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Found 69 results

  1. Supercharger116

    Too hard for beginners???

    I have a couple friends that recently got the game but they can’t really figure anything out because at this point the game is very hard to learn, I love this game and I encourage to fix this to maybe add some sort of tutorial and maybe a map included with players less than level 10 that have not played the game before then. Does anyone else agree?
  2. Mask2005


    Okay, so I have been playing this game for about a month now. Last wipe there was an exploit where everyone had infinite money and best traders in the event. That is when I started playing...... Now, I do love the grind of earning my money, and growing my inventory slowly but surely.. Although I really don't know how BSG expects me to easily spend as much as 1 mill rubles on Prapor to get him to level 2 alone. I'm fine with the tasks, doing missions don't bother me.. In fact I love a little challenging mission (don't get me started on the pocket watch xD). But I still don't know extractions for either woods nor shoreline. I don't get how I'm supposed to make money, learn maps. do challenging tasks, and have fun at the same time. I feel like this process would go a lot smoother if No.1 there was a tutorial for each maps extractions. No.2 A stable way to get a cash flow, or just lower the amount of money required to level a trader. As of right now I'm on Prapor's 3rd mission, I have to kill 14 scavs in woods. I don't know the extraction and I'm doing this mission as I'm learning this map so I usually go in... Either get spawn killed by a hatchet who knows spawns and has the game downloaded on an SSD or get some kills and loot and die trying to navigate the exit. Please help! And also... Who agrees?
  3. What I've been doing is breaking down guns usually and selling the main piece on the flea market and then the other parts to whatever vendor will pay me the most for them. Is this the best way to maximize profits or am I doing it wrong? I'm only level 10 and don't use the vendors very often so I don't know if they pay you more in the future when you have better relations.
  4. TheQuagmire

    Additional Reload Type

    I would love if we could have a fast reload animation while in a intense situation where we have the ability to double tap R to drop the mag from the receiver directly to the floor and swap to a fresh magazine saving crucial seconds? Worrying about dropped magazines afterwards?
  5. the stock adapter for the AK platform wont fold even though its a folding adapter. "ME adapter for AK"
  6. PepperTime00

    Stripper clip loading

    I think it would be cool if there were stripper clips for top loading rifles like the SKS. 1-2 slot clips that are a little bit slower than a mag.
  7. Ajacklee4

    Will the AK-47 get added?

    Since Devs have said that "All AKs are coming" I'd hope to see the Milled Variants (Type 2 & 3) and original Type 1 stamped AK-47s in game. (the Type 3 specifically since I have one) Anyways, any news on this from Devs or anyone in the know would be much appreciated. Here's my AK-47 Type 3 as thanks.
  8. Honestly why haven't slug rounds for the TOZ been added yet. If im not mistaken the gun was made to shoot slugs and buckshot, which both types of ammunition can be bought today. And most people that use TOZ's use slugs more often than buckshot. Seems a bit silly to not have this ammo type especially since BSG added the small scope mount for it also. I dont think it would be too overpowered even if they were able to one tap people in the chest w/o armor since the recoil would still be pretty high on the base gun and reloading between shots would take a bit of time as compared to the semi automatic shotguns that can shoot slugs.
  9. beartheninja

    Gun range?

    I realize that this may be something added way down the line, but it would be helpful to have it sooner. Would it be possible to add a gun range option to the game? Maybe something similar to the Training mode in PUBG?
  10. knotiice

    Couple Suggestions

    I have yet to read the books so bare with me here, a few ideas I have floating around 1. I would like to know what gun I get killed by honestly very annoyed can't tell if it is a cheater or what cause can't tell if its a strong enough weapon to shoot me through gen 4 Armour even though said died by thorax... 2. would like to know if a scav I died by or killed was AI controlled or by a real person. 3. would like to see more WW2 era weapons I know we have the Mosin Nagant. but like I said I haven't read the books yet but Russia was facing Germany in ww2 so seeing a Mauser kar98k would be awesome all of it ties to location or German and Russian and united states military occupying neighbour countries during the ww2 period but I have a list ill show it here 4. Introduce the 45. Caliber 1. PSSH-41 Russian machine gun the mag is already implemented in the game for the Pmm Makarov 2. Kar98k 3. Mp40 4. Gewehr 43 << please 5. P08 Luger 6. M1911 7. DP28 8. SVT-40 9. M1 Grand << Please 10. Sten. Now onto modern weapons, have yet to see a revolver added into the game I'm supposing maybe due to much damage needed per round cause of fire rate? 1. 38 police special, 44. , 357. 2. Vector ( Not Enough Smgs ) 3. Tar-21 4. Famas 5. Scar-H or Scar-L 6. Ump-45 or 9mm (Not Enough Smgs ) 7. AUG 8. G36C 9. More Shotguns AA-12, Spas 15, KSG, Mosberg, 10. more snipers L118A, Intervention. Thanks For Reading !!!!!!
  11. Hello Devs, I've been in contact with Justin, the owner of JMac Customs LLC, and he liked the idea of his products in game. I asked and he said to post his products on his behalf. I can also get his contact info for the weapons department team should you decide to add any of his products. Their parts allow for significant muzzle climb or drift reduction in their brakes, sufficient flash suppression in their flash hiders, as well as some muzzle devices being suppressor adapters. Their stock adapters and gas blocks allow for many more options to modernize/customize your weapon to fit your needs as well. Photos of some of JMac's products with descriptions will follow. (Many parts have variants / sizes that will fit other non-AK firearms as well) Here is a link to their home page; https://www.jmac-customs.com -An example of their parts with M13 industries' work and a few 3rd party bits. -The RRD-4C muzzle brake in 14 or 24mm. -The GBC-13 gas block front sight combo. -The LAF (Loud as F**k) muzzle brake. -The EGFH flash hider. -And last but not least, the RSA / RSA4.5mm/5.5mm stock adapter to use Sig MPX/MCX style stocks (Attached via 1913 rail) on the AK platform, CZ EVO, MP5 and more. -Their logo, in case we need some swag in game.
  12. Assassin7266

