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  1. To add a lil bit of change to the outdoor maps, maybe add a new snow map where your body heat can fall drastically in open places. Ways to raise body heat could be standing near fires (popular scav spots), using thick clothes (new body armor category), matches to slightly increase heat.
  2. twixsvk

    New map

    New map for Tarkov: City/village outside of tarkov. You would spawn in tarkov area and you would have to cross heavily guarded border. It would be night only map. (To excuse absence of civilians, the village would be under curfew.) After you cross the border you have several traders that you can sell to and buy from for way better prices. Then, you would have to cross the border again to get your goodies back home. The city would be patrolled by npcs that would start pursuit if they saw you. The guards of the border would be so op that winning a fight would be almost impossible.
  3. CmbatWmbat

    Reserve map

    Hi, I would like to suggest turning around the map of reserve that is shown on many sites, as the north is not at the top but actually at the bottom. If you go to the radar station, you can see the shoreline resort buildings and its northern building. Therefore the radar station must be in the South of the map however it is shown at the top which led to some confusion between me and mates because we often use cardinal directions for call outs. ^^ Thank you.
  4. Linear discoveries on map connected to non linear behavior ( = if the player goes on the map and checks it .. the game will show a writing)... the game is poor of road signs even if I can ready greek and cyrillic I can really read the game unless I cheat it outside of it... Unless it's factory where a good job has been done (as far as I know for the map, compared to Customs map). I want to suggest to the devs to develop a system like in THE LONG DARK or other games: if you are in an area, you discover that area: you can actually write something on the map. The game will automatically sense the area you are at and show what "LINEAR DESIGN" meeting NON LINEAR GAMEPLAY (the most successful thing nowadays in game design)... The player will just decide to "sign stuff on the NEWLY BOUGHT MAP and what happens is that "like in a pseudo fog of war" system the game will just write something if you are "BY\NEAR something" otherwise you will just have wasted time ... nothing else. Please check The long Dark to get inspired on what I mean, and please be sure to understand what I mean and why I share this. I want to share this suggestion with you because I think this game is DEEPLY based especially in the beginning on navigation\orientation of the player ... I went to custom mainly and then on internet I found that we can actually buy maps already from the beginning (I could not find them since I thought they were under "info items") So instead to "cheat the game" by going on internet as anybody can do, i bought in game maps and now I also got them outside of the game and started editing them. What is my experience and desire is of course not other ppl way to play the game. But if you invest in the map navigation "blinded" phase as we are in the early hours (100 - 200 h ) of gameplay we will have much fun at discovering places. I am not saying to have a prompt appearing on screen, hell no. I am talking of a system that allows to grab the map in game and mark places (automatic linear design) when the player decides to mark places.. So that in the beginning we have somehow another game in the game (fun) to "defend" our way toward knowledge of the map, not just killing for killing or completing quests for completing quests like a blinded completionist that doesn't care at all of facing the challenge... dear devs, I think that doing something like this (as somehow you did for FACTORY) would make the game enhance the value of game\level design you spent in it. The suggestion isn't very clear, but I just want to inspire \ to imagine 1 or 2 things the game could do with the map (without mentioning how cool it would be if you introduced a map in game like metro does (.. like "physically in game").
  5. Please enjoy this Shoreline Map with Key & Card Spawns. 0.11 I made this, but I would like to credit: MAKSEN (3D map) and Pestily, ThunderKing, PhotonReady, GKF_Teufel (key/card spawn locations).
  6. Bonjour à toutes et à tous, je me permet de créer un topic pour la carte Shoreline - Littoral. Car nous venons de réaliser un article où nous détaillons sous toutes les coutures la carte : https://gameomatic.fr/escape-from-tarkov-la-carte-shorline-littoral-detaille/ Je vous invite donc à nous denez votre avis sur l'article dans un premier temps, et à relevez des erreurs si vous en voyez (ce qui arrive ^^), mais aussi à nous dire si vous aimeriez que la même chose soit faite pour les autres cartes... Ensuite donnez votre avis sur la carte, vous l'appréciez ou pas du tout ? Vous la jouez de jour ou de nuit ? Vous n'hésitez pas à appenter le complexe hôtelier ou pas ? Merci 😉 @+
  7. kapu05

