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  1. I love the idea of this game, but its become a damn lifestyle for some people and I didn't hand over my money to get walked on by them.... so here are some things i think would help: being able to make some progress offline - why not allow players to keep and collect loot offline? anything collected would have to be used in offline mode, but being able to collect the loot would keep players that just enjoy PvE happy. and on that note, an offline hideout as well. so all items earned offline are kept in your offline stash. as for levels, you could have separate characters for offline and online modes, respectively. i honestly think this would be a huge improvement
  2. So this is an inquiry to all of your experiences as of late. I used to be able to find LEDX and graphics cards nearly every raid. I run shoreline and i do go in with kits and prepared to fight my way out and the past 2 weeks or so i make it to the resort and hit my desired rooms first ( E110, E216, ETC) and probably 1/10 raids i actually get something worth a damn. sometimes no ledx or GPU, just some little stimulant or weapon part thats like kind of useful. I'm not always going in looking for a fight and its frustrating when i go in and battle it out with other players and they have nothing of value and i just used all my expensive ammo and only recuperate a tiny fraction of what i spent on it leaving empty handed as far as map loot goes. this game needs to find the balance between what its focusing on. Either there is gonna be high spawn rates of valuables in certain locations and PvP is optional, or better rewards are to be given for PvP. Im a 44. and while yes there is way to make money within my hideout, this just becomes too routine and boring and just leaves me looking for PvP only which often isnt worth it in the long run. killing lower levels with shitty gear and even trying to sell it, isnt worth the meds, the ammo, the repairs, the food, the water, and the risk of me losing my loadout. if i cant make it out with something of value, then whats the point of looting?
  3. I've seen a million roundabout solutions to this problem presented, but the core of the issue needs to be finally addressed. Simply put, if you want people to actually bring guns for a task, they have to be necessary in the first place. Minimalism is human nature. ------ The amount of security in the interchange mall is surprisingly light. Yes it is a warzone, but even then you'd expect valuable electronics to be in impact-resistant secure glass cases to avoid theft or for employee and storage rooms to be padlocked against random intruders. Military caches are also surprisingly open and unsecure as well when one of the biggest concerns of any armed force is preventing weapons or munitions from falling into the wrong hands. Some suspension of disbelief is always necessary for video game, but I think it'd be closer from a realism standpoint to have a bunch of military-grade gear and valuables be locked in secure containers than to have them simply be out in the open on the floor in a lot of areas (see labs, reserve, etc). ------ Simply put, if you want to rush the best loot spawns, you're going to need a weapon that produces enough kinetic energy to go through the object in question. Take UL 752 Protection Standards for Bullet Resistant Glass Products for example: UL 752 Level 1 9 mm - 3 shots UL 752 Level 2 .357 Magnum - 3 shots UL 752 Level 3 .44 Magnum - 3 shots UL 752 Level 4 .30-06 - 1 shot UL 752 Level 5 7.62 mm - 1 shot UL 752 Level 6 .357 Magnum - underloaded 5 shots UL 752 Level 7 5.56x45 - 5 shots UL 752 Level 8 7.62 mm NATO - 5 shots - (Glass-Clad Polycarbonate materials) UL 752 Level 9 .30-06 M2 AP - 1 shot UL 752 Level 10 .50 BMG - 1 shot - (Aluminum oxynitride materials) The same concept would apply for padlocks made out of cheaper materials versus up to lets say hardened steel. Marked rooms could have a flimsy rusted padlock on an outer regular door that must be shot off, but inside might be a reinforced metal cage that requires the key for example. ------ Shotguns might become the Rat weapon of choice as a result (TOZ-106), but at the very minimum it would ensure that PvP actually happens in a PvP game. Some matches feel rather empty at the moment. Start requiring guns for the best contested loot areas and people will bring them.
