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  1. Формирование кадра (Rendering) в текущей версии движка Unity реализовано с ограниченным набором спец.эффектов, в особенности отложенных эффектов (post-processing), и не несёт в себе некоторых довольно значительных функций для сохранения динамики в итоговом кадре. Иначе говоря - каждый сформированный сейчас кадр выглядит довольно статично и не связан с предыдущим кадром почти ничем, кроме эффектов со вспышками. Про переход на обновлённую версию Unity2018 говорилось уже многое и ещё многое будет сказано, но хотелось бы предложить разработчикам уделить внимание следующим эффектам при переходе на новую версию движка: 1) Многие пользователи и графические инженеры здесь наверняка уже видели демо-версию Book of the Dead на Unity2018, но на всякие случай выложу его копию для тестирования и обзора ещё раз = https://drive.google.com/drive/folders/1qHpOwcznCHzWM7KV1_I9uV59E92iIBRx В данной демке хотелось бы отметить работу Screen Space Ambient Occlusion, SSAO, фоновое затенение, которое реализовано с меньшим "шумом", и с гораздо меньшим количеством проходов, чем в нынешней версии движка - а значит итоговый эффект формируется быстрее и качественней. Возможно импортировать именно версию SSAO с этой демо-версии, либо дать на выбор HDAO+ в опциях. Также отмечу работу с тенями на дальних дистанциях. С последним патчем 0.11.5.2821 была проведена просто отличная работа с тенями и устранены почти все раздражающие глаз артефакты, но методы построения динамических теней и их фильтрация на большом расстоянии в новой версии движка даёт больший эффект, что тоже даёт идею заимствования функции теней из данной демо-версии. И последнее что хотелось бы извлечь из вышеуказанной демке в проект Тарков - примерно такую же фокусировку и дефокусировку на ближний/дальний объект с размытием дальнего плана. Как мы видим в демо-версии - эта функция работает быстро и качественно с допустимой нагрузкой на современные видеокарты. (допускаю что к моменту выхода патча 0.12 стандарт мощности видеокарты будет не ниже GF1060) 2) При формировании кадра очень важно содержание информации о движении из предыдущего кадра. Иными словами обязательно нужен object-based motion blur и минимально-тонко настроенный global camera motion blur. Огромная просьба не упускать возможность внедрить эти спецэффекты при переходе на новую версию движка Unity2018 с самого начала, чтобы в дальнейшем было проще его калибровать и оттачивать мелочи. Для динамики кадра этот эффект играет очень большую роль и восприятие глазом динамичных сцен напрямую завязано на реализацию данного эффекта. В качестве примера приведу несколько скриншотов из старой игры Killzone3 (PS3), в которой проделана просто эталонная работа с object-based motion blur, и это при том что видеокарта той приставки равна древней GeForce 6600 (кадры взяты при помощи эмулятора PS3) 3 Как видно из скриншотов - каждый кадр несёт в себе информацию об интенсивности движения с предыдущего кадра и если смотреть вместо одного кадра на весь видеоряд то динамичность сцены поставлена на уровне голливуда. И поскольку значительных ресурсов на реализацию данного эффекта не требуется - именно этот спец.эффект привнёс бы в Тарков больше динамики и восприятия сцены. 3) Полноэкранное сглаживание - тут уже многое говорилось про скорое внедрение ТАА, и не зря именно ТАА, ведь только этот метод даст нашему глазу отличный итоговый кадр в движении и устранит пиксельное месиво на расстоянии, которое так сильно портит картинку в настоящее время. Просьба только использовать качественно настроенные фильтры ТАА, либо дать в опциях выбор качества filmic TAA фильтров для межпиксельного сглаживания. 4) Screen Space Reflections. Отражения объектов на плоскостях, материалы которых позволяют физически видеть эти отражения при допустимых углах - весьма важный в наше время спец.эффект. От метода его реализации зависит почти треть качества всей графической составляющей кадра, и если есть возможность - то просьба использовать полный набор объектов (если точнее - большое количество) для отражения на плоскостях, подобно Metro Exodus, в которой большое количество объектов отражается в столь же большом количестве соседних плоскостей. И в Unity2018 есть масса возможностей реализовать этот эффект без критического падения производительности (даже демка Unity Adam это доказывает). Реализация SSR в нынешней версии Таркова работает лишь с немногими материалами и в довольно редких местах, плюс сама функция реализации устарела уже давно. 5) Добавьте пост-эффект в виде ещё одного ближнего слоя с полётом двумерных спрайтов частиц пыли/дождя/капель в сильно расфокусированном виде, также как например в той же Killzone3 - это даст более впечатляющее восприятие погодных эффектов при почти нулевой нагрузке на железо, ведь спрайты будут заранее просчитаны и размыты так как если бы реальные частицы подверглись бы эффекту глубокого Z-blur у глаз персонажа. А ориентация их движения могла бы быть привязана к направлению общего погодного ветра на карте. 6) Внедрение двумерных спрайтовых гильз от каждого выстрела и с просчётом в каждом кадре без пропуска. Этот метод позволит реализовать кинематографичное отбрасывание стреляных гильз без потери производительности, ведь в ближней зоне глаз персонажа итак геометрия должна быть размыта, согласно тому же z-blur, а для более честного восприятия отлетевшей гильзы - добавить ей всё тот же object-based motion blur и тонкий анимированный дымовой след (опять же спрайтовый). Для более быстрой реализации можно возложить этот эффект на просчёт через пиксельные шейдеры. Яркий пример = Killzone 3 и Call of Duty Modern Warfire. 7) Удачи всем !
  2. Send_Puppy_Pics

