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Found 21 results

  1. CYPLAYS

    Handheld flashlight /w pistols

    Good day all, As much as I love the under-barrel flashlights for the pistols, I think it would also be good if players were able to operate a handheld flashlight with pistols, the idea I have would be a handheld flashlight, sold by mechanic and peacekeeper for around 1500R or 150$ which would allow the player to operate a flashlight without having to use a pistol such as the glock or the TT pistol, I think it would add another later of immersion to the game.
  2. LVG_PUNISHER

    Item útiles al intercambio

    Hola gente, mi idea es compartir con todos ustedes una pequeña lista de item que ayudan para el intercambio y beneficiarse. Espero que les ayude, iré agregando más mediante pase el tiempo.
  3. During the famous 'Find In Raid' experience I noticed one frustrating aspect which players who do not rush/farm item spawns may benefit from being revised; If you kill an enemy PMC, and take their possessions, the items are not tagged as 'found in raid' (unless they found it/them in that particular raid) I believe this is intended to stop players teaming up and dropping items between each other, which is fair enough - cast your minds back to pre-0.6 where PMCs would load in with friendly USECs and kill their friends, rinse-and-repeat, in order to complete tasks. However! Could this same logic/code not be applied to items found on dead PMCs, as technically you have found them - whether you killed them or not... This would help alleviate 'item runners' who race to item spawns from the very start of the raid (mainly looking at you, morphine) as well as increasing the players' chances of finding required task items such as the Find Tactical Rigs task. This is a controversial topic right now, so I look forward to your ideas!
  4. DanExert

    Reduce 'Place Task Item' Timer

    I'm sure this has been mentioned before, though after searching the forums I could not find a suitable topic to bump up! One major issue I see with the majority of tasks which require the player to place items in certain places, is that it takes way too long to perform quite simple actions. For example, placing 2 balaclavas and 2 pairs of sunglasses on Woods pier causes the player to be exposed for a minimum of 80 seconds to 2 minutes (unsure whether they are 20 or 30-second timers though they are indeed long) - same goes for placing gold chains and lighters in microwaves, under mattresses, in bunkhouses etc. This is a fast action in real life, especially so if there is danger around you; I'm sure we would all stuff those chains into the gap within 5 seconds flat in our PMCs shoes. Tasks such as setting up Wi-Fi cameras, however, make more sense to take longer to complete, as you are actively setting up a piece of equipment and need to make sure it's set up correctly as to not anger the task-giver (animations when )! Of course this is not game-breaking, but it would definitely be a happier time in Tarkov if we didn't have to spend precious minutes with no cover whilst performing simple actions. Thank you for reading, and I hope my suggestion makes sense!
  5. LVG_PUNISHER

    Item de misiones y Gunshmith

    Estas dos imágenes es una especie de guía fácil para saber más o menos que ítem nos van a ir pidiendo los trader cuando vayamos haciendo las misiones. Recuerden que todos los ítem pueden ir cambiando en cada actualización. Ítems que te van a ir pidiendo en las misiones. (Puede que algunos item ya no sean necesarios o nuevos) Una guía de que armas y componentes te van a ir pidiendo las misiones de gunsmith.
  6. I did some research but could not find something related to this specific topic. Mostly found some lists of quests, but they are either incomplete or does not fit into what i want as the result. Iam sorry if i missed something. Anyway: Hey Guys :-) After a few weeks with quests and realising my "spring-cleaning" right before the quest-patch was a mistake (sold some of the items i need now), i decided to make a list of items you really need. But i did only a few quests so far and got some information from streams and with research so i need your help. Maybe we can make a list of all collectable quest items (the ones who spawn random) together, so you have a handy little list with things you should keep (especially usefull after a wipe). I will update this list with the information you provide. Just one thing: Be sure about the related items. I dont want people to guess, because we all need a clean stash EDIT: Due to not being able to edit posts after a few minutes, i've created a google document for it which i will update instead. It can be found here
  7. Das folgende ist eine Übersetzung meines Beitrags aus dem englischen Forum. Da das Spiel (noch) nicht auf deutsch verfügbar ist, wollte ich keinen deutschen Beitrag mit englischen Gegenstandsnamen machen, daher werde ich nur die Einleitung übersetzen, damit ihr wisst worum es geht und dann gegebenenfalls im englischen Thread beitragen könnt. Diesen könnt ihr hier finden: Hallo Leute :-) Nach ein paar Wochen mit den Quests - und nachdem ich festgestellt habe das mein Frühjahrsputz ein Fehler war (habe einige der Gegenstände verkauft die ich jetzt brauche) - habe ich mich entschlossen eine Liste von Gegenständen, die ihr wirklich benötigt, zu erstellen. Ich habe allerdings bisher nur einige Quests erledigt und ein paar Informationen aus Streams sowie mit der Suche erhalten, daher brauche ich eure Hilfe. Eventuell können wir zusammen eine Liste aller sammelbaren Gegenstände anfertigen (solche die zufällig spawnen), so das jeder eine nützliche kleine Liste mit Dingen zur Verfügung hat, die ihr behalten solltet (besonders nützlich nach einem wipe). Ich werde den englischen Beitrag entsprechend updaten, ihr könnt gern hier oder dort eure Ergänzungen machen. Nur eine Sache noch: Seid euch sicher mit den Gegenständen, ich möchte keine Liste von vermuteten Items erstellen, wir alle wollen einen sauberen Stash
  8. It might be really good idea to let us move item around in are quest item inventory or let it auto move stuff while you pick up quest items. It could be really helpful for people that have a lot of pickups quests and trying to get as many as they can done in one raid. As for example --------------------> In this screenshot I pick up the golden zippo first then a case for Prapor when I tried to get the case for the task Pharmacist but since I can't move item in the inventory nor does it auto stort I was and likely many more are left having too do this in a another raid. TL;DR: Letting us move item in are quest item inventory would be very helpful
  9. Assalariado

