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  1. CaptainWubWub

    Arm and Breath stamina in Hideout

    Not sure if it's been discussed before, but what about removing the arm/breath stamina while in the hideout for shooting range? I want to test guns/scopes and test ranging accuracy but waiting for stamina to regen is a bit of a pain to make sure i'm getting accurate shots without an added sway because my dude can't hold a gun at ADS for more than 20 seconds (also nice job on the realism factor there....)
  2. I am trying to go into my hideout to test out a weapon, but the cursor will not go off of my screen. It is annoying seeing it while I'm trying to see if I like my gun. I've tried taking screenshots of it, and it will not show up in the screenshot. It is persistent and will not go away.
  3. Vesel_

    Fuel prices

    As u probably know, right now it takes less then minute for Jaeger to run out of stock. Well, i definetly understand why u are trying to create fuel shortage. Bitcoin prices and stuff. Players overflooded with free money, which is really bad Well, now fuel worth 600k. Which makes all other hideout buildings useful only to craft quest items because flea market ammo and all these things is much cheaper then using this liquid gold. What if i got stupid easy solution? Make bitcoin craft longer. Like 3 times longer and problem solved. Actually, this makes much more sense logically. Fix one problem not killing entire mechanic that taken lots of resources to develop. There is also another way: make bitcoin farm consume LOTS of fuel. Like 5 liters will provide u energy for 2-3 hours of mining. This way also makes much more sense
  4. bigweedsmoker

    Weapon Rack in Hideout

    I had seen this suggested once when searching, but it got no traction and was more geared towards items and not specifically weapons. I'd like to suggest a Weapon Rack be buildable within the hideout, perhaps near the stash physically, wherein a user could lock in a particular weapon build they are proud of (or is very memey) to add a little visual flare to the inside of the hideout. Different levels of the weapon rack could allow you to display larger/more weaponry. As a wishlist item, the ability to grab them off the Weapon Rack while in the hideout without managing your inventory screen, to then test at the shooting range would be very cool. Functionally, this would also serve as a tiny bit more stash space for folks who want to use it that way, which I don't feel provides too big an advantage, and would make spending the building materials more worth it. Thank you for taking the time to consider my suggestion! Great work dev/design team 🌍
  5. Easy-l-Target

    Beeping Generator

    Does the beeping generator (lvl 3 when switched off) drive anyone else crazy?
  6. Vershet

    Hideout crafting sorting

    I had a suggestion for the developers. It has frustrated me many times that the items craftable in the hideout is sorted in what seems like a random order. Even when its an item just finished crafting, let alone the sluggishness of looking through the available options. I came up with (What seems to me) an easy solution: - Put the item that is crafting/finished crafting on top of the list. (FIFO queue) - Put the items that you have the required materials for as a 2nd priority, and keep the rest in a logical order. So for example if AP 6.3 bullets are put on the bottom of the list (Starts with an A but just as an example) every time I need to check the materials I need for it I know I just have to scroll all the way down. I hope this will be looked at and taken into consideration :). Cheers
  7. Diode

    Unable to use shooting range

    I just installed the Shooting Range to my hideout. Whenever I enter my hideout into 1st person, I am completely unable to use it. Also, once I installed the shooting range, I have been unable to use everything else in my hideout in 1st person view. Any fixes? Anyone else with a similar issue? I have restarted the game, verified files, reinstalled it, have generator on and off. None of these have worked
  8. In the game today, I came up with an idea about my bullet and my body armor. I was thinking like, though I can see the level of my armor, and the power of bullet by the description, I still can't clearly know how good it is in the actual game. In many raids, I was died because I believed my level 5 armor is good enough to protect me from 7.62 BP or AP20 buckshot.But actually it is not that effective. And I don't know how the armor protect the damage from the bullet as once I shoot one guy for the whole mag but after the raid I found about 90% of the damage was absorbed by the armor. Is it possible for us to have an upgrade to the shooting range in order to test the bullet and the armor? Like a better dummy with the whole body that could put the armor and helmet on and make some shooting test.
  9. schrottii

