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  1. FU8AR

    Ammo Wpn Sighting

    I'm not sure if this has been considered but if it had, I'll remove the suggestion. I also understand that some streamers have already brought this up, but their names escape me at this moment. I am not trying to take their idea as my own. Wpn sighting before going into raid at the hideout range (also making sure the gun is on what ever fire rate you want). This will allow you to make sure your ammo is hitting the target at 100m, no matter what ammo you use. Understandably each gun is already on target for an ammo type already, but this will make the game more realistic and allow better use of all ammo types. How this can work: In the hideout, going into the scope/sight settings, moving the point of aim left/right, up/down a set amount (ie. 1 click = 3 inches at 100m) This will also allow better use of the sighting feature that is in raid already, as you will have a better idea of where your rounds are going from the start. This doesn't have to be done all the time, but can be done for better accuracy with the scopes being used with the ammo loaded.
  2. I really like the game but I am noticing a small problem for beginners such as me. I am going into the game, spawning in as my PMC and go around looting then I encounter an enemy PMC. Thing is, I am level 3 with no armor and a simple AK while he is full stuff with guns and armor that make it impossible for me to win a fight. And problem is, same thing as Scav, encounter an PMC and die because he is level 47 while I am 3. The problem is, this happens often and that makes it hard for me to improve or get better loot. A Fix to this issue would ether be - 1. Skill matchmaking - In a sense, it would match me with people that are my level, and have about the same amount of loot as I do. I personally don't see anything wrong with that, and if you do, please tell me. 2. Loot Rating or something - It would be matching you against people who have loot that could have some same rating as yours. This would mean if you wear level 4 armor with "level 4 guns", you be matched with people who have the same level, or 1 above or below. This would allow your fights to be more fair and equal.
  3. nebrot22

    Night Raids

    Hey guys, some thoughts about the night raids. 1. What do you think about the brightness in night time? In my opinion its way to bright. Nightvisions are almost useless. I would like it if the nights are darker. 2. Most players dont even like to play in night, because there is no benefit, theres only the downside of seeing less or paying more for a night vision. So to give us a little more motivation to do night raids i think it would be nice if the bosses have a higher spawnrate on nighttime. I understand that this might bring a issue with the market prices of items. You might not agree with my idea but i think something has to happen to night raids otherwise its just hatchlings heaven because there are just very few people playing with gear on night. Greetings Nebrot22 / Bippo
  4. A possible change that may help with the current found in raid flea market issue: Make any item able to be sold on the flea market (regardless of if it has FIR tag), however if it was not found in raid, then the fee for listing the item on the flea market should be much higher than the fee for listing the exact same item that was found in raid. I'm not sure if this solves all of the issues surrounding the flea market and the found in raid status, but it would be a much more enjoyable alternative to the current flea market mechanics.

    Just a thought

    I think it would be cool to see a more accurate depiction of weather patterns in the pre-raid screen. I know weather is not something that is constant however it does effect what people do or do not bring into a raid. For an example night runs on shoreline if there are heavy clouds in the sky you need to bring NVGs however if there are not you can make do without NVGs. My point is that heavy overcast with no rain and light overcast with no rain are depicted as the same icon. It would be nice to have a typed description of the weather in raid, at least when it starts. Also a better photo icon of the weather in raid would be helpful as well.
  6. Hutch-

    Big Brain Idea

    I would love to see the addition of a working compass item in the game. Perhaps one that would act similar to a knife/hatchet. To clarify, if you were to acquire one, and put it in the dedicated slot in the inventory, your pmc would not lose this item when KIA. There are infinite possibilities to how this could be incorporated or obtained.
  7. Zynx

