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  1. Tabres

    Adjust Gun Malfunctions

    Bought an SKS from Jaeger, first 10 rounds pass through it theres a gun jam. This is pretty ducking nutty. Don't just add features for the sake of making the game harder. I can understand realistic features being added, but this feels ridiculous in its current form. Adjust it so that different tiers have different stacking penalties. 90-100 durability no issues. 80-89 extremely minor chance for gun to jam, 70-79 increased gun jam percent and iron sight accuracy penalty, 60-70 slightly more than previous tier gun jam percent slightly more iron sight penalty, 40-60 increased chances to all previous issues added issue of overall accuracy (mount no longer fits right, mishapen parts make aiming difficult and rails/dovetails are loose), high chance of everything else with added chance of catastrophic failure, meltdowns, critical failure of the gas tube preventing full auto fire, rails/mounts breaking and dumping sights etc, whatever else makes sense. A fresh gun, in good condition, should NOT have a failure in its first 10 percent durability, maybe even its first 20 durability. I understand these mechanics may sound interesting and new, but its more than just unrealistic, its extremely detrimental to the game. I can get behind keeping these features in, and I already know one of the big issues is "Well players die too often to ever encounter these issues" which is fair. But also balances it itself. The player dies, the loot gets yoinked, the new player now has to repair a gun and it continually degrades as it passes along hands. Soon enough the gun is just too shitty to care about and is lost to Fence. However, to keep things at least mildly interesting, maybe have a stronger durability burn per raid, make the repairs not as good so instead of going from 100-98 durability repaired, have it go to 96, so realistically a gun should be repaired every three raids or so. These arent "exact" numbers, but it shows the general idea.
  2. Vearon

    Magazine Stripper clips

    Hey whats up guys this is Vearon aka Mud_Slug and i'm here to suggest some ways to make it possible to reload faster in game. Most guns magazines can be reloaded with stripper clips so it would be a cool idea to implement them into the world of Tarkov since reloading is going to take a lot more time. These would be a 1x1 slot that hold about 10 rounds in each strip and would shave off 1 or 2 seconds of reloading a magazine to help the player get back into the fight faster. Same thing for the sks accept without having to remove its mag just loading from the top with a stripper clip. Let me know if you guys think this would a good tool to have in a firefight.
  3. Bambuslieferant

    New gun ideas

    I would just love to see a winchester rifle in EFT. I'm not sure if many Russians have that, but I see it as a weapon that many civilians would own. Second maybe different type of Uzi’s like the normal Uzi, then the mini Uzi and last the micro Uzi. Third it would be fun to see the degtyaryov machine gun. And last the AUG would be cool too.
  4. CovertMist0

    New Gun Ideas

    So I love the current lineup of guns however I do think theres a few more we could have like the Remington 700, the ACR, the AUG and Tavor Bullpup rifles, the Glock could use a full auto conversion kit as well as different calibres, the UMP 9 and UMP 45 as well as Kar98K, these are just some of the guns I would love to see come into the game and maybe some calibre conversions for some existing M4s like 9mm 45 300 blackout and others!
  5. May I ask to ADD following weapon systems ? VZ 58 - 7,62x39, 5.56x45 Source - www.gunexpert.cz/sa-vz-58 BREN 2 - 7,62x51 ,7,62x39, 5.56x45 Source - https://www.czub.cz/firearms-and-products-family/cz-bren2-ms Galil ACE - 7,62x51 ,7,62x39, 5.56x45, 5.45x39 Source - https://iwi.net/ace/ Sig P320 - 9x19mm Source - https://www.sigsauer.com/firearms/pistols/p320.html Why these ? Well very modular, multicaliber use calibers that are already in game then they are COOL as HELL ! Thank you for reading !
  6. Hey guys, Yesterday I wanted to go in like crazy so I thought about going in with a M4A1 fully modded. The M4 had a recoil of 61 at first, then after some changes it had 56 and then after another change with barrel size or handguard it only made 53. Now the werid thing, the M4 really kicked hard and if I say it kicked hard then I really mean it played like not 53 recoil but 65 or even 70. Sadly I don't have footage for that or a screenshot Also I have no money anymore xd But is there maybe like a thing that gives you a better actual recoil? Like other stocks even though they show less recoil? My smaller barrel of the M4 actually made even less recoil when it had 61 recoil. It kicked less and the horizontal recoil wasn't that crazy as well as in the build of the 53 recoil. Any tips on that? Do I forget something?
  7. Recruit-

