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  1. Hello everyone, replacing armour plates is an upcoming feature, although there is still no release date for it. But what about hit zones / weak points of armour? The new level 6 armour does not protect armpits, shoulders, throat and side profil of the upper body. For example. Other armour vests cover more, although have not the same protective material. So, even with bad/low caliber ammo you could fairly hit somebody in the upper body , if you aim for the weak points or uncovered body parts. Additionally: Bulcky titan/steel plates and ceramic plates arent at points, which need to be flexible, like armpits, shoulders, body side profile etc. The newest level 6 armour only protects the chest from the direct front or back. Your side profile is totally naked for example. Which could at least be covered at least with flexible cevlar texture, but its not. A good big weak point to exploit. So we could bring back 50 % of the ammo types into the meta with a realistic and logical feature. Legs, under/lower arms wont be the only weak point. Greetings Zolty47
  2. Zolty47

    Buriable mini stash boxes

    Hello everyone, what I would like as a feature is a stash box, that could be bought by a trader. Buried in earth or hidden somewhere you like. Aspects: 1. Can be hidden on a map, it respawns on this map, if you play it again, of course only in your session. 2. Is 4x2 fields big 3. Only 1 hidden stash box per map maximal 4. It can be found by others too, but only in your game session. Example: if you hide it on Woods and leave the map, then it only spawns on Woods again and only in your play session. You are always in control. 5. It should replace the secure container as a safe loot box. Secure container should be brought in gear only, no loot allowed 6. Loot put into this mini stash box stays on the map, if you want it then take it an later run, if you feel more confident in surviving the round. 7. Since it CAN be buried it is almost impossible for others to find. But others can still get the interact symbol, by directly looking at it at close. 8. In woods, when 8 PMCs spawn for example, then can be only 8 mini stash boxes be hidden on this map. Only spawns with the player who owns it. 9. In a scav run the stash box does not spawn. 10. Burying it in sand / earth takes 15 seconds.
  3. SilentStorm123

    suppressor idea

    Hey wondering if suppressors will have durability similar to mgs ?
  4. LayZ_Gamer

    High Tier Items/Endgame Improvement

    So I was watching Sacriel just now and as always he gives good game advice and some good discussions about what could possibly be changed within the world of Tarkov. I give all credit of this idea to Sacriel himself and I feel compelled to share it here for the devs to see and consider doing. The idea is quite simple in principal. Make high tier items like the best ammo, thermals etc only obtainable inside raids and non-tradeable. This would make the end game content feel much more rewarding and in my opinion give relief to a few issues within the game, like being 1 tapped 90% of the time with max class armour and helmets (i know this is realistic but it seems a little unbalanced for a game to be honest). TLDR; Make high tier items like the best ammo, thermals and the likes only obtainable inside raids and non-tradeable. atleast between players. I beg, Developers, consider this idea worthy of much consideration!
  5. NewDawnApproves

    New Idea For Player Scav's

    Hey guys was just talking with some friends I play with about this scenario, let me know your thoughts down below. So I assume the role of player scavs is to use teamwork to kill and loot PMC players and just in general work together so everyone can get a good scav run in. I would say 75% of my Scav runs consist of another player scav walking around like a bot and whoever notices the other person is real first gets the kill. I mean I've done it as well walked around like an AI and saw 2 player scavs looting and they didnt pay me any mind so i kept walking up behind them and executed both. Yeah i felt dirty and scummy about it but its the way she goes. Anyways back to the point instead of this player scav vs player scav mentality I think we should enforce some sort of negative side to executing friendly player scavs. My thought was to treat a player scav kill, as a normal scav kill would. The rest of the AI scavs would treat you as hostile just like if you killed one of your own. It just would make sense after all that is what happens when you kill an AI scav. My friend was talking about softbans for player scav kills which I think is a little too much but I think it really has gotten out of control. I mean there is plenty of loot on the map for player scavs to loot up get full and leave without bringing unnecessary violence into the situation. That's all thanks for reading and happy hunting😎
  6. Scionti

    Reaction timer

    Is there anyway to see a timer until you can post forum reactions again? minor I know, but I feel like it's been over 24 hours and I can't use my handful of upvotes per day again yet.
  7. romulo_cardoso

