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Found 63 results

  1. Europoor

    EFT players worldwide

    I started this little thing in zeemaps. You can tag in your location, so we can make a picture about where people are playing from https://zeemaps.com/map?group=1875855&add=1# 7 All you have to do is move your mouse over additions, then select add marker - simple Somebody could also bring it to the Russian side of the forum khm @TheSnikers At people will calm down a bit, find something other to do
  2. Marvelin

    Maps of Tarkov

    I made a few maps with alot of updated stuff. Customs and Shoreline were rendered by Maksen and edited by me. You find the latest versions at http://www.marvelin.se Let me know what you miss from them, they are constantly under construction when I find more spawnpoint etc.
  3. vincentvega81

    The Lab Map all-in-one

    I edited the two map source from the internet to one 16:9 format picture. Have fun in The Lab
  4. Hello, Check my app witch helps to localize extractions on map and it is free. You can enter extraction name in search bar and map will zoom on that location. Screens: App: https://play.google.com/storeps/details?id=pl.kita.escapeplanfromtarkov
  5. Moin zusammen, für euch die Version 1.0 der neuen Map Interchange aus der Spielversion 0.8.2.1235 Habe versucht so detailgenau wie möglich zu arbeiten, was sich aber bei einer solchen Größe der Map ziemlich schwer realisieren lässt, deshalb wird es hier und dort noch einige Abweichungen geben. Das Loot ist größtenteils am jeweiligen Ort hinterlegt wo es auch gefunden werden kann. Hier fehlen mit Sicherheit noch einige Stellen, was in meinen Sitzungen nicht gespawnt ist. Wenn ihr etwas findet und euch sicher seid, dass das Loot auch dort existiert, dürft ihr mir das gerne mitteilen und ich arbeite das dann ein. Falls ihr dann was gefunden habt, was nicht auf der Karte existiert, BITTE BITTE macht einen kurzen Screenshot der Map und zeichnet euren Fund kurz ein, damit ich nachvollziehen kann wo sich das befindet. Bei einer solchen Größe kann ich nicht selbst aus Texten herauspuzzeln wo sich etwas genau befindet Auf die deutsche Übersetzung habe ich diesmal verzichtet, aber ich glaube damit sollte man auch klar kommen Was momentan enthalten ist: - Randgebiet mit vollständigem Loot - Tiefgaragengrundriss - Erste und zweite Etage mit Loot - PMC Exits und Spawns - Kleine Zusammenfassung der Schlüssel - Einige Informationen zu IDEA, OLI und GOSHAN Was noch fehlt: - Loot in der Tiefgarage - Loot im IDEA und OLI Hauptgebäude / Lager Zu guter Letzt noch ein großes Dankeschön an den reddit user "sghf" für seine erste Ausarbeitung der Außenbezirke! https://www.reddit.com/r/EscapefromTarkov/comments/8dsne5/preliminary_interchange_map/ EDIT: bevor ich es vergesse, wenn ihr den Link öffnet, einfach einen Rechtsklick drauf und "Grafikadresse kopieren" wählen und in einem neuen Tab öffnen, damit kommt ihr an die Hochauflösende Version mit 4500x2800 px
  6. Moin zusammen! Da die meisten Maps die im Netz zu finden sind meiner Meinung nach nicht zu gebrauchen sind und man ständig mehrere Maps aufhaben muss, habe ich mir mal die Zeit genommen und eine anständige Map auf die Beine gestellt. Momentan nur für Customs aber vielleicht werden noch welche für die anderen Maps folgen. Das ganze ist nocht nicht zu 100% komplett und mit Sicherheit habe ich einige Stellen, Loots oder Schlüssel übersehen. Wenn ihr was entdeckt, wäre es erste Sahne wenn ihr mir dazu kurz die fehlenden Infos zuschießt, dann kann ich diese einbauen. Aktuell arbeite ich an den Callouts und da ein bischen Übersicht in die Sache zu bringen, auch hier sind Vorschläge gern gesehen! Was die Karte momentan bietet: Grundriss für fast alle offene Gebäude. Einige sind nicht auf den Meter genau sondern sollen nur zur schnellen Orientierung und auffinden von Loot sein Grundriss der 2-er und 3-er Dorms mit Zimmernummern inklusive betretbare und abgeschlossene Räume Übersicht aller Schlüssel die für Customs genutzt werden sowie der jeweilige Ort an dem dieser nötig ist Lootmap für Gebäude und Außengebiete. Umfasst: Waffen (Waffenkisten, lose Waffen, Teile und Waffenständer), Kisten (Munition und Waffenteile), Granatenkisten, Safes, Loses Geld und Kassen, Jacken, Taschen und Toolboxen, verschiedenes looses Loot, Computer, Schränke, Leichen sowie lose Medizin und Medizinkoffer Spawngebiete und Ausgänge für PMC's Ausgänge für SCAV's (Callouts) Im Anhang Customs Ohne Callout und Customs mit Callouts. Diese findet ihr auch hier (ohne Callouts) und hier (mit Callouts). Grüße und euch erfolgreiche runs Mit bestem Dank an Maksen für den 3D Hintergrund. Erstes Update Dank eurer Hilfe aus dem Forum und Reddit habe ich einige Lootspots geändert und hinzugefügt. In der nächsten Version werden noch die auffindbaren Schlüssel eingefügt.
  7. dark2000

