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Found 34 results

  1. spacemarine2142

    Streaming question about heavy pixelation

    Hey guys, my Tarkov stream has been stupid pixelated and I can't figure out how to help kill some of it. This is my current rig, obs settings, and graphics. Rig: Cpu: ryzen 9 3900xt Gpu: gtx 1080 ti Ram: 16gb 3200mhz cl14 Ssd: samsung 960 evo Obs: Encoder: x264 Cbr: 6000 kbps Cpu preset: medium Profile: high Tarkov graphics: Texture: high Shadows: high Object lod: 2 Visibility: 2000 Shadow visibility: 40 Antialiasing: TAA High Resampling: 1x off Hbao: off Ssr: off Anisotropic filtering: per texture Sharpness: 0 Also tested w/ postfx and it looked even worse thanks for anyone who can provide insight.
  2. Hey peeps, I made a performance video a little while ago breaking down what all the graphics settings do and why setting everything to low may not net you the best frame rate. From that video I got a lot of questions on how to get past the refresh rate of your display, so I made a quick vid on the different settings and how you can unlock your FPS. Hope y'all find it helpful.
  3. Hello... New player here. This isn't a repeat post, but I had a problem earlier and posted it in a general discussion thread coz I have no idea what I'm doing just yet. I was fooling around with Graphics Settings and I inadvertently blew up the window size and locked myself out of Game Settings, no matter what I did in the game I couldn't access the Game Settings icon because it kept dropping below the task bar and was just out of reach no matter what I did. As a new player, I'm sure other new players might find that not having the game settings icon at the top of the page, or prominently accessible on the main game intro page can be problematic to players like myself who prefer to play in a windowed mode. It took me awhile to figure out where Game Settings was in the first place, as most other games have them at the top of the page/window or the access icon is prominently displayed on the home page... Not hidden way down on the bottom right behind a couple of cogs. It took me hours before I realized they were hidden by the cogs on the lower right hand side of the game window. Not having a prominent access icon to game settings caused my GPU to overheat and just wasted a lot of time for a new player like myself. Wargaming.net has Game Settings readily available at the top of the page, or by just hitting the escape key, a pop-up window displays a panel to access them with ease. I invite the developer team to read my original post on my forum profile to get an understanding how frustrating this was for a new player. I think reviewing that can help idiot proof the game for newbie players like myself in the future. Thanks for your time.
  4. Ni_Johnny

    Graphics bug, sharpness reset

    So I've been trying to figure out whats causing this problem, I searched forums, Google and what not but couldnt find the solution. Heres the thing - every single raid I go in, my shaprness resets, I have it at max and since the latest update as soon as I load in into the raid, my shaprness goes back to default, although it says that its at max. Only solution to this problem that I have found out is to go to Settings, while in raid, click Save and exit the main menu. That fixes it but only for that raid. I have to repeat that process in every raid I load in to. Does anyone know why is my sharpness kept being reset every single raid? How should I fix that?
  5. slayergonewild

    Graphical glitch

    When I am playing I randomly get stutters where grey and black lines flash across my screen covering the whole screen rendering the game unplayable. I have to tried deleting everything and fresh installing and that did not fix it. I have tried v-sync on and off and changed multiple settings such as shadows textures etc. When I record the game it does not show up in the footage it just something I can physically see and it only happens on tarkov.
  6. HideOnBush

    EFT Graphic bug

    Hallo, Ich habe ein Problem mit der Auflösung in EFT. Bei mir fehlt die 1920x1080 Einstellung sie ist einfach irgendwann einmal weggegangen ich habe schon alles versucht. Das Game sieht so komisch verpixelt aus und dadurch hab ich einen enormen nachteil. Ich hab EFT auch schon neuinstalliert ich weiß nicht was ich machen soll ;( Ich hoffe ihr könnt mir helfen ❤️ mfg Edwin
  7. Hey guys, i dont know if this is the correct place to ask this, but my game for some reason has worse aliasing after some update. Ive been playing the game for about a month now and the game always looked very nice and clean when it came to anti-aliasing, but now something changed and i see shimmers in places i have never seen before and some of those shimmers are really disadvantagous. The fences shimmer really badly now, to a point where from a certain distance i can barely see through them, also today i discovered crazy shimmering on door frames in long hallways, thin stair railings only stop shimmering whenever i get REAL close to them. I could list more stuff, but i think you get the picture. This shimmering has only appeared recently and its driving me nuts, ive tried playing around with Nvidia Control Panel, Nvidia Inspector, various sharpness settings, forced different AA's, reinstalled the game, but nothing helps. Even supersampling barely helps, but that just kills my fps. Did anyone have something similar like this? Let me know, thanks.
  8. I own a pretty decent PC that can run almost any game medium or higher but this game just runs terribly will the BSG team be working on optimizing it for better frames for most decent gaming computers. It would be a big help for people who dont own very expensive gaming rigs
  9. onas