    Revolver Chiappa Rhino

    Me gustaría mucho que colocaran algún revolver en el juego en especial el "CHIAPPA RHINO" porque creo que los revolver es el mas actualizado dando una ergonomía muy alta y un retroceso muy bajo, por la posición del cañón, para que se hagan una idea es de calibre .357 magnum conocido como 9x33 mmr dejo una imagen comparativa con otros calibres!
  8. Hello everyone, I am posting this forum because I am a noob, and i'm looking for the best mods available for my AKS-74U. I have lvl 1 on all traders, and i'm trying to find out which scope I can put on my AKS-74U. Do I need a mount? Are there any available handguards for me? If anyone has any solutions, please be so kind as to leave them here. Thank you and have a nice day.
  9. KingMedoofa

    New Gun Ideas for new Maps?

    So I'm starting this post off before Streets of Tarkov is released, and I want to give a few ideas for some sniper rifles I would love to see integrated into the game. I know the KSVK and the SVD are being added in, but those are all russian platforms, and I want to have a little more world diversity with guns especially of those calibers. So I thought I might give the developers some ideas for American model rifles to add. 1st gun: CheyTac M200 Intervention. Cost should be: $10k USD = 760k rubles (IRL price) Sold by: Peacekeeper III/IV. Website for specifics: https://cheytac.com/product/m200-intervention-2/ 2nd gun: MR-30 PG. Cost should be: $4-8.5k USD = 304-646k rubles (IRL price) Sold by: Peacekeeper IV. Website for specifics: https://www.dlsports.com/mr30pg-precision-rifle.html 3rd gun: McMillan Tac-308WM/338LM. Cost should be: $5.5-7.2k USD = 418-547k rubles (IRL price) Sold by: Peacekeeper II/III. Website for specifics: https://www.mcmillanfirearms.com/SACItem.aspx?Item=MCMTAC338LAPUA&ReturnURL=/McMillan/Home&Category=20b07450-23f5-41a5-803b-e8f2933d46e7 There is also a gun that I think should be sold by Jaeger called the AX-50. Euro. Gun: Accuracy Int. AX-50. Cost should be: $10k EU = 910k rubles (IRL price) Sold by: Jaeger III/IV. Website for specifics: http://www.accuracyinternational.com/ax50.html
  10. Hey Battlestate Games & community, I would like to propose the idea to make laser based sights, such as the Eotech holographic, EKP-08 and any other sights that cast a light onto glass; standard red-dot sights, behave more like their realistic counterparts. Below I have linked multiple images for you to take a look at. As well as three proposals. Please take the time to look at them and consider implementing them. Proposal 1: ADS and looking through a sight and how the mind "casts" the red-dot *Mind my gross feet in the picture and the absolute mess of my room. Take a look at the images I uploaded of my current in-game ak-74m. Then take a look at the images I have uploaded of my VFC VR-16 Airsoft rifle. As you can see everything seems to add up alright. Both are working guns and from the perspective of the viewer, both red-dot sights work perfectly fine. For reference sake, the red-dot I am using is the Holosun HS406a Tube Red-Dot sight. Now as many of you may know already, red-dot sights in most games are very inaccurate to their real life counterparts because of the limited perspective of cameras and 2D environments. Escape from Tarkov is already one of the most realistic games I have played (in-terms of gun physics) however the developers haven't seemed to have done anything about the way red-dot sights perform in real life. In reality the biggest benefit of a red-dot is that you can keep both eyes open to cast the dot into the middle of your vision while focusing on a target thus eliminating the need for a rear sight in the case of an iron sight. This can allow for faster aiming and wider fields of view. The best way I would describe it, is like giving yourself a hip-fire reticle, like in more arcade style games such as call of duty, or battlefield. Now in games, you cannot easily show this because of the limited perspective of a camera. It would be especially difficult to try to cast a dot into your character's vision very well and have it be usable, but there are ways of attempting to make sights more realistic. Take a look at the images provided below. I have tried to illustrate (through crappy photo shopping) what it looks like while looking through a sight in real life. Basically my brain automatically stops focusing on the frame of the lens and sort of blurs it out. Meanwhile