    Secure Container Use Delay

    Just a simple suggestion that would help both players trying to get specific items and who want's to complete quests also making the game more challenging. If you put an item in the container or use an item from it there would be a 10 seconds timer (to unlock the box, take the item and lock it again). That would make, for example, people stop riskying their lifes to get a Ledex and some naked hatched boy just took it right into his container, you can kill him but you lost the item and probably will be killed staying in the center of the map. Also, it would be interesting have to wait the same time to open doors by a key inside your container (as a penalty), i really get sad when i kill someone opening a door and find no key in his pockets, i think i'm not the only one. Please. Coment and fill this idea with yours. Sorry my bad english, i'm writting this very fast and don't have a google translate to help me out right now. See'ya in tarkov!
  8. I think it's a good idea to have some water maps. Which are located off the coast and lighthouse map. Maybe as water DLC. Container Ship Cruise ship Oil rig luxury yacht The exit points are for example Patrol boat for 5 persons Inflatable boats for 3 persons Jet ski for a person with a backpack Exit without backpack with diving equipment with Seascooter helicopter on the flight deck (if possible) Cruise Ship Quelle: https://www.tonight.de/media/52e85a3d3c022d580fa38602286264669a22c464-1.jpg Luxury Yacht Quelle: https://www.tipps-zum-reisen.de/wp-content/uploads/2019/04/shutterstock_1059530906.jpg Container Ship Quelle:https://media0.faz.net/ppmedia/aktuell/wirtschaft/2792457331/1.2235206/format_top1_breit/die-ebba-maersk-kurz-bevor-sie.jpg Oil rig Quelle: https://www.offshore-job.de/bohrinsel-jobs/wp-content/uploads/2018/12/borhinsel-jobs.jpg Exit Points Cruise Ship heli landing pad Quelle: https://media-cdn.holidaycheck.com/w_440,h_330,c_fit,q_80/ugc/images/b909a210-0658-3875-b609-dbb88a85f9eb Luxury Yacht heli landing pad Quelle: https://www.tipps-zum-reisen.de/wp-content/uploads/2019/04/shutterstock_1059530906.jpg Oil rig heli landing pad Quelle: https://i.pinimg.com/originals/1b/fa/c4/1bfac44363b61ee8aa43dbc7c989d7c6.jpg Jet ski for a person with a backpack Quelle: https://cdp.azureedge.net/products/USA/KA/2019/PWC/PWC3STR/JET_SKI_ULTRA_310X_SE/50/EBONY_-_CANDY_STEEL_FURNACE_ORANGE/2000000002.jpg Inflatable boats for 3 persons Quelle: https://www.schlauchboot-kajak.de/sites/schlauchboot-kajak.de/files/styles/large/public/zodiac_on_the_beach.jpg?itok=cW2XDdbP Patrol boat for 5 persons Quelle: https://img.nauticexpo.de/images_ne/photo-g/21172-9360832.jpg Exit without backpack with diving equipment with Seascooter Quelle: https://www.dezeeman.be/wp-content/uploads/2015/07/bg-rotinor.jpg
  9. So, for long days, and in almost all EFT social media posts, there are always people begging for an effective cheating countermeasure. However, we know there are development and cost limitations as well as pros and cons of each different anti-cheat measure. Should it be independent? It costs a lot and has known bypasses, as well as groups dedicated to updating these bypasses. Should it be develeoped in-house? BSG's own anti-cheat? Also costs a lot of money, time and manpower (devs). My idea is a combination of both. BSG's parameter checking for things like looting distance, player speeds and everything, combined with a community-driven raid replay review. Here is how it would work, divided in topics for ease of explanation. Please, please read it to the end!! 1) POST-RAID REPLAY Well-known feature in some games, the ability to, after the raid has ended, watch the raid replay from different points of view (Players/Freelook) would, for the playerbase, help develop strategies for certain maps, as well as opportunity for content creation, with funny clip compilations, player submissions to YouTube or other platform content creators which helps BSG advertise the game and sell more! How would that help fight the cheaters? A simple "Report" button. Select the report type (Bug/Player), time of raid, describe and submit! Now, I know, I know, there'd be a lot of false reports by angry plebs who just got rekt and want some form of payback. Or people who genuinely believe a certain legit play was actually cheated. Which brings us to topic number 2: 2) Community Volunteer Report Review Damn, we all wish we could **** those cheaters with our hands and bathe in their gu--- Sorry. As I was saying, There would be false reports. And if that information got sent straight to BSG for analysis, they would be so overwhelmed this would never work, they'd need a ton of manpower. But what if I told you there's a gigantic workforce happily willing to review these reports for FREE for you, BSG? I, myself, and all my friends, would gadly review 20 or 30 replay reports a day if this meant helping keep Tarkov clean of cheaters. Here's how it would work: Players that fit a certain criteria (account age, no prior confirmed reports, etc) would be able to sign up to be a <insert cool name for a report reviewer here>. These players would be selected by BSG and go through a little (video)tutorial on how the system works: Basically, you'd have access to a review tab in your replay section, in which you could select to receive a replay report to review. After analyzing it, you'd confirm if it is indeed a Bug or Player Behaviour report and, if it's a cheating player, what type of cheat is in action (ESP/Aimbot/etc). And move on to the next replay, doing as many as you feel like. As a symbollic reward for your work, you could have a special icon like EOD owners, or forum badge or any creative idea here. ** How would this work, BSG-side, to move forward to maybe banning a player? ** So, first of all, a replay report wouldn't be forwarded to BSG with just one review. The amount of reviews required to forward it would depend on the reputation of its reviewers. Reviewers would gain reputation by submitting reports that lead to a confirmed result (Either player ban or real bug) and/or any other criteria BSG finds valid. A high-rated reviewer's opinion would have much more value than a beginner's one, requiring less concurrent opinions to have their report reviews forwarded. If most of the reviews confirm and have the same described bug/cheat type, only then would it be forwarded to BSG for analysis and maybe a ban. (And even a ban list with the reviewer's name for extra prestige). I honestly believe this is the most cost-effective option for a game like Tarkov, and this type of community-driven reports isn't new stuff. Valve actually has been doing that successfully with CS:GO, it's named CS:GO Overwatch, where replays are reviewed by high-ranking players, similarly as described here. And it would create a ton of possibilities for content creation, Streamers could even go as far as reviewing some reports live for the giggles and to bring in more people to the fight. I understand it is quite a lot of work to get it done properly, but once it's done, it's done! And can be ported to any other one of your games. So I truly believe in this idea. If you guys have any thoughts or extra ideas, feel free to comment below!
  10. xWolfeyTV