  4. Hello, I have been playing EFT since early 2017. I must admit - I have never seen such an amount of bs that is happening rn in raids. With current demand for GPUs and BTC price the game became a pistol deathmatch. Gameplay on every map is like a speed run who gets to tech loot places first. There is no more Tarkov gameplay in it. You know what I mean? The slower, more carefull approach. And it is because of the flawed game design at this point. It is just more worth it to rush to tech shop on Interchange, take GPU/Tetriz to secure container and die. You sell BTC and use GPU in a farm, no need to have it FIR at this point. For the love of God, dear Battlestate, make it so that You can only have stuff which You bring to the raid in Your container. NO GPUs, TETRISES and other poo in safe container. Only dogtags/things which You can put into S I C C/Doc case like money, physical btc, intelligence folder etc. Honestly, bringing good stuff into raid is useless. When I get to some good loot areas everything is looted in the first 2 mins of the raid and there are only dead bodies of hatches and pistol runners... MAKE people fight for this loot, not grab and go.
  5. My friend has an i5 9400f, 16gb RAM and a 1050ti, before yesterday to today the loading screen to enter a raid started to take more than 10 minutes to enter, before it entered at 1: 30/2: 00 minutes, he already restored the pc, and it only goes fast in the first run, we played for over 1 year and it started happening just now ... does anyone know the solution?
  6. Moin zusammen! Da die meisten Maps die im Netz zu finden sind meiner Meinung nach nicht zu gebrauchen sind und man ständig mehrere Maps aufhaben muss, habe ich mir mal die Zeit genommen und eine anständige Map auf die Beine gestellt. Momentan nur für Customs aber vielleicht werden noch welche für die anderen Maps folgen. Das ganze ist nocht nicht zu 100% komplett und mit Sicherheit habe ich einige Stellen, Loots oder Schlüssel übersehen. Wenn ihr was entdeckt, wäre es erste Sahne wenn ihr mir dazu kurz die fehlenden Infos zuschießt, dann kann ich diese einbauen. Aktuell arbeite ich an den Callouts und da ein bischen Übersicht in die Sache zu bringen, auch hier sind Vorschläge gern gesehen! Was die Karte momentan bietet: Grundriss für fast alle offene Gebäude. Einige sind nicht auf den Meter genau sondern sollen nur zur schnellen Orientierung und auffinden von Loot sein Grundriss der 2-er und 3-er Dorms mit Zimmernummern inklusive betretbare und abgeschlossene Räume Übersicht aller Schlüssel die für Customs genutzt werden sowie der jeweilige Ort an dem dieser nötig ist Lootmap für Gebäude und Außengebiete. Umfasst: Waffen (Waffenkisten, lose Waffen, Teile und Waffenständer), Kisten (Munition und Waffenteile), Granatenkisten, Safes, Loses Geld und Kassen, Jacken, Taschen und Toolboxen, verschiedenes looses Loot, Computer, Schränke, Leichen sowie lose Medizin und Medizinkoffer Spawngebiete und Ausgänge für PMC's Ausgänge für SCAV's (Callouts) Im Anhang Customs Ohne Callout und Customs mit Callouts. Diese findet ihr auch hier (ohne Callouts) und hier (mit Callouts). Grüße und euch erfolgreiche runs Mit bestem Dank an Maksen für den 3D Hintergrund. Erstes Update Dank eurer Hilfe aus dem Forum und Reddit habe ich einige Lootspots geändert und hinzugefügt. In der nächsten Version werden noch die auffindbaren Schlüssel eingefügt.
  7. I was trying to do the quest from therapist where you have to find and turn in salewa kits. I collected one and put it in my alpha container, but died. As I tried to turn it in, it didnt let me. I found it as PMC so whats the issue there? Some where 100% unused...
  8. NOAIM11

