Jump to content

Search the Community

Showing results for tags 'keys'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 51 results

  1. Дорогие друзья! Мы рады проводить конкурсы, в котором предоставим доступ в игру, для тестового периода к бета-версии Escape from Tarkov! Основные требования Создать красивый ART. Все на ваше усмотрение - это может быть как мрачное место, так и что-то живое (альтернатива нынешнему времени действия игры). Примеры работ вы можете увидеть тут. Придумайте на основе других работ что-то новое и запоминающееся. Быть подписанным на официальную группу Escape From Tarkov а так же Фан сообщество. Опубликовать вашу работу в данном альбоме Вконтакте Сообщить о выполнении в данной теме. Дополнительные условия увеличивающие время ключа. Придумать и написать, цитату к вашей работе. Опубликовать пост у себя на странице с данной работой + Хештег #EscapeFromTarkov Условия по которым вы получите доступ к игре, будут зависеть от ваших талантов. Ключи временные, доступ может быть как от 1 недели и выше, максимальный период 1-3 месяца.
  2. Recientemente hemos recibido un número creciente de solicitudes relacionadas con la compra del juego en sitios de terceros, es decir, en tiendas de keys. Queremos aclarar que la compra del juego en este tipo de sitios es muy arriesgado, dada su naturaleza inestable, y especialmente en relación con el hecho de que los vendedores pueden estar vendiendo claves de prueba. Además, es sabido que se compran muchas keys con tarjetas de crédito robadas, y que posteriormente se ofrecen en páginas de venta de keys. Como es lógico, al detectarse esta compra fraudulenta todas las keys asociadas se desactivan. La compra en un sitio de terceros puede desencadenar la desactivación de la clave comprada, como se muestra en la imagen adjunta, con el estado de "Game not purchased". Os pedimos encarecidamente que siempre utilicéis la tienda oficial de Escape from Tarkov, ya que es la única forma de garantizar la legitimidad de la key y una buena seguridad en la transacción. En el caso de que te encuentres en esta situación, tras haber comprado una clave ilegítima, puedes hacer lo siguiente. Los sitios de venta de keys suelen tener la opción de reembolso, por lo que recomendamos que te pongas en contacto con su servicio técnico, ya que no depende Battlestate Games. Gracias por vuestra colaboración. Apoyad siempre los productos legítimos.
  3. Hey there! Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow. It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map. What the map has to offer: Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key Every outside location you need a key for Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags Spawnpoints and exits for PMC's Exits for SCAV's (Callouts - working on it right now) Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch. (For a german translation, follow this link to the german post) Also a huge shoutout to maksen for his awesome 3D background. Have a nice one Lorathor
  4. Polsevani

    Hatchlings and secure containers

    This is known topic with a lot of controversial. Take into account that for me the best solution is that all stuff you find in a raid wouldn´t be allowed to put into the secure container until you extract with it. But I have a suggestion in a bit different way. Why not to allow the PMC´s the use of one secure container type depending of the gear value that they put in risk into the raid? This is my example: up to 50.000 rubles gear´s value --> allowing no secure container or a new secure container 2x1 +50.000 to 150.000 rubles gear´s value --> allowing secure container Alpha 2x2 +150.000 to 400.000 rubles gear´s value --> allowing secure container Beta 3x2 +400.000 to 700.000 rubles gear´s value --> allowing secure container Epsilon 4x2 +700.000 to 1.000.000 rubles gear´s value --> allowing secure container Gamma 3x3 +1.000.000 rubles gear´s value --> allowing secure container Kappa 4x3 Of course the use of a type of the secure container would depend of what account you belong: "standard edition" and "left behind" up to Alpha container 2x2, "prepare for escape" up to Beta container 3x2 and "edge of darkness" up to Gamma container 3x3 us usual. Another topic about the keys into secure container, why is it allow to use a key while is stored in the secure container? the key should be moved in a pocket or a rig slot in order to use it as everything else inside and therefore the hatchling guys would have to risk his precious key at least for a moment. What do you think guys? Best regards
  5. Deluvina

    RB-RH Reserve Key

    I am not sure if this is the correct place to post about this but I have found a key in which I have no idea where it goes. Its not even listed on the Flea Market as far as I saw. It has a wiki page but no info. Has anyone else found this key? It also is endlessly showing a loading icon on it as if its being examined but I can see its purple but has no icon aside from the loading circle. Just wanted to know if anyone else has come across it or if it even really has a door. Thanks!
  6. Please enjoy this Shoreline Map with Key & Card Spawns. 0.11 I made this, but I would like to credit: MAKSEN (3D map) and Pestily, ThunderKing, PhotonReady, GKF_Teufel (key/card spawn locations).
  7. Dabs4Daze

    Customs Machinery Keys?

