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  1. Hearing my pmc in pain while viewing the hideout is redundant and annoying. simple as that
  2. Momojaban

    Timer for Generator

    Hey guys, most people that are not endgame shut down their generator regularly, because especially if you work, running your generator for 10+ hours can bite your economy. But the problem is that sometimes you´d love to finish those 30-90 mins crafts since it takes more than 10 times longer without the generator.So when i saw that my single fuel remained for 4 hours i had the idea. There might be a few people trying to abuse this function, milking every second of fuel, so you can require some kind of currency, a bit fuel, or a certain level to unlock. But it wouldn´t make a big difference. Yet again this is much more important for people who cant play longer than an average craft lasts Tell me what you think.
  3. Mobile app to manage hideout, stash and flea
  4. JustJelly

    QOL changes for hideout!

    Recently I have been trying to use my hideout more often, in doing so I have noticed a few changes that could assist players. 1st - The option to cancel crafts , I'm not sure if their is any reason as to why this is not in the game or has been stated as to why its not. The option to cancel would insure that you don't craft the wrong thing or if you accidently click it gives you option. Maybe you have like a small 60 second window to cancel the craft and get your items back? Even keeping the FIR status if they had it? 2nd - A pop up message saying "are you sure you want to use your full item" recently I found out that you can use items down to their last charge and still use the for crafting, Im not sure if this is intended or is listed as a bug. But a option to have a pop up message just like when you leave the generator running the game ask's if your sure. I don't know why the game preferences a full fuel for craft over a empty one but I have lost about 4 fuels to me being impatient and not checking. 3rd- Que up multiple crafts (maybe for elite or by default) if you have the item's and providing you dont run out of fuel of if you do it does the same thing like when you run out of water filter and need to put a new one in. But the option to que up multiple crafts maybe 2 or 3 (of the same craft) would be quiet handy. Again im not sure if these have been answered somewhere else or posted elsewhere just throwing the option out their <3
  5. Hello, Crafting tables often mix up craft recipes in different order, see green hawk powder in attached pictures. It's quite annoying when you have to go through the whole table each time because the recipe is not in the spot it was before. I was sent here from technical issues where they told me it's not a bug but a feature and I should contact you here. Thanks!
  6. Haezz

    Hideout Queueing

    Hey, first time poster here. Just had a thought of a small quality of life thing that I thought might be nice to have in the hideout. Basically if you are already mid craft on an item in the hideout but you have the mats for another item that you'd like to craft you could simply right click and queue for the next craft. Obviously to not make it too AFK it would probably have to just be allowed 1 item queued per station, but this would be nice for if you are mid raid and you finish a craft you aren't wasting fuel in your generator while you finish it. I'd imagine the mats wouldn't be consumed until the craft actually begins and if you were to sell or somehow delete/lose the item it would just cancel the queue. Thought this would be a small way to preserve fuel and add a quality of life bonus to the hideout without making it too AFK-able.
  7. I love the idea of this game, but its become a damn lifestyle for some people and I didn't hand over my money to get walked on by them.... so here are some things i think would help: being able to make some progress offline - why not allow players to keep and collect loot offline? anything collected would have to be used in offline mode, but being able to collect the loot would keep players that just enjoy PvE happy. and on that note, an offline hideout as well. so all items earned offline are kept in your offline stash. as for levels, you could have separate characters for offline and online modes, respectively. i honestly think this would be a huge improvement
  8. Russianbiskets

    300 blackout hideout craft

    Been awhile since I've posted but something has been bugging me. Now that 300 black ap is peacekeeper level 4, there is only one other ammo option for your mid level gun, bpz. While bpz is good for flesh. It sucks against armor. Coincidently top tier rounds like m61, 995, and igolnik are all hideout crafts and are better than blackout ap. My suggestion is to add a 300 blackout ap craft to the hideout workbench level 2. This puts it in line with its mid tier 5.56 counterpart. For the craft itself you could make it use a cheap 7.62x51 and 5.56 round as 300 blackout is a .308 bullet I'm what is a necked up and shortened 5.56 case. Alternatively you could do a 5.56 round and a blue gunpowder.
  9. CaptainWubWub

    Arm and Breath stamina in Hideout

    Not sure if it's been discussed before, but what about removing the arm/breath stamina while in the hideout for shooting range? I want to test guns/scopes and test ranging accuracy but waiting for stamina to regen is a bit of a pain to make sure i'm getting accurate shots without an added sway because my dude can't hold a gun at ADS for more than 20 seconds (also nice job on the realism factor there....)
  10. I am trying to go into my hideout to test out a weapon, but the cursor will not go off of my screen. It is annoying seeing it while I'm trying to see if I like my gun. I've tried taking screenshots of it, and it will not show up in the screenshot. It is persistent and will not go away.
  11. verticel

