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Showing results for tags 'lean'.
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I'd like to know if it will be possible to remap the Alt+ controls. Currently (QWERTY example) the A,D is for sidestep and Q,E is for lean. However with Alt, the behaviour is reversed, Alt+A, Alt+D makes lean progressively and Alt+Q, Alt+E does sidestep, I'd be happy to able to reverse that. Also the "shoot over" (Alt+W) is pretty annoying as I often check mag or switch sight while walking (e.g. with Elcan Spectr) but the Alt+W is kind of disruptive so I must release that key first. Thanks,
First off, congrats on a really awesome game! It's very immersive, tactical, fun, beautiful to look at, and engaging. The concept is really well executed, and I think this game will go far. I am a new player and I just have a few simple suggestions regarding realism, game feel, etc. Aside from these few suggestions, I think the game is perfect. FOV - FOV is too low for a tactical FPS game and should at least be allowed to be increased to 105. I know this is a topic of debate, but I feel like it's inevitable. A wider FOV feels and looks much better. Leaning - The leaning mechanic in this game leaves a little to be desired. It barely feels like you can peek from behind objects. Lean needs to be increaesd, which leads me to my next suggestion. Cover/Tactical positioning - Tarkov would benefit by adding a simple (non-automated) cover system, given its tactical nature. By non automated, I mean it shouldn't be like whack-a-mole (like the terrible cover systems in 3rd person shooters). In other words it should be an extra leaned skill required (like leaning) executed by a button press which puts the player into a position that's looks realistic and makes more sense tactically. It would allow you to "stick" to surfaces via button press, prop your gun up for a more stable shot, etc. for the best tactical positioning or cover. The trade-offs would be setup time and disengagement from surface. Vaulting/Climbing - The game feels clunky and looks clunky jumping around. You should be able to climb and vault over surfaces, which seems more in line with what the game is trying to do. Movement feel/Player momentum - The movement in Tarkov doesn't feel very realistic. It does have some realism elements but the forward movement feels arecade-like and doesn't have a lot of weight or momentum. I would add that to feel more like ARMA/PUBG. Free look - The range of motion for free look is really odd. You should be able to turn your head a little bit past your shoulder while walking or running. I really hope you consider these suggestions. Thanks very much!