    Itens sumindo de dentro do contêiner

    Srs. boa tarde! Estou começando a caminhada sem patch 0.10.5 em 08.11.18 e estou perdendo itens importantes sem um menos explicação. Já perdi o meu cartão de crédito da EOD e acabei perdendo uma carteira que estava no meu bolso sem sair do caixa do terminal de ônibus. Juntei a grana, que estava dividida dentro da caixa, abri o gama, jogava uma grana dentro da carteira, fechei apertando o botão, e saía do lado de fora do terminal e, em um deles, tinha mais dinheiro. Ao abrir o gama (que tem o WTrig dentro) uma câmera havia sumido. Good afternoon! I'm starting to hike in patch 0.10.5 on 08.11.18 and am missing out on important items without the least explanation. I already lost my EOD toast keyring and I just lost a wallet that was also in my range when I was picking up cash from the bus terminal box. I gathered the money, which was divided into the box, opened the range, threw the money into the wallet, closed it tightening TAB, went to lootear the scavs that I killed inside the terminal and in one of them had more money. Upon opening the range (which has the WTrig inside) the wallet was gone.
  10. Hej hej dobiłem w końcu 35 poziom i porobiłem wszystkie questy potrzebne do zrobienia traderów na maxa - tutaj macie wszystko co sprzedają PRAPOR: ELVIRA - TERAPEUTKA SKIER TADEK
  11. BLACKST4RR

    Lockable Money/Weapon/Item cases

    Just watched ShoSho's video on the PP-19 Vityaz, in which he stumbled upon players dead bodies in the middle of some rubles to item trade. Now i'm not someone who goes out asking for trades in-match so i'm sure I may be missing something in the least and this may not be much of an issue in the current time this is posted, but what if you could lock those high end late trader level cases, say with a padlock at the least, or maybe an even higher tier version case with an integrated rolling number combo lock. Padlocks arnt that hard to get off without the right tools and enough time, but say in the early player levels you need to find those abilities/tools to do so. Eg: A shotgun(Or any other weapon) maybe or usual bolt cutters. I saw somewhere long ago and it may have just been a rumor that their might be a lock picking skill? Higher end secured containers with built in locks either have to be picked or something that could be useful to padlocked cases as well is to harm the case itself to reveal its contents at a risk % chance of damaging said contents. Could add another interaction with traders in asking them to open a case for a lump of cash with varying success and required cost rates. Maybe add a system to return to original owner? Don't know how useful that would be other then just being the lawfully good thing to do.
  12. shou1209

    Is there the item of binocular ??

