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Found 62 results

  1. Russianspy78

    Stash items missing?

    Not sure if this is the right area for this question, but it seems like it should be. I currently am missing a few items from my stash. Some of them are unimportant to me, like a gun and rig, but my money case is gone and with it all my cash. I am very confused as to how this is possible. I have an idea but no actual clue if this can happen. I logged in and decided to check my hideout for my bitcoin and scav case, saw my generator was empty, bought the fuel and replaced it, opened scav case, got items, bought another 70K case, then sold my items i didn't want. I go back to put my money in my case and its not there. Currently only have 47 K roubles and nothing else. Doesnt look like anything else is gone besides some misc items, but I can get those back. Any help would be greatly appreciated.
  2. Russianspy78

    Stash items missing?

    Not sure if this is the right area for this question, but it seems like it should be. I currently am missing a few items from my stash. Some of them are unimportant to me, like a gun and rig, but my money case is gone and with it all my cash. I am very confused as to how this is possible. I have an idea but no actual clue if this can happen. I logged in and decided to check my hideout for my bitcoin and scav case, saw my generator was empty, bought the fuel and replaced it, opened scav case, got items, bought another 70K case, then sold my items i didn't want. I go back to put my money in my case and its not there. Currently only have 47 K roubles and nothing else. Doesnt look like anything else is gone besides some misc items, but I can get those back. Any help would be greatly appreciated.
  3. shadowmaycomeTV

    item organization

    i dont know if this has been brought up before but i think it would be nice if we can have a organize button on our inventory or cases to help organize loot. for example if i put a bunch of different ammo in an ammo box i click organize and all the m955, ap rounds, bp, ps, tpz sp are all next to their respective ammos. the same can be for the lucky scav junk box or med cases. it will make working the inventory much easier.
  4. I did the Friend from the West - Part 1 and gave away my MBSS with all my good stuff like Bitcoins and the whole good stuff... Why the hell I cant? look which MBSS I give away? why I have to play 50/50 ? That should be patch... I know dat somebody with a EOD version has no problem with taht... But people with the Standart version have to(caus of spaceproblems) Stack MBSS >.> The same problem happens if u wanna sell something to Skir
  5. Grrrrrrh

