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  1. thomasotje10

    knife not working?

    I knifed a bot about 8 times and he didnt die. I was rotating around him knifing him while he was comfortably reloading his rifle. Explain? I thought it may just be the armor but to survive it 8 times seems ridiculous.
  2. Hola, tengo un amigo que quiere unirse al juego, pero no sabe si su equipo tendrá la suficiente potencia como para poder jugar normal, pongo las características de su pc y a ver si alguien puede echarle una mano; -CPU:I7-6700HQ -RAM:16GB -GPU:GTX960M
  3. I tried to join a session. Waited over 30 minutes and tried multiple locations. I was finally able to load into a session. I spawn into the game for 5 seconds then I got shot in the back and died. Great game.
  4. TechoverMana

    Idea grab bag

    This is just a list of ideas I've had and putting out to others while taking a break. 1) I think there should be much more realistic pricing generally speaking. As I've said before elsewhere, I think it's extremely odd, to the point beyond what you could call realistic, for the prices of some items. Some examples are of how much fuel costs, (and using the ingame conversion of 118 rubles/dollar, and 133 rubles/Euro IRL it'd be around 70 for USD, or 80 rubles/Euro) At 89475/ 20L, which is rounded to 4474 rubles a liter for petrol, or translates to ~144 dollars per gallon of gas, or 33.64 Euros/Liter. Zimbabwe which has the worst gas prices on Earth, still clocks in at around 12 dollars per gallon by comparison. Water is even worse, .6 L of water costs 12066, 20110 per liter, which is about 151 Euros per liter, or 645 dollars per gallon. Crackers, from a combat ration somehow cost 18160 rubles, which is 153 dollars or 136 euros for what look like anywhere from 6-8 crackers. Now, this is minor, but its part of it, since it wasn't too long ago when a box of pineapple juice only was like 500 rubles rubles, or 4.23 dollars or 3.75 Euros, which seems much more realistic, and its because it is relatively inconsequential which makes it more perplexing why to set prices like this. But I think this obviously also extends to weapons, armor and ammo. Easiest example is the Mosin, which originally when it came out seemed relatively realistically priced in the 15-20k region, but now costs more than an SV98, which that weapon costs well over 2000 dollars. I know some issues can be brought up about how it is, but I can't see how a weapon in massive surplus costing in many bad areas under 100 bucks, ends up more expensive than a weapon that costs thousands of dollars, and somehow can be considered realistic. Again, it's just to illustrate, and I know there's going to be some arguments about balance and such, but I'd still say it should strive to be as real as possible (and note that many cheap, surplus Mosins have MOAs well above 2, while the SV98 is under 1, so I'd say reflect a realistic performance, and it'll help reflect the realistic pricing.) But I'd say this across the board, even if it's un-intuitive, or even counter-intuitive, such as how they've handled pistol and SMG prices to make it more viable, which I disagree with. If an MP5 IRL is on average ~30% more expensive than an M4, despite the advantages of an M4 over an MP5, I'd say that's just reflecting the harshness and reality of the world and how things are manufactured, the same way having no tags and arrows above heads, or a minimap, ect because it's not realistic. 2) Strength. I know the skill rework is coming in the next few weeks, so I won't be extensive on this since for all I know, the rework could fix all the issues with it right now. Generally speaking, strength skill makes very little sense for how it gains, and is overly restrictive, and currently, for extremely little benefit, since I think even realistically, going from say a person of intermediate strength of an average soldier to what is supposed to be elite should be significant, although not overpowering as early elite I think was something like double speed and jumping height. I'm thinking more like going from 20% now to more like 35-50% depending on category. With that, lots of suggestions abound for a home gym in the hideout. Keeping in with the Russian spirit, I'd suggest the creation of the item the Kettlebell, a large one at 2 pood , and a smaller one at 1.5 or 1 pood. Along with that, some more regular stuff for a proper home gym, a few varieties of dumb bells, and perhaps at Level 3 Home gym, stuff to make a treadmill and/or power rack with olympic bar to do strength and endurance training. Again, keeping it short, and moving on. 3)Item availability and locations I'm not sure why it is, but I don't think I've ever come across an SSD naturally, and especially not an SAS drive outside of the ones needed for Peacekeepers quest. And I have no idea why this is the case. Especially if Tarkov is in the future, you would think SSDs would be even more common. I'm not asking for them to be in every computer, but I think its weird that it's not even in the loot table for a computer, even if it was only like a 1% super rare item spawn. Same with the tech stores, shouldn't an SSD in fact be even more common than a graphics card as far as what's randomly left behind on shelves? Right now, I don't think the SSD can even be found outside of the areas where literally any item has a chance to spawn such as behind old gas, which just seems absurd to me. Especially for things like Techlight, or the White Queen on Reserve. Sort of lead me to the idea of other areas being able to have things in them. There's lots of abandoned cars around, I don't see why we shouldn't be able to pop the hood and get things like batteries, spark plugs, hoses, wires, and motors out of there, at reasonable rates, as well as be able to siphon off fuel. Currently, we can't take a fuel tank and try to refill it, but I don't see why we shouldn't from cars, the abandoned fuel trucks, the gas stations, ect. And