    Pairing certain mags to specific guns

    I currently run a HK and a ADAR both of which use 5.56 x 45 mm, the problem I see is I don't really need to use my 60 mag for my ADAR but i would for my HK and the contrary I wouldn't want to use a 30 round mag with my HK if i have a 60 round present in my rig. Possible suggestion: 1. Be able to pick the mags in our hotbar so we can select what type of mag we want. 2. Have a possible drop down menu of "use this mage with "primary" or "secondary" " .

    Adding Full Conceal Glocks!

    With the launch of Full Conceal Glocks to the market; These would be an amaxing addition to the game. These glocks can be folded and stored in a much smaller package and easily unfolded. They accept normal Glock magazines and can be modded just the same. These would add alot to the pistol play in the game and give more options in the hand gun category.
  14. addbow

    Operation: Gun Suggestion

    So I was really bored today so I thought I'd make a list of the weapons I WOULD like to see in the game, I do not expect any of this to happen but I thought it would make a fun thread! Make sure to add any gun/weapon YOU want to see that you didn't notice in the list. What do you Think about this list, is it good or bad! Cheers, see you all on Factory///DiCaprio AEK-971 Russian AK platform Tavor TAR-21 bullpop Steyr AUG A1 9A-91 MK-14 Semi-automatic marksman rifle SMG K7 Honey Badger PP-19 BIZON (iknow we have the vityaz but I Think this is a better looking version) UZI CheyTac Intervention Walther WA-2000 AA-12 G36E Remington ACR Kriss Vector UMP-9 P-90 These are the guns I'd like to see in the future, there are a few more but there is a reason I didn't add them, take care and I hope you enjoyed!
  15. spacemarine2142

    AK and M4 Attatchment Loadout

    Hey guys, I have to say one thing. I suck at weapon modding. There are so many parts and it gets super confusing. Probably should find a guide for it. That aside this is the question: I need an ak build (doesnt matter which variant) that is solid for cqc and mid range combat. Most of my traders are lvl.3 and I have loads of money to spair. Secondly: I need an m4 loadout with similar criteria. I have peacekeeper lvl.3 so I can buy most thing. Any suggestions? Ive literally just been running around with modded AKs I have found off of dead players. All the guns I have attempted to build have been pretty trash with high recoil. Thanks for any help guys.
  16. Hello devs, So here are my questions, If you buy a gun from the one of the traders is it possible to put some kind of ID tag on it to show the first person who owned it? Second is are we going to be able to "paint" our weapons? And are weapon malfunctions in the game yet? Thanks, Bret
  17. ChilliCheeseDog

    So uh... hit reg?

    So, we were 3 manning factory with full kits to mess around because why not, y'know? Then the "fun" happens. We were clearing up to office, no troubles, we eviscerated a couple guys, i even took a whole TT mag to the torso, no issues... Little to no damage to my body armor (about two points) and then we hear someone bathroom. After waiting a little while, we go to clear it. Mind you we're all using Fast MT's, Altyn, Gazelle vest (don't remember what its called exactly), fort body armor for my boys, and we all had fully modded AK's and M4's, we go to clear bathroom.. I tag a guy twice in the face while he's standing on some lockers, lotta blood, we go in farther to clear it and I start unloading into the guy (his username is Venom- if its worth anything in the future) and he just two taps me with a PP-19 and i just get ducking wasted. he alone managed to one to two tap the rest of my guys. We got 3 man squad wiped by some cockhole with an UNTAR helmet and a PACA using a PP-19... I cannot see the logic behind that. at all. I get it, its a beta, but god damn
  18. zpwarrior