    Risk/Reward and Hatchlings

    So I was Recently Watches Veritas video about better players making less, I would recommend watching it https://youtu.be/PPPTUJ78Nq0 I have an Idea that could work really well! Here’s the Idea: Implement a Minimum Gearscore on every Map except Factory, make this minimum Gearscore based on What a scav can spawn in with, Also turn Maps with Scav Bosses like Shoreline Customs and Interchange into 2 Different Lobby okay now I will go into Detail: Interchange/Shoreline/Customs Make 2 separate lobbies for these maps, 1 That has Lower Drop Rates but no Boss, and another that has boss and more Scav Raiders(not as geared as Scav Raiders in Labs) Spread about the entire map and has a Higher % Drop rate then the low tier versions Gearscore Explanation: GS Requirement would be Lowest GS a Scav/Scav Raider could Spawn with Bags: GS Based on Slots (Duffle Bag - 12GS) Armor: (Durability)/2*(Armor Class 1-5) (Trooper - 140GS) Rig: Same Equation as armor and Add however many Slots it Has (M2 - 78GS) Earphones: All Flat 30GS Helmet: Same Equation Above But multiply by 1 for Low or 1.5 for High Ricochet Chance (Ulach - 114GS) All Masks/Goggles/Armbands/ Armorless Hats 0GS Weapons: Make All Weapons of Same Type Same GS Regarless of Modding M4A1 - 150GS ADAR - 125GS HK416 - 175GS Factory: No GS Requirement, Can go in with nothing Interchange/Shoreline/Customs Low: Limit Player Scavs to this version, GS Requirement would be Lowest GS a Scav could spawn with, So add up Smallest Backpack, Worst Helmet(with Armor), Smallest Rig, and Worse Body Armor they Can spawn this, take this GS and make it Minumum (Scavs can still spawn with no helmet armor bag) this GS Requirement would just be for the Players Interchange/Shoreline/Customs High: Same thing as above but instead use Lowest GS of Scav Raider since this high version would have more of them scattered around Labs: These Raiders would be Same as they are now, so the raiders on other maps would be less then these but better then scavs, Minimum GS of Labs would be: Lowest Armor, Backpack, Gun, helmet, Rig, and Headphones, I added headphones to labs because you see a lot of the raiders running them With this System there would be more Risk/Reward on the maps, No more Hatchlings running Labs with no risk of losing anything but the money they paid for keycard, this would increase prices on Flea Market making the more geared players earn more money for doing higher tier raids, And having a High Version of those 3 Maps that doesn’t allow Player Scavs cuts out the lucky Vepr Hunter M61 Spawn that can 1 tap even Killa, keeping them in the lower grade version limits them from getting huge reward with 0 risk since it’s scav run
  11. Black0ps