    Zündkerze finden

    Hallo liebe Forumteilnehmer, Ich bin recht neu im spiel und kämpfe jetzt schon mehrere Tage mit dem suchen einer Zündkerze! weiß jemand einen fixen Spot wo ich aufjedenfall eine finden kann? Oder möchte jemand eine Ingame mit mir tauschen? (biete 50000 Rubel) Vielen Dank im Voraus!
  9. It would be really nice to have something to block bodies from falling in the water on shoreline. Right next to the harbor bridge on the shore where you are creeping next to the water, I killed a guy and his body fell into the water. He had water and food I needed to survive the raid but was out of reach. If there were objects there to keep bodies on the shore in reach or if rag dolls couldn’t pass through the invisible wall it would make that area a lot better to loot in and survive. Thanks!
  10. Relenar

    Game crash after SCAV runs.

    Dear Battle State, During the last couple of days (3-4 days) I've been encountering issues with SCAV runs, mainly the game crashes or fails to load my profile after extracting. Normally this would not be a issue but, I've lost quite a lot of loot due to this and it really ruins the gaming experience. I have attached a image with the error log I've received after the run and done as instructed, posted on the forum the issue. Is there something that is being done or can be done in regards to this issue ? Also is there any way to recuperate my lost loot ? After all, it was fairly obtained and lost because of game errors, I wouldn't find it normal not to receive any compensation or reimbursement of the losses. The other major instance of this happening is related to REQUESTID#3266699#, to which I still have not got any response. Kind regards, Relenar.
  11. Hey there! Most of the maps for customs out there are, in my opinion, not that useful, beautiful or lacking some information so I did one on my own. Right now only for customs but maybe the others will follow. It's not 100% completed yet because I'm sure I've missed some spots. If you recognise anything missing or wrong information, just give me a shoutout and I'll change it. Also I'm working on callouts but they only exist in german right now. I'll keep you updated if I finish the english version with my map. What the map has to offer: Layout for all open buildings. Some are not that accurate with their layout because they should only give a quick overview and lootable places Layout of both 2 story and 3 story dormitories with every roomnumber, closed rooms and rooms that can be opened with a key Every outside location you need a key for Lootmap for buildings and outskirts. Includes: Weapons (weaponcrates, loose weapons and parts, weaponracks), crates and boxes (ammunition and weaponparts), grenadesboxes, safes, loose money and cash registers, jackets, bags and toolboxes, random loose loot, computers, file cabinets, dead bodys, loose medicine and medical bags Spawnpoints and exits for PMC's Exits for SCAV's (Callouts - working on it right now) Für die deutschsprachigen unter euch, hier findet ihr das ganze auf deutsch. (For a german translation, follow this link to the german post) Also a huge shoutout to maksen for his awesome 3D background. Have a nice one Lorathor
  12. MBS606


    The game has a lot of depth, at least as it appears in clips. My suggestions is that in the game could bit Drugs but I do not think drugs like grass, cocaine and more like that. But more like cigarettes, alcohol, various pills,... how should it look like? Easy example for alohol is a cheap alternative for painkillars with its own side effects. you can imagine themselves what side effects are by alcohol. Now regular alcohol consumption may lead to addiction and the character can not work normal without drinking alcohol so you need to loot or trade for alcohol that the needs be content. and sorry for my English i am not so good at it
  13. So, ive just started to have this problam from the technical update od 17.12.2020., so when I get in scav radis, loot and than extract, my items r not found in raid. Is this a new feature or a bug?
  14. DeathclawDaddy

    Group for new and expirenced alike

    We are a mostly North American group focusing on helping the new and experienced alike get groups, sharpen skills and learn squad tactics and battlements. Even scheduling fun meme runs or stealth runs for a change of pace, we welcome any level, any age, any country with only one standard: Cool, calm, and wanting to do well. We have members in Canada, Germany, UK and welcome all others. Group is heavily moderated with several open minded Mods to ensure that only a calm demeanor and good people get to be with the group. No quick hot headed bans as everything can be fixed up if you are willing. Come run with the death-claws today! https://discord.gg/z9fZVn2b
  15. What if BSG added a system like "Brought in raid" ? let me explain myself. I know a lot of players hate the new flea market changes and stuff, but I came with an idea (I dont know if that idea was already proposed or etc) what IF! anything you put in your secured container counts as "found in raid" (even if you die) but if you bring it back in the next raid, the "found in raid" mark disapear, making it unnable to re-sell on the flea market ? theres a thing I and a lot of players / streamers hate about this market mechanic, for exemple; I am a labs player, and I just miss the times when I found a Ledx and I could just put it in my container and then go pvp, same for green / black keycards. I hate having to camp and rat in order to make it out and resell my item.. like seriously. I think this new mechanic could bring more pvp and less ratiness in raids + it would make the game so much better (just as it was last wipe) Please consider this topic, because A thing that I know, is that I left the game 2 weeks in wipe because of how bad the new flea was.. Thank you. JakohFPS.
  16. Hello! After playing this game now for sometime (account created 03.01.2018 ). I have come to conclusion that many is starting to have this same feeling as me. Don't get me wrong i like this game, but Tarkov is getting a bit repetitive and "boring". Most of the loot's are in same rooms on same table. Which leads most of the fire fight's happening in same areas. So my suggestion. Remove most keys, (leave outdoor and maybe exit keys) and add lock picking. There could be several items to use for faster, but louder solution like use drill and pliers. For more quiet solution a picklock and a screwdriver or something like that. Getting Better on lock picking makes it maybe more quiet and/or faster to open. This make's possible to put loot in any room/zone. Spawning in game would not be that critical, cos no precise knowledge of loot's location. Like in shoreline you would need to check nearly all rooms, some could still be 100% but... There could be some rooms/zones where is 100% chance to spawn "high" loot, but those would be behind a reinforced/electronic door that requires a crowbar or activate to get in (all so would take more time to open). This might sound a bit HC, but i think it would make loot more valuable and more risky and creates more action all over the map. And/Or have some random containers spawning random locations that are locked and needed to open via above PS. Bunny jumping is out of control at the moment. Carry +50kg pmc jumping 2 meter leaps, but that is time for another topic. (if not "fixed" before?) Played,Loved,Bored
  17. Pop_a_Op

    Lost loot?