    I want a job at Battlestategames

    Hello im Gabriel a 14 year old gamer who has 8 years of PC experience but im not good at programming or coding i just want to have a level design job at Battlestategames where i make new maps or update some maps you know so im thinking will they take me if i dont have any programming experience. I guess that level design is simple you just drag objects put them in place and put item spawns and stuff
  8. Marvelin

    Maps of Tarkov

    I made a few maps with alot of updated stuff. Customs and Shoreline were rendered by Maksen and edited by me. You find the latest versions at http://www.marvelin.se Let me know what you miss from them, they are constantly under construction when I find more spawnpoint etc.
  9. Snatch_ttv

    Pay for map.

    Hello bsg here a little suggestion to help the anti cheat The other day some friend and i had a talk about pay for map that idea come from dcs world flight module , map . I know that is kind idea and lot of poeple will disagree with it but here the sugestion . Game standard edition contain only factory map as a free map . Other version include a single map has a selective one in profile like a unlock . Exemple : custom 100$ wood 100$ interchange 100$ labs 100$ no discount no special sale . I own a EOD edition and im willing to pay for map. The point of this make a cheat free game , maybe not the greatess idea but one will defenitly work in those monkey man owning 600$ of map and get a account ban oufff , imagine the guy poeple are sick of these monkey wizzard . This idea increase the game value but will decrease cheater amount ! That all i got and maybe start a pool about this . If the awnser is yes +1 if the anwnser is No add a reply box for commenting
  10. LVG_PUNISHER

    Fotos del nuevo mapa (Military Base)

    Nuevo mapa: Military Base Se localiza entre Customs y Shoreline. Habrá botín único en este mapa. Se encontrarán muchas cosas relacionadas con los PMC en este mapa, ya que BEAR y USEC estuvieron combatiendo en esta localización. Este mapa tendrá la posibilidad de hacer que aparezcan Scav Raiders (que irán en busca de los jugadores) junto a Scavs estándar. En este mapa se podrán encontrar: lanza granadas estacionarios AGS-30, morteros estacionarios, RPG-SPG-9 estacionarios y ametralladoras pesadas estacionarias DShK de calibre 50. Las armas estacionarias tendrán una cantidad de munición aleatoria, pero se podrá encontrar más munición en este mapa e incluso los jugadores podrán cargar más antes de entrar en la incursión. Salidas únicas: con pistolas de bengalas entre otras. En este mapa no habrán salidas "gratuitas", tendrás que hacer diferentes cosas para poder salir. A continuación, dejo todas las imágenes del nuevo mapa que se viene.
  11. ATTENTION : Les informations ci-dessous sont en phase de BETA et peuvent donc changer entre plusieurs mise à jour . Ce topic est une traduction de “The Velvet Gentleman” par mes soins du forum uwsgaming . Et donc toute information utile en rapport avec les Clés qui permettent d’ouvrire différente porte ou autres sont les bienvenue a la suite de ce topic . Factory Factory key - Elle ne devrait jamais quitter votre Pouch , elle permet d’ouvrire 2 extraction et la porte barricadée des bureaux au 3ème étage . Vous pouvez y trouver des armes et d’autres matériaux rare . La clé factory permet d'ouvrir un raccourcis sur custom a droite avant la station essence. Key - Un clé sans nom qui ouvre le petit bunker non loin de l’entré du tunnel dans la zone nommé “PvP” . Il y’a rarement des objets utiles. Woods ZB-014 - Elle ouvre la porte fermée du bunker non loin de l’extraction . Il y a des casiers , une caisse d’armement et des objets disséminé un peu partout . Yotota - Peu ouvrire un pickup dans la scierie après les 3 cabanons . Custom Custom Key - Elle permet d’ouvrire la porte blanche en haut dans l'entrepôt rouge . On y trouve beaucoup de matériel informatique dans les ordinateurs , un coffre fort et quelques sac / gilet ouvrable . Key (Couleur Noir) - Elle ouvre la porte dans la station service . On y trouve un Coffre fort , très rarement un pistolet dans le bureau , des roubles sur le sol et des objets dans les vestes . Cabin key - Ouvre la porte de la cabine dans le dépôt de bus . Des objets non rare et parfois des balles de 7.62 . Checkpoint Key - Une clé très importante car les ouvre la porte au fond de la carte , au “Checkpoint” , il y a 2 boites de munition , une boite de grenade et un râtelier d’arme . Storage - Permet d’ouvrire la pièce médical dans la station service . Elle contient un sac médical ouvrable et une boite médical ouvrable également . Car key - Elle ouvre une voiture dans le parking , ou s’y trouve une boite de grenade . (VAZ) Six pack key : cette clef n est pas encore utilisée mais elle le sera probablement dans une future quête. Hotel à 1 Étage Dorm Guard Desk - Ouvre le poste de garde à l’entré de l'hôtel , on y trouve 2 boîte de munition , un râtelier d’arme et une boîte d’arme . Room 104 - Ouvre la porte 104 ; 2 gilet ouvrable et 1 ToolBox Room 105 - Ouvre la porte 105 ; il y’a un Coffre fort . Room 105 (206) - Cette clé permet d’ouvrire la porte 105 et 206 . Room 110 - Ouvre la porte 110 ; 1 Coffre fort et plusieurs objets sur le sol . Room 110 (114) - Cette clé ouvre la porte 110 et 114 , on y trouve un coffre , une boite médical et un ordinateur . Hotel à 2 Etage Room 108 (103) - Cette clé ouvre la porte 103 , vous-y trouverez de la nourriture et/ou de l’eau. Room 118 - Des vestes ouvrables et d’autre objet au sol Room 204 - Contient un casier et quelques objets au sol.. Room 214 - Cette salle comporte surtout des munitions, on peut aussi y trouver un coffre fort. Room 218 - Cette salle comporte une arme . Room 306 - Une clé presque inutile car elle ouvre une salle presque vide . Vous y trouverez quelques objets au sol. Room 308 - Cette salle contient des tonnes d’argent , si vous avez l'occasion de l’ouvrire n'hésitez pas !. Marked Room (314) - La salle de rituel , vous pouvez y trouver de l’argent des objets non important , une arme “pistolet” et des grenades si vous êtes Room 315 - Spawn possible d’un pistolet sur le canapé et d’autres objets inutile. Voila , si vous souhaitez plus d'information vous pouvez vous rendre sur le topic anglais " ici " . N'hésitez pas a répondre a ce post avec le nom de la clé et une image de cette dernière pour un ajout !
  12. Melchizedek