    Scav level system

    Me and the boys were talking about if we have a scav level system. So as your scav level gets higher you have more equipment and better guns. Just the fact that we vs normal players with gamma case and high tier weapons etc. The balance would be good as we have a timer on our scavs so it would a bit of a grind to level them up anyway .
  12. Escapers! ja ich weiß, ich bin spät dran...leider konnte ich es Zeitlich nicht eher unter einen Hut bringen. Also, dann mal raus mit eurem Feedback zum vergangen Monat und rein mit euren frischen Ideen zum Spiel. Bitte, unterlasst große Diskussionen in diesem Thread. Ich hatte schon ordentlich zu tun im letzten Thread alles wichtige und sinnige herauszufiltern. Also noch ein mal kruz und knapp: Feedback egal ob positiv oder negativ. Kontruktive Kritik, kein HATE Ideen kurz un knapp beschreiben, keine Romane Diskussionen bitte hier in diesem Thread unterlassen, es geht hier rein nur um das Sammeln von informationen Der Thread wird bis zum 12.04. offen sein. Danke und Gruß Hummz
  13. ThunderDuck1

    Raiders and other features idea

    The problem with how easy raiders are to kill I've found a easy way to solve the pistols and low geared people is to give them visors to prevent any pistol headshots. And when sprayed by smg to the visor they will flee and scream in which they reach a panic mode. And to prevent easy money collecting "even do the keycard thing is coming" they should guard key rooms so hatchets cant gets loot without fighting. I have talked about a raider leader as well before and he dares I say it again be better than the average raider and definitely fully geared. THERE SHOULD NOT BE A SINGLE WAY TO KILL HIM WITH SMG PISTOLS. and well he should be apart of the last wave which should be included 10 raiders splitting up in 2 teams leader in one of them. Voice lines should be added to for them to say BEHIND THE BOX. HES RUNNING special voice lines for them to say in American mostly since well most of us understand English not Russian. Interactive extractions should come eventually to all maps. But I think its difficult to figure out what kinda extractions they can add to the maps currently. Maybe even make it so the boat on shoreline only arrive if lighthouse has been activated in which scavs and players will hear the boat alarm if close enough and come to you. Making it a tower defense until the boat arrives. Raiders should replace players when player slots have not to be filled where they will loot killed players fight boss scavs and extract (They can extract as seen in one of the hangers-on labs they disappear when in extraction either dead or alive) and their main target is to go to all gunshots to get involved. Mostly go to the one that sounds the most dangerous to get the real fights on. Even spawn them in groups for the entertainment. So if factory is missing 1 player replace it with a raider. Back to the voice lines, I think some raiders should have names of streamers and streamers could be asked to voice them as well with custom voice lines as a special feature Cant wait to see what they do with offline mode. It needs a coop and many features are arriving soon enough. Cant wait to see what happens. Not much else to say but am excited to see what they continue to do. THANKS FOR READING Jesus I went all out.
  14. DeathBearGaming

    Mobile flea market

    Im usually away from my pc quite abit, whoch means i lose time playing and buying things off the flea market, so i thought maybe you could make an app for the flea market? obviously linked to the player account which shows currency and maybe your stash for management when being away from the computer. thoughts people? Obviously i doubt it would happen until the game is fully released but maybe a nice addon to it. ~DeathBear
  15. It'd be an interesting new feature to the game when a body part of player is destroyed (blacked out) your character reacts loudly to the pain by cursing and screaming. As you level up 'Stress resistance' your PMC has a less stressful response when a body part is destroyed. This would add an interesting new feature to combat as players can know when another player is badly wounded. As a player levels up their stress resistance it become more difficult for a players enemies to determine if they're wounded badly or not. This would also add extra immersion to the game.
  16. andresto

