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  1. WolfsAce

    Game Freezes

    Alright, I've had a new problem come up, and that's when the game freezes. Game freezes when Opening the game, Trading, In inventory, and Looting. And the game will remain frozen till I quickly Alt Tab out, and back into the game. Gets really annoying and has caused my death endless amount of times. Edit:Recently got a new keyboard, going to use my old one again to see if the same problem still applies. Edit:Still having the same issue. No difference between old and new keyboard.
  2. Buenas! En este ultimo tiempo empece a notar que jugar desde Latino-américa es cada vez mas difícil (rosando lo frustrarte). Antes podíamos modificar los archivos del juego para cambiar el limite de ping para la selección del servidor (Se que va en contra del TOS, igualmente se puede hacer vía killping o parecido dirigido al launcher sin interferir con los archivos del juego), entiendo que hay jugadores que se quejaron de ver los modelos de otros jugadores haciendo saltos pese a que su ping era bajo y que afectaba a la experiencia de juego y por eso lo limitan. Los servidores de Brasil ya tiene pocas instancias y se queda buscando espacio disponible (Matching...), y en las que te deja entrar tenes mas posibilidad que en el resto de los servers de que la instancia se caiga, evidentemente el servicio es de peor calidad en Brasil. La opción que queda es ir a Miami o parecido con 150 de ping, con el handicap que eso implica. Antes por lo menos se podía elegir servers con mayor ping pero con menor cantidad de gente jugando para compensar ese handicap. La única forma de ganar un mano a mano es tener una clara ventaja y no siempre se puede pese a que uno lo intente, el factor contextual es muy grande en Tarkov. En un momento me emocione al ver que tenían pensado a futuro poner servidores en Argentina para ayudar con esta situación. Alguien conoce si esta planeada alguna mejora o expansión o cambio de servicio en los servidores actuales de Brasil? Alguien conoce alguna otra forma de poder jugar mejor? Gracias!
  3. megatron13


    Anyone else getting an authorization error after extract? I lose all my poo and it still counts as a scav run or if I'm a pmc it just resets everything back to what it was. Anyone know any fixes its so god damn frustrating
  4. luke60419