    Thoughts and suggestions

    Hello guys! There are some thoughts and suggestions for overall better game experience. Maybe some of them will be useful. Sorry for the poor english. - Prevent players to stand each others head: Prevent players to reach spots which normally unavailable for them. In that case less "glitching feature" will be available for the players. - Auto sell to Fence: It will be a nice to have feature, when a SCAV raid ends and the players leave some stuff on the scav character theese items should automatically going to sell to Fence. It is a small thing I know, but in the long run this methot spare tons of time for the players and grant extra money for them. - Ear and other hitbox size correction: IMHO the ear hitboxes are way too large. It is a common problem, when somebody using face shield and die because of an earshot which comes from an enemy who stands in front of him. - Bot scav jump ability: They sprint, prone, reload, check magazine now, which is great. The only missing feature is the jump. Now if I hear some jump noise I instantly know there is a player somewhere around. If the bots start to jump sometimes this „knowledge” will gone and recommend more attention for me and the other players. - In game ammo damage and penetration display on the "Inspect" view: In game there is no clue which ammo is better then the other, and why. Now if I want to figure it out I need to use third party help. (e.g: Wiki Tarkov ballistic page) - Exploration XP buff: I think the exploration XP need some serious buff. Now, I only get reasonable XP for killing. So If I exit camp and kill players is more benefical than playing game in normal way. If I loot every crate on the map, and run trhough and back to the entire map at the same game, and extract I get almost no xp, whitch is bad I think. Players must be rewarded for exploration and pushing through the map. It is also nice to have if players get XP to injure enemy players. (no xp if the player is a teammate) Little bit annoying when a 3 man squad come for me, and I almost kill 2 ppl and the third gets me and I get 0 XP because I dont kill anyone. (I caused 600 flash damage and 400 armor damage which shared between the two players)
  8. Scav sub-factions, AKA Scav gangs The objective of this idea is to achieve Scav teamwork between strangers and also maintain the dog-eats-dogs behavior of scavs. This introduces 3 scav gangs from Escape from Tarkov's lore. Zhilnov | Pashutin | Grizzle Zhilnov: Petty criminals, anarchists and thugs. Wearing typical leather jackets and dirt bike jackets. Pashutin: Former security guards, former Police and Blue-collar workers. Wearing industrial site uniforms and heavy duty work clothing. Grizzle: Psychopaths, drug addicts and sadists. Wearing ponchos and large trench coats. How it works When going into a raid as a scav you will randomly be assigned to a Scav gang. Zhilnov, Pashutin or Grizzle. Your scav will be dressed in the clothing unique to that gang. When doing a group raid, all players in the group will be on the same scav faction. Killing other Scavs from your faction decreases your Scav's Karma level and extracting from raids without killing player scavs from your own faction will increase your Scav's karma ('Run-throughs' will count). Killing PMCs will increase a player-scav's karma more. You can kill player-Scavs from other gangs without affecting your karma level as well as killing AI Scavs. AI scavs are factionless. Killing other player scavs from your faction in self-defense will not lower your karma. (That player from your faction must shoot and hit you first). Losing too much karma will cause you to spawn as a factionless scav in the future just like the AI scavs which means other player-scavs will see you as a betrayer and can kill you without negatively affecting their karma. Scav karma - Benefits and Punishments The Scav Karma levels below give a brief description of the benefits and punishments of each karma level. All loadouts are chance based. E.g A Scav with a karma of 7 will still have a chance of spawning with poorer loadouts but the probability is smaller. They will have 0% chance of spawning with level 8+ loadouts until that karma level is reached. Players with poor scav karma can have their karma passively return to Neutral overtime by taking a break from scav runs. If a player cannot restore their karma through their actions in-raid by killing PMCs then they can simply just take a break from scav runs and they will be neutral again over time. If a player has a good karma level then it does not passively return to Neutral when not playing. Karma levels 0. Renegade - Your scav is now factionless, you no longer spawn as a gang member. 1. Infamous - Very poor loadouds. Makarov 2. Menace - Worse loadouts. Mosin Obrez 3. Dishonorable - Poorer loadouts. AK varients without dust covers or stocks 4. Rogue - Poor loadouts. Toz and pump-action shotguns 5. Neutral (This is the starting karma level) - Average loadouts. 6. Comrade - Spawn with painkillers and medkits. 7. Honorable - Spawn with level 2 or 3 body armor. 8. Saint - Can command AI scavs and have a chance of spawning with a grenade 9. Famous - Better loadouts. Spawn with level 4 body armour. 10. Paragon - You have a chance of spawning with a suppressor for your loadout, whatever it may be. The Karma levels below give examples give a little more detail of what kind of weapons you can spawn with based on your karma level, they not limited to these weapons. Bad weapon loadouts 0 Renegade. AKM/VPO 1 Infamous. Makarov 2 Menace. Mosin Obrez 3 Dishonorable. AK variants (no dust cover/stock) 4 Rogue. Toz Neutral weapon loadouts 5 Neutral. Standard Mosin, Saiga 9, P226, Grach, Glock 17, MP-153, Saiga 12. Good loadouts 6 Comrade. Stock AK variants with 10 round mags 7 Honorable. ADAR with 10 round mags 8 Saint. Spawn with a grenade. 9 Famous. Stock AK/ADAR with 30 round mags 10 Paragon. SA-58 AUS and Vepr Hunter Affect on AI scavs In order for this whole idea to work with AI scavs. AI scav behavior would have to be changed so that AI scavs do not react agressivley to combat between different player-scav gangs. The AI scavs should only react and engage a player-scav if they shoot an AI scav. AI would have to be programmed to take cover when Scav gangs are fighting, so its as if they don't want to get involved in what seems to them to be a turf war otherwise they will just wander obliviously into the middle of a firefight. PLEASE LEAVE SOME CONSTRUCTIVE CRITICISM/FEEDBACK!
  9. Stevevokhe