    Looks like an old film.

    Hello, I turned off " Noise " In graphics, but the game still looks grainy / an old film. What to do?
  10. PIKAJEW666

    Could i run it?

    i have 8gb ram, 4gb vram, intel core i5 2600HQ, nividia GTX 960m. could i run the game with this? what settings? and what fps (i mean like an estimate on the fps i may get!)
  11. Logor

    FOG comparison

    Hey, Compare these two screenshots : first is mine, second one is from twitcher Kotton See ! I've never seen such clear weather. How do you do that ? I find the fog irrealistic, I mean, I can see moutains at over 100km distance from my window but can't see a tree at 300m in tarkov ?? I've tried every graphic setting I could. How does he do that ? Thanks
  12. Формирование кадра (Rendering) в текущей версии движка Unity реализовано с ограниченным набором спец.эффектов, в особенности отложенных эффектов (post-processing), и не несёт в себе некоторых довольно значительных функций для сохранения динамики в итоговом кадре. Иначе говоря - каждый сформированный сейчас кадр выглядит довольно статично и не связан с предыдущим кадром почти ничем, кроме эффектов со вспышками. Про переход на обновлённую версию Unity2018 говорилось уже многое и ещё многое будет сказано, но хотелось бы предложить разработчикам уделить внимание следующим эффектам при переходе на новую версию движка: 1) Многие пользователи и графические инженеры здесь наверняка уже видели демо-версию Book of the Dead на Unity2018, но на всякие случай выложу его копию для тестирования и обзора ещё раз = https://drive.google.com/drive/folders/1qHpOwcznCHzWM7KV1_I9uV59E92iIBRx В данной демке хотелось бы отметить работу Screen Space Ambient Occlusion, SSAO, фоновое затенение, которое реализовано с меньшим "шумом", и с гораздо меньшим количеством проходов, чем в нынешней версии движка - а значит итоговый эффект формируется быстрее и качественней. Возможно импортировать именно версию SSAO с этой демо-версии, либо дать на выбор HDAO+ в опциях. Также отмечу работу с тенями на дальних дистанциях. С последним патчем была проведена просто отличная работа с тенями и устранены почти все раздражающие глаз артефакты, но методы построения динамических теней и их фильтрация на большом расстоянии в новой версии движка даёт больший эффект, что тоже даёт идею заимствования функции теней из данной демо-версии. И последнее что хотелось бы извлечь из вышеуказанной демке в проект Тарков - примерно такую же фокусировку и дефокусировку на ближний/дальний объект с размытием дальнего плана. Как мы видим в демо-версии - эта функция работает быстро и качественно с допустимой нагрузкой на современные видеокарты. (допускаю что к моменту выхода патча 0.12 стандарт мощности видеокарты будет не ниже GF1060) 2) При формировании кадра очень важно содержание информации о движении из предыдущего кадра. Иными словами обязательно нужен object-based motion blur и минимально-тонко настроенный global camera motion blur. Огромная просьба не упускать возможность внедрить эти спецэффекты при переходе на новую версию движка Unity2018 с самого начала, чтобы в дальнейшем было проще его калибровать и оттачивать мелочи. Для динамики кадра этот эффект играет очень большую роль и восприятие глазом динамичных сцен напрямую завязано на реализацию данного эффекта. В качестве примера приведу несколько скриншотов из старой игры Killzone3 (PS3), в которой проделана просто эталонная работа с object-based motion blur, и это при том что видеокарта той приставки равна древней GeForce 6600 (кадры взяты при помощи эмулятора PS3) 3 Как видно из скриншотов - каждый кадр несёт в себе информацию об интенсивности движения с предыдущего кадра и если смотреть вместо одного кадра на весь видеоряд то динамичность сцены поставлена на уровне голливуда. И поскольку значительных ресурсов на реализацию данного эффекта не требуется - именно этот спец.эффект привнёс бы в Тарков больше динамики и восприятия сцены. 3) Полноэкранное сглаживание - тут уже многое говорилось про скорое внедрение ТАА, и не зря именно ТАА, ведь только этот метод даст нашему глазу отличный итоговый кадр в движении и устранит пиксельное месиво на расстоянии, которое так сильно портит картинку в настоящее время. Просьба только использовать качественно настроенные фильтры ТАА, либо дать в опциях выбор качества filmic TAA фильтров для межпиксельного сглаживания. 4) Screen Space Reflections. Отражения объектов на плоскостях, материалы которых позволяют физически видеть эти отражения при допустимых углах - весьма важный в наше время спец.эффект. От метода его реализации зависит почти треть качества всей графической составляющей кадра, и если есть возможность - то просьба использовать полный набор объектов (если точнее - большое количество) для отражения на плоскостях, подобно Metro Exodus, в которой большое количество объектов отражается в столь же большом количестве соседних плоскостей. И в Unity2018 есть масса возможностей реализовать этот эффект без критического падения производительности (даже демка Unity Adam это доказывает). Реализация SSR в нынешней версии Таркова работает лишь с немногими материалами и в довольно редких местах, плюс сама функция реализации устарела уже давно. 5) Добавьте пост-эффект в виде ещё одного ближнего слоя с полётом двумерных спрайтов частиц пыли/дождя/капель в сильно расфокусированном виде, также как например в той же Killzone3 - это даст более впечатляющее восприятие погодных эффектов при почти нулевой нагрузке на железо, ведь спрайты будут заранее просчитаны и размыты так как если бы реальные частицы подверглись бы эффекту глубокого Z-blur у глаз персонажа. А ориентация их движения могла бы быть привязана к направлению общего погодного ветра на карте. 6) Внедрение двумерных спрайтовых гильз от каждого выстрела и с просчётом в каждом кадре без пропуска. Этот метод позволит реализовать кинематографичное отбрасывание стреляных гильз без потери производительности, ведь в ближней зоне глаз персонажа итак геометрия должна быть размыта, согласно тому же z-blur, а для более честного восприятия отлетевшей гильзы - добавить ей всё тот же object-based motion blur и тонкий анимированный дымовой след (опять же спрайтовый). Для более быстрой реализации можно возложить этот эффект на просчёт через пиксельные шейдеры. Яркий пример = Killzone 3 и Call of Duty Modern Warfire. 7) Удачи всем !
  13. Send_Puppy_Pics

