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Found 62 results

  1. Mittron

    Critical error

    Witam. Od paru dni kiedy wchodzę do kryjówki i próbuje włączyć generator wyskakuje mi błąd. Gra nadal działa tylko wychodzi z kryjówki. Za każdym razem to samo. Ktoś wie jak sobie z tym poradzić?
  2. Quite often my water collector gets stuck on the Get Items state. After harvesting the superwater, clicking the button doesn't go on to the show the time indicator for the next superwater, or in some cases allow me to insert another filter. The only thing that works to fix the problem is restarting the game... anyone else experience this problem?
  3. Metal_boz

    Mobile App

    What about a mobile app which allows you to carry out activities in the hideout, trade with dealers and the fleamarket, check tasks and interact with your player and stash? I think it would be great as it would allow you to quickly carry out some minor tasks without having to log into the game on your computer.
  4. krisveum

    Some Interesting ideas

    Hey, Here are my suggestions: ofc the materials can change but this is my percived grind/difficulty level of obtaining. Hideout; Shooting range level 2 : 1 millitary battery, 6 circuit boards, 2 relays, 4 M. Cable, 4500 Euros, Mechanic level 3. (Consumable: Paper, 50 uses per paper) Function: Movable Targets, with paper on them instead of metal. Can reset the bullet holes by using one paper. Paper now has 50 uses. Can insert different materials infront of dummys, like wood and concrete to test penetration of diffent materials. Shooting range level 3 : 40 bolts, 40 nuts, 20 packs of screws, 1 wrench, 1 elite pliers, 1 Long flat screwdriver, 7 Millitary circuit boards, 5 Military cable, 1 Military COFDM wireless Signal Transmitter, 1 Wooden clock. 500 000 roubles, workbench level 3, mechanic level 4 Function: Abillity to place armor over testing dummies to check penetration, aswell as a hit registration to test how many bullets hit the test dummy, aswell as where they hit. New room with a "shooting course" implemented, like a "practice house" with tarket plates boucing up that you have to shoot. Run is timed by the clock. _________________________________________________________________________________________________________________________________________________________________________ THIS CHANGE IS CONTROVERCIAL AND MOST WILL NOT LIKE IT: Ammo: Make high penetration power bullets, m995 etc do less damage to flesh, to make flesh bullets more useful. Right now, if the opponent has 1-6 level armor, use 995 because its one shot one kill pretty much anyway, or the weapon that shoots them shoots so fast and so accurate that it should take atleast 2 more bullets when shooting the chest to kill the target. Thoughtprocess: Level 1 bullet kills level 1 armor, level 2 bullet kills level 2 armor, level 3 bullet kills level 3 armor, level 4 bullet kills level 4 armor, level 5 kills level 5 armor, level 6 bullets kill level 6 armor Level 6 pen bullets sucks vs level 1 armor/no armor, because it deals so little damage to the target, level 5 pen bullet etc. make it so that if both have level 3 armor, but one have medium pen bullets and one have high pen bullet, that the one with medium pen will win that engagement..
  5. Mixer_SgtMiami

    Hideout - Actions By Pressing F

    Add more immersive actions in your hideout - Turn power ON or OFF by pressing F, the same way you turn the Rest Space's tv ON or OFF. Thoughts? - Have multiple light switches around your hideout to turn certain light sources ON or OFF by pressing F
  6. I have to restart the game, it freezes. I have tried to reinstall nvidia driver, or use the studio edition, a different version, none of it helps. Could somebody debug my crash log, or give me a clue what is happening? It will be annoying, if after the wipe I can't use my hideout. I made severeal report in game. AMD 3600X - ASUS GTX1060 6GB - 16GB RAM 2020.05.17_8-23-32_0.12.5.7295 application.log 2020.05.17_8-23-32_0.12.5.7295 backend_queue.log 2020.05.17_8-23-32_0.12.5.7295 errors.log 2020.05.17_8-23-32_0.12.5.7295 nvidia.log 2020.05.17_8-23-32_0.12.5.7295 traces.log
  7. Mruuu

