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Found 8 results

  1. RawDiggityDawg

    Looking for Friends

    I’m new to the game and would love some friends to play with Noobs and Vets welcomed! I have bad luck in this game btw. User - RawDiggityDawg Discord - Rydog1098#5524
  2. Durhnevir

    Some idea about traders

    I had an idea yesterday, I think it could be a good way to spice up the game. I'm sure i'm not the first to come up with it but I want to share it with you anyway. (First things first i'm not english so if i'm not clear enough tell me) My goal with this idea is to slow the game economy, and to maintain a high level of difficulty, even for high level players. First, traders disappear from the menu. Menu is your hideout and that's it. You can still receive/send messages to the traders for tasks and things that I will explain later. Traders would be accessible only in some places on maps (Exemple : Prapor in one of the closed building in Custom, Peacekeeper near an UNTAR checkpoint) accessible by pressing an intercom button, standing in front of a camera, opening a door. Thoose triggers would act as extracts, when extracted you would have acces to the trader's store. After your poo done, you would re-enter a new raid and have to extract with the loot you just bought. If you want to sell, you have to take your items with you and make it to the trader's location. You could also contact traders before entering a raid, buy an item and go pick it up at a "random" place on a map. This system would dynamize certain maps, maps with traders would be of great interrest for everyone. The fact that locations of pick-up are random would prevent from campers. At the exeption of the real traders location that could be protected by armed forces - like UNTAR faction for peacekeeper - that would open fire on nearby firefights (here I did not think it through). For Fence, the system would be different, he would manage the fleamarket. He would not have a specific location but you would buy/sell something on the flea and he would contact you via message telling you the location of the dropzone/pick-up zone. Your item would be on the flea/sold, only if you make it alive to the dropzone/pick-up zone. I have two other features that are more optionnal because they are very harcore : - Quests objects could be to bring (Ex : bronze watch) /pick-up (Ex : keys) directly to traders location, but that would highly up the difficulty of all thoose quests - For insured items, the same system could be applied, waiting you at a certain location/dropzone Consequences : - Much harder to have high tier stuff. For buy/sell stuff, you have to go through one entire map - Much lower progression because half of runs would be for buy/sell purpose, not a bad thing when we look at the speed of progression for this wipe - Looted stuff becomes much more important, you would re-use a lot more the stuff you looted instead of selling it instantly - High level player are less god mod cause high tier loot would be more difficult to acquire - As said before, dynamizing maps, more interests in certain maps The bad point I can see here is that it may incite some players to camp traders locations. That's it, once again if i'm not clear, feel free to ask me. Thanks for reading me !
  3. Hey guys (and gals), as I stated in my title I'm a newish (lvl 17) looking for a good group or clan to play with. I live on the East Coast and normally play after work, but on the weekends I play a lot more. Hoping to hear back from a good group/clan who is willing to help me learn and give me some good teammates to play with.
  4. Before judging by the title, please hear me out! It is an ongoing discussion about how hardcore/realistic Escape from Tarkov should be. BSG has their own plans/vision for that, which they either do not want to share completely or did not think/plan ahead too much. But this topic is not about discussing what BSG will do in the end but rather what would be too much in your opinion? What would still be considered playable and/or reasonable? To give you some context: Many of the first people ever pre-ordering this game (me included) did it because of the promised realism, immersion, high level of detail and love/passion for the project. Also for me because it reminds me so much of the S.T.A.L.K.E.R. series. Yes, even the many bugs/problems it had. 😅 In many instances we do not get or do not have the promised realism/immersion yet. Best example would be the over tuned helmets and missing armor zones/plates. As said by BSG, helmets are this way, because they would not get bought otherwise. Makes sense, as every shooter has a very distinct head shot "meta". Be it because of it being too easy to land head shots or because people are "bullet sponges" thanks to armor covering every nook and cranny of the body. Then there are things like missing (or hardly reduced) blunt damage, painkiller side effects, state of unconsciousness, etc. etc. One of the biggest topics the last few month, if not even forever, is unrealistic movement. Weight, volume and distribution of gear has no effect on the PMC besides increased stamina use while sprinting. People jumping from buildings, running on thin fences, running with broken legs etc. etc. The list is long but what do you think? Which features would be too much? Is it a combination of many or is it a single one which could "ruin" everything? The only thing which I am personally not sure about are blacked limbs to be honest. On the one hand, I think it should have way more downsides or be deadlier having blacked out limbs as right now, thanks to painkillers, it is like we do not have blacked out limbs to begin with. Everyone pops a pill and continues with 100% functionality, besides the little damage ticks while running. Aiming becomes quite impaired. Many will agree though, that using a rifle effectively would be impossible with just one hand. But on the other hand, if you would go full realism it could become worse than when we had the true leg meta. Especially considering server/netcode performance and our lovely Scavs. For me there is rarely a raid, where I do not lose a limb or two. Be it because scavs decided to roll their dice that way, cover did not work or because my arms are always in front of me. tl;dr Because of the inconsistency in terms of game and netcode performance I think too heavy penalties for blacked out limbs would make Tarkov unplayable (maybe).
  5. TigerLiker