my other eye can still see perfectly around the sight, therefore I can see the ground perfectly, while aiming down my sights in real life. In my opinion Escape from Tarkov should attempt to replicate this and add not only to the uses of red-dots, but also to the realism of them. One method would be to blur out the frame of the lens as well as make it more opaque. Look at the first eotech, which is basically how most games would show it. The second image is an attempt to emulate how those sights look to me. If you were to blur the top of the sights out, and make them more opaque, you could open up the shooter's field of view, and more effectively portray what it feels like to use a red-dot sight. This is a somewhat easy way of making the sights more realistic. By opening up the shooter's view, via blur and opacity, it can better simulate how the sight would function in reality. Proposal 2: Glass quality, breakage and dust. One of the most important parts of a sight is it's quality of glass. Glass quality can be changed through numerous things but I'll focus on some of the main ones. First: Better sight? Higher Quality Glass. Here is an example. My sight The Holosun, has good quality glass but it is slight tinted. This is helpful for shading and certain scenes, but sometimes having perfectly clear glass can be more helpful (though that is a subjective opinion). In comparison, when I was buying my sight I had the option of buying the Aimpoint Patrol. The aimpoint was about $400 CAD more expensive but it had a higher clarity of glass and was less tinted inside (at least to me). One method of showing glass quality in game would be to add slight tinting to some of the sights with lower quality glass. Thus making people WANT the better sights. They will offer not just an aesthetic change but a functional one as well. Breakage and dust. As you can see in my pictures my holosun has flip-up sight protectors on it. These are used when transporting the lens to prevent it from getting scratched. Now in-game you most likely wouldn't want to have any sight protectors but this does bring up the fair point of getting your lens scratched and beat up as the raid goes on. I would like to propose that as time goes on if you aim down your sights i.e. "Expose" your sight and walk through bushes and trees there is that chance that your lens could get scratched, which will somewhat impede your vision. I would also like to propose the idea that dust can get into your lens which you will then have to wipe off if you go prone in dust areas, as well as the longer you spend in a raid. These may seem like minor issues, but taking care of your lenses is actually incredibly important in real life when shooting and should also be important in a realism based game such as Escape from Tarkov. These effects should be reset after a raid, but would facilitate the need for a cloth of some kind for cleaning. This effect would also be applicable to Ballistic goggles and other vision based equipment. You could also wipe off lenses with your hands but it will be less effective. Proposal 3: More options, micro-dots, mid-tiers Adding in more real-life mid-tier sights to give people more options. For example, I know more people that own a Holosun than those that own an Aimpoint, simply because Holosuns are cheaper sights. Yet I don't see very many in-game because they haven't been added in yet. It would be nice to see some more of these sights offered by the traders. For example, you could get a cheaper Holosun microdot from traders at say, level two, and at level 3 have access to the aimpoint microdot, which would showed as being better. It would offer more sight choices and lower price options for the traders and newer players. Now you already have this implemented with different TYPES of sights. But I mean different versions of the same sight, as in the difference between the Holosun Tube sight (mine) and the Aimpoint Patrol. Same as the Aimpoint T1, and the Holosun 403a microdot sight. Stuff more like that. Anyways those are my proposals. I would very much like to see the first one implemented as red-dot sights will otherwise just be glorified iron sights. Dust stuff isn't very important for games but it could be a big part of the game later on. And more sights would be coming anyways, so I suppose I didn't really need to list that one.. but oh well. Anyways thanks for reading my essay.
  11. Supercharger116

    Too hard for beginners???