    What settings should i use

    Hey guys so bought the game the other day and was wandering if anyone had any tips for optimization My Specs : intel 15 4690k Gtx 1050ti 4gb vram 8gb corsair ram just wanted a bit of help as Ive been non stop looking for ways to smoothen things up a bit i managed to get ok performance on scav runs bout 50-70 fps but when i do full raids i got back to a old issue of stutters constantly and especially if someone shoots at me or near me or when i fire my gun also if it helps all the performance tests Ive done Ive done on interchange thanks for the help
  5. I would like to start this off simply by introducing myself. I want to give people who read this some context to me as a person.. as well as a gamer. Let me start this off with the following facts about myself. I have been gaming since pong, through arcade, into consoles, and landing in PC master race. I have gone to numerous schools of varying degrees, for various different degrees, that would categorically fall within game development and planning. A lot of this falling under the conceptual development and think tanking if you will. As I always wanted to see how far game development could be pushed via game and simulation programming through current/future tech advancements. I have also played in my fair share of competitive games, and so on. With this being said. I absolutely LOVE the game. In my younger years, I had always wanted to setup a game that was as realistic as possible, down to even manufacturing your own bullets real time by hand, and having a chance to over pack a round with gunpowder and more. I have been hooked since I first started, and I don't know everything about the game. I won't attempt to even claim I even know a majority of it. I do however, see the exponential potential that lies within the realism and the base of what you have built. I have to congratulate the team on a job already so well done, and very well executed considering what is needed to make this work. The 20 Thoughts of a Bearded Q Ball 1. Something I would love to see possible, is the ability to do real world survival tactics in a bush warfare or even urban warfare situation. A good example of this would be say picking up a rock near your foot and tossing it to hit something away from you as a distraction. This could make for a getaway or a quick ambush. I could see this being VERY interesting if used by players, let alone say... scav players? POSSIBLE even scavs? With it possible to pick up a rock or an item to potentially throw, this could open the ability to say even throw your melee weapon. Which could open the door for potential expansions within the melee sector. Say throwing knives ect. Which again pure concept of course. 2. A base font change. I'd love to see a cleaner to read font used within the game. I find there are times where the names run a little together. This could be based on of course the output device you would be using. That, coupled with settings for the display as well as the game. This would also give a nicer look to the stashes and descriptions as well. Having something a little easier to read, can make sorting/trading a bit easier. Especially for new players still learning items. 3. I'd love to see the experience you get on your scav actually equate to something of value. Currently it has no real use that I can tell, which is a lost opportunity. Could say even 10% if you make it out towards PMC. That, or potentially say experience equates to rubles even. May not be much but, however gives the experience a use until a further system can be adapted for the use of the experience to expand on the scav play. 4. I'd like to see a little more from the scavs as far as unpredictability. Making it a little harder to tell scav AI from scav players. This would be interesting to see coupled with the karma system. Say... if you have bad karma, the "friendly scavs" when you play as a scav be more apt to shooting you. Out of "fear for life" scenario. Anybody who has a bad reputation for killing friends are bound to get shot sooner or later. Also, AI controlled scavs, I could see a "fight or flight" scenario being implemented for the scav AI when aiming at them or looking at them as a fellow scav. Even more so depending on what you current karma may be. Better karma could mean more trust and support from a scav in the vicinity? 5. As we are able to "Turn In" quest items to open up inventory space. The ability to take items that we already posses for current hideout upgrades, and put them in toward the current upgrade to open free space would be really nice. I find myself selling quite a few things needed for upgrades, simply due to the lack of stash space. This would also make it easier for keeping track of what you have left to obtain for said upgrade. Maybe with the possibility of tracking? 6. I know this one may be a long shot however. An update to the database for barter items to show in the description who they barter to. This could help out some newer players, as well as even those moments where you can't remember for the life of you. This could also make it a little easier trying to decide whether or not it's a barter item you may be grinding for a particular trader. 7. Ability to map the middle mouse button for searching and identifying to another key within the actual key binds. I'd rather use one of my side mouse buttons for these tasks, freeing up the middle mouse for other binds. A good example of this? I would change over my current bind for a side mouse button on checking ammo for example. This allows me a little more keyboard control, and not having to spread finger to check, or bind to other keys in general. Comes in VERY handy with a mouse that has multiple side buttons. 8. While I love being able to hold a mouse button and look left and right while running. Realistically a person can turn their head at least 90 degrees to either side WITHOUT moving a shoulder. Being able to see to my right and left a bit more can make those field runs a little more comfortable. I don't know about anyone else. I personally can look behind me fairly easily while running. Which is another thing I wouldn't mind seeing maybe implemented. Being able to (depending on helmet) look back real quick for any creepers or bush wookies. Would be great especially if you happen to look back and see a flash if they have no flash hider. 9. I personally wouldn't mind seeing scope reflectivity due to sun angle. As we do know that scopes due to lenses will reflect life giving away ones position. This would be a rather big game changer for those who use snipers. This would mean they would have to manage how they are carrying themselves within game. As a wrong peek down a scope could mean your position was compromised. 10. I am pretty sure I am not the only one on this. Being able to heal a friendly would be GREAT, and quicker as well. While also bringing a chance of danger due to close proximity. This would relieve having to throw down supplies for a friend, and lessen the amount of objects on the ground going back and forth as well. Decreasing overall usage of resources for the game itself. 11. Instead of letting people in groups who have insured their items grab friendly items and hide them in a bush or hiding spot. Have a specific set of spots to take the items to "deposit them" for maybe even an "early return" and maybe a cost cut or no cost return with insurance still intact. This could create more points of interest on a given map, fix these issues, give solo players a chance at high value targets, and tie into karma systems later as well. This could have a MAJOR expansion rate. (originally someone in the forum named "HermanJnr" brought up the containers. Absolutely great idea for more points of interest, and a little more PvP and risk versus reward. 