    While returning from a scav run, the servers shut down due to maintenance for new update. In the instance that my loot had not been transferred over to my pmc. Will that loot be lost? :( I had a full gen4, 3 beefy ak's, and a full backpack full of stuff... sad day...
  18. Hello friends and people who spawn camp, I have run into a predicament. my buddy ditched my gear in a far corner bush of a customs run, so there was slim to no chance a scav or another player could find it. I had an M1 rig filled with mags, a trizip, VSS, and Altyn. I was wondering if every item has to be dropped individually in order to be returned in insurance, or if I would be able to shove everything in the bag (as my friend did) and hide it. I'm kinda peeved about it, as I have roughly about 40-400k roubles at any given time; but we all know how it goes, Tarkov giveth, and Tarkov taketh away. If anyone has an answer as to what I should do as far as my insurance, or if anyone has an answer regarding the 'stacked in a bag' issue, that would be the proverbial tits.
  19. shouse

    Your best scav run.

    I am curious guys, what was your best scav run you ever had? I had one yesterday before I went to sleep I was like ´´ah let me do 1 more run´´. Lets say it was worth it. Poor fella tho.
  20. TechoverMana

    Idea grab bag

    This is just a list of ideas I've had and putting out to others while taking a break. 1) I think there should be much more realistic pricing generally speaking. As I've said before elsewhere, I think it's extremely odd, to the point beyond what you could call realistic, for the prices of some items. Some examples are of how much fuel costs, (and using the ingame conversion of 118 rubles/dollar, and 133 rubles/Euro IRL it'd be around 70 for USD, or 80 rubles/Euro) At 89475/ 20L, which is rounded to 4474 rubles a liter for petrol, or translates to ~144 dollars per gallon of gas, or 33.64 Euros/Liter. Zimbabwe which has the worst gas prices on Earth, still clocks in at around 12 dollars per gallon by comparison. Water is even worse, .6 L of water costs 12066, 20110 per liter, which is about 151 Euros per liter, or 645 dollars per gallon. Crackers, from a combat ration somehow cost 18160 rubles, which is 153 dollars or 136 euros for what look like anywhere from 6-8 crackers. Now, this is minor, but its part of it, since it wasn't too long ago when a box of pineapple juice only was like 500 rubles rubles, or 4.23 dollars or 3.75 Euros, which seems much more realistic, and its because it is relatively inconsequential which makes it more perplexing why to set prices like this. But I think this obviously also extends to weapons, armor and ammo. Easiest example is the Mosin, which originally when it came out seemed relatively realistically priced in the 15-20k region, but now costs more than an SV98, which that weapon costs well over 2000 dollars. I know some issues can be brought up about how it is, but I can't see how a weapon in massive surplus costing in many bad areas under 100 bucks, ends up more expensive than a weapon that costs thousands of dollars, and somehow can be considered realistic. Again, it's just to illustrate, and I know there's going to be some arguments about balance and such, but I'd still say it should strive to be as real as possible (and note that many cheap, surplus Mosins have MOAs well above 2, while the SV98 is under 1, so I'd say reflect a realistic performance, and it'll help reflect the realistic pricing.) But I'd say this across the board, even if it's un-intuitive, or even counter-intuitive, such as how they've handled pistol and SMG prices to make it more viable, which I disagree with. If an MP5 IRL is on average ~30% more expensive than an M4, despite the advantages of an M4 over an MP5, I'd say that's just reflecting the harshness and reality of the world and how things are manufactured, the same way having no tags and arrows above heads, or a minimap, ect because it's not realistic. 2) Strength. I know the skill rework is coming in the next few weeks, so I won't be extensive on this since for all I know, the rework could fix all the issues with it right now. Generally speaking, strength skill makes very little sense for how it gains, and is overly restrictive, and currently, for extremely little benefit, since I think even realistically, going from say a person of intermediate strength of an average soldier to what is supposed to be elite should be significant, although not overpowering as early elite I think was something like double speed and jumping height. I'm thinking more like going from 20% now to more like 35-50% depending on category. With that, lots of suggestions abound for a home gym in the hideout. Keeping in with the Russian spirit, I'd suggest the creation of the item the Kettlebell, a large one at 2 pood , and a smaller one at 1.5 or 1 pood. Along with that, some more regular stuff for a proper home gym, a few varieties of dumb bells, and perhaps at Level 3 Home gym, stuff