    Prestige ranks ideas

    I'm lvl 38 right now, grinding fot that lvl 40 to get that satisfaction on unlocking the last traders. I've been following the game since a long time but I have only one wipe in my records. Here are my suggestions about what happens when you reach the higher levels. Prestige, let the grind continue Prestige can be adquired once you reach lvl 50 so experience gained from quests is not going to be enough, so you'll have something to grind for. Once you reach lvl 50 some things would change: You'll be back to lvl 1 but prestige rank 1. Your ingame name would change to a different color along with an icon that indicates your prestige level, it would also be displayed on the forums. You won't lose anything from your stash, but you will be asked if you want to wipe it (with a "are you really really sure" popup). You'll receive a package with some gear (starter if you wiped your stash) and a unique cosmetic item that is wearable but unlooteable for others. (it can be a mask/helmet so prestige players would be more vulnerable to headshots but hey, it would look so cool!). Play as a Scav Boss: You'll have a Scav Boss (with random good gear) to play with. It would have a 24hs reset timer and you won't keep anything the boss has when escaping, it's just to have some fun playing and giving the opportunity to others to loot the treasures you have. Game will ask you if you want to become a Sherpa, just an opt-in to promote the program and give you something new to do now that you're a legend around Tarkov. You'll be able to match against prestige players only when going into a Raid or playing in the Arena (soon™). This is how I'd think prestige would work on EFT, as you can see, there's nothing besides some gear that gives a meh advantage, I wanted to be all cosmetic/feature wise as possible. Remember that by the time the game is released and this is implemented it the game would have way more content/maps and modes to play, such as the Arena. What do you guys think? What would you change? What's missing here? Leave a comment!
  17. Tried to search around real quick, found nothing and havent heard anything but was thinking.. Encourage use/carry of side arm by changing quicker to pistol then reloading the main gun. If your rifle is on a sling and you shoot it dry you can change to pistol quick by simply droping the gun down and drawing fast. If you are using the rifle from the back and not the sling, and quick change to pistol you can drop it on the ground. By making swaping to pistol faster more people might start carrying pistols and the be more realistic/be helpful in low ammo situastions.
  18. TheVonCleaver