    Future graphics for Escape from Tarkov

    Hey there developers, I'm impressed with the game so far in terms of the ideas you guys have brought to the game. I was wondering if you guys saw what unity put out on January 16, 2018 where they showed the Book of the Dead teaser. I was really impressed with what they did on unity and was wondering if you guys are inspired by it. Is this your graphical target for the game? What should we expect in terms of graphics on what you guys would want to improve and how pretty would you guys want to make the game look, because it would be really nice if you guys ended up with graphics like the one mentioned. At the moment of posting this the models for the guns and their parts look amazing but everything else just doesn't compare, the lighting is really off and so is the anti aliasing in game. My last question is in regards to the gun play. Do you guys feel satisfied with the current functionality or are there plans to change it to make it less clunky? I know that you guys don't want to make it like normal shooters but in my opinion i think that the gun movements should change a little to feel more responsive when moving from side to side like they have done for rainbow six siege where when you look in a direction you feel the guns movement so it feels like it has weight. What do you guys feel about this? the puppy picture is just a bonus for you guys
  3. Sup3rn0va

    Benchmark

    Would love to have some kind of benchmark, camera that runs trough e.g customs and goes trough dorms, with constant weather and time so it would be a little easier to tune for optimal fps and visuals.
  4. Tabular

    RX Vega performance

    People who own an RX Vega - how is the performance of the game running? Average FPS for what resolution you're running. Low FPS? (I have an RX480 but am considering a new monitor at 1080p 144Hz wwith freesync - thus I'm considering Vega).
  5. PIKAJEW666

    Could i run it?

    i have 8gb ram, 4gb vram, intel core i5 2600HQ, nividia GTX 960m. could i run the game with this? what settings? and what fps (i mean like an estimate on the fps i may get!)
  6. ch40tic

    HQFXAA, MSAA and SMAA

    HQFXAA, MSAA and SMAA are these features planned ? thank you
  7. I'm not sure if I'm posting this correctly, as this is my first post, but I'd like to know if there is an option to play the game in borderless windowed mode? Basically a mode where it is full screen sized but its a window. That was you can alt+tab out of the game without it minimizing to your taskbar. If this option is not in the game, does anyone know if there are plans to implement it?
  8. So Gamma tricks & reshaders are ruining night missions. These people are breaking the game, and making it pointless to run at night. The re-shaders should land on the banned software list, and the gamma trick needs a nerf (I'm guessing eliminating or reducing ambient light would work).
  9. Okay, call me a noob(I'm level around 10 anyway) if you wish but I'm sick of getting sniped from bushes and its friends. Could anyone please tell me what settings should I change to get overall more visibility and smoother gunplay? I'm playing on high graphs. Just turned off the headbobbing, tuned up the FOV and it's way way better but I'm wondering if there is any other things such as this or if lowering graphics helps with visibility. Thanks for the answers.
  10. A lot of people are using ReShade to bring up the colors in game, a survival game doesn't have to be bleak and washed out, it can be colorful, ReShade drops FPS, and can be used in malicious purposes (is banned in many games) https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-color-1894 this is a really cheap asset, and is not performance heavy at all it also comes with pre made presets https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/amplify-lut-pack-50070 you could ad-it as an option so people can chose how their game looks. (This option is available in the game Shadow Complex remastered, made by epic games, where you can chose from 3 post processing presets) I really hope a dev reads this post
  11. Tael486

    Grass rendering distance

    Was playing on woods the other day and my friend disconnected from the game so I was waiting around for him to return. Decided to lay down in the grass to hide my position. Another player was wandering across the field from spawn, he was using low detail due to his specs and just saw me laying on the ground with nothing around me, snuck up and shot me in the head. On my screen and at closer distance I was surrounded complete by grass but at range I stood out like a giant poop in a field... is this the desired result? Should I just be setting my graphics to ultra low with high draw distance or something?
  12. onas

    Looks like an old film.