    Fuel prices

    As u probably know, right now it takes less then minute for Jaeger to run out of stock. Well, i definetly understand why u are trying to create fuel shortage. Bitcoin prices and stuff. Players overflooded with free money, which is really bad Well, now fuel worth 600k. Which makes all other hideout buildings useful only to craft quest items because flea market ammo and all these things is much cheaper then using this liquid gold. What if i got stupid easy solution? Make bitcoin craft longer. Like 3 times longer and problem solved. Actually, this makes much more sense logically. Fix one problem not killing entire mechanic that taken lots of resources to develop. There is also another way: make bitcoin farm consume LOTS of fuel. Like 5 liters will provide u energy for 2-3 hours of mining. This way also makes much more sense
  12. bigweedsmoker

    Weapon Rack in Hideout

    I had seen this suggested once when searching, but it got no traction and was more geared towards items and not specifically weapons. I'd like to suggest a Weapon Rack be buildable within the hideout, perhaps near the stash physically, wherein a user could lock in a particular weapon build they are proud of (or is very memey) to add a little visual flare to the inside of the hideout. Different levels of the weapon rack could allow you to display larger/more weaponry. As a wishlist item, the ability to grab them off the Weapon Rack while in the hideout without managing your inventory screen, to then test at the shooting range would be very cool. Functionally, this would also serve as a tiny bit more stash space for folks who want to use it that way, which I don't feel provides too big an advantage, and would make spending the building materials more worth it. Thank you for taking the time to consider my suggestion! Great work dev/design team 🌍
  13. Easy-l-Target

    Beeping Generator

    Does the beeping generator (lvl 3 when switched off) drive anyone else crazy?
  14. Vershet

    Hideout crafting sorting

    I had a suggestion for the developers. It has frustrated me many times that the items craftable in the hideout is sorted in what seems like a random order. Even when its an item just finished crafting, let alone the sluggishness of looking through the available options. I came up with (What seems to me) an easy solution: - Put the item that is crafting/finished crafting on top of the list. (FIFO queue) - Put the items that you have the required materials for as a 2nd priority, and keep the rest in a logical order. So for example if AP 6.3 bullets are put on the bottom of the list (Starts with an A but just as an example) every time I need to check the materials I need for it I know I just have to scroll all the way down. I hope this will be looked at and taken into consideration :). Cheers
  15. Diode

    Unable to use shooting range

    I just installed the Shooting Range to my hideout. Whenever I enter my hideout into 1st person, I am completely unable to use it. Also, once I installed the shooting range, I have been unable to use everything else in my hideout in 1st person view. Any fixes? Anyone else with a similar issue? I have restarted the game, verified files, reinstalled it, have generator on and off. None of these have worked
  16. In the game today, I came up with an idea about my bullet and my body armor. I was thinking like, though I can see the level of my armor, and the power of bullet by the description, I still can't clearly know how good it is in the actual game. In many raids, I was died because I believed my level 5 armor is good enough to protect me from 7.62 BP or AP20 buckshot.But actually it is not that effective. And I don't know how the armor protect the damage from the bullet as once I shoot one guy for the whole mag but after the raid I found about 90% of the damage was absorbed by the armor. Is it possible for us to have an upgrade to the shooting range in order to test the bullet and the armor? Like a better dummy with the whole body that could put the armor and helmet on and make some shooting test.
  17. tarklol

    Improve crafting menu

    Hi, I would like to suggest an improvement for the crafting menu. As it is currently kinda slow to display and scroll I think it would be nice to have the "current crafting item" placed at top of the window, so you can click on "get item" faster instead of searching it by scrolling down the whole menu. Also it would be great to still have the information of the number of items required even when the craft is in progress. Thank you for reading.
  18. Hi, Problem: A lot of common loot items (A pack of screws, Bolts etc.) become useless as you progress because of relatively low value and absence of recurrent usage (some not needed at all while others used only for low-tier barters that are not needed for high-lvl players any more). Possible solution: Add Hideout maintenance feature which can work something like that: a) Each time player completes craft at a workstation, there is a change (for example 10% default chance) that workstation will be malfunctioned and require maintenance. b) Each time workstation malfunctions it gets some penalties associated with using it like: b.1) blueprint which triggered malfunction cannot be crafted until maintenance is complete (all other non-malfunctioned blueprints can still be crafted) b.2) malfunctioned blueprint gets big penalty to duration (+XX% to crafting time) b.3) all crafting at this station get small penalty to duration (+X% to crafting time) c) Malfunctions can stack leading to multiple blueprints locked and/or cumulative crafting time penalties d) Each malfunction can be removed instantly with maintenance that require small amount of common tools: Duct tape, Bolts, Screw nut, A pack of screws, Capacitors, Wires, Spark plugs, etc. e) A skill of PMC may decrease chance of malfunction and/or amount of tools required for maintenance - it can be additional effect of Hideout management or Crafting or a completely new skill added Expected effect: 1) For late game constant demand to low-grade materials is created, making even common loot more valuable for survival. This system will have progressive effect on players: the more Hideout is developed and actively used - the more maintenance materials will be required. This feature will provide additional money sink for late-game and give staring players more options to collect starting capital by scavenging low-tier tools and selling them to high-lvl players on flea market. 2) In future BSG can try altering malfunction chance and maintenance costs as additional economy levers to balance late-game economy especially late after the wipe. Even create global events like "Earthquake", "EMP blast", "Solar flare" - which will temporary increase malfunction change or increase demand for specific maintenance tools globally.
  19. SuperCoolDuder