    Shooting range

    As in the title. I know that you can technically go offline, but Tarkov lacks in possibility to obtain raw data about certain weapons from the first hand, like effective range, recoil, etc. Shooting range could be a really nice and helpfull addition to the game, especially for new people.
  8. stAKato

    Gameplay, Maps, Sounds, AI

    Hello BSG & Everybody and Happy New Year, I'm here to suggest you some things that might (must for some) have been already asked and maybe some news. (please be sure that each section is asked with "please" instead of "*" ) 1- Gameplay *add suppressive fire (blackened tunnel vision for ex, shaky vision...) *add (please for god sake) "vault" instead of vertical jump on surfaces and obstacles with different stances and vaulting animations depending on your speed and which object is in front of you. *add running speed *add skids when you stop running at high speed or brutally change running direction *hang down weapon instead of permanent ADS stance. ADS should drain stamina a little (like aiming but in a lesser extent) *add earplugs with passive / active sound control to avoid tinnitus - have you tried to shoot in close quarters without ear protections? Spoiler alert--it's painful, even if you open your mouth to control air pressure. (helmets that protect ears and headphones already plays that role) *add shout / whisper for in-game vocal communication rose. (and apply them to scav) 2 - Sound *decrease sounds on certain surfaces and through thick ceiling / walls *add tinnitus for a short while when shooting without protection in very closed quarters (rooms and corridors, shacks for ex) *are bolting sounds on sv 98 and r700 synced with animations??? 3 - Maps *add ladders (wisely) so we can fight more vertically, ambush, open new path to escape... (planned?) *(must be planned but) add the southern industrial zone to Customs. *maybe add some outskirts or another warehouse to Factory? 4 - AI *I know SCAV and Raiders behavior will be tweaked, but if not planned, add progression (cover/support + progression + getting around), blindfire, suppressive fire, L E A N, evasion moves... *add randomly some low level raiders, with lesser / medium level equipment to each Maps. Thanks for reading and maybe replying. Once again, I know that most of these were already asked or maybe planned and I apologize for every redundancies. Keep up the good work. PS : In @DeadlySlob's video about R700 on Woods, you can see the cocking handle of his MP5SD change position between "rear and empty" after shooting and "forward" when switching back to it after firing the R700. (from 6 : 51) 
  9. Getting real tired of people exploiting a current glitch in the Bulletproof windows of The Labs Key area - Laboratory Block 2, Level 2. The glass is able to be passed through from the outside, therefore able to not only bypass the locked door but also able to ambush anyone inside that doesn't know about this exploit. Namely noticed a group of two commonly using this exploit (names removed) on the Sydney servers. Hopefully this warning helps those who are unaware survive any such encounters.
  10. Benny3888