    The 4 Machinery Keys that are part of the Propov quest, are they used for anything else after the quest is complete? Also, why are there 4 of them when you only need 1 to open the tanker door? I'm basically just wondering if I can sell them/all but one in case I want to keep opening the tanker door.
  8. IzSumTingWong


    STOP MAKING EVERY SINGLE MISSION ITEM ULTRA RARE. NO USBS NO LEDX (IF SO, THE TIMES I HAVE. CAN'T GRAB THEM DUE TO... TARKOV. FIX IT!!!) NO DEFIBS NO KEYS It's like you guys nerfed the poo out of labs. Seriously. Arma 3 gun fights are more realistic & dangerous. Pubg has way more loot. Cs:go has better teamwork. Bring all these together & make this game great! You have the means. I don't need or want to spend all day or most days looking for rare as eff loot & stupid poo that people sell on this "Flea Market" for overpriced theft. THIS IS NOT A LOOT & SCOOT GAME. What realistic shooter or firefight has some geared or axe guy stick their god damn head in a box whilst there is a massive battle happening. Can we just have a medium please? This is just pure crap. Do you Devs, creators & mods even play this bloody game. Like at all?
  9. MAP868

    Quest Keys as Static Spawns

    Hi BSG, New player that started on 0.9. I've played for a bit and have been grinding quests with one hiccup, keys. I think that any key that is halting player progress should be made a static spawn. Example, I was stuck on Health Care Privacy, the one where you need Resort key 316 West I think and also the quest for Prapor where you need a Customs Key. These keys are solely needed to complete these quests. If the issue is that these areas have decent loot and you don't wish to upset the game economy then remove/lessen the loot spawns in these areas. The end result is players can complete their quests, level and move on and not being arbitrarily kept back due to a random drop. Please consider. Thanks.
  10. Hello i;m very new to Tarkov. I was wondering how rare certain keys are and why some people sell them for real cash? Aside from that I've only seen gameplay and certain loot from this game. Is there a way to determine a weapons and armor's rarity?
  11. jimi6505

    WTB/WTT factory key

    ive been looking for a factory key send me a price and ill see if i want to buy it
  12. Forien

    Rework KIBA keys [Idea]

    Hi there. Right now we have this issue with keys, that a hatchling with keybar in his gamma can have all keys and get to the best loot before anybody else. That's what breaks loot economy, because it's hard for full geared tactical squads to get to Marked Room on Customs, KIBA on Interchange and the best rooms in Shoreline's Resort. And while entirety of keys should be somehow reworked, I came up with IMHO quite nice idea for double-keys like KIBA. For the sake of this post, let's name them: Key A — Key to KIBA stor outlet (KIBA) Key B — Key to KIBA Outlet grate door (KIBA 2) Right now, anybody can loot Key A, especially hatchlings that now location of the key. It's no-brainer. Also, anybody can get Key B, it's just a matter of tasks. Therefore, there is as many Keys A, as people want (loot), but only a fraction of Keys B, depending on how many players did the task. And number of Keys B will always be less than (or at best equal as) total number of players. In the end, any single person can have both keys, and at the same time everybody can have the set. MY IDEA, HOWEVER IS that Key A should not be lootable, and at the same time quest reward should be changed, so that half of the community gets Key A and half of the community gets Key B. This can be achieved with two slightly different approaches: USECs and BEARs gets their own variation of the task. One faction gets Key A, the other gets Key B. Instead of rewarding key, task completion should reward (a working term) sealed key. Think of it as of "Schrödinger's Key". You (and game either) don't know what key is inside, until you open (unseal) the package. Then, game (server-side) decides which key you should be rewarded with. Game should try to be random, but also should try to maintain more or less 1:1 distribution. OKAY, BUT WHAT BENEFIT WOULD THIS SYSTEM HAVE? IMHO, this would ensure, firstly that access to KIBA is really rare and exclusive. There would never be more sets of keys than 50% of playerbase. That's really exclusive. Also, it would ensure that no solo player can open the doors, unless he trades for the key (and I can see that keys would be VERY expensive, if they can't be lootable and only way to get them is through tasks. Most of people would probably trade Key A for Key B and vice-versa), which will most likely cost him a lot. It would benefit towards squad, because it requires two people to work together (either by giving out the key to one person in the squad, or by opening each door by a different player). And no, it would not eliminate "hatchling issue", but it would make it harder. It would actually give squads a chance. Your thoughts? Disclaimer: obviously, changes I propose would require a WIPE, so I'm not saying this should take effect now, but at the next major update.
  13. zanderfire

    Keep copies of keys?