    I have a couple friends that recently got the game but they can’t really figure anything out because at this point the game is very hard to learn, I love this game and I encourage to fix this to maybe add some sort of tutorial and maybe a map included with players less than level 10 that have not played the game before then. Does anyone else agree?
  12. SnakeD_BR

    suggestion of a new weapon

    Hello, I would like to leave my idea here, I see that there is a caliber in the game not very used, actually used only in the SR-1MP Gyurza pistol, this caliber is 9mmx21 gyurza, I have been researching and found an SMG that uses the same caliber called SR-2 Veresk, it is a Russian weapon and the caliber is also Russian and is used for few weapons. if you read this far thanks for the attention
  13. AH_BateryFlacid

    Faster, uninterruptible reloads?

    While loading guns with internal magazines (SKS, Mosin, MP-133/53) its nice to be able to interrupt a reload at any point, but grabbing one round at a time form your rig looks weird, and takes much longer, my suggestion is that by double tapping the reload key, the player can grab 3/5 rounds/shells at once, and reduce the reload time, but, doing so forces you be unable to interrupt the reload until you load all the rounds in your hand, It'll also give shotguns a faster loading option once stripper clips are added for the rifles
  14. Ethernel


    So hi, new topic about the thermals scopes (oh boy...) First, i understand that thermals were or (are at some point unbalanced)(i play a lot with thermal snipers) So thermals need a big rework because they are "NOT REALISTIC" -Limited distance are f*k up, dumb and not realistic ! -The colors, too bright and not precise ! unplayable at night just f*k up Overall : They are not realistic, look really bad, unbalanced ! UNREALISTIC
  15. TheMostOG

    We need this in game

    I'm a firm believer that this game will only be improved upon by adding the Hi point c9 Yeet cannon into the game, let's pull together as a community and bring this to the attention of the developers. with enough support we can get a truly re-memorable weapon into one of my favorite games, so i'm starting the campaign "Bring the Yeet to tarkov" now go gamers and spread the good word!!
  16. Okay, so I have been playing this game for about a month now. Last wipe there was an exploit where everyone had infinite money and best traders in the event. That is when I started playing...... Now, I do love the grind of earning my money, and growing my inventory slowly but surely.. Although I really don't know how BSG expects me to easily spend as much as 1 mill rubles on Prapor to get him to level 2 alone. I'm fine with the tasks, doing missions don't bother me.. In fact I love a little challenging mission (don't get me started on the pocket watch xD). But I still don't know extractions for either woods nor shoreline. I don't get how I'm supposed to make money, learn maps. do challenging tasks, and have fun at the same time. I feel like this process would go a lot smoother if No.1 there was a tutorial for each maps extractions. No.2 A stable way to get a cash flow, or just lower the amount of money required to level a trader. As of right now I'm on Prapor's 3rd mission, I have to kill 14 scavs in woods. I don't know the extraction and I'm doing this mission as I'm learning this map so I usually go in... Either get spawn killed by a hatchet who knows spawns and has the game downloaded on an SSD or get some kills and loot and die trying to navigate the exit. Please help! And also... Who agrees?
  17. What I've been doing is breaking down guns usually and selling the main piece on the flea market and then the other parts to whatever vendor will pay me the most for them. Is this the best way to maximize profits or am I doing it wrong? I'm only level 10 and don't use the vendors very often so I don't know if they pay you more in the future when you have better relations.
  18. TheQuagmire

    Additional Reload Type

    I would love if we could have a fast reload animation while in a intense situation where we have the ability to double tap R to drop the mag from the receiver directly to the floor and swap to a fresh magazine saving crucial seconds? Worrying about dropped magazines afterwards?
  19. the stock adapter for the AK platform wont fold even though its a folding adapter. "ME adapter for AK"
  20. PepperTime00

    Stripper clip loading

    I think it would be cool if there were stripper clips for top loading rifles like the SKS. 1-2 slot clips that are a little bit slower than a mag.
  21. Ajacklee4

    Will the AK-47 get added?