    Bulletproof glass in The Labs

    There is an issue with The Labs map Bulletproof glass around the external of the Laboratory Block 2 (Key area). The glass is able to be passed through from the outside but not from the inside. Any fix coming soon? (If it's been reported before)
  11. storiesstrauss

    Stuck in Interchange

    Recently did a run through Goshan in Interchange. Jumped over some boxes and then fell in to this little hole. Had to sacrifice my gear and loot to Disconnect as there's no way to jump out or escape from it. Not sure if this was intentional or not but without the option to pull yourself up and on to an object, spots like this should not be in the game trapping players. Thank you for your time and consideration. Best of luck!
  12. CRAZZY1

    Insurance İdea

    So i had this idea in my head for a while this game features a insurance sytem when you die and no one grabs your stuff and if its insured you get it back whic is really cool and i was thinking maybe in spots like factory you got the tubes that u can thorw your stuff in and people cant grab it so i was thinking maybe if there was like a graffiti saying insurance here at the tube so it will be very small addition but when your firend dies you will know where to drop it and that will be where prapors man will be getting the insured stuff from thanks for reading. So all im saying is add a graffiti saying insurance here in the normal spots you allready drop your stuff too would make it really cool looking and lore wise would be nice too cause you know his man will be going to those spots to recover the stuff.
  13. JDowling29

    How do I get an in game map?

    So, im a total noob at this game, finally cracked and got it today. But, i have NO IDEA how to locate the extraction areas on the map or where or how to even find and locate them. How do you get a map? And is there some sort of in game compass? If not, they need to put one in...
  14. Hello everyone, just two quick drafts of the exit locations for both PMC spawns and the SCAV exits, combined several screenshots to make a better printable version. PMC Spawns and exits: Questions to the community: where is the smuggler boat and how do you exit Dorms V-Ex? Fullscreen link (1080p): http://www.bombrats.com/top-50-pro-tipps-fuer-escape-from-tarkov-eft/eft-map-customs-pmc-by-bombrats-01-total/ SCAV Spawns and exits: Fullscreen link (1080p): http://www.bombrats.com/top-50-pro-tipps-fuer-escape-from-tarkov-eft/eft-map-customs-scav-by-bombrats-total-01/ @moderators: please move to the best location, thanks :).
  15. VLADIEV

    Map topic

    What map is being developed at the moment and what patch do you think it'll be released in?
  16. pixelheart

    Google Maps Tarkov

    I started drawing all the maps of the addictive game and adapting to google maps. Still missing some things (many actually) but I hope you like it! www.eftmap.pixelheart.com.br
  17. Bacon_Wizard

