Jump to content

Search the Community

Showing results for tags 'item'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

  1. Kinda started this question in another thread but I think it would be worth its own. What I mean by the title is, that items should not just manifest them self when looking inside an item-container of any kind (backpack, vest, etc. ...), but be "rendered" at all times inside the said containers. Best example I can give would be how DayZ did it (if I remember correctly that is). If someone had a full bag of items and you shot the said person, while hitting the bag, you would destroy/damage some if not all items inside the bag. But let me expand it. We already have a simple system li
  2. I think it would be a great idea, to add different kinds of graphicscards, so there would be a low tier, mid tier (could be the existing) and high end which would be very rare.
  3. I did some research but could not find something related to this specific topic. Mostly found some lists of quests, but they are either incomplete or does not fit into what i want as the result. Iam sorry if i missed something. Anyway: Hey Guys :-) After a few weeks with quests and realising my "spring-cleaning" right before the quest-patch was a mistake (sold some of the items i need now), i decided to make a list of items you really need. But i did only a few quests so far and got some information from streams and with research so i need your help. Maybe we can make a list o
  4. A lot of the changes to combat RMT affect the gameplay of the general playerbase. Allowing only a specific amount of items/money on your character makes the stash management a bit harder, you can not just load all those items in your character to move them easily to the desired location. The backpack stacking change makes accessing them way harder. Having multiple big backpacks in a stack results in being forced to have double that amount of space in your stash to unpack them. Sometimes this is hard to accomplish for EOD, for the standard edition this can be backbreaking. Befo
  5. Hi, last night I destroyed my ammocrate ( ~ 300K - 500K ) by accident. I left my desk for a baverage, then stroke the delete and enter keys of the numpad while sitting down again. I consider this unlucky, but want to suggest a different destroy item dialog, as the current is a little to dangerous, especially with the keyboard shortcuts enabled. The Dialog should: make an approximation for the value of an item first if the value of the item is above a certain threshold ( 10 K for instance ) force the user to enter the calculated value or force the user
  6. I know it's not an important technical development detail but i want to share it with you, maybe for a future implementation: incrase loot in car trunk (always ordinary) remove the "open" action and adding to cars trunk the option of pick/force (without picklock*) only with hands and consequently the activation of anti-theft alarm (maybe sound and light) all this for the purpose of creating other points of combat between PMCs, sound distractions, traps and all that goes with it. ------------------------------------------------------ *so that newbies can also fi
  7. RooZvonBooZ

    What Is This Item For?

    Hello escapers & cheeki breekis: I found a mysterious diary the other day, while on Customs with my buddy. Anyone knows what it does? I can't even write my deepest secrets in it Sincerely: RooZvonBooZ, lvl 59 nub
  8. It might be really good idea to let us move item around in are quest item inventory or let it auto move stuff while you pick up quest items. It could be really helpful for people that have a lot of pickups quests and trying to get as many as they can done in one raid. As for example --------------------> In this screenshot I pick up the golden zippo first then a case for Prapor when I tried to get the case for the task Pharmacist but since I can't move item in the inventory nor does it auto stort I was and likely many more are left having too do this in a another raid.
  9. Hi everyone, Sorry if this question was already asked/resolved earlier...but I was wondering if your insured item can be "bugged" and never came back? Long story short: I was on Woods with my battle buddy/teammate. We were on Woods, on a rock, playing at night with thermal scope on a (close to) empty server. I suddenly got (un)luckily one tap by a scav or scav boss when I tried to pick up a line on sawmill. My friend then discard my stuff by "spreading it a bit everywhere, to make it difficult for scav player to find everything, if ever they come to this area". I later
  10. Nickige7


    a flashlight that produces a re occurring flash creating a strobe of light

    Handheld flashlight /w pistols

    Good day all, As much as I love the under-barrel flashlights for the pistols, I think it would also be good if players were able to operate a handheld flashlight with pistols, the idea I have would be a handheld flashlight, sold by mechanic and peacekeeper for around 1500R or 150$ which would allow the player to operate a flashlight without having to use a pistol such as the glock or the TT pistol, I think it would add another later of immersion to the game.
  12. Wiinter011

    Item útiles al intercambio

    Hola gente, mi idea es compartir con todos ustedes una pequeña lista de item que ayudan para el intercambio y beneficiarse. Espero que les ayude, iré agregando más mediante pase el tiempo.
  13. During the famous 'Find In Raid' experience I noticed one frustrating aspect which players who do not rush/farm item spawns may benefit from being revised; If you kill an enemy PMC, and take their possessions, the items are not tagged as 'found in raid' (unless they found it/them in that particular raid) I believe this is intended to stop players teaming up and dropping items between each other, which is fair enough - cast your minds back to pre-0.6 where PMCs would load in with friendly USECs and kill their friends, rinse-and-repeat, in order to complete tasks. However! Could
  14. DanExert