    Future graphics for Escape from Tarkov

    Hey there developers, I'm impressed with the game so far in terms of the ideas you guys have brought to the game. I was wondering if you guys saw what unity put out on January 16, 2018 where they showed the Book of the Dead teaser. I was really impressed with what they did on unity and was wondering if you guys are inspired by it. Is this your graphical target for the game? What should we expect in terms of graphics on what you guys would want to improve and how pretty would you guys want to make the game look, because it would be really nice if you guys ended up with graphics like the one mentioned. At the moment of posting this the models for the guns and their parts look amazing but everything else just doesn't compare, the lighting is really off and so is the anti aliasing in game. My last question is in regards to the gun play. Do you guys feel satisfied with the current functionality or are there plans to change it to make it less clunky? I know that you guys don't want to make it like normal shooters but in my opinion i think that the gun movements should change a little to feel more responsive when moving from side to side like they have done for rainbow six siege where when you look in a direction you feel the guns movement so it feels like it has weight. What do you guys feel about this? the puppy picture is just a bonus for you guys
  14. Sup3rn0va


    Would love to have some kind of benchmark, camera that runs trough e.g customs and goes trough dorms, with constant weather and time so it would be a little easier to tune for optimal fps and visuals.
  15. Tabular

    RX Vega performance

    People who own an RX Vega - how is the performance of the game running? Average FPS for what resolution you're running. Low FPS? (I have an RX480 but am considering a new monitor at 1080p 144Hz wwith freesync - thus I'm considering Vega).
  16. ch40tic