    Overall game suggestions

    This will be long thing so i will split it into topics. If you are non-dev just go for suggestion part I will be more than happy to see any thoughts about my idea and i hope devs will manage to reach this post. Also sorry for bad englando. THANK YOU! Dear devs and whole BSG team. You are doing great job. I can see HUMONGOUS amount of progress in-game. I got this game like a half a year and already i can see: performance boost, less lags, no connection errors every weekend(yeah, dark times), no speedhackers, quest improvment and so on. I want to say you are just doing outstanding work and please keep it going! Who am I? With my ideas I will represent more hardcore part of community with a little better aim, and doing kappa is matter of 3-4 weeks casual playing. Right now i am at 2.7 KD/a with players only (8.67 with scavs). 1000 hours in-game with only 2 wipes. I am programmer also so i know how hard development is Attachments & Gunsmith Right now accessing absurd weapon which shoots almost like laser (I am talking mostly about HK/M4) with 75ergonomics is really easy. Mechanic L4, Skier L4, Peacekeeper L4 and BAM 300 000 rubels for best weapon. In early wipe it's still nothing because of flee market. I think the best way to make it harder is to lower amount of available attachments in traders BUT increase amount of attachment drops from weapon boxes. It's funny when you see HUGE weapon box 6x6 and inside you see one attachment. Also it would be great to be able to mod your whole weapon in raid (with proper tool ofc). I can't see anything better than weapon you crafted by yourself in raid finding attachments in KIBA for example There is second problem, it's about best in slot attachments which are not really that hard to get. As far as i know wave QC is best silencer overall, same goes for handguards and ergo pistol grip. They are just best and available in traders. There is also Tactical grip which almost every time will be RK-2 OR maybe if you want go for FULL ergo you will choose something different. I would love to see some stat changes to make more attachments available. And please don't use "In real life" argument because i call it bullshit that you can tank 22 bullets in stomach in this game Also please add attachments to weapons which almost doesn't have any (ASH, DT MDR ;-;) Last thing is about whole gunsmithing part to be more "personal" i would love to see inker for your weapon and write something on it "I love mom" or maybe spray for logos/graffiti(black/grey/brown not CS:GO light blue poo). Hideout I love how hideout have more and more crafts, keep it going! How about adding more level for shooting range? I miss more range shooting like 100m, moving targets or MAYBE even killing house? I would poo myself if i could see i can invite my friend to my hideout and we can train together in arena or killing house. How about adding to rest space more meaning? For example after every raid you did you will get some amount of "Rest experience" which you can spend while in stash/offline for ONE Skill of your choice. I think a little bit of gambling will be okey in tarkov Create mission-like bets where you pay for example 50000 RU and you have 1 raid/1hour to find 2 duct tapes. I think this way we can rid of situation where there is PLENTY OF ITEMS in mid/late wipe stage which are completly useless. Also a little of dopamine is great right? Scav & AI bullshit I think AI need serious improvment. First one: Why the hell when you are looking at scav they can see you in 1 second after? You are in dark corner they are not looking at you, you aim at head and they will just turn around and start "Anu davai" in your face. I call it bullshit when i see scav doing moonwalk backwards and destroying both my hands with 2 hunter shots. I think moving and shooting should be kinda nerfed for scav. It's not big deal it's just annoying because you just have to patch yourself up. Scav bosses... can we make a talk why Rasha is more stupid than regular scav but shturman will destroy you in 2 seconds? Or killa will power slide into your ass with rpk destroying you faster than you can aim? Fighting with bosses is nothing different like "Aim fast or shoot in arm when they are behind wall". I am not sure what exactly you can