    Reduce 'Place Task Item' Timer

    I'm sure this has been mentioned before, though after searching the forums I could not find a suitable topic to bump up! One major issue I see with the majority of tasks which require the player to place items in certain places, is that it takes way too long to perform quite simple actions. For example, placing 2 balaclavas and 2 pairs of sunglasses on Woods pier causes the player to be exposed for a minimum of 80 seconds to 2 minutes (unsure whether they are 20 or 30-second timers though they are indeed long) - same goes for placing gold chains and lighters in microwaves, under mattresse
  15. Wiinter011

    Item de misiones y Gunshmith

    Estas dos imágenes es una especie de guía fácil para saber más o menos que ítem nos van a ir pidiendo los trader cuando vayamos haciendo las misiones. Recuerden que todos los ítem pueden ir cambiando en cada actualización. Ítems que te van a ir pidiendo en las misiones. (Puede que algunos item ya no sean necesarios o nuevos) Una guía de que armas y componentes te van a ir pidiendo las misiones de gunsmith.
  16. Das folgende ist eine Übersetzung meines Beitrags aus dem englischen Forum. Da das Spiel (noch) nicht auf deutsch verfügbar ist, wollte ich keinen deutschen Beitrag mit englischen Gegenstandsnamen machen, daher werde ich nur die Einleitung übersetzen, damit ihr wisst worum es geht und dann gegebenenfalls im englischen Thread beitragen könnt. Diesen könnt ihr hier finden: Hallo Leute :-) Nach ein paar Wochen mit den Quests - und nachdem ich festgestellt habe das mein Frühjahrsputz ein Fehler war (habe einige der Gegenstände verkauft die ich jetzt brauche) - habe ich mich
  17. Assalariado

    Itens sumindo de dentro do contêiner

    Srs. boa tarde! Estou começando a caminhada sem patch 0.10.5 em 08.11.18 e estou perdendo itens importantes sem um menos explicação. Já perdi o meu cartão de crédito da EOD e acabei perdendo uma carteira que estava no meu bolso sem sair do caixa do terminal de ônibus. Juntei a grana, que estava dividida dentro da caixa, abri o gama, jogava uma grana dentro da carteira, fechei apertando o botão, e saía do lado de fora do terminal e, em um deles, tinha mais dinheiro. Ao abrir o gama (que tem o WTrig dentro) uma câmera havia sumido. Good afternoon! I'm starting to hike in pa
  18. Hej hej dobiłem w końcu 35 poziom i porobiłem wszystkie questy potrzebne do zrobienia traderów na maxa - tutaj macie wszystko co sprzedają PRAPOR: ELVIRA - TERAPEUTKA SKIER TADEK

    Lockable Money/Weapon/Item cases

    Just watched ShoSho's video on the PP-19 Vityaz, in which he stumbled upon players dead bodies in the middle of some rubles to item trade. Now i'm not someone who goes out asking for trades in-match so i'm sure I may be missing something in the least and this may not be much of an issue in the current time this is posted, but what if you could lock those high end late trader level cases, say with a padlock at the least, or maybe an even higher tier version case with an integrated rolling number combo lock. Padlocks arnt that hard to get off without the right tools and enough time
  20. There is no binocular or monocular in this game ?? Even it isnt,we should be able to use scopes as monocular. what do you guys think about this idea ?
  21. Sudden92

    DTK-1 Muzzle Device

    I began searching for a muzzle device other than the one that comes with the AKM systems to put on there (I dont want to run a silencer) and I found that the DTK-1 Muzzle Device says in it's description that it would fit for the 7.62x39 AND the 5.45x39 ammo but I am not able to instal it on the AKM systems. Is this a overlooked feature? A bug? Or is this intentional and we're limited to three muzzle devices for the AKM system where two of the three are suppresors?
  22. milosv

    Black color for tan items

    Hi, i suppose i am making this topic needlessly in a way, because i feel it will be added at some point , although i hope its sooner rather than later. My problem is with the RSASS and the new helmet being tan only. Main reason why i have a problem with this , and i am not alone in saying this - we are in summer forest of Russia, not a damn desert. So many times i've killed 15 year olds with new helmets and tan m4s that i just feel bad at this point because they don't realize how important camouflage is. Will black/dark green versions of every item be added at some point? I wanted to as
  23. BigDan818

    Please make more items UNBUYABLE.

    Hi Devs. I love your game. If I could suggest you guys making more items UNBUYABLE. Meaning they have to be found and looted on the field. Being able to buy almost anything takes away the value. Thank you for your time.
  24. keyciraptor

    Repairing full broken item

    Hello guys I have a fully broken helmet (0/25) and when i want to repair it it says it is fully broken and i need to fully repair it... but how? when i press to repair it nothing happens.... so how can i repair it? :-s
  25. thewarhound91

    Toggle for Comtac Headset

    Hey it would be great if we could get a toggle for the Comtac Headset you could even make an animation where he reaches up to his ear to toggle it.
  • Create New...