    Hideout Crash

    Hallo zusammen. Ich Habe folgendes Problem: Wenn ich den Hideout betreten will kommt das Ladesymbol, dreht sich ein paar mal und dann drehen meine Grafikkarten-Lüfter auf 100% und der Monitor wird schwarz (als wäre er aus). Wenn Musik nebenbei läuft, läuft sie weiter und ich kann auch weiterhin in Discord/TS quatschen. Es ist so als würde die Grafikkarte sich abschalten. Das einzige was da hilft ist den PC mithilfe des Powerbutton abzuschalten. Das Problem trat Urplötzlich auf, ohne das ich was verändert habe. (keine Treiber oder EFT oder sonst was aktualisiert) Davor lief alles ohne Probleme. Ich habe schon versucht einen älteren Grafikkartentreiber zu installieren, Windows 10 neu zu machen und Diverse Grafikeinstellungen ingame verändert. Alles ohne Erfolg. Vielleicht kann mir ja hier jemand Helfen, der BSG-Support wurde schon benachrichtigt, bisher aber keine Antwort bekommen. Win 10 Enterprise LTSC GeForce RTX 2060 Super Ryzen 7 2700X ASRock AB350Pro4 Crosair 32GB DDR4-3000 Ram Samsung SSD 860 QVO 1TB
  10. tarklol

    Improve crafting menu

    Hi, I would like to suggest an improvement for the crafting menu. As it is currently kinda slow to display and scroll I think it would be nice to have the "current crafting item" placed at top of the window, so you can click on "get item" faster instead of searching it by scrolling down the whole menu. Also it would be great to still have the information of the number of items required even when the craft is in progress. Thank you for reading.
  11. Hi, Problem: A lot of common loot items (A pack of screws, Bolts etc.) become useless as you progress because of relatively low value and absence of recurrent usage (some not needed at all while others used only for low-tier barters that are not needed for high-lvl players any more). Possible solution: Add Hideout maintenance feature which can work something like that: a) Each time player completes craft at a workstation, there is a change (for example 10% default chance) that workstation will be malfunctioned and require maintenance. b) Each time workstation malfunctions it gets some penalties associated with using it like: b.1) blueprint which triggered malfunction cannot be crafted until maintenance is complete (all other non-malfunctioned blueprints can still be crafted) b.2) malfunctioned blueprint gets big penalty to duration (+XX% to crafting time) b.3) all crafting at this station get small penalty to duration (+X% to crafting time) c) Malfunctions can stack leading to multiple blueprints locked and/or cumulative crafting time penalties d) Each malfunction can be removed instantly with maintenance that require small amount of common tools: Duct tape, Bolts, Screw nut, A pack of screws, Capacitors, Wires, Spark plugs, etc. e) A skill of PMC may decrease chance of malfunction and/or amount of tools required for maintenance - it can be additional effect of Hideout management or Crafting or a completely new skill added Expected effect: 1) For late game constant demand to low-grade materials is created, making even common loot more valuable for survival. This system will have progressive effect on players: the more Hideout is developed and actively used - the more maintenance materials will be required. This feature will provide additional money sink for late-game and give staring players more options to collect starting capital by scavenging low-tier tools and selling them to high-lvl players on flea market. 2) In future BSG can try altering malfunction chance and maintenance costs as additional economy levers to balance late-game economy especially late after the wipe. Even create global events like "Earthquake", "EMP blast", "Solar flare" - which will temporary increase malfunction change or increase demand for specific maintenance tools globally.
  12. SuperCoolDuder

    Display Case for Hideout

    I got a couple of the content creator items and I think it would be cool if we had a little display for valuables instead of just having them just sit in our inventories. Also it could be upgraded so that it includes an armor stand or weapon display, it could also work as more than just cosmetics, in the sense that it could act as a little store front so people can see what a single person is selling at one time
  13. I think it would by cool that if you want to craft something, you can just simply buy items by one button next to „Craft“, the button could by named „Buy all/Buy items“ and it would buy everything you need for that one craft, then you will just click „Craft“ and it would start crafting so you will not must go for every single item to the Flea.
  14. JroyPlayboy