    Some random ideas

    Dear devs, watching the last few vodcasts with steamer and nikita i had some ideas that didnt came up. 1. With the seperation of stamina, i think it would be reasonable to correlate lower stamina with endurance and upper stamina with strength. I would rename them as well. 1.1. Firmness influences the amount of stamina and the rate of exhaustion while running or jumping. Firmness allows you to jump higher, sprint faster and carry more weight. Max Level: +150% Lower Stamina Leveled though Sprinting, Jumping, Walking with 0 Stamina. 1.2 Force allows you to throw farther, hit harder, carry more weight, as well as holding and restoring breath. Max Level: -500% breath recovery time Leveled though Throwing Nades, Melee attacks, Aiming, Holding Breath. If firmness and force are max level: Only backpack weight is counted. 2. A Ghillie suit was also suggested in some steams and youtube vids. A Ghillie suit would be OP, if it would just be an addition to the 'normal' loadout. So there have to be some harsh retributions. 2.1. Ghillie suit Type: Armored chest rig Slot: Chest rig Weight: 5 kg Grid Size: 4x8 Material: Burlap Armorclass: 0 Armorzones: Head, Thorax, Stomach, Arms and Legs Durability: 30 Bonus: If prone and undetected, detection radius from raiders and scavs is (significantly) reduced. Penalties: -15% movement speed, -8% turning speed Blocks Armor chest: Yes Blocks Backpack slot: Yes Blocks on Back slot: Yes Inventory: 6 Slots (2*1x2, 2*1x1) 2.2. A Ghillie Suit can only be created in the hideout. This raw Ghillie Suit must be combined with mapspecific items, such as leafs and twigs from Woods, Customs, Reserve and Shoreline, Iron Oxide, Cobalt Aluminate, Dust and Cloth for Factory, Labs and Steets of Tarkov. 2.3. If a Ghillie Suit exists then camouflage for your weapon should exist as well. 2.4. With the footage of new prone movements, there could be leaning onto a wall and similar 'hiding' prone movements. 2.5. Talking about camouflage: ToYown Camo Face Paint. (Cosmetic) 3. Everything PVP related needs a counter measurement: Thinking about Thermals. 3.1. Jel Zel Stunt Gel Type: Gel Weight: 0.5 kg Grid Size 2x1 Sold by Therapist LL4 Barter (6 Grizzly or so) Use time: 10s Effect: Buffs: Adds 'Its ducking Cold' for 240 seconds (reduces Body Surface Tempature to 12° C), Debuffs: Duration 240s Decreases Metabolism (-20) Delay 250s: Duration 120s Decreases Hydration (-1.2/s), Energy (-0.2/s) Looting 50 Examine 25 4. Passive and Active Skill improvement. Right now its all passive. In the X-Mas Vodcast Nikita revealed, that there are ideas for an active Skillsystem as well. Great. 4.1. Implementation in Quests I suggest that Questlines should be excluding each other to some capacity. Right now everyone can do every quest. It would be great to see specialization in some areas. For Example: There are basic quests that everyone can do. Like all the quests before lvl 10 or 20. Each dealer then has some amount of quests that everyone can do, but there are Questlines that focus on different combat skills and practical skills. there exclude each other. As rewards the player can unlock one additional Elite Perk in the related combat skill and practical skill. Meaningful variation would be: 1. Sniper Rifles and Pistols, Prone and Sniping 2. Sub Machine Guns and Melee, Silent Operations and Night Operations 3. Assault Rifles and Underbarrel Launcher, Heavy Vests and Weapon Modding 4. Designated Marksman Rifle and Trowables, Clean Operations and Weapon Maintenace 5. Light Machine guns and Sub Machine guns, First aid and Field medicine 6. Revolver and Shotguns, Advanced Modding and light vests, 7. Launcher and Heavy machine guns, Heavy Vests and Weapon Maintenance. That would cover all seven dealers. All the other practical skills like auction, Lockpicking, Covert movement are passive like all mental and physical skills. If not via the skill system this could be determine the survivor class. (there is something like that in the overview i believe) 4.2. General Implementations Too complex systems suck. Just give each ten level on Point for each Physical, Mental, Combat and Practical skill. For people like me, who like to do other poo, cheesing is not an option. Stay healthy.
  6. I might not have many hours, but it doesn't take many to see that the inventory (specifically the stash) just feels awful to interact with. #1 Selling items out of a container at a Trader's. This has honestly been bugging me from the very beginning. Interacting and bartering with the traders is an integral core part of the game it seems, but for some reason doing so is made incredibly tedious. Why are items unable to be sold out of a container? Even if you take the item you wish to sell out of the container it was in, it still registers as unsellable. You have to back out of the trading screen and back in again for the item to become sellable. It's absurd and gets especially annoying when it's large amount of small junk items and kind of goes against the purpose of specific item containers. Changing this would be a huge improvement for future trader interactions. 2# Items exchanging their positions I can understand why an autosorting feature might not be a priority, some people, including me, enjoy the manual sorting aspect of the inventory to optimize item storage. But that's why at the very least moving and sorting items by hand should be made more convenient. For example, dragging a 1x1 item over to another 1x1 item (assuming they can't combine like bullets into a mag) would make them swap places, would speed up manual sorting and avoid the hassle over constantly dragging items from cell to cell for simple actions like swapping an item for another. It could even apply for variable item sizes (1x1 swapping with 3x1) if the sufficient space is available. #3 Selecting and interacting with multiple items Dragging items one by one is tedious. It should be possible to select and drag a group of items. Something like a 1x4 row of 1x1 being selected, and dragged while remaining a 1x4 row whereever it is desired. Furthermore, if two items that aren't in any way adjacent (like a bunch of items sitting in separate corners of the stash) are selected and dragged, they would snap into a formation that would be the most compact (4 separate 1x1 items would snap into a 2x2 formation and so on). If a context action is shared by all the selected items then that action is performed on all the selected items ('Fold' is performed on multiple weapons that are foldable, multiple mags can be unloaded at the same time etc.). It would also be helpful when comparing weapons, as selecting the 'Inspect' action while having two guns selected would open both inspect windows side by side for comparsion. #4 Easier and more convenient ammo, mod and magazine management A huge pain is usually loading up magazines with ammo and then loading said mags into the respective weapons. Lets start with ammo. A huge positive change would be the ability to more easily see what caliber of ammunition one is working with. For weapons, their compatible caliber is displayed on the item itself, but the same is not true for ammunition. Displaying instead a variety of names and classifications that don't help at all. Right now the only way to view a bullet's caliber is by hovering over it and waiting until the tooltip displays the full item name or by inspecting it. With an ammo case full with a variety of bullets this is timeconsuming and awfully tedious. The caliber should be visible just like it is on the weapons. Possibly via a holding/toggling a hotkey. Next up is a change that would not only benefit the above issue but items that have combinable interactions in general (mostly mods and mags with weapons) While dragging a mod, bullet or magazine, holding a specific hotkey will grey out all items the selected one is incompatible with. For Ammo this would highlight the magazines it can be loaded into or seperate stacks of the same ammo that it can be combined with. For Mags and mods this would highlight the compatible weapons they can be used on. There's probably plenty more QoL that can be listed but for now this four are issues that annoy me the most while playing. Of course this would only apply to the stash, not the in-raid inventory.
  7. Sparky27_28