    Face Shields

    I think that the face shields brand new shouldn't block much visibility but as they get damaged and repaired they get worse and worse.
  19. I decided to Crosspost this from Reddit since I know there has been a schism lately and someone mentioned it might be a good idea: So, you're an international PMC, getting all sorts of cash, valuables and riches. What do you do with them? Store them under the bed of course! Obviously not. But I was thinking about how money takes up a huge amount of space and I had an interesting idea how to remedy that. Mercs wouldn't be hoarding it, they'd be putting it in an untraceable account for safe keeping. This solves one major problem: Inventory space. Standard players don't have much and money can rapidly accrue. This wastes time on inventory management and can be frustrating. Especially with keybars and the like. It solves another major problem: Poverty. I'll get into this later. For the Swiss Banker, my idea is this: All currency purchases will be moved to him and based on level. The description of how the account works is at the bottom. For levels, It goes as follows: Trader Level 1 Converts Rubles to Dollars and Dollars to Rubles Quest Unlock - Purchase Basic Swiss Account Quest Unlock - Purchase Safety Deposit Box: Small (Store Valuables and Extra Money outside of your inventory. This would be instant withdraw, not in your inventory, but it gains no interest. You could put whatever you wanted in here with the exception of weapons, mods and things of that nature. The box would cost a certain amount of money per month based on level, which will increase slightly due to more space. You would be able to 'lock' the box and not make a payment, but you would be unable to withdraw until you paid the balance)* Quest Unlock - Purchase Wallet Quest Unlock - Purchase PO Box: Small (Allows you to put items into it to trade to other players. Same restrictions as Safety Deposit Box, except much smaller fees) Trader Level 2 Converts Rubles to Euros and Euros to Rubles Converts Euros to Dollars and Dollars to Euros Quest Unlock - Purchase Premium Swiss Account Quest Unlock - Purchase Safety Deposit Box: Medium Quest Unlock - Purchase PO Box: Medium Quest Unlock - Purchase Horse Figurine Quest Unlock - Purchase Cat Statue Trader Level 3 Sell Valuables Case (Store Figurines, Clocks, Gold chains, Rolexes, Bitcoins, etc.) Sell Money Case Quest Unlock - Purchase Private Swiss Account Quest Unlock - Purchase Documents Case Quest Unlock - Purchase Gold Chain Quest Unlock - Purchase Clock/Expensive Art Quest Unlock - Purchase Safety Deposit Box: Large Quest Unlock - Purchase PO Box: Large Trader Level King Converts Dollars to Bitcoin and Bitcoin to Dollars Converts Euros to Bitcoin and Bitcoin to Euros Converts Rubles to Bitcoin and Bitcoin to Rubles Quest Unlock - Purchase Untraceable Swiss Account Quest Unlock - Purchase Keybar Quest Unlock - Purchase Rolex Quest Unlock - Purchase Safety Deposit Box: Very Large Quest Unlock - Purchase PO Box: Very Large Quest Unlock - Upgrade Safety Deposit Box: Illegal Storage (Allows you to store weapons, grenades and other dangerous items) Quest Unlock - Upgrade PO Box: Illegal Storage (See above) I just put other valuables for purchase just in case they are made available for quest trades later on. Here's how I think Swiss Accounts should work: Swiss Account Based on the level, you are allowed to put in a certain amount of money of each type. Depositing the money takes a certain amount of time, like insurance. Based on the account level, the speed of transaction increases with better accounts. Once there, it accrues interest based on the level of the account. This would help with people losing lots of money with no means to get more. The money in the Swiss Account is unavailable to purchase anything, as it is stored in a network in order to prevent it from being stolen. You have to withdraw your money in order to use it, which again, would take time depending on the level of the account. Interest rates might be tied also to trader favorability, trust and things like that. However, things can quickly become unbalanced by dumping money into the economy. To combat this, fees would be instituted whenever you move money. The higher level the account and the more money you move, the more fees you get hit with. The fees reflect paying off people to move illegally earned money undetected. This would provide insulation to the economy and prevent money hoarders from ruining it or dumping cash. It would also allow smaller players to reap more benefits, as players down on their luck wouldn't be hit nowhere near as hard. The real purpose of interest is to counter bad luck, RNG or just learning the game. Its intent is to not make people super wealthy, but to provide a buffer for bad streaks. That's why the fees are there. Saftey Deposit Box Another method of offsite storage, here you can stash quest items, money, valuables, geiger counters, meds, etc. Money will not gain interest however. Withdrawal is instant. However, there will be fees depending on how big the box is to offset this advantage. The fees get more and more expensive as your box gets bigger. It would be a monthly or weekly fee, no matter if you use it or not. However, if you don't use it that much, you can 'freeze' it, which means you no longer have to pay any fees. However, once frozen you can't take anything out of it or put things into it until you pay what you owe. To prevent items from being permanently locked out in a worst case scenario, you could remove/sell/get rid of your box, maybe for a lower fee than unlocking. However, you'd have to buy it again and the fees would increase for a time, just like going bankrupt. If you dislike the box, you can either sell it or give it up PO Box Trading in this game is difficult. The PO Box would be a box for trading only, where you pay a much smaller fee, only as long as something is in it. This is for trading and you can give access to this box to another player. That way you don't have to drop things on the ground in game. Conclusions I think this would be a good compromise, helping with inventory spaces and grinding for items. It adds another layer to the economy, removes frustrating inventory management, and provides some quality of life issues and makes losing less frustrating since you know you've got money in the bank and you won't go poor. Let me know what you guys think.
  20. Hummz21