to make a treadmill and/or power rack with olympic bar to do strength and endurance training. Again, keeping it short, and moving on. 3)Item availability and locations I'm not sure why it is, but I don't think I've ever come across an SSD naturally, and especially not an SAS drive outside of the ones needed for Peacekeepers quest. And I have no idea why this is the case. Especially if Tarkov is in the future, you would think SSDs would be even more common. I'm not asking for them to be in every computer, but I think its weird that it's not even in the loot table for a computer, even if it was only like a 1% super rare item spawn. Same with the tech stores, shouldn't an SSD in fact be even more common than a graphics card as far as what's randomly left behind on shelves? Right now, I don't think the SSD can even be found outside of the areas where literally any item has a chance to spawn such as behind old gas, which just seems absurd to me. Especially for things like Techlight, or the White Queen on Reserve. Sort of lead me to the idea of other areas being able to have things in them. There's lots of abandoned cars around, I don't see why we shouldn't be able to pop the hood and get things like batteries, spark plugs, hoses, wires, and motors out of there, at reasonable rates, as well as be able to siphon off fuel. Currently, we can't take a fuel tank and try to refill it, but I don't see why we shouldn't from cars, the abandoned fuel trucks, the gas stations, ect. And perhaps BSG has this planned eventually, but I'd at least like to make the suggestion then. 4) Crafting times, parallel processing or making more than one and using items, additional Hideout ideas. I think some of the wait times for crafting are sort of absurd or don't make sense, and need to be adjusted. For example, it takes a pair of t-plugs, 2 wires, and a roll of tape to create a powercord in 35 minutes, but somehow taking a pair of powercord apart to get wires takes almost 2 hours when it's just stripping it down? And some items I don't think should be consumed during the crafting process depending on the items. Namely, using 4 working LCDs and a screwdriver to make 4 broken LCDs, it consumes the screwdriver. But why? How hard was the character smashing these that it shattered or bent a screwdriver? This goes for many things that consume some tools in their creation when you'd just be able to use that screwdriver for years with no problem. Same with the metal scissors, or nippers for magazine boxes or scav box. They should be usable again and again because tools just don't disappear after you're done with them, no one realistically just goes through like 5 screw drivers in a day or something. They're meant to be used for years, decades even. Perhaps this will be a skill on its own, but I also think you should be able to process more than one set at a time, or make more than one at a time. Perhaps it could be limited to x amount per station, or linked to level. So level 1 workbench, can only make 1 thing at a time. Level 2, can make more things, but also work on more than 1 item at a time, and so on. Also, I think water collector level 2 should allow you to craft .6 L bottles of water, and then you can take bottles of water over to the Nutrition area, and perhaps it'd need additional items in the game, but I think you should be able to craft a lot more drinks, such as the vita juice, pineapple juice, ect, and be able to use the Coffee Majaica to create a cup of coffee that could be similar to the Hot Rod or Max Energy in effect, or create a thermos, 1 Aquamari and one Coffee to have a Coffee thermos. Anyway, that's it for random thoughts and idea springing to mind. Understandably, the game is in beta, so for all I know all these issues and ideas get put in next patch, but it's just stuff on my mind I felt worth sharing between the rounds.
  21. Okay, so - recently there was a "hotfix" for EFT that addressed the issue of being able to put certain containers into backpacks. Items such as thicc items- and weapons cases are now impossible to put into various bags. This made me think over the container system in general, and ways to improve it without adding exceptions to already well defined rules. Good rulesets with minimal restrictions encourage player freedom and remove the suckyness that are artificial restrictions. The problems these artificial restrictions fix bring more problems, and there are better ways to fix given ideas without bringing overly much exceptions to well defined rules. An artificial restriction would be something like an invisible wall. Sucks, dont it? Dont forget though, there are artificial restrictions that allow for more freedom, and some that disallow freedom. Best gameplay would allow for the most freedom while keeping in the vision of the original game design. I will be including the problems with some of the subsystems, and my proposed fixes to them that i personally am sure that everyone will like. But, as always, do express