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Found 12 results

  1. Hi everyone, I already suggested this in reddit and I'll put it here too. As addition to visual suggestions regarding this topic and since VOIP will be a thing ingame anyways, why don't we use a radio to get notified when a friendly Bear or Usec is near. Like a beep or something that informs you about the presence of a friendly faction member near you. And opening a frequence u can use then. You then could contact the guy and exchange positions to prevent friendly fire or even team up. I don't know how hard such thing would be to implement, but I think it could work actually.
  2. Spawn/extract campers

    Has anyone noticed the Large number of Spawn and extract campers Lately? While effective and totally within the rules it is kind of a crappy thing to do in my opinion, should we all be the Douche bag to load in and spray down new spawns/people leaving the raid? Cannot wait for that Karma system
  3. karma system should be very harsh

    if the karma system isnt harsh enought ppl will just kill ppl for they gear, so imo IT should be very harsh and have extra multipliers for headshots,kills from behind and gear, so people would think 3 times before killing a faction PMC with a back HS
  4. trader reputation/karma

    im very close to lvl 3 skier. but im .02 rep/karma points away and am having a really hard time doing his quest. any way to level them up without doing quests/tasks?
  5. Karma... Possible Issue?

    Heya all, Just had a bit of a thought and felt like I should share, firstly I am not bashing the Karma idea, I am welcoming it with open arms... However... I am a nice guy, casual bloke looking to kick back on the Scav, see what I can do. I have had a few occasions now where I have seen PMCs slightly in the distance and lined them up only to hesitate because they look like a Scav... and I aint about that Scav violence unless they shoot first. The hesitation gets me shot and killed a lot more then it should. Now lets travel forward in time to when Karma is introduced, not only will PMCs dress like Scavs still but I would imagine everyone else is going to hesitate like I would at the sight of a Scav Doppleganger, simply because people don't want that bad Karma. Would this be something that is addressed??? I donno... It is too easy to dress up like a Scav, the differences are obvious close up but put a player 20 feet away and things just start to blend. Would you class this is an exploitable feature... I think so. No doubt there will be some clothing or something in the future that will differentiate players more but for now its just food for thought. Do I risk all my karma and just shoot everything I think is suspicious or do I just die more often? Maybe I am just too nice...
  6. Karma system

    Dear devs. Will you please soon implement the karma system? I am getting sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo tired of "Blue on blue" killing. Right now the game is just a MP frag fest, with you pulse up in th eclouds from start to finish - it's kinda getting boring! EVEN THE effing SCAVS are blindly murdering each other!
  7. Visually distinct Factions

    Hello! Currently, it can be hard to discern a player's faction if he happens to be wearing a lot of gear (fort,kiever,vest). With the upcoming karma system, unintentional team killing can become a problem. So, to mitigate this possibility, I thought of a simple way to make equipment more favorable to a faction, making it more recognizable among the others. Western produced gear would give USEC players certain stat boosts in things like ergonomics and agility while eastern gear would benefit BEAR members. Players would flock to their faction's stuff while scavs remain indifferent. What do you think?
  8. The Karma System

    Perhaps I haven't learned or gather enough information about the upcoming Karma system, but my current understanding is this: Killing scavs and opposite PMC players gives you good karma, while killing friendly PMC players gives you negative karma. If this understanding of what the Karma system is mostly going to be, can someone explain how this would work in an effective way in EFT? Since it is rather difficult to distinguish PMC factions unless there is a clear line of sight, and enough time to make an assessment of another players team, it seems incredibly risky to leave yourself vulnerable and open to fire. I would hate to be shot and lose my gear for the sake of "not losing karma" because another player took advantage of a precious second. Would a karma system really encourage players to refrain from shooting another player if they are unsure of their faction just because of a negative karma penalty with the stakes high as they are? Once again, I may not have all the details of how the karma system is planned, but I don't see it stopping the majority of players from firing on others when it's such a risk. What are your thoughts and do you think a karma system will help or not work?
  9. So, I'm super excited for the karma system to drop and the prospect of hopefully seeing some more tactical playstyles develop that incorporate cooperation. And I've also had a couple ideas that i think would work well together with it to further encourage cooperation. These ideas all revolve around extending the insurance system to include an engraving/faction stamp feature. With this the insurance feature would not only be a means of returning gear but also affecting what can be done with it if it is looted. 1. Give players the option to return gear from their own faction in return for a small amount of karma. This would help balance out the issues of reactive fire. No matter how harsh the karma system turns out to be this is always going to be an issue. EfT is a high intensity game and there are always going to be situations where if you are surprised you will react before having time to take in faction markers. Being able to return gear for karma would help people balance out these situations. Not completely negate the negative karma though, returned items would only grant a fraction of the karma of killing faction members. It would require returning a players entire kit to even come close to breaking even. Which brings us to why players should even get karma back for returning gear. It would require them sacrificing their inventory space to carry these items out of the raid when they will get no use out of them. 2. Services offered by traders would be limited on gear marked as taken from your own faction. In the interest of maintaining business relations, traders will only remove and replace the engraving/stamp if it was originally the opposite faction. This would mean that they will refuse to insure gear taken from your own faction. You can still use it, but if you lose it it is gone. Gear taken from opposing faction has no changes. The engraving/stamp is removed, you can do everything you can currently do now with that loot. Certain traders would also either refuse to buy same faction marked gear or only pay 50% of regular value. Even fence would pay less than usual. 3. Gear sold back to the same trader who insured it at the reduced amount could potentially then be offered back to the original owner for an extra fee (potentially the other 50% of its value). If this was done traders would effectively contact the player saying that they "have tracked down the item, but it would be extra costly to procure, beyond the normal level of service provided". These offers could also be time limited and dependent on someone not buying the item for full price first. 4. Cleaning services could be added through hideout, fence maybe, but they would be expensive. Something like 150% of weapon value to clean it, enabling the player to insure it again. What do people think? I've tried to take game balance into account, by allowing players to still gain from using the gear and not completely removing the ability to profit from it, just reducing it.
  10. Player Scavs VS Scavs

    Hi, I think it is a terrible behavior that a Player Scav can kill another Player Scav in the middle of 3-4 A.I. Scavs and these A.I. Scavs even protect this cannibal from ( non scav ) players. I believe it would be more realistic if the ( at least surrounding ) A.I. Scavs revenge and try to kill the Player Scav. What do you think ? Best Greetings
  11. Forum karma (community points)

    Soooo what is the point of karma points on forum when it can be only positive? Because all i see is ppl with stupid and useless forum posts and complains getting tons of karma points from equally uneducated individuals that usually knows nothing about game development. It is a well known thing that those who are not satisfied will be heard the loudest, so there is alot of (,im sorry i have to say it like this ) shitposters getting alot of karma ...
  12. Karma System in EFT

    I have seen karma system in diffrent games like Far cry 4 and primal. but I want to know how karma system will work in EFT