    New to the game! I've gotten a few copies of keys, like the 303 dorm key, and I wanted to double check before I sold the extras - there's no reason to hold onto extras of a particular key as long as I keep the key in my container, right? I can't think of any way I could lose it as long as it stays in there.
  14. Elder_Drake

    Steam Keys

    I know this has been asked before but I can not find a concrete answer from a BSG staff member so I am asking it here in the hopes of gaining one, when the title is deployed on Steam will BSG be issuing Steam keys to current backers? I have friends that are interested in purchasing the title but will not commit until they hear an answer on this from me and I can not give one. All I found was a senior forum member stating a 50/50 chance but he or she was not a mod or staff member. Myself I can not justify dropping more money after committing to the EoD already here, it is a big chunk of change and I feel demonstrates how I overall feel about this title (even if I complain from time to time, I love the game). I hope you do this as it shows that you value us as customers by not making people that invested into your title, going through wipes helping test the beta, and overall help be forced to buy into the game again to enjoy the benefits of Steam. This game will explode when you deploy it there and that is a happy thought, I want to associate a knowledge of knowing I will not have to pay again when that happens and not have that event spoiled with a bad aftertaste. So this is a fan humbly asking what I am sure the majority of your fan and player base wants, assurance that you will take care of your loyal player base when the day comes. Other titles have done it and I know you would have to go an extra step to make it happen but again, here is to hoping it does. Cheers and keep on keeping on, I see this IP dominating the sale charts one day and you would be surprised at how many FPS friends I have that have never heard of this title and once they do they are full of eager questions.
  15. Hello, Dear Escapers! In honor of Victory Day, we will be hosting a 25% discount off of Escape From Tarkov, which includes all preorders and does stack with the multiple preorder discounts. This will be the perfect time to invite your friends or get that upgrade you want! So don't miss out, and remember, all upgrades will require a profile reset! Starts: May 9th, 00:01 MSK Ends: May 10th, 23:50 MSK Time conversions
  16. Hi, I'm thinking about the key system in EFT and "hatchets mans", for example the marked room in Custom, if you want to loot this room you have no choice, go hatchet and run to the room before the other. Players farm this in loop, hatchet, run, if they die the do it again, and again and again.... If a normal player (stuff) want to loot the marked, he can't, somes hatchets have already opened it. Each game it's the same, you have few players with stuff, and the rest of the game is hatchets. It's the same problem for each good loot location in the game, hatchets will do it in a loop, and for me it breaks the damn game ! So my suggestion, what if keys can break when you unlock something ? For example you have the marked key, you unlock the door and "Bing!" : the key is broken, you have to find another key for the next time. The idea is to stop players farm the same location again and again and again, if they do not have the key, they will not be able to farm...
  17. it‘s wasting too much time to search keys because of many keys in Tarkov, as the new maps opened.we should be focused on how we could shoot happily.the another reason is that is not good for new guy to find keys under the pressure of finding them with high level player because the limited usage times for keys
  18. tongue-puncher

    cash register key interchange

    does anyone has spare cash register keys that can sell/trade as everytime i go too the spot its never there i have things that i will trade for the key
  19. There's an awesome gift from the devs, but somehow they didn't tell us: You get 2 full equipped assault rifles, a key chain (stores 16 keys) and a container for free, just follow these steps: Have fun!
  20. Hello my friends in armor ! ! ! ! BEFORE WE START MY ENGLISH ISN'T PERFECT ! ! ! (make sure you understand) I have 2 great suggestion for hardcore and better gameplay and LOOT system ! ____ There is suggestion number 1: Containers (alpha, beta, gama ...) ,usually things for better looting for someone extra storage ... for someone pay for win ... everyone have right ! Now about my idea : (how is possible when i was killed, always my character had container in storage / profile page, how is that possible, my dead body just let container teleport with stuff into my storage page and let me take all great loot i collected before). I would like to see when your character die, your container arrive (like insure system) when someone from traders company find your body with stuffs or without, but container always remain with result from search. [because players can't loot it because it's too heavy and they can't open it] + Better gameplay, less chance find naked person with knife or tomahawk RUN for loot (because current situation is, i am gonna take my gamma loot some containers and look i am rich) + More hardcore more action and point for storage more Beta , alpha containers in case when someone kill me and i want atlast make sure something always come with me and mission my last mission wasn't just bad dream ! + More future for traders, for extra money trader send sooner search team for collect your container and your remain stuff from raid (different discount and time, maybe something like send search team for container, [when return stay in inbox / message page for permanent until player don't take it] ...) + Better ECONOMY - For new players or solo veterans this game without team UP (talking about solo players) gonna be hell ___ I hope you like it because there is suggestion number 2: Durable for keys You know when someone find Factory, Mark, Miliatry ... or different keys for maps and players no more care about these keys ? Yea its bad. So my idea is durable for keys. For example player can find: 1. NEW key ( with 90-100 durable) fast opening doors, 1-5 % damage when you open door with this typ, can be repair once when its come change status for used key 2. Used key (50 - 90 % durable) fast opening doors, 5-15% damage when you open door with this typ 3. Damaged key (1 - 50 % durable) slow opening doors, 5-15% damage when you open door with this typ When key reach 0% its change for unusable key, and you can no longer use it during mission, you can repair just new typ keys other keys you can sell for few rubbles + Better gameplay, less chance find naked person with knife or tomahawk RUN for safes or mark zones ... + Better ECONOMY and for future ECONOMY for keys in black market ... + Players start look in wardrobes, boxes, check dead scavs - pocket ... for fine (better) keys ... ______ EXTRA suggestion: When you eat painkiller you gonna be thirst soon ! 1. USE - (-10 water) duration painkiller effect 5min 2. USE and MORE USE - (-20 water) duration painkiller effect 4-2 min because body ADAPT ! (ADRENALIN different stuff) + WATER GONNA BE necessary for raid not just for CAMP whole time or for long missions ! I hope you like my suggestions and i am prepare for opinions from you !
  21. Heyndlgarndl