12. Something else I was thinking about. I'm sure it has been brought up before. As far as when items are returned via insurance. It would be amazing if we had an overall "collection stash" for items that are waiting to be picked up from vendors. A place that holds from all vendors ect for up X amount of days. 13. I did see that some barter items look as though they have a green boarder when it comes to the person you can barter it to, as far as a barter that you may actively complete, or almost complete. I think it would be great to see a little more of that boarder for the different dealers as far as outlining, a little bit of quality of life improvement. Say outlining quest items that are needed at that time for a vendor in say light blue, or another color to signify that it is an ACTIVE quest item. I know there are the little check marks in the corner. However, a color boarder around current say MP-133 shotgun so you know that shotgun is the one you need. (As sometimes 133/153 can look very similar.) Also, this could help with locating the correct items. A good example of this is the white armor and TOZ turn in for skier. Having these two items outlined in blue or another color, would make it a little easier identifying questing items. 14. Something I wouldn't mind seeing in the game sooner rather than later?.. LOCK PICKS! I think it would be interesting to see with a low lock picking skill attempt to pick a lock, all while making noise trying to pick it. I could see this being rather interesting. However, I would also ensure that high value points of interests like marked room, remain pretty much untouchable without a key. The reason for this is to keep as much balance and value to the keys that are used for high value points of interest already. It would also be interesting to see the results of being able to lock a door you close behind yourself. Forcing an incoming player to have no choice BUT to breach the door to get in. This could also open up a few more areas. A good example of this would be say maps that have sheds that have locks on the handles. Being able to pick those locks for say a chance at some decent loot? This could allow for some inner building expansion, as well as interesting additions later. The skill base is already apparently there, and is planned for the future. 15. I wouldn't mind some leader boards! Would be a REALLY great addition. Say for different stats, survival rates, accuracy, kills, ect. This could also help in the fight against any cheaters as their statistics would end up reflecting any "not so natural" gameplay. Not to say that people can not maintain high records. However, it does provide another tool for the location of those who would destroy a beautiful work of art. (smh when you have to download skills) A good example of this would be the cross reference of say accuracy for example. If a player statistically has close to a 100% accuracy. I'm pretty sure it's safe to say they may be cheating. Especially if it is a newer account. 16. Now I am sure this has been mentioned before. When looting a scav or another pmc. It would be great if the alt or ctrl and clicking system would work in reverse as it does for the player. What I mean by this is as follows. You can alt + click say a bag or helmet and equip it to your open slot. However, you can not do this in reverse for player scavs. Same applies with picking up items off the bodies. If you were able to ctrl + click and move items quicker than dragging them back over. Just a quality of life improvement idea. 17. I will admit that I wouldn't mind seeing matchmaking choose groups based upon their level. Now, the reason I say this is for the following. A lot of new players are going to have an extreme learning curve to adapt to. Giving them a raid with say others 1-9 until you hit 10, then moving that bracket to say 10-30, and moving the next bracket to 30+. Something along these lines could help create a much more stable and more enjoyable matchmaking. This would also help new players try and accomplish tasks against others who are in the same boat. Creating a more dynamic and natural fight situation. A fight for a needed resource. The reason I say this is due to the limitations on what level 10 players can buy versus those who have yet to hit that level. Then higher levels with the traders allows for barters and more with a much higher survival rate in raid. 18. I would say as a new player. You should HAVE to go through at LEAST 1 OFFLINE RAID to get used to controls and gun play with the scavs. This could be an opportunity as well to use that first raid as a time to throw up a couple windows with information on controlling your character. This is more to help those who jump into raids then complain about being killed. This would also help get some good information for starters to their eyes as soon as they start. Again, this is more of one of those personal opinions. I personally enjoyed being tossed right into the fray. 19. I did hear something about vaulting, which would be a great thing to have. I can't count how many times I said "Damn outta stam!" or not had enough height to make it over a fence about stomach height. However, I don't recall hearing anything about a bracing system or "mounting" system if you will. What I mean by this is the following. Stabilizing the weapon on a crate, wall corner, window sill, ect. 20. Seeing as the community is extremely active in map creation. I wouldn't mind seeing the old maps traded out for perhaps some of the community made maps. Would definitely bring use to the map system in the game again. I wouldn't mind seeing a map in my inventory I can actively pull out to say mark where I have been ect. This could in turn, turn into intel on where players have been and what they have looted. In the stream, there were mentions of a GPS system possibility? Maybe this could help tie into it for say bigger map like streets later for voice communications and working with others. While I have many many other ideas, as well as things I could see really changing the game in ways the could be ground breaking and never heard of in games that have been put out thus far. While some of the ideas may be great, not all are great in every ones eyes. People still must understand too, this game is based on trying to maintain that sense of realism and immersion. On a side note pertaining to the market. I personally think if it were to be taken out. Fence could be turned essentially into the market. As items sold to him would be sold to others for what they sold it to him for. That, or turning Jaeger into the guy for the job. This could leave room for possible a specific vendor for that as well. Just an idea on it. Feel free to leave feedback, ideas, ect. Just remember, these are just thoughts and ideas from one person's perspective. It only reflects what I THINK not what everyone thinks or what should be law. So don't be that person if you know what I mean. Aside from that? Keep your socks dry and bags full! = This is a repost of the original. I wanted to put it all together as one, and make it easier to read. Rather than reading through comments a plenty. My apologies for any grammatical errors. Doing this on very little sleep, and while engaged in quite a bit at one time.
  6. Zynx