    Comapanion app ötlet

    Ugye már betervezett egy tarkov segéd alkalmazás telefonra vagy egyéb eszközre. Én nagyon szivesen látnék benne egy funkciót, hogy értesítést küld arról ha lejáróban van egy átvehető dolog (pl trader quest reward, insurance comeback). Néha egyszerűen elfelejtem nézni vagy más dolgom van és sorra veszítem el a cuccaimat miatta. Tudom, hogy ez az én hibám de ebben segíthetne a fent leírt értesítés. Véleményem szerint nem lenne gamebreaking, lévén nem ingame dologról van szó és a realitást sem bontaná meg ha Prapor küldene neked egy 'SMS'-t(értesítés formájában persze): "Hé haver nem kell vissza cuccod? Eladom helyetted szívesen!" Esetleg tudnátok ajánlani a fejlesztőknek valamilyen módon? Ki tudja, hogy mikor akadnának rá ha csak az angol fórumon nyitnék egy új topicot.
  10. Hello. My friend has a slower computer than the rest of our pack and oftentimes he is spawning 1-5 minutes later than the rest of group, sometimes we are already at 80 water and energy when he spawns. Why can't all players from a group spawn at once?
  11. So to use ductape and a devider for two mags to clip them together or even a clip would be really cool see picture attached.
  12. hunchback

