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Found 66 results

  1. Shadow2611

    Group Evac

    I participated in a match and was able to exfil from the map, but my teammate was not able to use the exfil point?? If the exfil points could be the same for group members that would be awesome so there isnt one guy left to die.
  2. TNwhiskey

    Move towards more organic play.

    As of right now in Tarkov, all of the streamers play 8 to 10 hours a day and discover the locations of all items and create guides. To me this ruins the scavenging part of the game. This is why we have hatchet players to begin with. They know where to run and where to search. Making the map devoid of any valuable loot for people who want to play the game as intended. Should there be no fixed spawns for items and every location is just pure loot tables? I would be OK with that because I would spend more time in raid searching. Not hitting the high spots and leaving. Of course this is my opinion but I believe it would improve raid quality. Thanks for reading.
  3. I run a Escape from Tarkov Trading Discord that is nearing 10,000 members( https://discord.gg/gJUZ6JR ) , we have always talked about how the game gets stale after you are done all the quests. After all the quests are done, you just go killing people and only collecting the best loot. It becomes stale and people leave eventually. So on our discord we came up with an idea that could be implemented in EFT with great effect. We already implemented it into our discord with great success, and people are actually doing quests and creating them. Player Made Quests  Here is an example: __________________________ A scraggly set of flyers seems to have been stapled to every power pole and tree in a 5km radius. Pink fluorescent paper and an irritating font, whoever put these up knew what they were doing in terms of getting attention. *The text is in Russian and English, as follows:* - Hello Comrades, Compatriots, and Money Makers!* Have you ever wished make money? World is open to you in make money! Personal PC Computer prices skyrocket! We export PC, you build PC! Don't know how to build PC? No problem! Get all PC component, put inside computer box, mark computer box's location and we do rest! *After looking over a few flyers, you finally find one that has a note attached to it. Written in English and far more coherent.* - Alright, so. These guys are cornering the market on pre-built PC's. It's one big scam, just not for us. They want a PSU, 3x fans, 1x CPU, and 1x HDD. You leave them inside a PC case in the office near the pier, along with a bribe for the customs officials. Then they pick it up, ship it overseas, and you get a gun out of the deal. Quest Instructions: Deliver 1xPSU, 1x CPU, 3x PC fans, 1x HDD Reward upon completion: 1x Fully Modded AK74UB 3x 6L31 Magazines ________________________________________ The only way I can think of this working is if have a "Setting Board" when creating Quests. You can have like "Quest Dialog" = Any Kind of "Flavour text" to make the quest interesting "Requirements" = Kill 10 scavs/USEC/BEAR, collect X items, Drop Off items (in set locations that BSG Chooses), Survive for x Mins etc "Rewards" = Anything you are wanting to give as a reward. "Total of times this quest can be done" = If you only have 1 reward to give away then it needs to have a restriction so 20 people cannot do the quest. "Quest Completion Dialog" = Where once you turn in the items or finish killing it will say a thank you or Proceed to another Quest line like "Part 2" if the Creator has another quest to issue.
  4. I've heard rumors of the game eventually going open world and I personally think that the game should take a different approach for a number of reasons. Firstly we only have one game mode and that is raids, instead of going open world we should get more game modes possibly some team based game modes especially because we are getting a karma system that penalizes you for killing your own faction members. Some game modes like ones similar to maybe search and destroy, a domination mode or maybe something like rush from Battlefield where you have to move through the map completing objectives you know, more mission types to make the world FEEL more open than it actually being open this will be good because it feels like choosing a faction is rather pointless and being penalized for killing someone that shoots at you or you feel like is going to is kinda dumb. Secondly is that unless it's optimized correctly it'll be laggy and broken as all hell and instead of getting new content we'll be getting patches for the open world until it works correctly and fill in the empty spaces if the map is incomplete I think it's better to flesh the game out with more stuff to do first before going open world if the devs do decide to go down that road. Lastly, I will just say that this game is great and has a lot of great things that set it apart from other games and one of them is that it isn't open world. I was getting to the point that I was sick of seeing too many open world shooters and I feel like Tarkov doesn't really fit the open world scene because of the way it plays and unless the game has more game modes to 'blend' into the open world it will be boring, empty and will take a lot of resources.
  5. mag_light

    While cheaters are rampant.