    There is no binocular or monocular in this game ?? Even it isnt,we should be able to use scopes as monocular. what do you guys think about this idea ?
  13. Sudden92

    DTK-1 Muzzle Device

    I began searching for a muzzle device other than the one that comes with the AKM systems to put on there (I dont want to run a silencer) and I found that the DTK-1 Muzzle Device says in it's description that it would fit for the 7.62x39 AND the 5.45x39 ammo but I am not able to instal it on the AKM systems. Is this a overlooked feature? A bug? Or is this intentional and we're limited to three muzzle devices for the AKM system where two of the three are suppresors?
  14. RooZvonBooZ

    What Is This Item For?

    Hello escapers & cheeki breekis: I found a mysterious diary the other day, while on Customs with my buddy. Anyone knows what it does? I can't even write my deepest secrets in it Sincerely: RooZvonBooZ, lvl 59 nub
  15. milosv

    Black color for tan items

    Hi, i suppose i am making this topic needlessly in a way, because i feel it will be added at some point , although i hope its sooner rather than later. My problem is with the RSASS and the new helmet being tan only. Main reason why i have a problem with this , and i am not alone in saying this - we are in summer forest of Russia, not a damn desert. So many times i've killed 15 year olds with new helmets and tan m4s that i just feel bad at this point because they don't realize how important camouflage is. Will black/dark green versions of every item be added at some point? I wanted to ask for an option to re-color the items ourselves at some point in the future, but then i realized i would see people running with pink AKs, bringing bad memories of CSGO, and that is a big no for me. Thank you, i can't get enough of this game.
  16. BigDan818

    Please make more items UNBUYABLE.

    Hi Devs. I love your game. If I could suggest you guys making more items UNBUYABLE. Meaning they have to be found and looted on the field. Being able to buy almost anything takes away the value. Thank you for your time.
  17. keyciraptor

    Repairing full broken item

    Hello guys I have a fully broken helmet (0/25) and when i want to repair it it says it is fully broken and i need to fully repair it... but how? when i press to repair it nothing happens.... so how can i repair it? :-s
  18. thewarhound91

    Toggle for Comtac Headset

    Hey it would be great if we could get a toggle for the Comtac Headset you could even make an animation where he reaches up to his ear to toggle it.
  19. TechoverMana

    Searching Computers in Tarkov

    Currently, searching through the computers, they're quite odd in what they'll produce. Mostly this is due to RNG and just a preset list of 'parts' but often you're effectively finding a box that's just got 3 DVD players and a CPU fan, or just 3 cpu fans. This really seems odd, and starts breaking the illusion and seeing too much of the RNG loot mechanic. On top of that, we currently can only search through one type of computer, with several other computers that are unable to be searched for no discernible reason throughout the game, such as the "Unity" computer in the Dorms. And the 'gaming' computer I suppose What I would propose, is that all currently searchable computers, instead of using an RNG mechanic to determine what is in them, be fairly prebuilt at the start of every raid. A computer being searched for the first time would always yield at a minimum: A CPU, a cpu fan, a motherboard (replacing the current 'circuit' and making a 4x4 version), a PSU, As well as between 1-4 pieces of RAM, and 1-4 HDD and/or SSD. The only real random probabilities I would say would be for if a GPU spawns inside, or possibly to limit GPUs only to 'gaming' computers. This would go with making all computers searchable, as well as the laptops around the area, except I would think that laptops would have a higher chance of spawning an SSD over a HDD, and spawn a rechargeable battery instead of a PSU. I think such a change would add a greater level of immersion into the game, make it more realistic, and encourage more people to explore and seek out the computers and areas where they are since they would become a more reliable and valuable loot area.
  20. Lalostangles

    Placeable items

    Can we please get placeable items in game so that we can test collision points when firing shots. When i was playing on woods i had a scav standing behind a stack of logs and even though i was able to see and IRL been able to hit him the bullets were contacting with the wood and failing to hit. I think it would be a useful addition during the testing period so that all interaction zones can be identified and resolved.
  21. Getting an item out of a backpack is way too quick. A good game is about making tactical decisions that have a real effect on outcomes. It should take longer to put away to or retrieve an item from your backpack than just stuffing an item into a pocket or vest pouch. Alternatively, accessing the backpack should take a bit of time. Once the bag is opened the time to use or retrieve an item could take a normal amount of time to even be relatively quick and easy. You could even go so far as to have a full, stuffed-to-the-brim backpack take longer to use than a mostly empty one. In conclusion, using an item from pants pockets or vest pouches should be considerably faster than from a backpack.
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