    Thoughts and suggestions

    Hello guys! There are some thoughts and suggestions for overall better game experience. Maybe some of them will be useful. Sorry for the poor english. - Prevent players to stand each others head: Prevent players to reach spots which normally unavailable for them. In that case less "glitching feature" will be available for the players. - Auto sell to Fence: It will be a nice to have feature, when a SCAV raid ends and the players leave some stuff on the scav character theese items should automatically going to sell to Fence. It is a small thing I know, but in the long run this methot spare tons of time for the players and grant extra money for them. - Ear and other hitbox size correction: IMHO the ear hitboxes are way too large. It is a common problem, when somebody using face shield and die because of an earshot which comes from an enemy who stands in front of him. - Bot scav jump ability: They sprint, prone, reload, check magazine now, which is great. The only missing feature is the jump. Now if I hear some jump noise I instantly know there is a player somewhere around. If the bots start to jump sometimes this „knowledge” will gone and recommend more attention for me and the other players. - In game ammo damage and penetration display on the "Inspect" view: In game there is no clue which ammo is better then the other, and why. Now if I want to figure it out I need to use third party help. (e.g: Wiki Tarkov ballistic page) - Exploration XP buff: I think the exploration XP need some serious buff. Now, I only get reasonable XP for killing. So If I exit camp and kill players is more benefical than playing game in normal way. If I loot every crate on the map, and run trhough and back to the entire map at the same game, and extract I get almost no xp, whitch is bad I think. Players must be rewarded for exploration and pushing through the map. It is also nice to have if players get XP to injure enemy players. (no xp if the player is a teammate) Little bit annoying when a 3 man squad come for me, and I almost kill 2 ppl and the third gets me and I get 0 XP because I dont kill anyone. (I caused 600 flash damage and 400 armor damage which shared between the two players)
  7. Jallopi3


    As this may never be seen by the devs I would like to at least get my opionion out there. So, number 1, Adding the ability to pick up random objects and use as melee, or as trigger sounds. and basically using more of the environment for the player to use to their advantage. Number 2, Able to open doors slow and quiet but still may creek or groan as they have rusty hinges, some even shut tighly and need a budge, maybe even being able to wd spray on hinges. Number 3, Body dismemberment, with explosive kills, that render equipment useless which would make people think twice about grenading or even running and gunning. Ripping someone to shredds or try get a well placed clean headshot or other vital vulnerable shots. ( It is an adult realism simulator) Number 4, being able to holster weapons and pick up bags and containers around the game world. I have a lot of other ideas and I know they may not be possible with game mechanic and engine limitations. but this is just how I feel Tarkov should be. youre doing a great job as it is. Cheers Jallopi3
  8. isteelback

    Looking for players to play with :(

    Hello guys, bought EFT a couple of months back and is looking for any SEA players to play with, as I am residing in Singapore. Relatively new to this game, as I have been playing solo all these while. Just wanna get some loot and get a hang of this game. Able to speak both mandarin and English. I am willing to share loots as I am more into game play. Btw I believe i do not have any keys at the moment. Really hoping to hear from someone soon~
  9. The community and devs have to come to a consensus soon on where Tarkov stands realism/gameplay wise or the game is going to lose a swath of players on either side of the debate patch to patch. POST TLDR: Tarkov's devs and community need to find a balance between playability and realism and the current/recent direction of the devs is neither. Tarkov can be semi-realisitic and still fun with the addition of certain simple mechanics surrounding gunplay, movement, and healing. For this to happen the community needs to have compromises instead of fighting that muddies the communities voice in the eyes of the devs. LIST BELOW OF RECOMMENDED IDEAS It seems that as of recent (since the Twitch Drop event) the Tarkov community has seen a widening divide between those players who want the game to be realistic and those who want it to be "more" casual. Those who despise the mosin those who see it as a firearm of the common man. I personally stand more towards the realistic/mosin man side of the divide but understand the limitation surrounding a video game, fun, and realism. That being said, we can have compromises on "realism"... right? I hope so. Tarkov will never be realistic. As realistic as playable sure, but one part of our community has to understand that Tarkov cannot go as far as Arma/Squad in gunplay and thrive/survive. The game needs some arcadesc features to make it enjoyable. On the contrary, the limitations surrounding stims, painkillers, surgery kits, etc. are just not there for the game to fulfil the semi-realistic position I think it should hold. No matter what the state of the traders, market, tasks, hideout, etc. the combat/in-raid gameplay is what all those things feed into. Without a good combat system the game is left lacking and I will add that Tarkov has one of the most robust healing/combat systems as it stands but it needs to be refined in a direction not currently being taken by the devs. Most people I know, including myself, look back to the heydays of gear fear and look back fondly. A time when your gear really mattered regardless of the state of combat you were fearful of losing it and played a certain way because of it. Not like a rat but usually smarter or more “realistic” than what has become of the game’s meta. You should be penalized for making dumb decisions in a fight and a surgery kit, stim, or painkiller should be your endless in-raid savior. Here's a list of changes I think could be made to make the game more “realistic” while not jeopardizing the fun. Body parts can only be repaired (CMS/Surv) “X” number of times a raid and or make using them take much longer where you will need to find good cover to use them. Make it so that painkillers, morphine, etc. will still allow you to run but at reduced speed (half or so of normal) and or should take a little bit after consumption to fully take effect to get to that point. Re? - Implement inertial movement to stop ADAD spam (devs have been notified by forum staff) Increase point fire recoil and general recoil and remove the full auto recoil plateau Make advantage of lasers visual only For stomach wounds, surgery will stop external blood loss but the player will still lose hydration at a slightly faster rate (decrease overall hydration/energy loss and make it so that they don’t kill you, should hinder a lot instead) Implement a system where hits to body armory decrease stam somewhat (heavy breathing for a period) Implement an adrenaline system under which you get a slight stam boost in a fight when it starts to either fight or run (harder to implement well) For every repair of blacked legs your max run speed decreases For every repair of blacked lungs your max stamina decreases Not all of these are necessary to get gameplay to a playable yet more “realistic” point. If anything if gameplay is slowed even slightly and firefights become more drawn out the game will be more enjoyable than what becomes of many firefights where the first shooter wins quickly. Players should be more fearful of losing their gear but not to the point of a Tarkonian rat infestation. To get to a good point, Tarkov's devs and its community to be able to compromise on what is best for the game regardless of our deeply held passions. If not, there is going to be a never ending battle on the issue till release and then a good portion of the playerbase may just bounce. One “Quick” Point on Quests The game's quest system is an absolute disaster for all but the original traders and their original tasks (for the most part). The addition of an abundance of FIND tasks with Mechanic/Ragman makes the grind unenjoyable. Atop that, Jaeger & other's "Kill em' from xyz with abc and mno up your a**" are just poor excuses for what could be a robust quest system that sees players interacting with the environment more often. Even as place holders, many of the current tasks or boring, tedious, or stupid. TLDR Quests don't have to be realistic but should instead be enjoyable to some extent and not have players doing outrageous acts of marksmanship or self inflicted pain, dehydration, etc. Viva la Tarkov
  10. Nickish_