    Look I'm sure we all notice the insta dinks, snapshots, wall bangs, and magical grenades are on the rise why not just do what happened at the last wipe or at least give us the option to do something like a scav run with full access to gear at a discount price as a way to give us some incentives to keep playing. Because I'm tired of being fully geared spawning going to a room shutting the door just to killed by a headshot through the door or have a grenade fly through the door and kill me and my teammates.
  6. Gordsey

    Gameplay In General

    After playing the game for a bit, I have come to realize there is there is a huge disadvantage to new players who don't know the game. After playing the maps a lot of times and experiencing some luck along the way I have mostly experienced frustration and disappointment when it comes to being killed and loosing all of my gear to a player who is 3,4 or 5 times my level. Is there any chance you could implement a server tier system where it pits you against players of similar level, for example there could be the noob server which goes from 1-5 or 10 and then the next one would go 5-10 or 10-20 etc. I think this would help with more experienced players becoming less disheartened when a hachling comes along and one shots them with a toma-hawk, also it would give the noob's a better chance at getting a foot hold in the game. Also on another note, while playing with a friend from Canada and with him hosting, I couldn't see him at all, he was either right next to me, or a ghost, he could see me but I could not see him, I don't know if this is a server issue with it being in beta or if it was a problem on my part, I am yet to try and play with someone from the UK and hope to do so soon, however will there be a fix for this if it is a server issue. My main point is the pitting of experienced players against noob's. I understand other games so it etc but most games have a system in place where noob's get to stand a chance and "Get Good". In the games that do pit experienced players against noob's the stakes are nowhere near as high in this game. A couple of games could completely wipe you out and lead you to never playing again due to a few recurring bad experiences. Let me know if any of you agree or disagree with my points here. FUN HUNTING!
  7. lolikong

    about play as a scav

    Do this game encourage player SCAV kill other player SCAV's? Now in this game, when you kill a player SCAV, than all AI SCAV's will be hostility. But if you don't kill that SCAV, he is likely to kill you when you act as a player(for example: searching, shaking body)
  8. SigMaGiiK

    A End Game Puropose?

    Hi all, i was wandering if you are thinking about a late-game purpose for this game, maybe specially hard raid mission or some special pvp mode.The game is great really i can see the effort you developers are putting in the game, i love how hard and punishing it is ,and all the spec of the weapons are insane. I mean when i reach my final perfect gear, what i have to do then? I think is a question worth wondering about because it can be a great asset for the game i mean everyone can feel as all the looting he do have a reason, win an hard raid or win something like a clan/faction war. What did you think about it? (players too)
  9. Jeep12

    Animals in woods

    Hi ! Loads of thanks to BSG team for your incredible work. I think the success of this game is not only made by the realism of the fight but also due to the realism of the environment. I often see birds in the sky but i think it could be realistic and interesting to add moving animals in woods that can make noises and disturb player's concentration such as rabbits, squirrels, hedgehoggs... and they can introduce some worries to listening moving in brushes. It can be scary at night too.
  10. Vorcheski

    Climbing/Vaulting

    I'm sure some of you are rather annoyed by how restricted the jumping is. I know the game is realistic and it's to prevent things like bunnyhopping, which is fine. No one likes that stuff in most shooters, like BF or CoD. However, because of how restricted the jumping is, sometimes it's hard to get over basic obstacles. I have flashbacks to STALKER getting stuck on every single piece of rubble trying to navigate Limansk. I played the Customs map, and there was one really frustrating part that could've ended in my death, had I not already cleared the area. I'm sure most of you know what I'm talking about: The ramp that scales a fence on the railroad tracks. Anyway, a simple, yet effective solution: A vaulting/climbing option. Things that are waist-high should be scalable, and hell, maybe you can even climb over fences if they're low enough. Climbing/vaulting speed should be dependent on how much you're carrying. This should compliment the jumping, where if there's something that's rather easy to jump over, you can. There's a certain warehouse in Customs where you can get stuck behind them without jumping around to find the sweet spot. I suggest just ever so slightly increasing the jumping height to circumvent this problem. Or add a step-up when you're next to things that are shin-high! Not necessary, of course. This could also open up some escape options, as well as new ways to enter areas that might surprise the enemy. Same goes for descending, if you're near an edge, you should have a "drop down" when you jump, to lessen the impact and sometimes even completely prevent breaking your legs. This will add a whole new tactical aspect to the game, because now some places might not be safe if you can climb around. Although, this climbing is just a suggestion. I'm not suggesting that we all become mountain climbers, but instead do what makes sense. A chain-link fence? Climb over that sucker. 2 meter-high wall? Jump over that business! Waist-high wall that can easily be circumvented? Vault that thing! What's really necessary is a simple vaulting prompt. If climbing over fences and walls is a bit too much, vaulting is the only thing necessary. Although it might make for more engaging combat strategies if you could climb over certain walls and fences, as well as get the drop on enemy if they're underneath a rock, you know, if you don't break your legs in the process. They'd better have a splint on them.
  11. In my opinion, tarkov has a realy good ai similar to other games, with the same game style. and in meaning that the scavs tend to be and handle like ''real'' player, one day, it would be perfect to introduce a harder pve mode in to the game. espicially because it had been sad that the coop mode will come. and with this two points and the main gameplay, it could be the perfect base for an hardcore pve coop mode. Same as normal online, just with some speciall changes. you could decide in between 4 different coop modes - solo - duo - trio and quad. than if you pick duo, you would create a private game save, for this two player. and this means, you would have accses to the same inventory and just you and your mate could play with this save. like in the standart online, you can choice what you wanna bring in with you, and you can loose it as normal. with the basics of the online mode and the introdution of the ai, the game mode would be build up by it self. now one big thing that is missing is, the loot and the other good geard guys. and for this, your thoughts of the scavs bosses with theire group, could be the squad from online that is challenginge you on the way to the exit. for loot you could still take the old places like, dorms, complex woodfeller and the check points. just changed a bit. with way more scavs and may a bit defending house upgrades, that what let it look like a private area, under the controll of scavs. so it would be really hard to get int to it, but you could find there many rare items like, good weapons armour and medical. the standart scavs with different mods on theire weapons. some with an b10 tt1000 but stock ak, others with pk06 and the mlock etc, so that you can build the weapons up to your on preferings. the traders would just sell most things for barter items. sometimes they make some offers over a limitied time that you can buys items for rubel euros and doller. i think this could make the comunity way bigger, and may with less frustration. ppl that are not fast enough in pvp, for them its useless to take good gear in to the raid. they will mostly die and loose it. in the pve mode, it could be the same, but ai will allways be a bit easier than a good player. ai never will be smart enough to think like a human. this mode could open a area for those who love the gameplay of an hardcore game but arent good enough to play it with its full possibilitys. let me know what you think of it, greetings oquiz.
  12. CRAZZY1