    Training Course

    Durring loading times into maps as your playable character you should get dropped into a training course where you can perform a myriad of actions to train your characters skills. Sort of like how PUBG drops people into a waiting room but you would get dropped into a room alone where there are obstacles set up. You could level things like sneaking, crawling, running, jumping, ect ect. Great way to appease people who are waiting also giving people a way to hone skills they use often or not often enough. Maybe even make the training room upgradeable like your hideout. I have also heard of a possible future inclusion of a GYM for the hideout maybe this could be implemented as well into this. Or maybe the gym had all this planned. I just think throwing people into a area besides a loading screen would take some of the frustration away of waiting 20-30 minutes sometimes. 3 matches at woods today took 20-30 minutes, Would have loved spending that time honing my skills in a shooting range with targets and obstacles.
  15. To all devs, by far one of the best games I’ve played ever! In terms of gunplay, movement sound everything! This game has the steepest learning curve in life! Dispelling nuances with normal first person shooters forcing you to change how you play. Your all doing a great job! so it’s probably been suggested before but I don’t think it would be too hard to implement someday so here goes. As a new player to the game and to pc gaming I think a great idea would be to add a moving targets option to the range in the hideout. Gain a few items like a motor, paracord, wires, bolts and whatnot to enable players to upgrade the shooting range so that targets move up and down range and across. This enables new and old players to practice tracking and see how different weapons and rounds react when point firing or ads on moving targets. the size of the range can stay the same as its long enough but I feel this would help players like myself and veterans alike. Plus it would be a cool addition to the hideout! probably been suggested before but I thought I would just throw it out there. keep up the fantastic work escape or die
  16. Pitrek

    Shooting range

    So quests like tarkov shooter pt.4 where you need to level up sniper skills are kinda grindy. Now don't get me wrong, i dont want them removed but i figured that the're should be some kind of combat skills booster. This could be a great way to add levels to the shooting range. For example: 1lvl: none boost/5% boost and normal shooting range that we all know 2lvl: 5%boost/10% boost and some kind of better looking range (meaby with targets that are frarther away) 3lvl 15% boost/20% boost and meaby add a hit counter? I just spat out some numbers with the boosts, im not going to try to balance tarkov. Still i would really like to see some of this things implemented
  17. Quite often my water collector gets stuck on the Get Items state. After harvesting the superwater, clicking the button doesn't go on to the show the time indicator for the next superwater, or in some cases allow me to insert another filter. The only thing that works to fix the problem is restarting the game... anyone else experience this problem?
  18. I have to restart the game, it freezes. I have tried to reinstall nvidia driver, or use the studio edition, a different version, none of it helps. Could somebody debug my crash log, or give me a clue what is happening? It will be annoying, if after the wipe I can't use my hideout. I made severeal report in game. AMD 3600X - ASUS GTX1060 6GB - 16GB RAM 2020.05.17_8-23-32_0.12.5.7295 application.log 2020.05.17_8-23-32_0.12.5.7295 backend_queue.log 2020.05.17_8-23-32_0.12.5.7295 errors.log 2020.05.17_8-23-32_0.12.5.7295 nvidia.log 2020.05.17_8-23-32_0.12.5.7295 traces.log
  19. Swirvkat

    Hideout recipes

    It would make leveling the hideout more of a challenge and worth the grind if the items you can make at the work bench, med station, etc. have to be learned or trained as recipes/instructions found in game. These recipes/instructions can be: Document with instructions found in filing cabinets, instructions scratched into a table on a certain map in a certain room, sticky note on computer monitor, certain book on a bookshelf, etc. and they can be random drop rates and not a static/constant item to find on the map.
  20. Mittron