    Missing items in stash

    I was running a scav run and was looting reserve.. i was done with my run and went to extract with my loot.. everything was fine.. was moving loot over to my stash and when i was done i clicked next to go back to the main menu.. went to go do a labs run with the card i got out with and noticed it was gone.. looking further into it i realized everything i left with was missing.. this was post patch on 2/11/2020. I have had this happen two more times since.. is anyone else having this happen. its starting to get annoying making it out with loot then having it disappear shortly after to a game error. thanks for your input.
  8. Being able to simply drag items from containers to dealers to sell them or at least see the price you'd get for them instead of having to drag it out. It would be useful for sorting things of value in containers, since right now you have to drag everything out, wait for the dealer to gather their 7 brain cells, and then you can interact with them. Example attached
  9. I really hope this hasn't been thrown out there yet as i actually tried to look for it so here goes: "Issue": I play multiple rounds a night and i don't make it out of all of them. As i have a lot of gear insured it sometimes can get a bit confusing as to what items i may still have on their way back to me from the insurance. I mean i don't want to throw good money away on a new rifle or armor etc if it could still possibly be returned to me. Sometimes i just get a helmet and some busted armor back and i think to myself "Hmm... what weapon did they nab this run...." Solution: Lost items list. Simple as that. In the game as it is now there already is a list of all your insured items before you go in to a raid. So lets say that i pay to have my kit insured. I die during the raid and wait for my insurance to come back. The next day i get whats left of my kit back. At this point it would be nice to be able to open up a small list showing all the items insured from that raid with check boxes marking what you got and what you didn't. This might not sound like a major issue and i will admit that it really isn't. This is a low priority quality of life change i would love to see implemented in the future. I know a lot of people don't care about things like this but for me personally it would be nice to know what my insurance agents bois were unable to retrieve from the field.
  10. Tarkovianos, gracias por acompañarnos durante todo este tiempo, realmente apreciamos su apoyo, cariño y fé en el proyecto. Antes de Año Nuevo queremos asegurarnos de que ninguno de nuestros jugadores se quede sin un regalo de Año Nuevo, por lo que junto al equipo de Twitch hemos organizado la campaña Twitch Drops de Escape From Tarkov para ustedes. Para poder participar deberán seguir estos simples pasos: Paso 1: Perfil de Escape From Tarkov Solo los dueños de una copia del juego podrán recibir Drops, estarán disponibles desde el 30 de diciembre de 2019 a las 00:01hs (horario de Moscú) hasta el 5 de enero de 2020 a las 23:59hs (horario de Moscú). Si aún no posees una copia del juego habrá un descuento del 25% desde el 27 de diciembre al 5 de enero aquí. Paso 2: Perfil de Twitch Para poder recibir Drops deberás vincular tu cuenta de Twitch con tu perfil del juego. Puedes hacerlo desde aquí. Si aún no tienes una cuenta de Twitch, puedes crear una desde aquí. Paso 3: Mira y recibe regalos Mira Escape From Tarkov en Twitch. Los directos que tengan Drops disponibles tendrán un texto especial que dirá "Drops activados". Aquí debajo verás la lista completa de canales de Twitch donde podrás recibir Drops durante la campaña. Paso 4: Drops - Items del juego Luego de un período de tiempo durante la campaña te garantizamos que obtendrás un item del juego: un arma, equipamento o items raros, etc. Podrás ver múltiples canales pero el tiempo como espectador solo contará si estos canales forman parte del evento. Disfruten de los directos y los regalos que recibirán por simplemente ver el juego. ¡Buena suerte en Tarkov, la necesitarás!
  11. MoltenBlade

    Where to find LEDX?

