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Found 7 results

  1. Hey folks, I'm new to the game and started playing about a week ago. I've been eyeballing EFT for a while now and finally decided to give it a shot. What can I say except that I am truly impressed with the vast amount of content for a game that's still in beta. I really love the general concept of the game, its complex looting and gearing system, the extensive weapon mod system and most of all -- the mind-blowing detail that went into the level design is simply breathtaking! Now, I understand that EFT is not kindergarten. It was purposefully designed as a hardcore shooter that's
  2. Hi everyone, As I see there is no other topic about the shooting range leveling, I tried to search it but without success. (or I just messed up ) So my idea is: Shooting range will have 3 leveling options like most of hideout elements: - lvl 1 : The current shooting range - lvl 2 : Maybe ballistic dummies ( Of coures it has demands like bloodset or something red fluid , (maybe a new looting item:) gelatin or something similar, lvl 2-3 Therapist. Furthermore, after we finished with shooting we get a damage feedback like Therapist give us after a raid when we got inju
  3. Hello. It is nice to be able to play a game that is both pvp oriented, realistic and with a nice difficulty. The weapons animations related to it are very well done. But some things seem strange or at least absent ... 1- The lateral movement of the weapon independently of the body, when we wish to orient our weapon to the left or right (up to ~ 45-60 °) the lower body is not obliged to turn. (Example from another game: Arma3 with the option "Aiming deadzone" enabled) 2- The fact that when targeting the weapon is centered on the screen, when we aim in reality we gener
  4. Ok so i have discovered a manger issue for me personally and im sure its effecting others. I cant see the red optics in the scopes at all! I'm colour blind and my primary colour loss is red... so with the scopes I cant see the dot. I have aimed it against every surface possible and unless its on a light none flare object/ texture I can just about make it out. I have also tried every graphic setting going to see if it help, but unfortunately not... Can accommodations be made to the sights? Make the red dot, lines/optics stand out more or introduce the green dot variants? T
  5. erdani94

    Improve the loot in other zones

    Every time there is 1 zone that has better loot that the others, that zone becomes a loot fest and no one plays other zones, right now everyone is going to the new shoreline part, dorms, and factory for quick pvp, i think other places should be improved so any place feels rewarding instead of all players feeling the need to go to 1 certain place to get something interesting or rewarding.
  6. Hi guys, before starting, thanks to the developers for answering the topics and for the great work they are doing, I really appreciate that, thx guys. Now, I wonder if you have plans to implement / improve the controls, more specifically the Special Action Modifiers to separate controls. I mean having a particular key that triggers a single action, instead of having to use two keys, or being able to switch between these two modes, "Single key action" or the Special Action Modifiers. Examples: (My Special Action Modifiers Key is X) Press "H" to switch between LED, IR La
  7. Lewzzz

    Suggestions

    Hello there, devs... I'm new at the game, i started last night, but I already have many ideas to improve the game in short, mid and long time... the game is awesome but we need more "war-like emotions"... so I listed some ideas, I hope you devs read it and absorve some of them... I assume my first feeling about the game was to sense a lack of goals, once we start, our only and main goal is to loot and to kill, and if we don't find anyone real, we only face bots (which are no big deal). So I wondered about these game mods, some of them look like "contracts": - "protect someone for 10min"
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