    Critical error

    Witam. Od paru dni kiedy wchodzę do kryjówki i próbuje włączyć generator wyskakuje mi błąd. Gra nadal działa tylko wychodzi z kryjówki. Za każdym razem to samo. Ktoś wie jak sobie z tym poradzić?
  21. A_CRAP_PLAYER

    Mobile App

    What about a mobile app which allows you to carry out activities in the hideout, trade with dealers and the fleamarket, check tasks and interact with your player and stash? I think it would be great as it would allow you to quickly carry out some minor tasks without having to log into the game on your computer.
  22. krisveum

    Some Interesting ideas

    Hey, Here are my suggestions: ofc the materials can change but this is my percived grind/difficulty level of obtaining. Hideout; Shooting range level 2 : 1 millitary battery, 6 circuit boards, 2 relays, 4 M. Cable, 4500 Euros, Mechanic level 3. (Consumable: Paper, 50 uses per paper) Function: Movable Targets, with paper on them instead of metal. Can reset the bullet holes by using one paper. Paper now has 50 uses. Can insert different materials infront of dummys, like wood and concrete to test penetration of diffent materials. Shooting range level 3 : 40 bolts, 40 nuts, 20 packs of screws, 1 wrench, 1 elite pliers, 1 Long flat screwdriver, 7 Millitary circuit boards, 5 Military cable, 1 Military COFDM wireless Signal Transmitter, 1 Wooden clock. 500 000 roubles, workbench level 3, mechanic level 4 Function: Abillity to place armor over testing dummies to check penetration, aswell as a hit registration to test how many bullets hit the test dummy, aswell as where they hit. New room with a "shooting course" implemented, like a "practice house" with tarket plates boucing up that you have to shoot. Run is timed by the clock. _________________________________________________________________________________________________________________________________________________________________________ THIS CHANGE IS CONTROVERCIAL AND MOST WILL NOT LIKE IT: Ammo: Make high penetration power bullets, m995 etc do less damage to flesh, to make flesh bullets more useful. Right now, if the opponent has 1-6 level armor, use 995 because its one shot one kill pretty much anyway, or the weapon that shoots them shoots so fast and so accurate that it should take atleast 2 more bullets when shooting the chest to kill the target. Thoughtprocess: Level 1 bullet kills level 1 armor, level 2 bullet kills level 2 armor, level 3 bullet kills level 3 armor, level 4 bullet kills level 4 armor, level 5 kills level 5 armor, level 6 bullets kill level 6 armor Level 6 pen bullets sucks vs level 1 armor/no armor, because it deals so little damage to the target, level 5 pen bullet etc. make it so that if both have level 3 armor, but one have medium pen bullets and one have high pen bullet, that the one with medium pen will win that engagement..
  23. Mixer_SgtMiami

    Hideout - Actions By Pressing F

    Add more immersive actions in your hideout - Turn power ON or OFF by pressing F, the same way you turn the Rest Space's tv ON or OFF. Thoughts? - Have multiple light switches around your hideout to turn certain light sources ON or OFF by pressing F
  24. Mruuu

