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Showing results for tags 'latency'.
Vixatious posted a topic in SuggestionsThe latest 150 or 160 (or whichever value in this range) limit that got introduced killed my ability to play! I don't have a single server that doesn't dip at least a few times over the limit. I'm playing from Dubai and the ISPs here are a garbage duopoly that have no incentive to do anything about improving the infrastructure. My ping will fluctuate in a range of between 120 ms all the way to 300 for a few seconds. Like I'll be playing for the majority of time at 120 .. 125.. 142.. 135.. 126.. then 240... 180... 132.. 125... then again 301.. and back to 140.. and so on. T
Delicious_Tea posted a topic in General game forumIf someone's ping is on average going to be too high to stay on the server and will be auto-kicked, then that person should not be allowed to join the server in the first place. If the person is playing solo it should keep matching looking for a server that is within the acceptable latency. If they are in a group across other areas it should also do this. If no acceptable server can be found, then the player should be prompted and returned to the Menu screen after a certain amount of time as well as with a notification saying it was due to being unable to find a server with an adequate connect
Hello Devs! Hope you guys are having a nice day of work! 😃 Recently I noticed that my ping on the San Paulo Servers is too high for my location, I live in a city called Belo Horizonte that is about 400km from São Paulo. In the beginning of the year my ping was about 40, and I played on both MIAMI and SAN PAULO. Yesterday I noticed that I rarely get a good ping (not RED) Server, so I checked only San Paulo from the server list(when i could check, because the ping was too high or the connection timed out), and the ping was about 140, 150. My ping in others games is fine for Sao Pa