    Map customizations

    Hi, I see some good maps sometimes that the community created to map out the loot, spawns and AI spawn locations. Some community maps look really well done. May someone let me know of any good software that can make nice map mods? Ex: Icon's of loot containers such as coats, boxes, ammo boxes, weapon boxes ect.
  18. ATTENTION : Les informations ci-dessous sont en phase de BETA et peuvent donc changer entre plusieurs mise à jour . Ce topic est une traduction de “The Velvet Gentleman” par mes soins du forum uwsgaming . Et donc toute information utile en rapport avec les Clés qui permettent d’ouvrire différente porte ou autres sont les bienvenue a la suite de ce topic . Factory Factory key - Elle ne devrait jamais quitter votre Pouch , elle permet d’ouvrire 2 extraction et la porte barricadée des bureaux au 3ème étage . Vous pouvez y trouver des armes et d’autres matériaux rare . La clé factory permet d'ouvrir un raccourcis sur custom a droite avant la station essence. Key - Un clé sans nom qui ouvre le petit bunker non loin de l’entré du tunnel dans la zone nommé “PvP” . Il y’a rarement des objets utiles. Woods ZB-014 - Elle ouvre la porte fermée du bunker non loin de l’extraction . Il y a des casiers , une caisse d’armement et des objets disséminé un peu partout . Yotota - Peu ouvrire un pickup dans la scierie après les 3 cabanons . Custom Custom Key - Elle permet d’ouvrire la porte blanche en haut dans l'entrepôt rouge . On y trouve beaucoup de matériel informatique dans les ordinateurs , un coffre fort et quelques sac / gilet ouvrable . Key (Couleur Noir) - Elle ouvre la porte dans la station service . On y trouve un Coffre fort , très rarement un pistolet dans le bureau , des roubles sur le sol et des objets dans les vestes . Cabin key - Ouvre la porte de la cabine dans le dépôt de bus . Des objets non rare et parfois des balles de 7.62 . Checkpoint Key - Une clé très importante car les ouvre la porte au fond de la carte , au “Checkpoint” , il y a 2 boites de munition , une boite de grenade et un râtelier d’arme . Storage - Permet d’ouvrire la pièce médical dans la station service . Elle contient un sac médical ouvrable et une boite médical ouvrable également . Car key - Elle ouvre une voiture dans le parking , ou s’y trouve une boite de grenade . (VAZ) Six pack key : cette clef n est pas encore utilisée mais elle le sera probablement dans une future quête. Hotel à 1 Étage Dorm Guard Desk - Ouvre le poste de garde à l’entré de l'hôtel , on y trouve 2 boîte de munition , un râtelier d’arme et une boîte d’arme . Room 104 - Ouvre la porte 104 ; 2 gilet ouvrable et 1 ToolBox Room 105 - Ouvre la porte 105 ; il y’a un Coffre fort . Room 105 (206) - Cette clé permet d’ouvrire la porte 105 et 206 . Room 110 - Ouvre la porte 110 ; 1 Coffre fort et plusieurs objets sur le sol . Room 110 (114) - Cette clé ouvre la porte 110 et 114 , on y trouve un coffre , une boite médical et un ordinateur . Hotel à 2 Etage Room 108 (103) - Cette clé ouvre la porte 103 , vous-y trouverez de la nourriture et/ou de l’eau. Room 118 - Des vestes ouvrables et d’autre objet au sol Room 204 - Contient un casier et quelques objets au sol.. Room 214 - Cette salle comporte surtout des munitions, on peut aussi y trouver un coffre fort. Room 218 - Cette salle comporte une arme . Room 306 - Une clé presque inutile car elle ouvre une salle presque vide . Vous y trouverez quelques objets au sol. Room 308 - Cette salle contient des tonnes d’argent , si vous avez l'occasion de l’ouvrire n'hésitez pas !. Marked Room (314) - La salle de rituel , vous pouvez y trouver de l’argent des objets non important , une arme “pistolet” et des grenades si vous êtes Room 315 - Spawn possible d’un pistolet sur le canapé et d’autres objets inutile. Voila , si vous souhaitez plus d'information vous pouvez vous rendre sur le topic anglais " ici " . N'hésitez pas a répondre a ce post avec le nom de la clé et une image de cette dernière pour un ajout !
  19. So if anybody struggles with finding the 5 Stores for said quest, i poorly edited the map from th EFT Wiki. https://escapefromtarkov.gamepedia.com/Interchange Note: You need to extract in order to finish this quest. Just walk into each of the stores and listen to the ''subtask completed'' sound.
  20. This previously had some fun, tongue-in-cheek message about me finding an old dirty map but I don't think anyone really got it. Anyway I made a map for those like me who get lost easily. Feel free to comment if you have any feedback! Cheers! Big boy version: Joined with loot version, courtesy of @Naruske: Update 1.0.1 patch notes Added numerous loot labels to individual stores Added loot labels for IDEA, OLI and Goshan Changed name from 'red store' to Goshan Changed name from 'Hospital' to 'EMERCOM' to match the key Rotated 'crumpled paper' effects for better continuity Edited dirt effects for better continuity Created a version where both floors are joined Added game version number Added map version number Adjusted text alignment for some stores
  21. Dirpitz