change here but i would like to feel bosses more smart than deadly if you know what i mean. (Shturman running on sawmill like a possessed is not the top of your coding, I'm sure :D) Endgame Right now we got wipe every couple of months right? It's ok but i am pretty sure it's not enough for hardcore/better/more patient/(put any adjective to describe good eft player) player. After one month people tend to get a little bit bored. Loot is nothing for you anymore and most of us just try new builds/try to be better/start hardcore account or other things. I think this is a problem which should be resolved in order to keep player base stable in future. Make tarkov more social. Tarkov is missing guilds and players communication with each other. You just go in, take your gear and you are stressed out for 35mins and scared of every sound near you. I mean it's great, I love it but almost everyone after some time will lose this "thrill" and there will be "just another raid to get some more poo to my overloaded asf stash".(I will get into Guilds later) Second thing is (maybe for dlc) more PvE and PvP game. Ofc with PvP I mean arena. 5vs5, 3vs3, 2v2, 1vs1 with bets, trophies, prizes, ranking system and poo. That will increase skill for people and more skillable players will have huge moral boost to loot more cash for "My next arena fight" :D. PvE would be like dungeons with quest in-game. For example: you can go in as 4 teammates and you go to Custom "Dungeon" raid. There are no other players other than your teammates but you can create a story-driven quest. "You spawned in customs near crossroad driving straight into reserve to catch up delta squad but your car is out of gas and you guys have to find fuel in gas station, after you beat all scavs along a road you get into gas station, where you can see Rashala with guards doing stuff with terragroup merceneries" You can choose to avoid it and go for old gas station or fight for your damn fuel. In forest you might get into untar group that stationed there or maybe Shturman with tourists I think PvE would be greate for content-creators and de-stress from the normal game. Also simple but i think good idea would be daily-quests. "Kill 15 scavs in customs for This cool modded M4A1". Another thing might be that: after Collector quest you can choose anytime to "leave tarkov" which reset everything in your account except your skills and in exchange you will get for example 1000 exp points for every skill (I don't mean skill points) or something like "Prestige". I personally love progress in game and right now "Finished" game for me is All keys/keycards in-game + kappa but with this "reset" i can feel like i can still progress even further because i achived something. Guild/Clans So this is part in this game i am dreaming about but i am almost certain that it might not suit well with your vision of game guys. Guids in this game would have their own hideout where people can train with eachother, chillin. You can build guild buildings only with FiR items + cash ofc. Guild have stash which can be attacked by other guilds. Raid can be activated on guild from other guild in 24hours (both guild has to know). If attacker guild win they can take as much from stashes as they want otherwise every dead player in battlefield can be looted by defending guild afterward. Also guild can "buy" Raiders to create additional hideout defence. Guild can build up more build to buff their members (faster leveling or weapon reloading skill, something basic but impactfull). Also have MUCH BIGGER craft table. For example 30 scav vest for 20 fleece in one hour. Guild member have different ranks and different access to stashes and other guild things. It's just small idea but I am sure you guys want to implement that you will have MUCH BETTER overall ideas. Optimization & Lags LoL just do as you doing guys. It's getting better and better Off-Top While playing late-time raid i just notice how this game could be easly transfered into horror game. I beg you, change cultist to zombie model on halloween with creepy sound. I will poo myself but this will be worth I hope nikita will open only-fans account with him showing of his BIG ASS weapons from streams. 10/10 will donate. You are doing great job mate, keep your team together in BGS
  8. Diode