    Pistol swap buff

    i think that u shold be able to switch to pistols faster so u could take it as a secondary to maybe take down hatchlings or when ur in a fight and ur out of ammo rather then reloading switching to a pistol could be a cool option would be both tactical and realistic i would really like if u could buff swapping weapon to pistol
  13. KentuckyFriedSpy

    Possible combat gameplay changes

    Escape from Tarkov has fun but sometimes very fustrating, sluggish and clunky combat, here are some things I personally think would benefit the combat experiences of many of the players of EFT (at least from what I can tell looking through some of the forum posts). Criticism is welcomed in this post as I would like to see more of what the player base thinks! 1) Lower the weapon sway with turning whilst aiming down the sights. I feel as if the weapon sway is much to intense even for a game based on hardcore realism, it almost looks like the operator is limp wristing the gun letting it sway like that. PMCs are assumably trained operators and the way their guns sway doesn't give me the impression that they are, most trained individuals or even experienced shooters wont sway like that to their target but rather snap to them. 2) Option to disable sprint while aiming down the sights and moving forward. I cant count how many times I have lined someone up in my sights and have held shift to steady my aim and have been abpruptly yanked away from my sights to a quick little shuffle my character has done. I don't think I have to say anymore about that . 3) Encourage the use of bringing a sidearm along with a primary firearm. Pistols in Escape from Tarkov have a very minor role compared to rifles and other things, while some may argue that "This is realism! Of course pistols should have a minor role!" I believe more could be done to lesser that to an extent. While drawing your pistol instead of reloading your rifle is faster by default I still think that it should be a bit faster, I will come back many times throughout this topic to the fact that a trained individual should be much faster than what is present at the moment. Another idea to make pistols appealing for me at least would be to make the aiming FOV for pistols a bit higher, not many games (if any at all) do pistols right, either the pistol is so close to your face that the slide looks like it is going into your mouth when you fire or the pistol is soo far you'd think the person holding it has some surreal looking elongated arms . I used to use the FOV glitch to make pistols a bit more viable on my end but since the devs are clear that it isnt intended to be like that with the many fixes they do to prevent it being used I think some changes should be made. The removal of the zoom o the aim down sights would also be good in my opinion as it just disorientates anyone using the sights of the pistols and lets be real here... no one is using the pistols at more than 50m away so that zoom doesn't benefit many. 4) Reduce the weapon bob from left to right while walking and aiming down sights when using grips etc. that increase ergos. Not really much to explain here, just like my first point I think it is just a little to intense to be realistic, take for example this video of U.S. Army and Polish Special Forces clearing rooms, see how their sights barely move from their eyes when the advance on a target? That ends my post for now until I can think of any other things or until people suggest more ideas. Like I said feel free to leave criticisms or adjustments to what I suggest so that I may see what others think.
  14. Jeep12