    I'm looking LEDX skin transimmulators for quests and THICC Item cases. I'm having trouble finding them and was wondering if you guys knew. If you could add screenshots that'd be even better. Thanks in advance.
  12. Hola, estoy tratando de completar la quest de Mechanic de la remington 870 y me encuentro con que no puedo comprar a Mechanic un M-LOK 2.5 inch, pero me dice que no hay stock. Sin embargo la imagen que comparto demuestra que no le compre tal objeto, de forma que nunca alcance el limite impuesto por el juego. Cuando quise comprarlo por flea market me encuentro con que cada objeto esta 25k para arriba. Ya envie ticket. Pero quería compartirlo con uds para que estén al tanto. Saludos.
  13. bbcokeley

    Physical Quest Objects

    Hi all, Any chance we can have "Physical" quest objects put into the game? IE. That bloody pocket watch, cant i just grab it and stick it in my gamma... Oh and the woods folder quest, can that be physical? It wouldnt take a ton of effort to make these objects static for the player, as a casual player its getting harder each patch getting these objects out. So please.... Could you make the quest items physical so we can loot them and stick em into container so they are safe? Thanks, all your opinions count especially those among us who are casual players.
  14. I am sure a lot of you have experience this annoying time where you are trying to compare gun parts or bullets and you have to quit Trading going back to Character, quit Character to go back to Trading and after that AGAIN quit Trading and going back to Character... I KNOW YOU KNOW WHAT I AM TALKING ABOUT. XD
  15. African_Plz

    What are your rarest items?

    Post your rarest items, the only two i have are the watch and the gold star food.
  16. Luaiko

    better med item description

    after changing the med items so ai2, car firstaid and ifak only heal 50 hp at once and salewa and grizzly more, how about adding those informations in the item description?
  17. Hey Community, nach dem Wipe habe ich mit einem Kollegen wieder angefangen zu spielen. Beide von uns haben die Standard Edition. Mein Kollege seit irgendwann 2017 und ich im laufe des Jahres 18. Wieso bekommt er auf der HP nach dem Wipe Items und ich nicht ? Hat da eventuell jemand eine Antwort zu? Danke im voraus!! LG
  18. RooZvonBooZ

    Nye Genstande - Under udarbejdelse

    Escapers! Her er nogle af de nye genstande som er på vej til EFT snart™. God fornøjelse!
  19. SparroW2k

    Lucky Scav Junkbox

    I believe we need to allow condensed milk and other drinkable/edible items for the new "Lucky Scav Junkbox" If we don't add it for all drinkable/edible items, then at least all trade-able versions such as condensed milk, MREs, etc. Also, wearable items that dont have armor such as Balclavas, glasses, and half-masks. Thanks
  20. dinosamir

    Modifiche ai Traders 21/08/2018

    AGGIUNTE AI TRADERS: Aggiunti pacchi di munizioni (BT, BS, BP) acquistabili da Prapor Livello 1 e Livello 2, (Lucky Scav Junkbox) Contenitore di Cianfrusaglie e' disponibile da Therapist al Livello 2
  21. dinosamir

    Nuovi Aggiornamenti Traders (19/08/18)

