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My goal here is to discuss, "What if the tried and true two-part manner of representing recoil is actually wrong, and has spoiled us after all this time? What if the efforts EFT is making in regard to recoil are actually more appropriate, but that after all this years of playing FPS's we're just simply not used to it?" Interested in looking into this further? Then come on in, let's get to it! ----- Traditionally, FPS's have relied upon two mechanics to represent aiming and recoil. The first we'll look at, is what I'm going to call the "bloom" or "dispersion" area. This c