    Unable to use shooting range

    I just installed the Shooting Range to my hideout. Whenever I enter my hideout into 1st person, I am completely unable to use it. Also, once I installed the shooting range, I have been unable to use everything else in my hideout in 1st person view. Any fixes? Anyone else with a similar issue? I have restarted the game, verified files, reinstalled it, have generator on and off. None of these have worked
  9. Hi everyone, As I see there is no other topic about the shooting range leveling, I tried to search it but without success. (or I just messed up ) So my idea is: Shooting range will have 3 leveling options like most of hideout elements: - lvl 1 : The current shooting range - lvl 2 : Maybe ballistic dummies ( Of coures it has demands like bloodset or something red fluid , (maybe a new looting item:) gelatin or something similar, lvl 2-3 Therapist. Furthermore, after we finished with shooting we get a damage feedback like Therapist give us after a raid when we got injured. ( What was the lethal hit, witch body part got bleed or fractured effect, how many bullets caused how many damage). Finally, when we finished with one shooting session just press esc or take some steps backwards (like current version) then you will get the damage feedback and a possibility to repair your dummies (for rubles maybe) . - lvl 3 : Ballistic dummies with head and body armor. There are three options what I can imagine: 1. Like presets you can choose any body armor or head gear depends on your Ragman loyality lvl (for rubles and Ragman lvl 2-4) but you can't use it after that's just for shooting range ( so it's a bit cheaper) 2. Use your collection from your stash and after the shooting session they will remain the same state when you start to use them. ( Requirements: Ragman lvl 3-4, rubles) 3. Like other places in hideout it has item and trader's level requirements. ( Cloths, armor, rubles, Ragmen lvl, etc...) After the shooting : Damge feedback: Each bullet how much damge caused on the armor and if it penetrate how much to the body part. ( or the bullet got recochet) ----- I think it can help a lot to average players. Learn bullet, armor types, where you should shoot, what can't you shoot through with which bullet and so on. ( I think lots of people use EFT wiki or some 3rd party sides for these information and it could reduce them. It could be annoying when you use 2-6 sites for one question "this xy bullet can shoot through xyz armor if yes how much dmg it cause to the armor and body" etc...) I hope my writing includes some good idea and I could help a bit and did something usefull. If not sad but it happens. Have a nice day everyone!
  10. I've been thinking about a possible solution to the great need for strength since the weight changes. My idea is a gym section in your Hideout. Have a treadmill for the endurance stat and weights to lift for strength. Either make them clickable and you gain a huge amount of XP for using them to the stat they are intended for with a huge cooldown so you can only do it about 1-2 times a day, or make it so that you have to manually sit and do the workout and gain stuff slowly over time. Sure the last idea with manually doing it will lead to a lot of macro abusers, but I'd rather have those people doing that in their Hideout instead of taking up raid PMC slots. ^^ Also as a little bonus speaking of stamina and stuff alike... why not make it so that leaning slowly drains your body stamina and blind-firing draining your arm stamina. I mean if A.D.S. is "heavy" for your character, then lifting the gun over your head is slightly heavier, no? xP
  11. I saw the corpse in front of my hideout. It looked scary enough. Anyone know anything about that corpse?
  12. Assassin7266

    Magazine Case, Bug?

    I'm confused what I'm missing here do these items need to be found in raid? I've tried with power on and off in the hideout, and i get the same outcome and also have tried restarting the game and my computer.
  13. Xamen

    Mobile Hideout / Stash

    Good Evening, Not sure if this has been suggested before or not and I know the team is small and the chances of any of this happening in the near future are slim to none but I figured I would put it out there. It would be extremely beneficial if we could get a Mobile App that would allow us to access our hideout to commence / complete upgrades and construction of goods when the PC is unavailable. It would also be cool if we could even access our stashes and character so that we could prep out load outs and organize our stashes straight from our Mobile Devices. This would assist in getting into raids faster when we return to our PC. Thank you, the game has been a massive success and I look forward to the future of Tarkov.
  14. R0shanata99

    Makeshift Weapons

    So, When I was playing this last weak, I finally noticed that weapons had durability and I began thinking about how the mechanics for that could be used and came up with an idea for improvised weapons that can be made in the hideout. Russia and eastern-European countries have had a long history of producing weapons from a disadvantage and turning them into staples of war, from Molotovs to magnet-mines. Some examples would be slam-fired shotguns, Molotovs, etc. The main thought I had was an article of a Russian sniper who built and used a rifle made entirely of pipe material. It was a Single-Fire bolt action that was able to be rechambered and doubled as an anti-materiel rifle. Below is a rough ideation of what I was talking about.
  15. QoQonut