    Since Devs have said that "All AKs are coming" I'd hope to see the Milled Variants (Type 2 & 3) and original Type 1 stamped AK-47s in game. (the Type 3 specifically since I have one) Anyways, any news on this from Devs or anyone in the know would be much appreciated. Here's my AK-47 Type 3 as thanks.
  22. Honestly why haven't slug rounds for the TOZ been added yet. If im not mistaken the gun was made to shoot slugs and buckshot, which both types of ammunition can be bought today. And most people that use TOZ's use slugs more often than buckshot. Seems a bit silly to not have this ammo type especially since BSG added the small scope mount for it also. I dont think it would be too overpowered even if they were able to one tap people in the chest w/o armor since the recoil would still be pretty high on the base gun and reloading between shots would take a bit of time as compared to the semi automatic shotguns that can shoot slugs.
  23. -Will-

    Gun range?

    I realize that this may be something added way down the line, but it would be helpful to have it sooner. Would it be possible to add a gun range option to the game? Maybe something similar to the Training mode in PUBG?
  24. knotiice

    Couple Suggestions

    I have yet to read the books so bare with me here, a few ideas I have floating around 1. I would like to know what gun I get killed by honestly very annoyed can't tell if it is a cheater or what cause can't tell if its a strong enough weapon to shoot me through gen 4 Armour even though said died by thorax... 2. would like to know if a scav I died by or killed was AI controlled or by a real person. 3. would like to see more WW2 era weapons I know we have the Mosin Nagant. but like I said I haven't read the books yet but Russia was facing Germany in ww2 so seeing a Mauser kar98k would be awesome all of it ties to location or German and Russian and united states military occupying neighbour countries during the ww2 period but I have a list ill show it here 4. Introduce the 45. Caliber 1. PSSH-41 Russian machine gun the mag is already implemented in the game for the Pmm Makarov 2. Kar98k 3. Mp40 4. Gewehr 43 << please 5. P08 Luger 6. M1911 7. DP28 8. SVT-40 9. M1 Grand << Please 10. Sten. Now onto modern weapons, have yet to see a revolver added into the game I'm supposing maybe due to much damage needed per round cause of fire rate? 1. 38 police special, 44. , 357. 2. Vector ( Not Enough Smgs ) 3. Tar-21 4. Famas 5. Scar-H or Scar-L 6. Ump-45 or 9mm (Not Enough Smgs ) 7. AUG 8. G36C 9. More Shotguns AA-12, Spas 15, KSG, Mosberg, 10. more snipers L118A, Intervention. Thanks For Reading !!!!!!
  25. Hello Devs, I've been in contact with Justin, the owner of JMac Customs LLC, and he liked the idea of his products in game. I asked and he said to post his products on his behalf. I can also get his contact info for the weapons department team should you decide to add any of his products. Their parts allow for significant muzzle climb or drift reduction in their brakes, sufficient flash suppression in their flash hiders, as well as some muzzle devices being suppressor adapters. Their stock adapters and gas blocks allow for many more options to modernize/customize your weapon to fit your needs as well. Photos of some of JMac's products with descriptions will follow. (Many parts have variants / sizes that will fit other non-AK firearms as well) Here is a link to their home page; https://www.jmac-customs.com -An example of their parts with M13 industries' work and a few 3rd party bits. -The RRD-4C muzzle brake in 14 or 24mm. -The GBC-13 gas block front sight combo. -The LAF (Loud as F**k) muzzle brake. -The EGFH flash hider. -And last but not least, the RSA / RSA4.5mm/5.5mm stock adapter to use Sig MPX/MCX style stocks (Attached via 1913 rail) on the AK platform, CZ EVO, MP5 and more. -Their logo, in case we need some swag in game.
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