    Key Rings

    Hi. I think there should be key rings, that are common. The key bar is all good and well but a simple metal ring really should be commonly available, it makes sense. It could have disadvantages to the key bar, such as number of slots. Also, opening doors could take more time, the more keys are on it (because it takes time to find the right one), where the key bar might not have that penalty (because the keys are better organized on it). I really think that this addition is necessary. Cheers.
  22. emilcs191

    Need factory key

    Hey, does anyone have an extra factory key I can have? I'm willing to give something from my inventory in exchange. Guns, cash etc.
  23. hidden_citizen

    Concurso - Crea tu historia!

    Buenas amigos! Estamos orgullosos de presentarles el primer concurso de la comunidad! Para celebrar el lanzamiento de las novelas de Escape From Tarkov, un pequeño y divertido, concurso literario comenzará en el dia de hoy, con premios incluidos! Si sos creativo o tenes alguna idea dando vueltas por tu cabeza, no pierdas tiempo! En este concurso, ganará el que produzca una pequeña historia sobre Tarkov. Las más originales y divertidas serán seleccionadas para ganar algunas lindas Trial Keys, que les permitirán disfrutar y probar a pleno y sin restricciones el juego. En cuanto a las reglas para presentar una historia, son sencillas: Deben mantener el espíritu del juego, respetando las reglas del foro. Actitudes abusivas, despectivas, ofensivas, vulgares o cualquier entrada que viole las reglas del foro sera eliminada y removida del concurso. Solo se permite una entrada por cuenta. Se debe crear una pequeña historia (350 palabras max.) describiendo que harían ustedes, si se encontrarán envueltos en los conflictos que ocurren en Tarkov. Pueden incluir imágenes (max. Resolución 400x???) Los Premios son: una (1) trial keys de una (1) semana que se le entregarán a 5 ganadores distintos (5 trial keys en total). er Lugar: @Clux es el ganador de 2 keys trial para Escape from Tarkov. Felicitaciones! Los ganadores serán elegidos de entre las historias con más votos. La fecha límite para entregar las historias sera el Sabado 17 de Febrero (votaciones siguen hasta el final del concurso), y los ganadores serán anunciados el Domingo 18 de Febrero. Un ejemplo de una pequeña historia: Desperté en la mañana, luego del accidente con una sensación amarga en la boca. Aun seguía al costado del camino, con el coche en llamas. A pesar del gran estruendo, no había llamado mucho la atención. Al intentar levantarme un dolor agudo recorrió desde la punta de los dedos hasta la base de mi cuello, -"Creo que esta roto", pensé. Levantándome como pude, llegue hasta el baúl del coche, y saqué mi equipo. Aun recuerdo cuando compre mi AK en aquel invierno, hace ya casi 3 años, nunca me falló, ni una vez. Estaba terminando de equiparme cuando escuche voces a lo lejos, del otro lado de la carretera acercándose mas y mas, pero cuando me dispuse a tomar posición para defenderme.... Muchas gracias. Saludos!
  24. Couple patches ago I spent like 3 weeks looking for the room 206 key until I bought it off of someone, now I go to fence and see over 20 room 206 keys. Please devs turn that down, this makes the game way too easy for that quest. I love the game and the grind. Sincerely, Normdog
  25. What's the best way in your opinion to get the Fac. Key and does it spawn on Factory on dead scavs? Thanks
  • Create New...