but arent good enough to play it with its full possibilitys. let me know what you think of it, greetings oquiz.
  22. CRAZZY1

    Pistol swap buff

    i think that u shold be able to switch to pistols faster so u could take it as a secondary to maybe take down hatchlings or when ur in a fight and ur out of ammo rather then reloading switching to a pistol could be a cool option would be both tactical and realistic i would really like if u could buff swapping weapon to pistol
  23. KentuckyFriedSpy

    Possible combat gameplay changes

    Escape from Tarkov has fun but sometimes very fustrating, sluggish and clunky combat, here are some things I personally think would benefit the combat experiences of many of the players of EFT (at least from what I can tell looking through some of the forum posts). Criticism is welcomed in this post as I would like to see more of what the player base thinks! 1) Lower the weapon sway with turning whilst aiming down the sights. I feel as if the weapon sway is much to intense even for a game based on hardcore realism, it almost looks like the operator is limp wristing the gun letting it sway like that. PMCs are assumably trained operators and the way their guns sway doesn't give me the impression that they are, most trained individuals or even experienced shooters wont sway like that to their target but rather snap to them. 2) Option to disable sprint while aiming down the sights and moving forward. I cant count how many times I have lined someone up in my sights and have held shift to steady my aim and have been abpruptly yanked away from my sights to a quick little shuffle my character has done. I don't think I have to say anymore about that . 3) Encourage the use of bringing a sidearm along with a primary firearm. Pistols in Escape from Tarkov have a very minor role compared to rifles and other things, while some may argue that "This is realism! Of course pistols should have a minor role!" I believe more could be done to lesser that to an extent. While drawing your pistol instead of reloading your rifle is faster by default I still think that it should be a bit faster, I will come back many times throughout this topic to the fact that a trained individual should be much faster than what is present at the moment. Another idea to make pistols appealing for me at least would be to make the aiming FOV for pistols a bit higher, not many games (if any at all) do pistols right, either the pistol is so close to your face that the slide looks like it is going into your mouth when you fire or the pistol is soo far you'd think the person holding it has some surreal looking elongated arms . I used to use the FOV glitch to make pistols a bit more viable on my end but since the devs are clear that it isnt intended to be like that with the many fixes they do to prevent it being used I think some changes should be made. The removal of the zoom o the aim down sights would also be good in my opinion as it just disorientates anyone using the sights of the pistols and lets be real here... no one is using the pistols at more than 50m away so that zoom doesn't benefit many. 4) Reduce the weapon bob from left to right while walking and aiming down sights when using grips etc. that increase ergos. Not really much to explain here, just like my first point I think it is just a little to intense to be realistic, take for example this video of U.S. Army and Polish Special Forces clearing rooms, see how their sights barely move from their eyes when the advance on a target? That ends my post for now until I can think of any other things or until people suggest more ideas. Like I said feel free to leave criticisms or adjustments to what I suggest so that I may see what others think.
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