    VR Support in hideout

    I have just had an idea that would be really cool if they have implemented. If they made the hideout support VR. What would this feature be: - Only offline (but you can use the equipment on your PMC) - Interact with stuff inside the hideout (Generator, Scav box, TV/Radio, Medstation and more) - Realistic testing of firearm with the gun range - Other RP elements (interactions with traders, defending the hideout from Scav/Raider attacks, reading up on the different bosses using the intelligence station) - It would be something like Pavlov or any other VR Shooters I would love to see something like that added into the game. I know it will likely never happen because VR is not really Tarkov's market and they have other stuff they need to focus on... but it would still be a cool project
  11. Hello peeps, Returning player and I just noticed that I cant even get half way across a map without the raid timer running out. What happened? I could swear those timers were a lot longer before. Was hoping to return to this gem but now i cant even play the way "I" enjoy. First world problems I know but how long until we can have longer raids again? Hoping for some date or general time frame response so i know when I can return. Please do not let this be permanent. Thanks in advance.
  12. Getting good is not an answer. People sit in bushes and 1 shot you with whatever ammo it is. It's impossible to do anything when you have naked people running only mosins and you can't see where they are at. My last 13 raids have all been ruined by mosins that 1 shot through my level 4 body armor. At this point, its not worth bringing anything in or playing because its gone to losers that sit in bushes and 1 shot anyone who gets close. Literally every death I had today, was mosin. Tired of this poo.
  13. hi, just had an idea about an grendae belt that probably is allready in the works so you have more space for specific types of grenades , but also a grendae quickdraw option so you can choose the type of grenade you want to use in specific situations might give the game mechanics more variety entertainment and quality of life and give more use to less used grenade types in the game overall. thought i bring it up here keep it up but please fix the game its current state is very broken specially the fact that sometimes magazines and or backpack bug out weapon ammunition that then deal no dmg at all without knowing it. keep it up and stay safe over there
  14. JuliusCaesar