    Map Idea - Creating Inspiration

    Hey All, I created an image of a map suggestion I made. I enjoy making ideas and putting together posts so when I had this idea, I had to put it down and send it out there to hopefully inspire others.
  13. Moin zusammen! Da die meisten Maps die im Netz zu finden sind meiner Meinung nach nicht zu gebrauchen sind und man ständig mehrere Maps aufhaben muss, habe ich mir mal die Zeit genommen und eine anständige Map auf die Beine gestellt. Momentan nur für Customs aber vielleicht werden noch welche für die anderen Maps folgen. Das ganze ist nocht nicht zu 100% komplett und mit Sicherheit habe ich einige Stellen, Loots oder Schlüssel übersehen. Wenn ihr was entdeckt, wäre es erste Sahne wenn ihr mir dazu kurz die fehlenden Infos zuschießt, dann kann ich diese einbauen. Aktuell arbeite ich an den Callouts und da ein bischen Übersicht in die Sache zu bringen, auch hier sind Vorschläge gern gesehen! Was die Karte momentan bietet: Grundriss für fast alle offene Gebäude. Einige sind nicht auf den Meter genau sondern sollen nur zur schnellen Orientierung und auffinden von Loot sein Grundriss der 2-er und 3-er Dorms mit Zimmernummern inklusive betretbare und abgeschlossene Räume Übersicht aller Schlüssel die für Customs genutzt werden sowie der jeweilige Ort an dem dieser nötig ist Lootmap für Gebäude und Außengebiete. Umfasst: Waffen (Waffenkisten, lose Waffen, Teile und Waffenständer), Kisten (Munition und Waffenteile), Granatenkisten, Safes, Loses Geld und Kassen, Jacken, Taschen und Toolboxen, verschiedenes looses Loot, Computer, Schränke, Leichen sowie lose Medizin und Medizinkoffer Spawngebiete und Ausgänge für PMC's Ausgänge für SCAV's (Callouts) Im Anhang Customs Ohne Callout und Customs mit Callouts. Diese findet ihr auch hier (ohne Callouts) und hier (mit Callouts). Grüße und euch erfolgreiche runs Mit bestem Dank an Maksen für den 3D Hintergrund. Erstes Update Dank eurer Hilfe aus dem Forum und Reddit habe ich einige Lootspots geändert und hinzugefügt. In der nächsten Version werden noch die auffindbaren Schlüssel eingefügt.
  14. Europoor