    Idea for Splints

    Hi, at the moment Splints are useless becaus a fracture will not happend when you get hit. Your limb will be black out in a few seconds. For this case i have a idea for the Splints: Splints are able zu bring back black out arms and legs up to 10HP once. When you leg gets black out you can use a splint bring it back with maximum 10Hp. So you can run 10 steps without taking damage or usings Painkiller all the time, but when you get hit again on this limb, it will be black out for ever for this raid and you will get dmg after every sprint step and you need Morphine to walk normal. This will be make Splints are more usefull because it will helps PMCs a lot . BSG must find a way, that splinted limbs are not able to heal complete after the splint is used on it. Please tell if this idea good or not, and when not...why? regards Hummz
  21. Hello my friends in armor ! ! ! ! BEFORE WE START MY ENGLISH ISN'T PERFECT ! ! ! (make sure you understand) I have 2 great suggestion for hardcore and better gameplay and LOOT system ! ____ There is suggestion number 1: Containers (alpha, beta, gama ...) ,usually things for better looting for someone extra storage ... for someone pay for win ... everyone have right ! Now about my idea : (how is possible when i was killed, always my character had container in storage / profile page, how is that possible, my dead body just let container teleport with stuff into my storage page and let me take all great loot i collected before). I would like to see when your character die, your container arrive (like insure system) when someone from traders company find your body with stuffs or without, but container always remain with result from search. [because players can't loot it because it's too heavy and they can't open it] + Better gameplay, less chance find naked person with knife or tomahawk RUN for loot (because current situation is, i am gonna take my gamma loot some containers and look i am rich) + More hardcore more action and point for storage more Beta , alpha containers in case when someone kill me and i want atlast make sure something always come with me and mission my last mission wasn't just bad dream ! + More future for traders, for extra money trader send sooner search team for collect your container and your remain stuff from raid (different discount and time, maybe something like send search team for container, [when return stay in inbox / message page for permanent until player don't take it] ...) + Better ECONOMY - For new players or solo veterans this game without team UP (talking about solo players) gonna be hell ___ I hope you like it because there is suggestion number 2: Durable for keys You know when someone find Factory, Mark, Miliatry ... or different keys for maps and players no more care about these keys ? Yea its bad. So my idea is durable for keys. For example player can find: 1. NEW key ( with 90-100 durable) fast opening doors, 1-5 % damage when you open door with this typ, can be repair once when its come change status for used key 2. Used key (50 - 90 % durable) fast opening doors, 5-15% damage when you open door with this typ 3. Damaged key (1 - 50 % durable) slow opening doors, 5-15% damage when you open door with this typ When key reach 0% its change for unusable key, and you can no longer use it during mission, you can repair just new typ keys other keys you can sell for few rubbles + Better gameplay, less chance find naked person with knife or tomahawk RUN for safes or mark zones ... + Better ECONOMY and for future ECONOMY for keys in black market ... + Players start look in wardrobes, boxes, check dead scavs - pocket ... for fine (better) keys ... ______ EXTRA suggestion: When you eat painkiller you gonna be thirst soon ! 1. USE - (-10 water) duration painkiller effect 5min 2. USE and MORE USE - (-20 water) duration painkiller effect 4-2 min because body ADAPT ! (ADRENALIN different stuff) + WATER GONNA BE necessary for raid not just for CAMP whole time or for long missions ! I hope you like my suggestions and i am prepare for opinions from you !
  22. How's it going comrades? Book spoilers for 'Predator' ahead! Long story short, I would really just love to see this/these character(s) make an appearance in the game, and hope that Nikita, the writer(s) and the BSG crew are planning on adding him/them/it! Thank you for reading, if you got this far
  23. wolfsorrow

    Event Sugguestions

    After the sheer volume of complaints on twitter fb and here I thought what better way to combat bad or unwanted events than to post our own suggestions here. Simple Guidelines Keep your ideas to the boundaries of the games core storyline/mechanics (sorry no base building in raid or PUBG tournaments) Don't just shoot down one persons ideas cause you wouldn't enjoy it constructive criticism is okay but if you are going to criticize anothers idea you must supply a change to said idea that would make it feasible. Keep your ideas clear and concise so there is no misunderstandings to what you are trying to express even use bullet-points if need be I cant express this one enough, end goals be it a certain reward etc make sure it is balanced so joe bloggs who lives in a different timezone and misses the event doesnt suffer for having to go to work that day. If you post it MUST have an idea or involve a change to a previously stated idea. We are trying to help, not throw salt. two good ideas I have seen so far and will credit are: https://forum.escapefromtarkov.com/topic/65487-weeklymonthly-events/?tab=comments#comment-1015037 By ShadowWolf20 and https://forum.escapefromtarkov.com/topic/63612-add-events-for-more-dynamic-raids-in-tarkov/?tab=comments#comment-999544 By ynnus86 Going by my own rule number 5 here if my first idea working off ynnus86's post particularly the convoy idea With the upcoming boss scavs a good random/rare occurrence dude to vehicle mechanics not being in game yet would be a squadron of scavs protecting their boss escorting him from point A to point B via Point C (Because all maps are "Linked") Of course the route they take is never set in stone repeated time after time. A good example is customs currently has 22 exits so thats 21 different places the escort could go after they go to point C for whatever reason they decide be it check an area, get a certain item etc etc The main goal obviously would be for the PMC(s) to kill the boss who when dead the remaining scavs would hunt for whoever the killer(s) are. Rewards: More Exp, and better loot off the main or perhaps items you would rarely see on a scav such as flash drives etc not a limited edition gun etc for that would be unbalanced but definitely something to be double the value of the resources you put into the kill.
  24. t3hSn0wm4n