    Interchange mall map

    Blank (for loot marking) and one with the names I could read. I'm aware I'm poo at art but might be useful for someone
  22. Hey guys, It's been a while since I've posted, but I'm still actively playing. I had a question for the devs, or anyone who knows... Why is the in-game map for shoreline upside down? If you look at the world map before you choose a location, all of the coastline is to the south. Once you enter shoreline and open up your map, the shoreline is to the north. Upon further inspection of the world map, there is no water north of the shoreline location that would be considered in that zone. Also, customs is clearly north of shoreline, but of the in-game map, you must travel southwest to that exit... I don't see this as a major problem to fix. All that would be required is flipping the in-game map 180 degrees, and changing the direction the sun rises and sets. What gives?
  23. Hi guys I was just wondering if the INTERCHANGE map will be released when the profile wipe happens??....What's going to change and be different AFTER the wipe?
  24. Dexinky

    Loot/spawn maps

    Hoi, Nog een nederlander die zich hier aansluit!! Weet iemand toevallig een recente link van een map waar de volgende punten opstaan: Loot, spawns, NPC's, exit locaties? Als ik ga google kom ik veel verschillende plaatjes tegen maar niet echt 1 duidelijke
  25. Phoenixsui

    Maps changed? 20.03.18

    Hi guys Anyone else had the Effect, that 95% of all Bushes on Shoreline and Woods disapeared from Sunday to Thuesday? On Weekend i died 1 time in over 30 Raids and on Thuesday i died 8 of 9 times with Fullgear? What happend to the Game during that Time? Was there a Update? Woods and Shorelines was very very open without the Bushes. Its not even funny. No cover to move anymore. No bushes, less Trees? I could see over half the Map and so could the Enemys. We got shot by Fullauto on Shorelines from Radar Station when we were at Harbor. He wrecked my Fort and we luckily survived. On Factory guys wouldnt die even after emptying a 60 Round Magazine into his back while he runs away, then turns around End of the Office Floor and kills me with PP19 in a split second while i was Fullgear, after surviving somehow. Massive Desync or Cheats or what ever. He killed all 4 of my Team with almost instant Hits after getting hit by every singel one of our Team. Another Team of 3 Enemys would be killed but the last of them just didnt die after 2 People unloading their Mags on his Head while he reloads and then he kills us in 2 Shots both. What is wrong? Statistically that has nothing to do with Skill or Luck, i mean 1 of 30 Raids dead and 2 Days later 8 of 9 Raids dead? Anyone else noticed the thing with the Maps/Bushes/Trees? Or did they change somethign with LOD or View Distance? On Woods i didnt even see the Guy who shot us all the time. But the Wood was really open. There was just nothing to shoot at but we got shoot at all the Time. So many deaths, without even seeing the enemy ofthen. Or on Customs 1 single guy in Fullgear and Pilgrim was hunting us all over the Map and just wont die. From time to time we see him but he doesnt take any damage. After fighting him over 15 Minutes he somehow manages to kill all 3 of us from 2 completely different angles around the Tanks/Exits/Lifters. But he was never seen there. What the Hell. Yesterday got me really frustrated/angry and it was 0 Fun to play anymore. I hope this is some kind uf stupid Error on Server side and will be fixed. No Bushes on Maps is stupid and unplayable for my playstyle. People seem to be invisible or desyncing or what ever and therefore being unbeatable? Lost 8 Fullgear including Sniper Rifles that i wanted to lvl up for the Quest. Each 240k Rubels. Best regards
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