    Pre-game betting

    Here is what I think. Alot of us can't get into matches, and that is a little upsetting, so sitting at our computers, what will we do with our time? I say we introduce a spectator mode where before the game starts you can bet roubles on which team will win. This will ease those who can't get into filled lobbies, while circulating money more in the game, helping out the economy. If 4/8 spectators bet that USEC will win, and USEC wins, obviously the pot is distributed evenly, and vice versa. You can leave it like that or you can go further and bet on things like: Who will have the highest K:D, who will survive and be extracted, etc. This would mean obviously that spectators cannot communicate through chat or voice to the players, only in their seperate channel. Just an idea, gambling is fun in all games but it should always relate to the main game its self. also, just if you wanted another idea, to distrubute lobbies more evenly, instead of using the system of playing one game and then the server kicking you for the next batch of players, you could have 8-10- however many players in game, and an equal amount of spectators, so that when the game ends and all the bets are won and lost, the players become spectators and bet on the same things. I am no game developer so I don't know how hard queue systems are to make, but it would be an enjoyable and balanced system that stimulates the players and the economy.
  15. Decided to list out some gameplay ideas to the public that i have been keeping to myself. Its basically a text file on my desktop with various strings that i have found to be really cool ideas, ill elaborate on them as i go through them. Ill just get straight to it. Raiders randomly spawning to the maps via helicopter or URAL entrances. Not my idea, i found this in a subreddit, so don't praise me for that. But do praise the original author of the idea, since this is one of those things that i think everybody would love to see. It would make the gameplay and the maps tons more dynamic. You're playing customs and a helicopter starts dropping raiders via rope onto the roof of the building. It just sounds too excellent. Perhaps something has to be done to balance the possible gear gained from this, since raiders are more often than not easy money. It could also give RPG's and more weaponry that isn't yet implemented more use, you could shoot down that heli for example. Enemy hits on cardboard targets. The title is confusing without proper elaboration, ill try to be as concise as possible. What if there was a service from whatever dealer that allows you to see where exactly you hit your enemies on the end screen? What if they were represented to us via a cardboard target? Left click on a player on the deathscreen and it would pop out. Max Payne 3 had it, it was a cool idea. Hey, maybe show where you yourself were shot when you died, on another cardboard target? To the left is a picture on how Max Payne 3 implemented it. And do ignore the tag in the upper left, i couldnt crop it out. Scavs and raiders with completely custom animation sets and behavior On this one, i think this is already in production. There has been footage of scavs having completely custom animations that players don't have. But I'm thinking deeper onto it, what if all scavs were'nt as disciplined in weaponry and tactics? Maybe if they fired guns from their hips, perhaps while even running, having very inconsistent grouping but looking quite cool in the process? (And i don't mean point firing, i mean literal hip firing.) It would give them a lot more character and style that this game would need, and it could even make sense in some way. Maybe some scavs are touching a gun for the first time? Maybe some are just idiots? Now on the raiders, what if they performed some really cool tactical moves that players could'nt do? Like two of them clearing a hallway with their backs to each other, or doing a combat slide to cover? The slide could even be realistic if the floor would be slippery enough. Which i believe it could be in labs. Weapons needing less parts to be functional. Partially not my idea, someone had the opportunity of getting my head around the topic. But the thing is this, weapons like the as val, vss technically dont need a suppressor to function. It is absolutely not feasible to do so, but it would be functional in the very least, and if it is possible in real life, why not? Maybe a possiblity for a scav loadout? And why stop there, AK's definitely do not need handguards to function. You can just grip a gun by the magazine. I'm thinking there are possibly even more combinations, such as no gas block for an m4, but it would probably break after one shot. But it would still be a single functional shot. Don't quote me on the latter though, that part I'm just guessing. Quests that have specific scavs you need to kill/more quest freedom/quest cutscenes That last part alone is probably going to piss people off, but I'm not thinking of the kind of cutscene you think. Cutscenes, as in the sense of that one group of scavs you need to blast just having a specific animation set during some key moments, maybe even specific dialogue. Not the kind of cutscene to grab the control from the player and play you a cinematic. More quest freedom, as in that one quest where you have to place a camera to overlook KIBA, what if you could place it anywhere as long as the cam had a decent line of sight with a good overview of KIBA, and as long as the distance wasn't too large? It would be more freedom for pretty much the same task. Specific scavs you need to kill, as in some quests where you would need to kill a scav with a specific character. And by that i mean: exclusive clothing, different voice lines and behaviors and different locations. Maybe make the scav only spawn when you have the quest enabled, so it wouldn't interfere with normal gameplay. Maybe there is a possibility of making an escort mission within it? Holding down your healing hotkey to select a specific body part. I'm not gonna post a picture here, because the picture is not mine, but ill try to explain the best i can. You know how you can hold down R and then scroll with the mouse wheel to select a specific magazine? Now do that with healing, hold the button down to select a specific body part to heal. Simple idea really. That's all for this post, quite an essay. Hope that i have spread some good ideas. As always, criticism is very welcome and so is discussion. I might update this list more.
  16. Acabo de craftear el contenedor alpha con peacekepper, que hago con el beta lo vendo, lo guardo? Gracias de antemano si alguuen me orienta.
  17. saojikao

    Some suggestions about scav mode

    I have some suggestions about scav mode. I heard that you are going to change the trade rep level to 15. Maybe its a effective thinking to solve the "running with knives" problem. But it's also too hard for players who mainly play scav mode to reach lv.15. Cuz scav mode do not earn exp. So, I suggest maybe scav mode can have exp like pmc but much lower, for example 1/10 the exp you have got in the game, as long as the resulting exp is not 0. Otherwise, it is very difficult for players who mainly play scav mode to reach level 15. And another tip that can make scav mode more interesting: When a player controlling scav killed another scav, only scavs who saw or heard this at the time would attack the player, I think this will increase the fun and strategic of the game. Best wishes.
  18. MrGhost1710