    Tarkov Daily Quests

    ... Any of those ring a bell? I've heard almost everyone i play with say at least one of those phrases. These problems are related and not trivial to solve. Pondering that i got inspired, by a few different things, with a solution i'd like to suggest here. Wall of text incoming, meme browsers beware. Problem The problem is a mix of multiple things, which are connected : The eventual boredom people experience once they hit the "end game" of EFT Passive money generation from the hideout makes the whole "risk your gear" aspect of the game trivial. The quests that give you incentive to do more than simply roam a map killing people are either all done or too absurd/random to complete. The difference ease-of-access to top-end gear between a highlevel player and everyone else is very big and mostly makes PvP trivial for the high level players, bar unlucky accidents. Newer players, late starters or simply bad players can't afford to run gear on par with the "end gamers". They are on the bad side of the gear-check equation and feel compelled to do "hatchet runs" to progress. In the "late game" part of a "wipe" most gear gets obsolete because of the ease of access to good ammo for rich players. It's almost pointless to spend money on armour cheaper than ~100k, face shields and even helmets are almost completely useless and to top it off many people can afford to run IR which gives them "god mode" advantages. Inspiration A few elements combined gave me an inspiration: Jaeger quests (yes, rly) - Albeit "funny", i would never call these "fun" and i have never heard anyone say "Man, it was so sick to wait 5 mins dehydrated in a bush for that Jaeger quest!". On top of being mostly absurd and often random, they are "single use" and once done are done. I believe their only use is to keep the higher-end players "amused" by proposing them "scenarios" that are hard to achieve and mostly don't depend on gear. IMO that has never worked as intended, butc crazy ideas like some of the quests CAN be inspiring if done in a slightly different way. WOW - WOW was (probably) the first major game to introduce the concept of "daily" quests. It was also it's downfall for me, as these quests were mandatory if you wanted to be competitive. Missing your daily meant you missed a token that you would never be able to get back and thus you were behind the rest of the player base. Non-mandatory, fun and random daily quests are a different story tho. A third party website called Tarkov Roulette (not affiliated) - This site seems to basically does what my suggestion is all about - It provides a tool that generates "random rules" for your next raid. It's entirely just for fun and you can tweak it a bit. It's limited in options tho. Suggestions The basic idea is to propose players semi-randomly generated "Daily Quests" or "scenarii" that deal with gear, maps and arbitrary objectives. These quests should not feel mandatory, their rewards should be in the form of fun gear, themed with the quest requirements and memes. Some examples: Grenadier Map - Factory Gear - Anything Objective - Kill 6 PMCs with grenades Reward - 8 F1 grenades One-tap Map - Interchange Gear - Semi-auto only Objective - Kill 10 scavs and 5 PMCs using the specified gear only Reward - An RPK-16 weapon BFFL Map - Reserve Gear - Anything Objective - Extract once at the Scav Lands extract point Reward - A cat figurine NoTaBRGaMe Map - Any Gear - Any Objective - You must start your raid with only a Paca armour and a melee weapon Reward - A full "Walking Tank" loadout + a fully modded AK Haha Klin goes brrrrr Map - Forest Gear - Klin Objective - Kill 5 PMCs OR 15 scavs with Klin on the required map Reward - A fully modded Mosin Pros and Cons Pros: These type of quests might provide fun little things to do for higher level, bored, players every day while also providing lower level players with some additional gear to use in their "serious" raids or general questing. The actual work required for the implementation of such a system shouldn't be too much since most of it's parts are already developed and used in the game. Varying the maps requirement part should funnel some more people to certain maps that tend to fall from grace once the majority of players are done with their quests there. The rewards being meme-ey and not super valuable should make it so no one feels obligated to do the quests while people who are bored and don't know what to do can just go and have some fun if they have nothing else to do. Cons: Honestly i can't think of any major con to having such a system other than maybe that some random rolls on these quests might be prohibitive for some very-very-low level players who can't afford to spend 100k on grenades or some other obscure requirement. I hope people will take the time to read through this and think it through before downvoting it and telling me it's a trash idea because REaLiSM and HARdCoRE and whatever. I'd love to hear some actual feedback, maybe if we finetune this the devs might even consider it worthy to consider...
  13. Tweakster_

    Two-Way Radio for VoIP

    The devs should add a two-way radio system that you could buy from ragman after completing a mission or something. There could maybe be a system of linking the radios in the match by using it next to a squad member simultaneously and have a frequency tuning animation. If there was a two way radio it would open up some possibilities with like the altyn helmet, dont they have a radio plugin in the back?
  14. Hello fellow EFT lovers, I'm just here to submit my idea about raid times and spawning algorithms. I feel as though it would make the game alot more balanced to have more servers offering longer raids and locking the ability for players PMC/and scav to spawn in maybe around 15 - 20 minutes before the raid ends, as it could mean longer more strategic fire fights between original spawned players and stops the guy who spawned in 6 minutes before raid end to duck in and take out people who have been fighting for over 40minutes.
  15. Hello, Recently I've started noticing a form of death meta that has been taken advantage of by players. We all know that you can't enter bodies of water in the game when you are alive, but when you die your body can fall into the water. What I've been noticing on maps like customs and woods, is people that rush the water when they are under fire so that when they die, their body falls out of reach for players/playerscavs to loot. They usually don't put up a fight but bolt for the nearest body of water to have their poo secured. In my honest opinion, this should not happen. If I can't get into the water when I'm alive, I shouldn't be able to go in it when I'm dead. Can you please take a look at this BSG? Thnx.
  16. UltraProbe