    Ammo Cans

    So we have the Item cases, we have the weapon cases and even the money cases. can we get an Ammo can at some point? Was just taking about this with a couple of friends and couldnt find any topics where this had been suggested. Ammo is a pain in the rear to organize, and for users that are not EOD, I can only imagine the frustration. And unless you are a millionaire, buying I-Cases or weapons cases just to sort ammo is impractical. But the addition of these little guys would be fantastic and because they are dirt cheap IRL would be something that could be made available via traders to help with stash organization. There are Russian Maxim cans, commercially available watertight plastic cans, and the standard issue US army green ammo can... I can't be the only one who would think this to be a fantastic idea. Also the option of a grenade box or medical box would be pretty sweet too.
  25. //Armor tiers// At the moment there are only 4 tiers of armor (Tier 2; 3; 4; 5) and for me atleast the tiers dont make any sense. There is no tier 3 and 4 Body armor , there are 2 tier 4 helmets and 2 tier 2 body armor. Also at the moment there is no tier 1 armor. I think, that There should be helmet and body armor for each tier. Tier 1: Workers Helmet (Should be added), Yellow Vest (Should be added) Tier 2: 3M, Kolpak Tier 3: PACA, Kiver-M Tier 4: UN Body armor (Should be added), 6B47 (UN Helmet armor) Tier 5: 6B43 6A (Fort Armor); Fast MT helmet I think that PACA needs to be made tier 3 armor since theres no point of 2 tier 2 body armor and Fast MT should be tier 5 so it would go together with fort. //HP- Hit points/Health points// //Tier 1: Workers Helmet// In Factory, In Shoreline (At the Pier) and probaby a lot more else there are grey Workers Helmets on the ground. They could be made as tier 1 armor, only protects against 1 hatchet hit to the head or 1 bullet that doesnt penetrate tier 1, has 5 HP and disappears after destroyed, would cost only 2000 RUB, could buy it from Prapor Trust LVL 1. They should be made yellow and you could be able to pick them up from the ground if you find one, so they could spawn every so often. //Tier 1: Yellow Vest// Construction site workers IRL wear Yellow Vests. Since Tier 1 helmet would be workers helmet, then staying on the theme of workers i think, that tier 1 body armor should be Yellow Vest. It would only protect against 2 hatchet hits or 2 bullets that dont penetrate tier 1, it would have 5 or 10 HP and would only cost 3500 RUB, Skier Trust LVL 1 would sell it. Since it would be a light reflective Vest it would be bright in day and night. //Tier 4: UN Body armor, UN Helmet armor// Since recently there was Added the 6B47 Helmet and i think it looks like the helmet that UN guards are wearing in the loading screen it should be renamed UN Helmet and have UN written on the front of it. Also, there should be added the UN Body Armor that the UN guards in the loading screen are wearing. They both would have 30 HP and be tier 4. I think that Prapor tier 4 and Peacekeeper tier 3 would sell the UN body armor, Prapor - for 45 000 RUB, Peacekeeper - for 500 USD. //Durrability, HP of the armor// I think that the HP of the same armor tier should be around the same value. So this is how i think the HP of armor should be. Tier 1: Workers Helmet (5HP), Yellow vest (10HP) Tier 2: 3M (25HP), Kolpak (25HP) Tier 3: PACA (45HP), Kiver-M (40HP) Tier 4: UN Body armor (30HP), UN Helmet armor (30HP) Tier 5: Fort Armor (50HP), Fast MT helmet (All Parts together, 50HP) These Values are mainly chosen due to how much of each Armor I use and wear, how many ammo types there are to penetrate them and the rarity of them.
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