    Weapon Jamming & Weapon Safe Lock

    hello, i see the game is drive by a realistic scheme but i see this 2 features must be implemented. Weapon Jamming: in real life weapons get jammed from high fire rate or constant firing, my suggestion is to make a little % of probability to this to happen when the mag is from high capacity and have a high amount of time firing, this also gives some advantage to a player that its been sprayed by those ultra soldiers with 60/100 mags and make the game more fun. Weapon Safe Lock: for this it will be good to have the feature also the probability of a player accidentally fire his gun while jumping or stop running abruptly, if the safe is not set.
  19. SilentStorm123

    suppressor idea

    Hey wondering if suppressors will have durability similar to mgs ?
  20. Доброго времени суток Таровчане и гости нашего Города сразу к делу: 1. Проблема Топористов (если это все еще проблема) В чем собственно говоря сложность? Топористы как явление — это следствие высокого порога вхождения в игру, а именно отсутствие стабильного притока наличности для персонажа, боязни потерять снаряжение, и непонимание экономической составляющей игры. Это я вам как Топорист и Годовым стажем говорю. Топора я вытравил только после того как через почти год игры я открыл для себя командный геймплей и карту берег (барахолки и убежища еще не было) и только после того как у меня в голосе сложилась модель как заработать и как потратить число рейдов топором значительно уменьшилось. Можно усложнять жизнь Топористу, что только усилит симптомы, а возможны и осложнения в виде ПО и багоюза, а можно излечить болезнь: - у нас есть часть игрового процесса за дикого со случайным снаряжением, есть откат персонажа дикого и есть условие на выживание. Дополняем этот функционал всего одной кнопкой «передать снаряжение ЧВК» и все. Случайное снаряжение (подконтрольное разработчикам) одевается на голого персонажа ЧВК помечается как «казённое имущество» (т.е. нельзя продать на барахолке и/или торговцам), ЧВК добавляет медицину и снаряжение по вкусу - идет в бой. Дикий после выдачи снаряжения идет в откат, причем таймер отката начнется только после выхода ЧВК в бой. Т.е. что бы сделать это снаряжение точно своим все равно идешь в рейд (снять статус Казённое имущество) Баланс не ломается топористы исчезают как явление. Можно ограничить данный функционал уровнем персонажа, но это не имеет большого значения, так как ЧВК получив опыт игры и стабильную экономику не будет заморачиваться Казённым снаряжением. Результат выходить в рейд Топором просто не будет иметь смысла. 2. Проблема перекупщиков на барахолке. опять же есть проверенное временем решение. Сейчас проблема имеет место быть только по той причине, что игроки не могут выкупить то предложение, которое их устраивает из-за разницы пинга и еще некоторых нехороших моментов. Можно ставить костыли и урезать функционал Барахолки, а можно вылечить проблему в корне. Все что нужно сделать это добавить возможность не только выставлять лот на продажу (к примеру Видеокарту) но и предложение на покупку и самое главное автоматизировать процесс авто подбора спроса и предложения. К примеру активность в ценовом диапазоне 250 000 очень высока и не позволяет выкупить лот Игрок создает обратное предложение 250 000 за товар. Кто-то выкладывает товар за 249 999 и прежде чем этот лот попадет в продажу система проверяет наличие лотов на покупку, от большего к меньшему. Т.е. если есть предложения на покупку выше чем 249 999 система автоматически проводит сделку по наивысшей цене. А если таких предложений не найдено, то в этом случае появляется лот на продажу. Фактически это ликвидирует перекупов на коротких сделках как класс. Да кто-то может вычислить дневные или недельные колебания рынка и на этом делать деньги, но это уже совсем другая система работы ценообразования. Собственно, до отмены торговли валютой я так и поступал выставлял лот с необходимым количеством долларов в бартерный обмен за интересующий меня товар и да я выкупал те же видео карты по 250 000 а не по 270-300. К слову сказать, подобная система работает на многих онлайн проектах и на биржах в том числе. 3. Проблема Обучения, когда новенький приходит в игру ему сложно на просторах форума узнать о том, что есть Инструкторы и Шерпы, что вообще есть такая услуга в игре, бесплатная смею обратить Ваше внимание. И сообщение в Лаунчере тоже не все новенькие видят. Т.е. первый барьер — это недоступность информации о том, что новичку могут оказать помощь. А скриптового обучения в Игре нет. Да, многие скажут Гугл есть и Ютуб с Твичем, но это не совсем правильно. Так вот, Большая кнопка, не не так, БОЛЬШАЯ КНОПКА!!!! - Заказать обучение с ЖИВЫМ учителем (шерпом или инструктором) очень сильно упрощает процесс «движения новичка к шерпу» сиречь свет в конце тоннеля, причем если функционал будет завязан на системные сообщения в том числе с кликабельной ссылкой в Дискорд это прям вообще будет чудесно. Сейчас это все можно сделать через сайт, но о программе Шерпов надо знать чтобы её искать. А вот обучение не скриптовыми сценами, а живым учителем посредством интерфейса игрового клиента это наверно явление будет уникальное в игрострое. По крайней мере я такого еще не встречал. Спасибо за внимание.
  21. Wasabi12145