    New Guns: SR-3M/Honey Badger

    I've noticed that in Tarkov the AS VALs and VSS Vintorez' 30 round magazines are from the SR-3M. I would like to have the addition of the SR-3M and/or Honey Badger into the game because I feel that they are really fun to play with in other games. Especially the SR-3M. Since there already is a magazine for the SR-3M why not add the gun itself? Less time making textures for the gun and I feel that many players like me will like a new russian weapon in the game. (This is my first forum post; if I did something wrong in my post I'm sorry)
  17. Hello everyone, replacing armour plates is an upcoming feature, although there is still no release date for it. But what about hit zones / weak points of armour? The new level 6 armour does not protect armpits, shoulders, throat and side profil of the upper body. For example. Other armour vests cover more, although have not the same protective material. So, even with bad/low caliber ammo you could fairly hit somebody in the upper body , if you aim for the weak points or uncovered body parts. Additionally: Bulcky titan/steel plates and ceramic plates arent at points, which need to be flexible, like armpits, shoulders, body side profile etc. The newest level 6 armour only protects the chest from the direct front or back. Your side profile is totally naked for example. Which could at least be covered at least with flexible cevlar texture, but its not. A good big weak point to exploit. So we could bring back 50 % of the ammo types into the meta with a realistic and logical feature. Legs, under/lower arms wont be the only weak point. Greetings Zolty47
  18. Zolty47

    Buriable mini stash boxes

    Hello everyone, what I would like as a feature is a stash box, that could be bought by a trader. Buried in earth or hidden somewhere you like. Aspects: 1. Can be hidden on a map, it respawns on this map, if you play it again, of course only in your session. 2. Is 4x2 fields big 3. Only 1 hidden stash box per map maximal 4. It can be found by others too, but only in your game session. Example: if you hide it on Woods and leave the map, then it only spawns on Woods again and only in your play session. You are always in control. 5. It should replace the secure container as a safe loot box. Secure container should be brought in gear only, no loot allowed 6. Loot put into this mini stash box stays on the map, if you want it then take it an later run, if you feel more confident in surviving the round. 7. Since it CAN be buried it is almost impossible for others to find. But others can still get the interact symbol, by directly looking at it at close. 8. In woods, when 8 PMCs spawn for example, then can be only 8 mini stash boxes be hidden on this map. Only spawns with the player who owns it. 9. In a scav run the stash box does not spawn. 10. Burying it in sand / earth takes 15 seconds.
  19. SilentStorm123

    suppressor idea

    Hey wondering if suppressors will have durability similar to mgs ?
  20. LayZ_Gamer

    High Tier Items/Endgame Improvement

    So I was watching Sacriel just now and as always he gives good game advice and some good discussions about what could possibly be changed within the world of Tarkov. I give all credit of this idea to Sacriel himself and I feel compelled to share it here for the devs to see and consider doing. The idea is quite simple in principal. Make high tier items like the best ammo, thermals etc only obtainable inside raids and non-tradeable. This would make the end game content feel much more rewarding and in my opinion give relief to a few issues within the game, like being 1 tapped 90% of the time with max class armour and helmets (i know this is realistic but it seems a little unbalanced for a game to be honest). TLDR; Make high tier items like the best ammo, thermals and the likes only obtainable inside raids and non-tradeable. atleast between players. I beg, Developers, consider this idea worthy of much consideration!
  21. NewDawnApproves