    Best setup

    What's your favorite setup for M4, AK-74n and the vepr/akm?
  19. Shyvannie92

    Knee/Leg Protection + Some guns

    Hello Everyone My name is Anna i recently started playing tarkov, and I love it. The game got me submerged always. Great job guys! So after a few weeks playing I came here for a few suggestions. Here I go: GUNS: BEAR: None, they already have a bunch ( No clue about new ones, Maybe the old dragunov , Even if the new model is already on ) USEC: M240B: Updated version of the M240 that includes a longer rail for more accessories and a barrel 3 cm longer than the previous one. Barrett M82A3: High precision semi-automatic caliber rifle, this has the longest barrel among the Barrett. Also ! i just think that we have a way to much as body armor but nothing for the legs, I know that if we want to be 1/2 fairplay we should make the game afordable for skilled people and also for experimented one, Would be unfair to have a full man armor since the matchup don't count the armor you have on so,m a guy with a pistol have 0 chance to stand against someone full armored. So i was thinking about Semi protectos for legs, more likely armor in the side legs, Like... : And then: Maybe add some lowtier armor for Scavs or Lvl 1 shop for pacekeeper : Tell me what u guys think about it... Probably already suggested but i don't know.. jaja Cheeky Breeky ! ♥
  20. TuNE_ThE_SouND

    sawn off shotgun in pistol slot?

    hey guys i want to know what you guys think of something like this. all i ask if that everyone is honest.
  21. CovertMist0

    New Gun Ideas

    So I love the current lineup of guns however I do think theres a few more we could have like the Remington 700, the ACR, the AUG and Tavor Bullpup rifles, the Glock could use a full auto conversion kit as well as different calibres, the UMP 9 and UMP 45 as well as Kar98K, these are just some of the guns I would love to see come into the game and maybe some calibre conversions for some existing M4s like 9mm 45 300 blackout and others!
  22. Frenchie_

    For your consideration Battlestate

    Taking into consideration the inclusion of a ridiculous 84 round drum mag for the PM, and variants, into the game, as well as the planned introduction of grenade launchers, I bring you this humble suggestion:
  23. Hey Battlestate Games & community, I would like to propose the idea to make laser based sights, such as the Eotech holographic, EKP-08 and any other sights that cast a light onto glass; standard red-dot sights, behave more like their realistic counterparts. Below I have linked multiple images for you to take a look at. As well as three proposals. Please take the time to look at them and consider implementing them. Proposal 1: ADS and looking through a sight and how the mind "casts" the red-dot *Mind my gross feet in the picture and the absolute mess of my room. Take a look at the images I uploaded of my current in-game ak-74m. Then take a look at the images I have uploaded of my VFC VR-16 Airsoft rifle. As you can see everything seems to add up alright. Both are working guns and from the perspective of the viewer, both red-dot sights work perfectly fine. For reference sake, the red-dot I am using is the Holosun HS406a Tube Red-Dot sight. Now as many of you may know already, red-dot sights in most games are very inaccurate to their real life counterparts because of the limited perspective of cameras and 2D environments. Escape from Tarkov is already one of the most realistic games I have played (in-terms of gun physics) however the developers haven't seemed to have done anything about the way red-dot sights perform in real life. In reality the biggest benefit of a red-dot is that you can keep both eyes open to cast the dot into the middle of your vision while focusing on a target thus eliminating the need for a rear sight in the case of an iron sight. This can allow for faster aiming and wider fields of view. The best way I would describe it, is like giving yourself a hip-fire reticle, like in more arcade style games such as call of duty, or battlefield. Now in games, you cannot easily show this because of the limited perspective of a camera. It would be especially difficult to try to cast a dot into your character's vision very well and have it be usable, but there are ways of attempting to make sights more realistic. Take a look at the images provided below. I have tried to illustrate (through crappy photo shopping) what it looks like while looking through a sight in real life. Basically my brain automatically stops focusing on the frame of the lens and sort of blurs it out. Meanwhile my other eye can still see perfectly around the sight, therefore I can see the ground perfectly, while aiming down my sights in real life. In my opinion Escape from Tarkov should attempt to replicate this and add not only to the uses of red-dots, but also to the realism of them. One method would be to blur out the frame of the lens as well as make it more opaque. Look at the first eotech, which is basically how most games would show it. The second image is an attempt to emulate how those sights look to me. If you were to blur the top of the sights out, and make them more opaque, you could open up the shooter's field of view, and more effectively portray what it feels like to use a red-dot sight. This is a somewhat easy way of making the sights more realistic. By opening up the shooter's view, via blur and opacity, it can better simulate how the sight would function in reality. Proposal 2: Glass quality, breakage and dust. One of the most important parts of a sight is it's quality of glass. Glass quality can be changed through numerous things but I'll focus on some of the main ones. First: Better sight? Higher Quality Glass. Here is an example. My sight The Holosun, has good quality glass but it is slight tinted. This is helpful for shading and certain scenes, but sometimes having perfectly clear glass can be more helpful (though that is a subjective opinion). In comparison, when I was buying my sight I had the option of buying the Aimpoint Patrol. The aimpoint was about $400 CAD more expensive but it had a higher clarity of glass and was less tinted inside (at least to me). One method of showing glass quality in game would be to add slight tinting to some of the sights with lower quality glass. Thus making people WANT the better sights. They will offer not just an aesthetic change but a functional one as well. Breakage and dust. As you can see in my pictures my holosun has flip-up sight protectors on it. These are used when transporting the lens to prevent it from getting scratched. Now in-game you most likely wouldn't want to have any sight protectors but this does bring up the fair point of getting your lens scratched and beat up as the raid goes on. I would like to propose that as time goes on if you aim down your sights i.e. "Expose" your sight and walk through bushes and trees there is that chance that your lens could get scratched, which will somewhat impede your vision. I would also like to propose the idea that dust can get into your lens which you will then have to wipe off if you go prone in dust areas, as well as the longer you spend in a raid. These may seem like minor issues, but taking care of your lenses is actually incredibly important in real life when shooting and should also be important in a realism based game such as Escape from Tarkov. These effects should be reset after a raid, but would facilitate the need for a cloth of some kind for cleaning. This effect would also be applicable to Ballistic goggles and other vision based equipment. You could also wipe off lenses with your hands but it will be less effective. Proposal 3: More options, micro-dots, mid-tiers Adding in more real-life mid-tier sights to give people more options. For example, I know more people that own a Holosun than those that own an Aimpoint, simply because Holosuns are cheaper sights. Yet I don't see very many in-game because they haven't been added in yet. It would be nice to see some more of these sights offered by the traders. For example, you could get a cheaper Holosun microdot from traders at say, level two, and at level 3 have access to the aimpoint microdot, which would showed as being better. It would offer more sight choices and lower price options for the traders and newer players. Now you already have this implemented with different TYPES of sights. But I mean different versions of the same sight, as in the difference between the Holosun Tube sight (mine) and the Aimpoint Patrol. Same as the Aimpoint T1, and the Holosun 403a microdot sight. Stuff more like that. Anyways those are my proposals. I would very much like to see the first one implemented as red-dot sights will otherwise just be glorified iron sights. Dust stuff isn't very important for games but it could be a big part of the game later on. And more sights would be coming anyways, so I suppose I didn't really need to list that one.. but oh well. Anyways thanks for reading my essay.
  24. ComradeBurris