perhaps BSG has this planned eventually, but I'd at least like to make the suggestion then. 4) Crafting times, parallel processing or making more than one and using items, additional Hideout ideas. I think some of the wait times for crafting are sort of absurd or don't make sense, and need to be adjusted. For example, it takes a pair of t-plugs, 2 wires, and a roll of tape to create a powercord in 35 minutes, but somehow taking a pair of powercord apart to get wires takes almost 2 hours when it's just stripping it down? And some items I don't think should be consumed during the crafting process depending on the items. Namely, using 4 working LCDs and a screwdriver to make 4 broken LCDs, it consumes the screwdriver. But why? How hard was the character smashing these that it shattered or bent a screwdriver? This goes for many things that consume some tools in their creation when you'd just be able to use that screwdriver for years with no problem. Same with the metal scissors, or nippers for magazine boxes or scav box. They should be usable again and again because tools just don't disappear after you're done with them, no one realistically just goes through like 5 screw drivers in a day or something. They're meant to be used for years, decades even. Perhaps this will be a skill on its own, but I also think you should be able to process more than one set at a time, or make more than one at a time. Perhaps it could be limited to x amount per station, or linked to level. So level 1 workbench, can only make 1 thing at a time. Level 2, can make more things, but also work on more than 1 item at a time, and so on. Also, I think water collector level 2 should allow you to craft .6 L bottles of water, and then you can take bottles of water over to the Nutrition area, and perhaps it'd need additional items in the game, but I think you should be able to craft a lot more drinks, such as the vita juice, pineapple juice, ect, and be able to use the Coffee Majaica to create a cup of coffee that could be similar to the Hot Rod or Max Energy in effect, or create a thermos, 1 Aquamari and one Coffee to have a Coffee thermos. Anyway, that's it for random thoughts and idea springing to mind. Understandably, the game is in beta, so for all I know all these issues and ideas get put in next patch, but it's just stuff on my mind I felt worth sharing between the rounds.
  5. Hello. I am a somewhat new player level 20 right now,I have about 100 hours into the game and these are a few things I have learned. Keep in mind that I am nowhere near good as I simply do not know the maps well enough yet, that being said lets begin: 1.Customs is not a beginner friendly map Customs, the map everyone suggests for new players is, is a hard map to play on. The point of the map is dorms. You want good gear you go dorms. No, you RUSH dorms. A lot of quests are in Customs so you need to go there but I would suggest learning the game first before you go Customs. 2.The way to lose gearfear is to know how to make money You are only afraid of losing gear when you are afraid you cannot get it back. Thankfully its way easier than people think, I bought the standard edition so I had a rougher start than you may have,the first thing you do is unlock the flea market. Get level 5, scav round exp doesn't count. Now you should know what every item is worth before going on a raid but the best way to make money is well buying stuff cheap and selling it for more. Learn what people need,stockpile 100 of that item and sell it for more. Capitalism baby, 1 mil per day if you are determined enough. 3.Try to play alone I don't know about you but while groups are fun, they get hectic fast. People constantly talking with each other, friendly fire and when you kill someone they rush to it like a swarm of rats. Ask for a sherpa to duo with if you need it but stay away from groups of randoms if you cannot hold your own yet. I don't know about you but being shot by your "friends" after calling out what you are doing is just annoying as hell. Playing solo also makes you a better player imho as you have to look out for groups. You won't barge in like you own the place alone, but the groups will use that to your advantage. 4.Interchange for easy loot/Factory PVP Easiest map to get good loot is interchange by far in my opinion. The extracts are almost never camped and because people always rush inside there are a lot of ways to make money even outside the map. Loot stashes,rush the tech shops,camp at exits you do you man. Factory on the other hand is where you learn to PVP in this game. Nothing much to say about it, just go in ,die and learn from your mistakes. 5.Going in geared with expensive stuff is just going to make you sad when you lose it If you are bad at the game and you don't know the map, I suggest you hold on to that HK you found for a little bit, its better than losing it for sure. I see this all the time,level 9 player with ulachs and hks. I went PACA with a pilgrim and a vepr, my teammated go full gear and shout at me for not going geared, 5 minutes later they die because of bad positioning while a guy with the paca gets 5 pmc kills and gets out. Armour won't save you, it allows you to make mistakes, its better to not make mistakes in the first place. Also going level 6 armour and helmet on the open fields of woods is just dumb. Speed is armour too. I hope I helped you, these are things I learned and are mostly my opinions. I am biased by my own experience so pro players feel free to correct me if I am wrong. Cheers!
  6. I've fallen in love with this game and it's developers over the last couple months. I purchased EoD, but I like to think that there's something more that I can do to support the EFT/BSG team. Anyone know any way to offer more support? I would love to do English text proofing to increase the quality of the translations or something that would better polish the game. Cheater reporting? Anything would be wonderful.
  7. blackned198