    New Idea For Player Scav's

    Hey guys was just talking with some friends I play with about this scenario, let me know your thoughts down below. So I assume the role of player scavs is to use teamwork to kill and loot PMC players and just in general work together so everyone can get a good scav run in. I would say 75% of my Scav runs consist of another player scav walking around like a bot and whoever notices the other person is real first gets the kill. I mean I've done it as well walked around like an AI and saw 2 player scavs looting and they didnt pay me any mind so i kept walking up behind them and executed both. Yeah i felt dirty and scummy about it but its the way she goes. Anyways back to the point instead of this player scav vs player scav mentality I think we should enforce some sort of negative side to executing friendly player scavs. My thought was to treat a player scav kill, as a normal scav kill would. The rest of the AI scavs would treat you as hostile just like if you killed one of your own. It just would make sense after all that is what happens when you kill an AI scav. My friend was talking about softbans for player scav kills which I think is a little too much but I think it really has gotten out of control. I mean there is plenty of loot on the map for player scavs to loot up get full and leave without bringing unnecessary violence into the situation. That's all thanks for reading and happy hunting😎
  22. Scionti

    Reaction timer

    Is there anyway to see a timer until you can post forum reactions again? minor I know, but I feel like it's been over 24 hours and I can't use my handful of upvotes per day again yet.
  23. romulo_cardoso