    Overall game suggestions

    This will be long thing so i will split it into topics. If you are non-dev just go for suggestion part I will be more than happy to see any thoughts about my idea and i hope devs will manage to reach this post. Also sorry for bad englando. THANK YOU! Dear devs and whole BSG team. You are doing great job. I can see HUMONGOUS amount of progress in-game. I got this game like a half a year and already i can see: performance boost, less lags, no connection errors every weekend(yeah, dark times), no speedhackers, quest improvment and so on. I want to say you are just doing outstanding work and please keep it going! Who am I? With my ideas I will represent more hardcore part of community with a little better aim, and doing kappa is matter of 3-4 weeks casual playing. Right now i am at 2.7 KD/a with players only (8.67 with scavs). 1000 hours in-game with only 2 wipes. I am programmer also so i know how hard development is Attachments & Gunsmith Right now accessing absurd weapon which shoots almost like laser (I am talking mostly about HK/M4) with 75ergonomics is really easy. Mechanic L4, Skier L4, Peacekeeper L4 and BAM 300 000 rubels for best weapon. In early wipe it's still nothing because of flee market. I think the best way to make it harder is to lower amount of available attachments in traders BUT increase amount of attachment drops from weapon boxes. It's funny when you see HUGE weapon box 6x6 and inside you see one attachment. Also it would be great to be able to mod your whole weapon in raid (with proper tool ofc). I can't see anything better than weapon you crafted by yourself in raid finding attachments in KIBA for example There is second problem, it's about best in slot attachments which are not really that hard to get. As far as i know wave QC is best silencer overall, same goes for handguards and ergo pistol grip. They are just best and available in traders. There is also Tactical grip which almost every time will be RK-2 OR maybe if you want go for FULL ergo you will choose something different. I would love to see some stat changes to make more attachments available. And please don't use "In real life" argument because i call it bullshit that you can tank 22 bullets in stomach in this game Also please add attachments to weapons which almost doesn't have any (ASH, DT MDR ;-;) Last thing is about whole gunsmithing part to be more "personal" i would love to see inker for your weapon and write something on it "I love mom" or maybe spray for logos/graffiti(black/grey/brown not CS:GO light blue poo). Hideout I love how hideout have more and more crafts, keep it going! How about adding more level for shooting range? I miss more range shooting like 100m, moving targets or MAYBE even killing house? I would poo myself if i could see i can invite my friend to my hideout and we can train together in arena or killing house. How about adding to rest space more meaning? For example after every raid you did you will get some amount of "Rest experience" which you can spend while in stash/offline for ONE Skill of your choice. I think a little bit of gambling will be okey in tarkov Create mission-like bets where you pay for example 50000 RU and you have 1 raid/1hour to find 2 duct tapes. I think this way we can rid of situation where there is PLENTY OF ITEMS in mid/late wipe stage which are completly useless. Also a little of dopamine is great right? Scav & AI bullshit I think AI need serious improvment. First one: Why the hell when you are looking at scav they can see you in 1 second after? You are in dark corner they are not looking at you, you aim at head and they will just turn around and start "Anu davai" in your face. I call it bullshit when i see scav doing moonwalk backwards and destroying both my hands with 2 hunter shots. I think moving and shooting should be kinda nerfed for scav. It's not big deal it's just annoying because you just have to patch yourself up. Scav bosses... can we make a talk why Rasha is more stupid than regular scav but shturman will destroy you in 2 seconds? Or killa will power slide into your ass with rpk destroying you faster than you can aim? Fighting with bosses is nothing different like "Aim fast or shoot in arm when they are behind wall". I am not sure what exactly you can change here but i would like to feel bosses more smart than deadly if you know what i mean. (Shturman running on sawmill like a possessed is not the top of your coding, I'm sure :D) Endgame Right now we got wipe every couple of months right? It's ok but i am pretty sure it's not enough for hardcore/better/more patient/(put any adjective to describe good eft player) player. After one month people tend to get a little bit bored. Loot is nothing for you anymore and most of us just try new builds/try to be better/start hardcore account or other things. I think this is a problem which should be resolved in order to keep player base stable in future. Make tarkov more social. Tarkov is missing guilds and players communication with each other. You just go in, take your gear and you are stressed out for 35mins and scared of every sound near you. I mean it's great, I love it but almost everyone after some time will lose this "thrill" and there will be "just another raid to get some more poo to my overloaded asf stash".(I will get into Guilds later) Second thing is (maybe for dlc) more PvE and PvP game. Ofc with PvP I mean arena. 