    HQFXAA, MSAA and SMAA are these features planned ? thank you
  17. I'm not sure if I'm posting this correctly, as this is my first post, but I'd like to know if there is an option to play the game in borderless windowed mode? Basically a mode where it is full screen sized but its a window. That was you can alt+tab out of the game without it minimizing to your taskbar. If this option is not in the game, does anyone know if there are plans to implement it?
  18. So Gamma tricks & reshaders are ruining night missions. These people are breaking the game, and making it pointless to run at night. The re-shaders should land on the banned software list, and the gamma trick needs a nerf (I'm guessing eliminating or reducing ambient light would work).
  19. Okay, call me a noob(I'm level around 10 anyway) if you wish but I'm sick of getting sniped from bushes and its friends. Could anyone please tell me what settings should I change to get overall more visibility and smoother gunplay? I'm playing on high graphs. Just turned off the headbobbing, tuned up the FOV and it's way way better but I'm wondering if there is any other things such as this or if lowering graphics helps with visibility. Thanks for the answers.
  20. A lot of people are using ReShade to bring up the colors in game, a survival game doesn't have to be bleak and washed out, it can be colorful, ReShade drops FPS, and can be used in malicious purposes (is banned in many games) https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-color-1894 this is a really cheap asset, and is not performance heavy at all it also comes with pre made presets https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-lut-pack-50070 you could ad-it as an option so people can chose how their game looks. (This option is available in the game Shadow Complex remastered, made by epic games, where you can chose from 3 post processing presets) I really hope a dev reads this post
  21. Tael486

    Grass rendering distance

    Was playing on woods the other day and my friend disconnected from the game so I was waiting around for him to return. Decided to lay down in the grass to hide my position. Another player was wandering across the field from spawn, he was using low detail due to his specs and just saw me laying on the ground with nothing around me, snuck up and shot me in the head. On my screen and at closer distance I was surrounded complete by grass but at range I stood out like a giant poop in a field... is this the desired result? Should I just be setting my graphics to ultra low with high draw distance or something?
  22. deathtool89

    Fuzzy when running 1080p

    Anyone know what graphics settings to enable/disable to make the game less fuzzy? I have high end Pc and can run 30-40 FPS on 4K monitor... but I can easily get over 80-100 when running 1920x1080... however, at a cost. 4K is great since I can easily make out things in the distance.... when dropping to 1080p... everything looks blurry/fuzzy at distance. Obviously at 4K I’m at twice the pixels but does anyone know what settings if any to help sharpen it?
  23. deathtool89

    Help with Framerate

    Having issues getting above 30ish FPS. I have a fairly high end PC but I am running this on a 4k monitor. My specs are as follows: Intel i7-7700k Nvidia Geforce 1070 GTX FTW from EVGA 16 GB Corsair Vengeance DDR4 3000 (PC24000) Samsung EVO 500 GB main SSD Drivers up to date 388 I have messed around with the settings, browsed the forums but as typical... people say it doesn't work for them and some say it does when folks suggest graphics settings. I know it's an alpha game, but just want to know what the basics are as far as turning on or off certain graphics functions. Thanks in advance for the help.
  24. There is a new sharpen graphics tool in Escape From Tarkov. I wonder what it does to graphics and if it takes a lot of fps? As well as whats the recommended setting for it?
  25. Hi everyone, Loving the game so far, very different and heart pumping at times. Does anyone have a break down what the graphics settings do exactly? I'm well aware that the game is in beta but it would be helpful for them to eventually include a popup tooltip or something when you scroll over a certain graphic setting that tells you what it's actually doing for you graphically... I know SSAO is related to ambient occlusion and lighting, but i'm not familiar with contact SSAO, i've just been keeping them at the same setting for now (medium) and SSAA is supersampling right? So that is used to remove aliasing/jaggies? What is z-blur?? Something to do with blurring camera movement in the z-direction? (wild guess, i have never heard of this before) and HDR is obviously high dynamic range rendering, effectively gives more detail(?) I don't really understand chromatic abberations either, could someone elaborate on that? I see people saying it makes the game look like a 3-d movie without the glasses for dying light but i dont really get what that means.. like the colors are slightly skewed? last but not least is Noise - is this noise reduction? Also is anti-aliasing not available right now to everyone? (it's greyed out for me can't change it) Thanks for your time.
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