    Posters as lootable items

    I have suggestion to add posters as lootable items, which can be then hanged on the wall in hideout. Currently there are some girl posters in dorms or on interchange, so it will be nice to have a possibility to take them off and hang them in the hideout. Gif source: https://www.reddit.com/r/EscapefromTarkov/comments/fvx2rf/mmmmm_gurl/?utm_source=share&utm_medium=web2x
  16. I would like to propose to the developers a way around the strength requirement for upgrading vents to level 3. Given the current problem around leveling strength and taking so long to reach level 3, many players are very high level and still cannot upgrade their hideout because of the recent reset and the new leveling mechanic. I propose to be able to bypass the strength requirement in that particular upgrade by paying a big amount of money (let's say 6 to 10 million rubles, or equivalent in euros or dollars, even higher to not make it too easy) so that players can continue to upgrade their hideout and keep the current leveling mechanic. This would solve the issue with the hideout for the moment and keep the leveling mechanic until BSG can either continue to develop it or change it how they want. The devs could make it so we would pay the Mechanic or someone else to upgrade it for us or something like that.
  17. le__zet

    Stash Upgrade from Hideout

    Hello, I looked through forum but I didn't find anything related. I have a question. If you upgrade your stash from Hideout it will be available after the wipe or not? I need to know cause I am struggling to get the money for upgrade and if it stays the same after the wipe I can sell some things to get the money. Thanks
  18. So I've stumbled upon a bug when I can't shoot/fire from any weapon and only fix I've found so far is Alt+f4 and reconnect to the game.. I haven't experienced that before but since last update it's happening almost every 3rd game I play sadly very often in critical situation... and when you die as a PMC and you go back to main screen-hideout you can hear annoying sound of your character like bleeding or moaning,whatever... so I'm not sure if bug or intended to be like that but to be honest it is quite annoying... cheers
  19. El_Noni2050

    Girl in Lavatory level 3

    Does anyone know who the poster girl in the lavatory level 3 is?
  20. the shooting range is very bland at the moment and i find it more beneficial to go offline mode and battle scavs. I think it would be cool to upgrade its size, and include moving targets, and even if you upgraded it enough, allow weaponless scavs to spawn behind covers and peak/ move between covers to simulate how the game is really played. it would be a vast improvement on what i saw as an awesome idea of a shooting range end up being hardly ever used by myself.
  21. MikeyJoe7194

    Wall Mount "Hideout"

    One neat little feature that I've been thinking for a while could be maybe wall mounts for your guns. For instance, you could have a memory associated with a certain gun because you got it by sheer luck, or maybe you got it by wiping a whole squad. Anyways, I don't think that you should get it right away because of the free gun slot, so maybe you would be able to get the wall mount at level 3 rest space or level 3 workbench. I don't know, but I've been thinking about this for a while and I just felt like getting this idea out there.
  22. SilverAti