    Item Prices

    Hello Everyone, This is my first ever post, so please forgive me if i am doing anything wrong. So, like an hour ago i did a raid of my life finally slow and smart play paid off. I am basically a newbie with 30hrs of gameplay. I managed to take down 3 guy premade group whom were heaviliy geared. So i managed to loot them ( probably i would looted better but i panic :) ) So i have some questions about the marketing system. 1-) Is it worth to sell dog tags in flea market ? Because like in-game npc traders pays idk 10 15k for a 43 level dog tag but in flea market it worths 300k or more. Are those items ever going to sold out ? 2-) From the raid that i mentioned above, i looted some guns with mods that i have never seen/used. So if any one would help me about their values in flea market that would be awesome. Because i want to seize this chance since i want to buy some weapon containers etc. Basically i need money. ( The prices can be low like for 20-25k for quick selling) 3-) My Flea market reputation is kinda never increasing like i have sold 10-15 items/miscs it didnt raised but once i cancelled some offers it decreased like hell. So what is the algortihm for this system ? And also, if any veteran or intermediate players willing to help me time to time, i would like to have your discord etc. I kinda need some mentor :)
  8. xDontTazeMEx69

    New LFG Discord Welcome to join Everyone!

    Join our Active nightly and daily Discord Community. New Players to Veteran Players all welcome. Click the link below to join. Good luck and have fun all https://discord.gg/KAkCPd
  9. if anyone wants to group up send me a pm or join this discord https://discord.gg/uKrN4v active players in here hope to see you all soon
  10. I saw a video about this game on Youtube and was immediately curious about it. I read the information on the about page but still have some questions I hope the community that has been following it more closely can answer. 1. Is this game strictly a PvP open world MMO like game or will it feature PvE elements? If it will also feature PvE elements as well, will you be able to exclusively partake in it without having to do anything PvP related or will they be mixed in some manner? 2. The video I saw mentioned permanent death but the about page makes it seem different from a rogue style game. So when you die, do you lose that character and their progression in experience and skills as well or is it a matter of you lose your gear where you died? Thus requiring you to have a backup set of gear to load up and head to that area where you died to recover what you can? 3. Again from the video and what I've read, it's just buying the game and future DLC. No micro-transactions confirmed. No subscription either, correct? 4. Game play is slated to be much more hard-realism instead of soft-realism. Such as the difference between ARMA and STALKER series? 5. When it's said to be an MMO, meaning like traditional ones where it's a server cluster and everyone on that server is active on a main world instance at the same time with instances for certain parts? Meaning hundreds if not thousands of players active in the world map at the same time? Essentially, what is the scale they are looking to create. 6. First person perspective entirely or will there be possible third-person? I thank you for any answers and information you can provide. My curiosity is piqued by what I've seen and would really like to know more if this will be the right game for me or not!
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