    Display Case for Hideout

    I got a couple of the content creator items and I think it would be cool if we had a little display for valuables instead of just having them just sit in our inventories. Also it could be upgraded so that it includes an armor stand or weapon display, it could also work as more than just cosmetics, in the sense that it could act as a little store front so people can see what a single person is selling at one time
  20. I think it would by cool that if you want to craft something, you can just simply buy items by one button next to „Craft“, the button could by named „Buy all/Buy items“ and it would buy everything you need for that one craft, then you will just click „Craft“ and it would start crafting so you will not must go for every single item to the Flea.
  21. JroyPlayboy

    Training Course

    Durring loading times into maps as your playable character you should get dropped into a training course where you can perform a myriad of actions to train your characters skills. Sort of like how PUBG drops people into a waiting room but you would get dropped into a room alone where there are obstacles set up. You could level things like sneaking, crawling, running, jumping, ect ect. Great way to appease people who are waiting also giving people a way to hone skills they use often or not often enough. Maybe even make the training room upgradeable like your hideout. I have also heard of a possible future inclusion of a GYM for the hideout maybe this could be implemented as well into this. Or maybe the gym had all this planned. I just think throwing people into a area besides a loading screen would take some of the frustration away of waiting 20-30 minutes sometimes. 3 matches at woods today took 20-30 minutes, Would have loved spending that time honing my skills in a shooting range with targets and obstacles.
  22. To all devs, by far one of the best games I’ve played ever! In terms of gunplay, movement sound everything! This game has the steepest learning curve in life! Dispelling nuances with normal first person shooters forcing you to change how you play. Your all doing a great job! so it’s probably been suggested before but I don’t think it would be too hard to implement someday so here goes. As a new player to the game and to pc gaming I think a great idea would be to add a moving targets option to the range in the hideout. Gain a few items like a motor, paracord, wires, bolts and whatnot to enable players to upgrade the shooting range so that targets move up and down range and across. This enables new and old players to practice tracking and see how different weapons and rounds react when point firing or ads on moving targets. the size of the range can stay the same as its long enough but I feel this would help players like myself and veterans alike. Plus it would be a cool addition to the hideout! probably been suggested before but I thought I would just throw it out there. keep up the fantastic work escape or die
  23. Pitrek

    Shooting range

    So quests like tarkov shooter pt.4 where you need to level up sniper skills are kinda grindy. Now don't get me wrong, i dont want them removed but i figured that the're should be some kind of combat skills booster. This could be a great way to add levels to the shooting range. For example: 1lvl: none boost/5% boost and normal shooting range that we all know 2lvl: 5%boost/10% boost and some kind of better looking range (meaby with targets that are frarther away) 3lvl 15% boost/20% boost and meaby add a hit counter? I just spat out some numbers with the boosts, im not going to try to balance tarkov. Still i would really like to see some of this things implemented
  24. Quite often my water collector gets stuck on the Get Items state. After harvesting the superwater, clicking the button doesn't go on to the show the time indicator for the next superwater, or in some cases allow me to insert another filter. The only thing that works to fix the problem is restarting the game... anyone else experience this problem?
  25. I have to restart the game, it freezes. I have tried to reinstall nvidia driver, or use the studio edition, a different version, none of it helps. Could somebody debug my crash log, or give me a clue what is happening? It will be annoying, if after the wipe I can't use my hideout. I made severeal report in game. AMD 3600X - ASUS GTX1060 6GB - 16GB RAM 2020.05.17_8-23-32_0.12.5.7295 application.log 2020.05.17_8-23-32_0.12.5.7295 backend_queue.log 2020.05.17_8-23-32_0.12.5.7295 errors.log 2020.05.17_8-23-32_0.12.5.7295 nvidia.log 2020.05.17_8-23-32_0.12.5.7295 traces.log
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