    AK-9 9x39

    The AK-9 is a Russian 9×39mm compact assault rifle. Its development began when Izhevsk Machine-Building Plant (IZHMASH), now known as Kalashnikov Concern started working on a new silent, flame-less, compact AK rifle in the early 2000s. When creating the new weapon, the manufacturers have tried to surpass all available competitors, such as the AS Val and SR-3M. The basis for the silent, flame-less shooting complex rifle was designated as the AK-9, where it uses a quick-detachable suppressor. It uses the 9×39mm subsonic cartridge. The AK-9 is primarily designed for special units of the Interior Ministry and the Russian Army.[1] It is one of the latest models of the popular Kalashnikov rifle series. It is based on the AK-100 series, which is a modernization series of Kalashnikov assault rifles. A unique feature of the rifle is the use of the special subsonic cartridge 9×39mm SP-5, SP-6. According to its characteristics it competes against the 9A-91, AS Val and SR-3M, but has seen limited use compared to these counterparts, which have already seen service in Russian military and police units. Weight 3.8 kg (8.38 lb) (empty) Length881 mm (34.7 in) (with suppressor) Barrel length200 mm (7.9 in) Cartridge 9×39mm SP5, SP6, SPP, BP Action Gas-operated, rotating bolt Rate of fire 700–750 RPM Effective firing range400 Meters Maximum firing range424 Meters Feed system 20-round detachable box magazine SightsIron sights and various optical sights by the use of Picatinny rail or Warsaw Pact rail. Contacts: https://kalashnikov.com/contacts/ 8-800-200-1807
  25. Vearon

    Magazine Stripper clips

    Hey whats up guys this is Vearon aka Mud_Slug and i'm here to suggest some ways to make it possible to reload faster in game. Most guns magazines can be reloaded with stripper clips so it would be a cool idea to implement them into the world of Tarkov since reloading is going to take a lot more time. These would be a 1x1 slot that hold about 10 rounds in each strip and would shave off 1 or 2 seconds of reloading a magazine to help the player get back into the fight faster. Same thing for the sks accept without having to remove its mag just loading from the top with a stripper clip. Let me know if you guys think this would a good tool to have in a firefight.
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