    EFT players worldwide

    I started this little thing in zeemaps. You can tag in your location, so we can make a picture about where people are playing from https://zeemaps.com/map?group=1875855&add=1# 7 All you have to do is move your mouse over additions, then select add marker - simple Somebody could also bring it to the Russian side of the forum khm @TheSnikers At people will calm down a bit, find something other to do
  15. Thug_Life_WASD

    The Lab Map all-in-one

    I edited the two map source from the internet to one 16:9 format picture. Have fun in The Lab
  16. Hello, Check my app witch helps to localize extractions on map and it is free. You can enter extraction name in search bar and map will zoom on that location. Screens: App: https://play.google.com/storeps/details?id=pl.kita.escapeplanfromtarkov
  17. Moin zusammen, für euch die Version 1.0 der neuen Map Interchange aus der Spielversion 0.8.2.1235 Habe versucht so detailgenau wie möglich zu arbeiten, was sich aber bei einer solchen Größe der Map ziemlich schwer realisieren lässt, deshalb wird es hier und dort noch einige Abweichungen geben. Das Loot ist größtenteils am jeweiligen Ort hinterlegt wo es auch gefunden werden kann. Hier fehlen mit Sicherheit noch einige Stellen, was in meinen Sitzungen nicht gespawnt ist. Wenn ihr etwas findet und euch sicher seid, dass das Loot auch dort existiert, dürft ihr mir das gerne mitteilen und ich arbeite das dann ein. Falls ihr dann was gefunden habt, was nicht auf der Karte existiert, BITTE BITTE macht einen kurzen Screenshot der Map und zeichnet euren Fund kurz ein, damit ich nachvollziehen kann wo sich das befindet. Bei einer solchen Größe kann ich nicht selbst aus Texten herauspuzzeln wo sich etwas genau befindet Auf die deutsche Übersetzung habe ich diesmal verzichtet, aber ich glaube damit sollte man auch klar kommen Was momentan enthalten ist: - Randgebiet mit vollständigem Loot - Tiefgaragengrundriss - Erste und zweite Etage mit Loot - PMC Exits und Spawns - Kleine Zusammenfassung der Schlüssel - Einige Informationen zu IDEA, OLI und GOSHAN Was noch fehlt: - Loot in der Tiefgarage - Loot im IDEA und OLI Hauptgebäude / Lager Zu guter Letzt noch ein großes Dankeschön an den reddit user "sghf" für seine erste Ausarbeitung der Außenbezirke! https://www.reddit.com/r/EscapefromTarkov/comments/8dsne5/preliminary_interchange_map/ EDIT: bevor ich es vergesse, wenn ihr den Link öffnet, einfach einen Rechtsklick drauf und "Grafikadresse kopieren" wählen und in einem neuen Tab öffnen, damit kommt ihr an die Hochauflösende Version mit 4500x2800 px
  18. dark2000

    Shooting range

    As in the title. I know that you can technically go offline, but Tarkov lacks in possibility to obtain raw data about certain weapons from the first hand, like effective range, recoil, etc. Shooting range could be a really nice and helpfull addition to the game, especially for new people.
  19. stAKato