    Újdonságok 0.12-vel

    Egy pár képet tennék közre ízelítőként a következő (0.12) Óriási javítás megjelenéséhez ! Ti mi az a kiegészítő amit szívesen látnátok a játékban ?
  23. As I mentioned in topics, it will be fun to have a friendly scavenger system, they have different abilities and they will work for you in hideout. Because the hideout making things by itself is quite a bit wired. Also, we do not want trade them, however, a scavenger should be able to work for more than one person, we could have them initially come with 3-5 business cards. So that they can be “introduced” to other people once you sell their card. You will need to worry about their food and water and salary. But regardless, you should be able to earn more money then you pay, should.....
  24. Hello. I recently started responding to forum posts. I decided it was time to make a post of my own. This will be a combination of all my ideas. Guns will tie in to some of the suggestions. I am aware this is not the weapons forum so what I will do is link this Google Document that I made on the topic. That will allow me to focus on other things -Knowing that the thermal scope subject is touchy, I will skip over that. Instead I will suggest that they add Binoculars to the game. Binoculars are used in Armies to check for friendly indentifiers, range of target and things like that. This will be important when Tarkov adds long range Sniper Rifles -I would like to see Biofuel be part of the hideout. There is "kits" IRL that let you create Biofuel at home. It is not a new concept. Been around for a few years. I would suggest Direct Methanol Fuel Cells (because of the Booze Generator) or Hydrogen Fuel Cells (Water Collector) but.. that may be too complex to be created from scratch (story wise) -3D printers that print food is nothing new either. Nova Meat is one of the latest printers. If that is too complex to add to the hideout, I would suggest a mini farm (for growing corn and things) -Bottled Water would be another great thing to create at the hide out. Right now it is hydration regeneration rate. It would be nice to bring a canteen in to the field (or the likes) -Tarkov wants to be as close to realistic as possible. I think it is fair to nitpick the Tactical Harness and Backpacks. Stacking those ontop of eachother not only looks weird but, it is un-realistic (to a degree). They make body armor with hooks in the shoulder region for a reason. It is for backpack straps (to prevent it from sliding around). Adding another layer of straps would add to the sliding problem and make things thick I want to suggest that the game adds leg pouches. Leg pouches come in all shapes and sizes. Some can fit AR magazines. Some can fit first aid kits. To see some examples, I recommend looking at the 5 11 tactical website -Apparently Tarkov wishes to add Plate Carriers. If this is true, then I would hope it is AR500 plate carriers. To my knowledge, they are the most successful Plate Carrier company. Civilians use their plates for testing new bullets AR500 plate carriers come with a quick removal system. If the Plate is ever damaged, it is easy to remove it and put a new one in. Perhaps that could be a game mechanic alongside the LMG's. Some LMG's have quick detach barrels -Perhaps my most minor suggestion is adding more glasses to the game. As far as I can tell they are the fancy glasses (so far). Nothing specialized like Tifosi. That is one of the tactical glasses manufacturers. They have some cool models (I think). The game hasn't had any issues yet despite using real gun names. I imagine this would be fine That is the most I have for now. Thoughts?
  25. TenaciousJ

    Hideout with Friends

    Greetings Operatives. Sitting alone in my desolate hideaway contemplating the atrocities committed by my hands across the city of Tarkov I've decided I have grown weary of the solitude hermit lifestyle and would like to have my fellow raiders over for some friendly company for a brief escape from the constant proxy warfare. Implementing a feature where you could invite people on your friends list over to your hideout I feel as though would be an excellent idea for the devs to explore as well as a pretty sensible one. Playing the game I've wanted to show my friends the progress I make on my hideout and blow off some steam using the Shooting Range between runs, but I have no way to do this. Beyond being an avenue to simply show off your hideout it can also be used as a great place to group before a raid, your party could do a quick weapons warm-up using the Shooting Range as I mentioned previously, Medstation/Nutrition Unit/Water Collector/Rest Space's passive regeneration effecting all PMC's actively in the hideout, gifting and or quick bartering items with your comrades via the Stash, entering a map for a raid as a group using the Security entrance. An addition like this could also open up avenues to possibly expand upon the hideout with new constructs revolving around the aforementioned social feature. Personally I don't feel like implementing something like this would be entirely too difficult, whoever is hosting players at their hideout could pry just host their own small server on their network before entering a raid together without BattleState having to use a global one but I could be completely wrong. I would like to hear what my fellow operatives think of this idea whether it seems both plausible and practical, maybe some of you who like the idea also have some thoughts of your own of what could be done to make the hideout have some social oriented features. Happy Hunting - Reposted from Questions & suggestions
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