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Found 6 results

  1. Duffii

    Langsame Lobby/Menü

    Morgen, leider habe ich alles möglich probiert doch hilft auch das nicht, habe genau das gleiche Problem, das Menü / die Lobby ist sehr langsam im laden wodurch jegliche Motivation am Spiel verschwindet. folgendes wurde probiert: - wie im Video des Nutzers "rGxOfficial" gezeigt die Einstellung der Fritz!Box ändern - neu installieren - Cache über Launcher clearen - Cache selber löschen - in Chrome und Discord die Hardware Beschleunigung ausschalten (jetzt kommen sogar Programme zu, die nichts zu tun haben...) - mit 'nem extra uninstall-tool jegliche Dateien vom Spiel und Launcher vom PC entfernen Das Problem ist NUR IN DER LOBBY, im Game ist alles "soweit" unverändert, doch bis ich mal ins game komme dauert es ca. 15x so lange da ich meine Items nicht bekomme/loswerde, ja her Gott, selbst das Kaufen von Items fühlt sich wieder wie vorm Fleamarket an wo alle bei Fence gecamped haben. Hier noch ein Video ohne Audio wie das ca. aussieht, dies wiederholt sich spätestens alle 30sec und kann bis zu 2minuten dauern. Das ganze hat sich erst seit dem letzten Update ergeben! Edit-1: Der Launcher selber trägt keine Probleme, lädt schnell und läuft normal, wie man's vom Launcher erwartet.
  2. Olá, sou jogador do tarkov há bastante tempo e tenho tido problemas com o jogo que só vem a piorar. Eu encontrei no fórum um cara gringo com o mesmo problema que eu (link no final), e que ainda não ouve correção. Esses problemas já tem mais ou menos 1 ano e acredito que tenha aparecido após o update 0.10. Já enviei pedido no suport do jogo, e eles dizem estar cientes do problema e que haverá correção, mas já faz tempo e está impossível jogar. Após a resposta do suporte da BSG vieram diversas atualizações, inclusive uma para corrigir problemas de lobby, mas nenhuma resolveu tais problemas. São eles: - Após sair de uma partida, fico muitos minutos travado em tela preta com o circulo girando no canto inferior direito da tela até alcançar o menu do jogo. - Flea Market buga do mesmo modo, fica travado e é preciso esperar muito tempo para resolver. - Vender itens para Therapist, Prapor etc, acontece o mesmo do flea, a opção "comprar" ou "vender" some, e/ou as vezes os itens de compra/venda também somem. Após o update 0.12.8 um problema adicional: - Preciso fechar o jogo e abri-lo novamente toda vez que vou jogar em grupo, caso contrário não consigo chamar ninguém e não consigo entrar em raid em grupo. Aqui no fórum português não vi nenhum caso semelhante, então resolvi criar este novo tópico. Após ler bastante sobre outros casos iguais, posso afirmar que quem tem os dois problemas acima citados, também tem este problema novo de lobby (pós 0.12.8) para jogar em grupo. * Vale lembrar que já fiz de tudo para resolver o problema, e está muito claro para mim que somente é possível a correção com uma futura atualização. Segue o post original do problema:
  3. Mahko

    Private lobbys

    So me and my friends were ducking around in factory chasing each other with knives and the first person to get everyones dog tag wins and in the next game everyone has to give that person 1000 RUB. Well we played it a lot and sometimes some geared guy kills us and its not fun but what if there was a option to do something similar to what offline is right now but with friends. I think it would be fun for party games and streamers. Underline = Idea
  4. Hi, So here's my suggestion regarding the lobby screen and its current functionality. I figured my example picture would give a quicker explanation as to what i'm hoping to see in future updates... Key poins: All group members appear on screen with their current character loadout. Hardcore / PVP / Duel players may want to turn this option off from gameplay options. You can also edit your character or trade in the lobby - yellow PREPARING status. This also solves group disconnection problem when we currently have to press BACK. All group members need to press READY before group leader initializes the game. You can rotate all character 3D models horisontally (not essential but helps with waiting boredom and assets appreciation). Your character level should be more visible behind the head. Really hoping this post gets noticed and taken into consideration. Thank you. K~
  5. GreedyHuntsman

    Map Editing for Team Strategy Idea

    I know there have been a couple of threads regarding some sort of map editing, but most of them just bring up an idea without any substance behind them. Here, I will bring up an idea that many have had, and I'll give you what I think it will take to make it a good addition to the game for tactical use and enhanced realism, as well as giving the maps more use than for selecting spawn point. When a player views a map in their stash or character inventory, they're given one tool to use - a pencil. They can draw on the map and plan out their route for their raids, circling points of interest and whatever they want. In the spawn select screen, they can choose a map from their inventory that they've planned out on, or mark up a new one. They can edit their map at any time before queuing for a raid, but only then. PLAYERS MAY NOT EDIT THEIR MAPS MID-RAID. When said player starts a party in the lobby, his friends or whoever else he invites joins in, and when they start to load the map in, they have a reason to stick around for loading instead of getting a drink. We all have seen the Scav background story panel before, and the map information screen that cycles past every few seconds, but as an addition, everyone in the party gets another box to check out - the edited map created by the party leader. There, they can go over the planned course of action for the raid. Think of it like a real military op - in the back of a troop transport, the squad leader lays out the plan for his squad mates, they all see it, but when they go into the field, the leader is the only one who has it. No one else gets a copy of it. If the squad leader dies and doesn't have it in his secure container, then the enemy can loot the map and see his markings, possibly giving away the team's strategy. The main purpose behind this in my eyes would be for either A) Players who don't have voice coms while they play in a group (God knows why anyone would be like this) , B) Giving maps more of a purpose than just selecting a spawn, or C) Newer players who don't know the call outs for everything. It would be easier on the new guy to be able to visualize where he should go instead of being told "Go to trash bridge and pass the mini store checkpoint to get to dorms." Some questions I've received or can see being asked - Q) Why would someone need this if they have Discord or Teamspeak? A) They probably wouldn't. It's not something everyone would want/need to use. Q) What if people draw awful images or write nasty words and purposely die in raid to leave a note for someone? A) Who cares? It's a game for Adults. If people want to act childish, it shouldn't matter to you. Besides, it's a free dog tag and map you can just sell at that point. Feel free to leave constructive criticism, thoughts, ideas, questions, etc. I would really like to see this become a thing and I know I'm not the only one. Both screenshots and edits were done by myself, painstakingly constructed late at night taking way longer than it should have since I have no photoshopping skills whatsoever.
  6. Hanylanda

    Group screen

    When you're in a group in the lobby, can it be added that your friends are showing up next to your model? Will be good way to get a preview about what gear and what your friends bring into the raid. Aswell, giving some general view on players that might be foes. Something like a squad photo.
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