    Gameplay, Maps, Sounds, AI

    Hello BSG & Everybody and Happy New Year, I'm here to suggest you some things that might (must for some) have been already asked and maybe some news. (please be sure that each section is asked with "please" instead of "*" ) 1- Gameplay *add suppressive fire (blackened tunnel vision for ex, shaky vision...) *add (please for god sake) "vault" instead of vertical jump on surfaces and obstacles with different stances and vaulting animations depending on your speed and which object is in front of you. *add running speed *add skids when you stop running at high speed or brutally change running direction *hang down weapon instead of permanent ADS stance. ADS should drain stamina a little (like aiming but in a lesser extent) *add earplugs with passive / active sound control to avoid tinnitus - have you tried to shoot in close quarters without ear protections? Spoiler alert--it's painful, even if you open your mouth to control air pressure. (helmets that protect ears and headphones already plays that role) *add shout / whisper for in-game vocal communication rose. (and apply them to scav) 2 - Sound *decrease sounds on certain surfaces and through thick ceiling / walls *add tinnitus for a short while when shooting without protection in very closed quarters (rooms and corridors, shacks for ex) *are bolting sounds on sv 98 and r700 synced with animations??? 3 - Maps *add ladders (wisely) so we can fight more vertically, ambush, open new path to escape... (planned?) *(must be planned but) add the southern industrial zone to Customs. *maybe add some outskirts or another warehouse to Factory? 4 - AI *I know SCAV and Raiders behavior will be tweaked, but if not planned, add progression (cover/support + progression + getting around), blindfire, suppressive fire, L E A N, evasion moves... *add randomly some low level raiders, with lesser / medium level equipment to each Maps. Thanks for reading and maybe replying. Once again, I know that most of these were already asked or maybe planned and I apologize for every redundancies. Keep up the good work. PS : In @DeadlySlob's video about R700 on Woods, you can see the cocking handle of his MP5SD change position between "rear and empty" after shooting and "forward" when switching back to it after firing the R700. (from 6 : 51) 
  20. Getting real tired of people exploiting a current glitch in the Bulletproof windows of The Labs Key area - Laboratory Block 2, Level 2. The glass is able to be passed through from the outside, therefore able to not only bypass the locked door but also able to ambush anyone inside that doesn't know about this exploit. Namely noticed a group of two commonly using this exploit (names removed) on the Sydney servers. Hopefully this warning helps those who are unaware survive any such encounters.
  21. Benny3888

    Bulletproof glass in The Labs

    There is an issue with The Labs map Bulletproof glass around the external of the Laboratory Block 2 (Key area). The glass is able to be passed through from the outside but not from the inside. Any fix coming soon? (If it's been reported before)
  22. storiesstrauss

    Stuck in Interchange

    Recently did a run through Goshan in Interchange. Jumped over some boxes and then fell in to this little hole. Had to sacrifice my gear and loot to Disconnect as there's no way to jump out or escape from it. Not sure if this was intentional or not but without the option to pull yourself up and on to an object, spots like this should not be in the game trapping players. Thank you for your time and consideration. Best of luck!
  23. CRAZZY1

    Insurance İdea

    So i had this idea in my head for a while this game features a insurance sytem when you die and no one grabs your stuff and if its insured you get it back whic is really cool and i was thinking maybe in spots like factory you got the tubes that u can thorw your stuff in and people cant grab it so i was thinking maybe if there was like a graffiti saying insurance here at the tube so it will be very small addition but when your firend dies you will know where to drop it and that will be where prapors man will be getting the insured stuff from thanks for reading. So all im saying is add a graffiti saying insurance here in the normal spots you allready drop your stuff too would make it really cool looking and lore wise would be nice too cause you know his man will be going to those spots to recover the stuff.
  24. JDowling29

    How do I get an in game map?

    So, im a total noob at this game, finally cracked and got it today. But, i have NO IDEA how to locate the extraction areas on the map or where or how to even find and locate them. How do you get a map? And is there some sort of in game compass? If not, they need to put one in...
  25. Hello everyone, just two quick drafts of the exit locations for both PMC spawns and the SCAV exits, combined several screenshots to make a better printable version. PMC Spawns and exits: Questions to the community: where is the smuggler boat and how do you exit Dorms V-Ex? Fullscreen link (1080p): http://www.bombrats.com/top-50-pro-tipps-fuer-escape-from-tarkov-eft/eft-map-customs-pmc-by-bombrats-01-total/ SCAV Spawns and exits: Fullscreen link (1080p): http://www.bombrats.com/top-50-pro-tipps-fuer-escape-from-tarkov-eft/eft-map-customs-scav-by-bombrats-total-01/ @moderators: please move to the best location, thanks :).
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