    Currently Unable to Even Play

    My latest support ticket, If anyone has *ANY* tips to fix this then please let me know. I'm not doing great in life currently which is why im playing off mobile data, and until now never had an issue, so its frustrating as hell now being completely unable to play due to this. -=-=-=-=-=-=-=- I literally can no longer play the game, I can't ever connect to the servers in game and play the game. As of the most recent patch / patches, i'm no longer able to play the game anymore, The past 3 to 4 weeks I've been completely unable to play the game, I'm currently using my mobiles data to act as wifi and I'm getting around 50 to 80 ping and I can't play a single area in the game due to "Server connection lost" This does not happen when I go to my partners house and use their PC, and I have no issues in any other game regarding connection besides ping being sometimes high I can get to the final stages in loading, can use the flea market and can do everything else in the game besides actually play. This is without a doubt putting me off the game but I just hope this gets attention. Specs: AMD Ryzen 7 1700 Eight-Core CPU 3GHz 16GB DDR4 RAM 1080TI GPU 1000Wt PSU Network: EE / 38.43Mbps UP / 10.67 Mbps DOWN Please guys, make this game great. -=-=-=-=-=-=-=-
  22. Hi, I am new to the game and my first impressions are laying somewhere in the middle. I like the concept of the game and mostly that it's turbo realism involved in it. That makes it more competitive and hardcore game. However, will we see better gameplay? I mean, lower the Scavs cooldown and quick matchmaking mechanics. I have encountered where my main character is heavily wounded and I have to stick to play only scavs until I get my gear, however Scavs can be played with 20 minutes cooldown and with on top of the matchmaking awaiting time ... It turns to be 1 game ever 1 hour. If you die quite quick, just exit the game for the next 1 hour and go back. It's not really fun in this matter when you want to play the game - and you cannot. King Regards, Lane Boy
  23. Witajcie Ocaleni! (przynajmniej tak witam swoich towarzyszy ocaleńców z DayZ). Rozpoczynam swoją przygodę z Tarkovem i nie mam jeszcze odpowiedniego skilla w przeżywaniu, ale staram się to nadrobić montażem. Jestem słabym PMC, więc powinno to trafić do równie nieobeznanych w grze graczy. Mam nadzieję, że choć części z Was się to spodoba Zapraszam do polubiania i komentowania!
  24. Here's a short thought exercise put as a questionnaire! Can answer out-loud or treat these as rhetorical. Enjoy! ------------------ If CSGO players discovered a way to plant the bomb without being near one of the plant sites, would that be good or bad for the gamemode? Good ( ) Bad ( ) If Portal players discovered a way to bypass puzzles and simply walk into the "end level" elevators, would that be good or bad for the gamemode? Good ( ) Bad ( ) If the cast of the movie The Raid: Redemption found out they could simply jump out of the side-windows to the building they were trapped in and safely "escape" the predicament (let's say a random magical giant bird caught them and carried them home), would that be good or bad for the intent and plot of the movie? Good ( ) Bad ( ) -------------------- Similar to the above questions, in my view, the secure-container-meta debate is not about the loot or what weapon a player chooses to take in. In my view, that's all fair game and players can approach it however they want. Instead, it's in how the secure-container-meta allows players to skirt around the central dilemma the Raid gameplay mode is meant to offer to the player: Getting in is easy. It's getting out alive that's the hard part. -------------------- The fact of the matter is that BSG is well aware they did not foresee the monkey wrench that secure containers would throw into EFT's gameplay loop (ie jump out of the side-windows). Hopefully they're well on their way to implementing some changes we can test in the next wipe. I'm confident that, together as a community, through trial-and-error and open discourse, we can come up with solutions and approaches that make the game deeper and more rewarding for everyone. Whatever things we try, I'm sure we can all agree... The quicker we can get the cast of The Raid: Redemption to quit jumping out of the windows and actually fight or sneak through the building, the quicker we'll have one helluva great movie on our hands
  25. LoneRanger666

    Player online limit

    Hello! I have one suggestion how to make servers and game stable for the most of players. What about limiting how many players can actually play? Like setting the amount of players that can be ingame/online and put others in a queue at the launcher? I think this would be much better and let most of players play without interruptions than letting everyone in and crashing everything and none can play normally. If i remember right, League of Legends had queue at their best times and it was not that bad at all. You could be in the game in minutes. Wish you all the best, LoneRanger
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