    Secure Container Use Delay

    Just a simple suggestion that would help both players trying to get specific items and who want's to complete quests also making the game more challenging. If you put an item in the container or use an item from it there would be a 10 seconds timer (to unlock the box, take the item and lock it again). That would make, for example, people stop riskying their lifes to get a Ledex and some naked hatched boy just took it right into his container, you can kill him but you lost the item and probably will be killed staying in the center of the map. Also, it would be interesting have to wait the same time to open doors by a key inside your container (as a penalty), i really get sad when i kill someone opening a door and find no key in his pockets, i think i'm not the only one. Please. Coment and fill this idea with yours. Sorry my bad english, i'm writting this very fast and don't have a google translate to help me out right now. See'ya in tarkov!
  24. I think it's a good idea to have some water maps. Which are located off the coast and lighthouse map. Maybe as water DLC. Container Ship Cruise ship Oil rig luxury yacht The exit points are for example Patrol boat for 5 persons Inflatable boats for 3 persons Jet ski for a person with a backpack Exit without backpack with diving equipment with Seascooter helicopter on the flight deck (if possible) Cruise Ship Quelle: https://www.tonight.de/media/52e85a3d3c022d580fa38602286264669a22c464-1.jpg Luxury Yacht Quelle: https://www.tipps-zum-reisen.de/wp-content/uploads/2019/04/shutterstock_1059530906.jpg Container Ship Quelle:https://media0.faz.net/ppmedia/aktuell/wirtschaft/2792457331/1.2235206/format_top1_breit/die-ebba-maersk-kurz-bevor-sie.jpg Oil rig Quelle: https://www.offshore-job.de/bohrinsel-jobs/wp-content/uploads/2018/12/borhinsel-jobs.jpg Exit Points Cruise Ship heli landing pad Quelle: https://media-cdn.holidaycheck.com/w_440,h_330,c_fit,q_80/ugc/images/b909a210-0658-3875-b609-dbb88a85f9eb Luxury Yacht heli landing pad Quelle: https://www.tipps-zum-reisen.de/wp-content/uploads/2019/04/shutterstock_1059530906.jpg Oil rig heli landing pad Quelle: https://i.pinimg.com/originals/1b/fa/c4/1bfac44363b61ee8aa43dbc7c989d7c6.jpg Jet ski for a person with a backpack Quelle: https://cdp.azureedge.net/products/USA/KA/2019/PWC/PWC3STR/JET_SKI_ULTRA_310X_SE/50/EBONY_-_CANDY_STEEL_FURNACE_ORANGE/2000000002.jpg Inflatable boats for 3 persons Quelle: https://www.schlauchboot-kajak.de/sites/schlauchboot-kajak.de/files/styles/large/public/zodiac_on_the_beach.jpg?itok=cW2XDdbP Patrol boat for 5 persons Quelle: https://img.nauticexpo.de/images_ne/photo-g/21172-9360832.jpg Exit without backpack with diving equipment with Seascooter Quelle: https://www.dezeeman.be/wp-content/uploads/2015/07/bg-rotinor.jpg
  25. So, for long days, and in almost all EFT social media posts, there are always people begging for an effective cheating countermeasure. However, we know there are development and cost limitations as well as pros and cons of each different anti-cheat measure. Should it be independent? It costs a lot and has known bypasses, as well as groups dedicated to updating these bypasses. Should it be develeoped in-house? BSG's own anti-cheat? Also costs a lot of money, time and manpower (devs). My idea is a combination of both. BSG's parameter checking for things like looting distance, player speeds and everything, combined with a community-driven raid replay review. Here is how it would work, divided in topics for ease of explanation. Please, please read it to the end!! 1) POST-RAID REPLAY Well-known feature in some games, the ability to, after the raid has ended, watch the raid replay from different points of view (Players/Freelook) would, for the playerbase, help develop strategies for certain maps, as well as opportunity for content creation, with funny clip compilations, player submissions to YouTube or other platform content creators which helps BSG advertise the game and sell more! How would that help fight the cheaters? A simple "Report" button. Select the report type (Bug/Player), time of raid, describe and submit! Now, I know, I know, there'd be a lot of false reports by angry plebs who just got rekt and want some form of payback. Or people who genuinely believe a certain legit play was actually cheated. Which brings us to topic number 2: 2) Community Volunteer Report Review Damn, we all wish we could **** those cheaters with our hands and bathe in their gu--- Sorry. As I was saying, There would be false reports. And if that information got sent straight to BSG for analysis, they would be so overwhelmed this would never work, they'd need a ton of manpower. But what if I told you there's a gigantic workforce happily willing to review these reports for FREE for you, BSG? I, myself, and all my friends, would gadly review 20 or 30 replay reports a day if this meant helping keep Tarkov clean of cheaters. Here's how it would work: Players that fit a certain criteria (account age, no prior confirmed reports, etc) would be able to sign up to be a <insert cool name for a report reviewer here>. These players would be selected by BSG and go through a little (video)tutorial on how the system works: Basically, you'd have access to a review tab in your replay section, in which you could select to receive a replay report to review. After analyzing it, you'd confirm if it is indeed a Bug or Player Behaviour report and, if it's a cheating player, what type of cheat is in action (ESP/Aimbot/etc). And move on to the next replay, doing as many as you feel like. As a symbollic reward for your work, you could have a special icon like EOD owners, or forum badge or any creative idea here. ** How would this work, BSG-side, to move forward to maybe banning a player? ** So, first of all, a replay report wouldn't be forwarded to BSG with just one review. The amount of reviews required to forward it would depend on the reputation of its reviewers. Reviewers would gain reputation by submitting reports that lead to a confirmed result (Either player ban or real bug) and/or any other criteria BSG finds valid. A high-rated reviewer's opinion would have much more value than a beginner's one, requiring less concurrent opinions to have their report reviews forwarded. If most of the reviews confirm and have the same described bug/cheat type, only then would it be forwarded to BSG for analysis and maybe a ban. (And even a ban list with the reviewer's name for extra prestige). I honestly believe this is the most cost-effective option for a game like Tarkov, and this type of community-driven reports isn't new stuff. Valve actually has been doing that successfully with CS:GO, it's named CS:GO Overwatch, where replays are reviewed by high-ranking players, similarly as described here. And it would create a ton of possibilities for content creation, Streamers could even go as far as reviewing some reports live for the giggles and to bring in more people to the fight. I understand it is quite a lot of work to get it done properly, but once it's done, it's done! And can be ported to any other one of your games. So I truly believe in this idea. If you guys have any thoughts or extra ideas, feel free to comment below!
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