    Hello, I turned off " Noise " In graphics, but the game still looks grainy / an old film. What to do?
  13. deathtool89

    Fuzzy when running 1080p

    Anyone know what graphics settings to enable/disable to make the game less fuzzy? I have high end Pc and can run 30-40 FPS on 4K monitor... but I can easily get over 80-100 when running 1920x1080... however, at a cost. 4K is great since I can easily make out things in the distance.... when dropping to 1080p... everything looks blurry/fuzzy at distance. Obviously at 4K I’m at twice the pixels but does anyone know what settings if any to help sharpen it?
  14. deathtool89

    Help with Framerate

    Having issues getting above 30ish FPS. I have a fairly high end PC but I am running this on a 4k monitor. My specs are as follows: Intel i7-7700k Nvidia Geforce 1070 GTX FTW from EVGA 16 GB Corsair Vengeance DDR4 3000 (PC24000) Samsung EVO 500 GB main SSD Drivers up to date 388 I have messed around with the settings, browsed the forums but as typical... people say it doesn't work for them and some say it does when folks suggest graphics settings. I know it's an alpha game, but just want to know what the basics are as far as turning on or off certain graphics functions. Thanks in advance for the help.
  15. There is a new sharpen graphics tool in Escape From Tarkov. I wonder what it does to graphics and if it takes a lot of fps? As well as whats the recommended setting for it?
  16. Logor

    FOG comparison

    Hey, Compare these two screenshots : first is mine, second one is from twitcher Kotton See ! I've never seen such clear weather. How do you do that ? I find the fog irrealistic, I mean, I can see moutains at over 100km distance from my window but can't see a tree at 300m in tarkov ?? I've tried every graphic setting I could. How does he do that ? Thanks
  17. Hi everyone, Loving the game so far, very different and heart pumping at times. Does anyone have a break down what the graphics settings do exactly? I'm well aware that the game is in beta but it would be helpful for them to eventually include a popup tooltip or something when you scroll over a certain graphic setting that tells you what it's actually doing for you graphically... I know SSAO is related to ambient occlusion and lighting, but i'm not familiar with contact SSAO, i've just been keeping them at the same setting for now (medium) and SSAA is supersampling right? So that is used to remove aliasing/jaggies? What is z-blur?? Something to do with blurring camera movement in the z-direction? (wild guess, i have never heard of this before) and HDR is obviously high dynamic range rendering, effectively gives more detail(?) I don't really understand chromatic abberations either, could someone elaborate on that? I see people saying it makes the game look like a 3-d movie without the glasses for dying light but i dont really get what that means.. like the colors are slightly skewed? last but not least is Noise - is this noise reduction? Also is anti-aliasing not available right now to everyone? (it's greyed out for me can't change it) Thanks for your time.
  18. ViscontiRogue

    Painkillers and visuals

    Is it just me or after using painkillers, the graphics vastly improve to amazingly detailed visuals?
  19. AssassinsDecree

    Bleak and Cinematic ReShade WIP

    I absolutely love the visuals in EFT, it's one of the game's strongest elements and it may be the best looking game I've ever seen in many respects. I just wanted to put my own slant on it and mostly just wanted to add DoF. While I was doing that, I thought I'd make the atmosphere feel even more gloomier and hopeless and make the lighting effects even more pronounced. So, this a WIP (Work in Progress ReShade for EFT. As you can see I added even more bloom and new lens effects, added DoF (depth of field), changed the color palette and tonemapping to something even more gloomier and hopeless. I'll probably have to do separate presets that keep the same visual style but are tweaked for each map. Almost done with Factory. No other maps tackled yet. DoF and the new bloom effects will be optional and can be toggled off/on with literally the click of a button while in game. Should have a video or multiple videos up tonight showing how everything looks in motion. Hope you like it! I plan to release these for everyone when I'm done. Please click on the first pic so you can view them in the larger size with the arrows. Much easier to compare that way and they you can see more of the details. Cheers, Merc
  20. BooseOG

    Re-shade Graphics settings

    https://sfx.thelazy.net/games/game/1739/ Here is some premade graphic settings because people don't Google
  21. emilcs191

    High resolution textures

    Hey, guys. I know the game's still in beta stage and still needs further optimizing, but I really think you should make higher resolution textures (2k or preferably 4k textures) a priority before the game is fully released.
  22. emilcs191

    High resolution textures

    Hey, guys. I know the game's still in beta stage and still needs further optimizing, but I really think you should make higher resolution textures (2k or preferably 4k textures) a priority before the game is fully released.
  23. I added Reshade on EFT (It is a tool that unlock advanced graphic settings) because i wanted the graphics that i originally see in the past trailers. Do you like that? (I think that the photos are compress ) Is this a good settings? How does graphic rendering look to you? There are something that you delete/add/change?? Please tell me. Sorry For my english
  24. Vikinuts

    EFT ULTRA GRAPHICS w/ RESHADE (test)

    Ho aggiunto il Reshade a EFT (Per chi non lo sapesse è un tool che permette di aggiungere effetti grafici avanzati alla maggior parte dei giochi) e ho smanettato un po con i settings,è la prima volta che lo uso quindi non sono molto esperto. Come vi sembra la resa grafica? Secondo voi c'è qualcosa da migliorare/aggiungere/rimuovere? Ho già risolto il problema delle scritte poco visibili nell'HUD.
  25. Corbinnator

    Forum Graphics

    Here are some cover photos for everyone to use ill be uploading 4 a day everyday enjoy friends. Make sure to give me a like
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