your opinion. Exhibit A - Secure containers. Problem: All the containers (backpacks, chest rigs, cases) have the ability to hold whatever item fits into given container. The secure container is an additional container with an artificial restriction that disables your ability to store various items, such as helmets, thermals, certain mounts and weapons. My proposed fix: For helmets and certain mounts, these dont really need to have restrictions. They are safe to go. As for weapons and thermals, (and i think it is a planned feature,) an animation for when you take items out of a container that would preferrably last for quite a while could be beneficial. The point of keeping guns in containers was to hatchet run and when needed, quickly pull out a gun whenever you would need to down an enemy. If this took a long while, it would be disadvantageous to the person utilizing this technique, as the stunlock caused by the action would render you defenseless. Same for thermals. A real disadvantage if it takes you 20secs to take it out and put it back into the container. Exhibit B - LBT-2670 medical backpack. Problem: A backpack the size of a berkut which can hold a grizzly fine, but apparently not a pistol. Nor some crackers. Not even some matches. My proposed fix: What if you could hotkey the medical items from inside this specific backpack? Or maybe some other solution, like meds taking up less space but only in this backpack? Perhaps your allies could interact with your backpack and pull some meds out of it real quick? The idea behind this backpack was that Nikita wanted tarkov's squad members to have specific roles, but this artificial restriction really isn't a way to go. Exhibit C - 18.06.2020 hotfix to thicc items cases, the one i mentioned at the start. Problem: An item's case would fit into a backpack just fine, given that the bag is large enough. The 6SH118 should be able to fit one. My proposed fix: Rather than to outright add a restriction to insert these containers into various bags, maybe make the containers themselves larger, so that they dont fit into given bags? This would make a lot of sense given that the size of the larger containers is off comparatively to other items in the game at the given moment aswell. You could offset the size lost by giving these containers a bit more space. Maybe a row or two for each one. A long mosin is about as long as the thicc items case ingame, supposedly one of the biggest lootables, and their length difference in reality would be huge! Plus, with this idea of a fix, the incentive to carry these cases would still be near zero, since they weigh so much you cant properly move even when they do fit into your backpack. A real win-win to player freedom and game design. Makes sense too, if you ask me. I mean, you can carry a bloody tank battery in a berkut, but apparently not an items case. And these things dont even weigh realistically, no way a tank battery is only 40 kilos. Tell me your opinions in the comments! I really do hope that the developers see this, this design seems like a no-brainer to me.
  22. Hallo da ich noch relativ neu in dem Spiel bin, wollte ich mich mal an erfahrenere Spieler wenden und fragen welchen loot aus den Raid ich im stash behalten soll und welchen ich besser verkaufen sollte. Persönlich bin ich mehr der Spieler alles behalten vielleicht brauch ich es mal da aber mein stash schon komplett voll ist, muss ich etwas Platz schaffen upgraden geht nicht da ich schon die Edge of darkness edition habe. Daher wollte ich mal Fragen, ob es da ein paar Ratschläge für einen neuen gibt :). Im Anhang noch ein teil von meinen vollen Rucksäcken wo ich mir dachte, dass es vielleicht Sinn mach denn Inhalt zu verkaufen.
  23. xXx1N5AN1TYxXx

    Scav loot Item-mover error

    Once I go on an Online, successful scav Run, I go to put my stuff in my stash, but every thirty seconds or so I get an error message saying Item-Mover failed or something. Then it reset my stash and scav loot and I have to do it again! On top of that if I get the error message after I already saved and exited the stash screen, it completely crashes Tarkov and I lose all my scab loot! Help!
  24. I keep scaving into the wrong games after dying as a pmc. I responded back in as a scav to get my own loot and could not find my body or any of the other bodies that were near my body when I died.
  25. Hello! I was wondering if it would be possible to give us the option to keep the loot you put in your secure container in offline raids, if you succesfully exit the area? To us noobs (lvl 4 here) it would give a small boost while not worrying about losing everything -yet- again. Of course there should be some difficulty to this, so maybe with online (or max) difficulty scavs with scav bosses on. Also it would give more incentive to buy the better edition of the game and get looting a bit more efficiently right off the bat. Wink wink, nudge nudge. Cheers!
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