    Attenzione! Nuovi cambiamenti nei Traders: - AK-101 spostato al Livello 2 Meccanico (era al Livello 3) - AK-102 spostato al Livello 3 Meccanico (era al Livello 4) - Elmetto Sfera spostato al livelloo3 (era al Livello 4), lo scambio invece e' cambiato a 3 bottiglie di Perossido di Idrogeno e 1 Bleach (candeggina) - Aggiunto Alpha Rig al livello 2 di Ragman per 7 nastri bianchi e 2 Alkali - Aggiunto Caricatore da 50 per MP5 al livello2 del Meccanico in cambio di 1 Alimentatore PSU - caricatore da 50 per Glock spostato al livello 3 del Meccanico (era al Livello 4) - Aggiunto Hybrid silencer al livello 2 del Meccanico per 4 banchi di RAM ed 1 T-plug - Aggiunto SKS dovetail mount al livello 1 di Skier per 1 chainlet - Aggiunto Elmetto blu UN al livello 2 di Ragman per 5 occhiali ballistici - Aggiunto pistol case al livello 2 di Therapist per 2 Oftalmoscopi - Aggiunto il portachiavi al livello 3 di Therapist per 12 bottiglie di perossido di idrogeno e 12 bottiglie di soluzioni saline - Aggiunto ICase al livello 3 di Therapist per 15 Oftalmoscopi - Aggiunto Ammo case al livello 3 del Meccanico per 5 gunpowder - Aggiunto T H I C C container al livello 4 del Meccanico per 30 bitcoins - Aggiunto armatura MF-UN armor al livello 2 di Ragman in cambio di 3 armature MF-UN (dando 3 danneggiate ne ricevi una nuova) - Aggiunto Tactica Tula mount al livello 1 di Skier per 1 statuina del cavallo - Aggiunto PSO scope al livello 1 di Prapor per 2 candele della macchina - Aggiunto zaino Attack-2 al livello 3 di Ragman per 3 pacchi di zucchero e 3 lattine di Saury -Aggiunto 260mm M4 barrel al livello 2 del Meccanico per 8 pacchetti di sigarette Marlboro - Aggiunto standard M4 charging handle al livello 2 del Meccanico per 1 pacco di sigarette Wilston - Aggiunto AK-74 dustcover al livello 1 di Prapor - Telaio Archangel per M1A spostato al livello 3 del Meccanico (era al Livello 4) - ottica RMRe tutti i mount relativi spostati al livello 2 di Peacekeeper (erano al Livello 4) - possibilita' di comprare gli Euro spostata al Livello 2 di Skier (era al Livello 3) - Aggiunti Painkillers al livello 1 di Therapist per 2 pacchi di fiammiferi - Aggiunto Automedkit (AI2) al livello 1 di Therapist per 1 nastro bianco - Aggiunte Comtacs al livello 2 di Ragman per 5 pacchi di fiammiferi - Aggiunte cuffie GSSH-01 al livello 2 di Ragman per 2 risme di carta - Aggiunto rail gas block Windham Weaponry al livello 3 del Meccanico -Aumentate le possibilita' di spawn di gunpowder e caffe' English version here:
  22. Hi, i wanted to report a bug but i can't find a way to report it from the support section of the site/launcher. Is there a proper way to do this? I will describe the bug here and eventually report it through proper channels. If there's one. The bug is with "Sew it good pt. 1" quest, i had two Pilgrim backpacks in my inventory, went to the quest section, selected to hand-over the items, choose one item, handed it over and BOTH backpack disappeared but only one was actually considered for the quest. Considering that in 40 hours in game this was the first Pilgrim i saw on a scav it wasn't pleasant M
  23. Shikascott

    Selling items for IRL money

    Hello, I was watching a streamer who was getting donations from people to give them in game items. Is this not against the TOS even thoe it's a sale disguised as a donation?
  24. Kulkongen

    Inventory Updgrade

    Hello It would be nice to be able to buy a upgrade to the inventory space for ingame cash such as Dollars, Euros and Roubles. It could be something like 10x4 for like 50.000 Roubles. or maybe even 100.000 roubles, since you have to almost only use 1 type of pistol and main weapon to have room for ammo, first aid, bags, tac rigs etc. so you don't get to play with all the cool different weapons if you don't have the space for it.
  25. As above I was thinking it would be helpful to be able to rename item holders (keybar, docs, medcase, icases, wcase, mcase, ammocase) to allow players to be better able to organise and locate items in their stash, especially when you have multiple containers of the same type. Example: I have 4 keybars which I group keys into for different maps, ie customs, shoreline, interchange and it would be helpful at a glance to know which keys are in which keyholder as I dont take all keyholders in my gamma every raid so swap them out depending on which map im running. This will only get more confusing as more maps are added and additional keys are introduced. Hopefully its not too much of an issue to impliment but long term I can see the benefits of this addtion. Thoughts? Rieekan
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