5vs5, 3vs3, 2v2, 1vs1 with bets, trophies, prizes, ranking system and poo. That will increase skill for people and more skillable players will have huge moral boost to loot more cash for "My next arena fight" :D. PvE would be like dungeons with quest in-game. For example: you can go in as 4 teammates and you go to Custom "Dungeon" raid. There are no other players other than your teammates but you can create a story-driven quest. "You spawned in customs near crossroad driving straight into reserve to catch up delta squad but your car is out of gas and you guys have to find fuel in gas station, after you beat all scavs along a road you get into gas station, where you can see Rashala with guards doing stuff with terragroup merceneries" You can choose to avoid it and go for old gas station or fight for your damn fuel. In forest you might get into untar group that stationed there or maybe Shturman with tourists I think PvE would be greate for content-creators and de-stress from the normal game. Also simple but i think good idea would be daily-quests. "Kill 15 scavs in customs for This cool modded M4A1". Another thing might be that: after Collector quest you can choose anytime to "leave tarkov" which reset everything in your account except your skills and in exchange you will get for example 1000 exp points for every skill (I don't mean skill points) or something like "Prestige". I personally love progress in game and right now "Finished" game for me is All keys/keycards in-game + kappa but with this "reset" i can feel like i can still progress even further because i achived something. Guild/Clans So this is part in this game i am dreaming about but i am almost certain that it might not suit well with your vision of game guys. Guids in this game would have their own hideout where people can train with eachother, chillin. You can build guild buildings only with FiR items + cash ofc. Guild have stash which can be attacked by other guilds. Raid can be activated on guild from other guild in 24hours (both guild has to know). If attacker guild win they can take as much from stashes as they want otherwise every dead player in battlefield can be looted by defending guild afterward. Also guild can "buy" Raiders to create additional hideout defence. Guild can build up more build to buff their members (faster leveling or weapon reloading skill, something basic but impactfull). Also have MUCH BIGGER craft table. For example 30 scav vest for 20 fleece in one hour. Guild member have different ranks and different access to stashes and other guild things. It's just small idea but I am sure you guys want to implement that you will have MUCH BETTER overall ideas. Optimization & Lags LoL just do as you doing guys. It's getting better and better Off-Top While playing late-time raid i just notice how this game could be easly transfered into horror game. I beg you, change cultist to zombie model on halloween with creepy sound. I will poo myself but this will be worth I hope nikita will open only-fans account with him showing of his BIG ASS weapons from streams. 10/10 will donate. You are doing great job mate, keep your team together in BGS
  25. Hi everyone, As I see there is no other topic about the shooting range leveling, I tried to search it but without success. (or I just messed up ) So my idea is: Shooting range will have 3 leveling options like most of hideout elements: - lvl 1 : The current shooting range - lvl 2 : Maybe ballistic dummies ( Of coures it has demands like bloodset or something red fluid , (maybe a new looting item:) gelatin or something similar, lvl 2-3 Therapist. Furthermore, after we finished with shooting we get a damage feedback like Therapist give us after a raid when we got injured. ( What was the lethal hit, witch body part got bleed or fractured effect, how many bullets caused how many damage). Finally, when we finished with one shooting session just press esc or take some steps backwards (like current version) then you will get the damage feedback and a possibility to repair your dummies (for rubles maybe) . - lvl 3 : Ballistic dummies with head and body armor. There are three options what I can imagine: 1. Like presets you can choose any body armor or head gear depends on your Ragman loyality lvl (for rubles and Ragman lvl 2-4) but you can't use it after that's just for shooting range ( so it's a bit cheaper) 2. Use your collection from your stash and after the shooting session they will remain the same state when you start to use them. ( Requirements: Ragman lvl 3-4, rubles) 3. Like other places in hideout it has item and trader's level requirements. ( Cloths, armor, rubles, Ragmen lvl, etc...) After the shooting : Damge feedback: Each bullet how much damge caused on the armor and if it penetrate how much to the body part. ( or the bullet got recochet) ----- I think it can help a lot to average players. Learn bullet, armor types, where you should shoot, what can't you shoot through with which bullet and so on. ( I think lots of people use EFT wiki or some 3rd party sides for these information and it could reduce them. It could be annoying when you use 2-6 sites for one question "this xy bullet can shoot through xyz armor if yes how much dmg it cause to the armor and body" etc...) I hope my writing includes some good idea and I could help a bit and did something usefull. If not sad but it happens. Have a nice day everyone!
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