    Hardcore Server ?

    Hallo liebe Commjunity von Tarkov, ich habe vermehrt gesehen das Streamer oder auch allgemein Spieler diese Hardcore Variante Spielen, bedeutet Folgendes: - Kein Loot im Container nur Schlüssel - Kein kaufen von Tradern (nur eintauschen von Items) - Keine Scav runs - Flea market ist erlaubt (kann mich auch irren) Jetzt kam mir und mehreren Leuten die Idee, wieso man nicht einfach vielleicht einen eigenen Server dafür aufstellt. Da es ja so eine Hohe Anzahl an Teilnehmern gibt, dazu bringt es Variation ins Spiel. Ich weiß das es Natürlich mit Kosten verbunden ist allerdings schätzte ich es so ein Das 1 Server alleine um es zu testen reichen würde.
  6. neur0tix

    MAKE THE GAME MORE PUNISHING AGAIN

    Hey guys, last patch I already felt like this game is not punishing as much as it used to be. I remember first week when I played this game, when we were insta-dying to black limbs, scavs saw us through the vegetation and we had really hard times to farm anything valuable. I am not saying all those things were good, in fact they were broken and you fixed them and made them better, well done, but somehow, the intense feel of the game and fear of death and loss of your stuff somehow vanished anyway. Those bugs were actually keeping the game hardcore. I am not saying you should bring them back or break something, but you have to implement something to make it hardcore again. Now, with this patch, all of those expensive dogtags taking up 1 slot only and stored in your SECURED container. All of these extra shots you need to fire to kill unarmored hatchling anywhere else than head (not even mentioning that SV-98 and DVL wont kill unarmored guy in a chest in one-shot). All of those bitcoins and rolexes which are clearly spawning more often this patch, probably due to perception and attention skills (just today I did one factory for trade with friend, then i went to loot vault in office and died. Still made 1600 USD coz bitcoin in my container). Usually for 1600 USD you need 40min raid and kill like 4x PMCs with decent gear. (Its my 6th bitcon and 4th rolexes this patch. I am level 26 only) And I could go on and on... Seriously, I can just keep buying the most expensive gear and keep dying all day long and still make a profit as an average player. Currently in-game currency means nothing to me, so I dont care if I die and lose it all. It is affecting my gameplay, behavior, decisions and strategy. Please bring back the good old hardcore times back, after all thats what Tarkov is supposed to represent no? Please do not make the same mistake as lots of studios did with their games such as making the game easier and less punishing for newcomers.
  7. M0nkeyM0nk

    [FR] French players and future clan

    Hi guys, i'm here to take information about french people who are searching other players to play Escape From Tarkov (alpha, beta and release game). Actually we're a group to play it in alpha and we're searching people who are interested with hardcore gameplay / milsim gameplay (on the release game of course). If you're interested in, reply on this post or send me a private message; I'll give you more informations and the adress of our vocal server. Enjoy this game and i hope to see you soon !
  8. Love developer of escape from tarkov I am looking forward to the game and think much of it, I have already told all my friends about the game and i already bought the game, many of my friends will buy the game, we all are playing hardcore and Realism Games as Resistance and liberation, Arma, Dayz, Insurgency Red Orchestra, Tactical Realism Mods and many other games with tactical depth, and without any Hitmarkers. we are all of the same opinion that a game like Escape fromt Tarkov should have no Hitmarkers in anyway you say that EFT willl be a Hardcore game! now i had to sadly realize the Hitmarker are there and looks like in Call of Duty ... very ugly ... I ask you earnestly to remove unnecessary thesis hitmarker here is the video where you can see the Hitmarker appear in riflescope Escape from Tarkov - Action Gameplay Trailer at 2:45 <<<he shot the guy and you can see the Hitmarker appear in riflescope Kind Regards Sonick
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