    Idea for the atmosphere

    Hi everyone ! First of all I would like to thank the development team to make a such great game, thank you for making a game that takes place in Russia : maybe it will be THE game that i am waiting for years. Being myself a big fan of post apocalyptic worlds taking place in Mother Russia (I am french), I always cherished ambient games like STALKER, Metro 2033 and LL, According to me, when a game takes place in Russia, the atmosphere is very important and it's what doing an immersive experience. And for a survival FPS, immersion plays a significant place. I would prefer Tarkov to other survival games for its unique atmosphere and reference to Russia. So I wish to be completely immersed in an universe that reminds me that i am in Russia and not in an unknown land like in UPBG or Rust... For that, what I loved in STALKER and Metro, was sometimes to hear russian shows, russian musics, from a radio that somebody forgot to switch off. Music in a foreigh language does all the difference. The best would be to listen to a whole russian radio show Of course, allowing to players to switch the radio off or to change the channel or to break the radio would add interesting details to gameplay. For the moment the character wears and yells in russian, and it's good. But the details in environment can be improved, even if I already love this game Thank you for reading my proposition.
  15. Colonel Twerkins

    City Of Tarkov [Music Video]

    So I used to be a rapper at one time... In my excitement for what may be the greatest survival game EH-VER, I was listening to some royalty free music I get, as part of my YouTube Partnership. Let's just say, lyrics popped off in my head. Here is the result..."Welcome to the most dangerous city in Russia 2028. Where savages, and scavengers run wild. Where guns are the most precious commodity. Where you can die over a pack of crackers..." Colonel Twerkins - City Of Tarkov [Music Video]
  16. TonyFPS

    Gameplay Trailer Fanmade

    Hi all ! I've created a Gameplay Trailer for fun Have fun !
  17. Was playing on woods the other day and my friend disconnected from the game so I was waiting around for him to return. Decided to lay down in the grass to hide my position. Another player was wandering across the field from spawn, he was using low detail due to his specs and just saw me laying on the ground with nothing around me, snuck up and shot me in the head. On my screen and at closer distance I was surrounded complete by grass but at range I stood out like a giant poop in a field... is this the desired result? Should I just be setting my graphics to ultra low with high draw distance or something?
  18. I got a problem I have low fps mid 20 with all low with those spec: R9 280X Toxic edition OC and a fx 6300 8gb ram the question is can it be a way to change the resolution scaling in the game folders ? Thanks in advance, BeastmodeQC
  19. let's try to give some general feedback to developers here. And see what people think about spawn system in general. Please answer the Questions: Do you like the current spawn system? Do you like the recent changes on the spawn, if not what part you don't like? Would you prefer a more spread spawn system where players have to move on the map to be able to engage in a firefight OR a spawn that makes firefight necessary at the beginning? Do you think every player should spawn at the start of the match OR spread across the match time (balancing the loot with the number of players in the match)?
  20. Elfiero

    PMC Spawn system

    Hi This game used to have some predictable spawns and After the patch the gameplay, lag etc is diffent, ok... BUT Now the spawns are even more predictable and With fast feet you can get to the spawn and kill players spawning in... today only I have spawned and died several times immediately after hitting solid ground, shot by a PMC. Is it hard making the spawns more diverced? ~elfie
  21. Elfiero

    PMC Spwan system

    Hi This game used to have some predictable spawns and After the patch the gameplay, lag etc is diffent, ok... BUT Now the spawns are even more predictable and With fast feet you can get to the spawn and kill players spawning in... today only I have spawned and died several times immediately after hitting solid ground, shot by a PMC. Is it hard making the spawns more diverced? ~elfie
  22. WolfsAce

    Game Freezes

    Alright, I've had a new problem come up, and that's when the game freezes. Game freezes when Opening the game, Trading, In inventory, and Looting. And the game will remain frozen till I quickly Alt Tab out, and back into the game. Gets really annoying and has caused my death endless amount of times. Edit:Recently got a new keyboard, going to use my old one again to see if the same problem still applies. Edit:Still having the same issue. No difference between old and new keyboard.
  23. Aquí os dejo la traducción de lo que habla un compañero del Reddit americano (@Kullet_Bing), que preguntaba acerca del nuevo parche: -Pregunta del Jugador. (Respuesta de Nikita de BSG.) BUGS Y ERRORES CONOCIDOS. MEJORAS EN CALIDAD DE VIDA / GAMEPLAY: Espero que os gusten los cambios previstos! Nos vemos en Tarkov. Por si quereis el post original: https://www.reddit.com/r/EscapefromTarkov/comments/7krzce/lets_hope_we_see_most_of_these_changes_fixes_with/
  24. bradleytwin01

    Full Auto vs Single Fire

    I wanted to get some group opinions on this, I've watched a lot of videos of people like Kotton playing this game and it seems like they are all always running Full Auto all the time. Personal preference of mine is single fire as it allows better accuracy for distance shots and I just change the fire rate when I get in close quarters. But I guess the question is, is that a waste of time? Should I just learn to shoot full auto all the time?
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