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Found 86 results

  1. Alisa_Gavriila

    Develop Map

    Hello! I'm new to Tarkov but I've been watching Tarkov videos non-stop today. I have a question: Is there any way for me to make a map for Tarkov? Or is there any future plans to let players create a map? I have a few ideas already that I would love to design, if no then thank you for your time!
  2. Hallo, ich hab ein massives Problem in Escape From Tarkov und zwar sterbe ich in den nächsten 3 Sekunden nach dem Spawn oder nachdem ich einem anderen Spieler begegnet bin durch einen Headshot. Ich bin extrem schlecht in diesem Spiel was aiming betrifft und dem movement, was ich nur teilweise nachvollziehen kann, in Spielen wie csgo mit knapp 4.000 Stunden oder R6 bin ich besser als in EFT. Woran liegt das!? auf dauer frustriert das Spiel einen nur LG Whiper
  3. pixelheart

    Google Maps Tarkov

    I started drawing all the maps of the addictive game and adapting to google maps. Still missing some things (many actually) but I hope you like it! www.eftmap.pixelheart.com.br
  4. Ty_Tyme

    Karten laden nicht...

    Hey, ich habe da ein kleines Problem. Seit langer Zeit kann ich kein EFT mehr zocken, da jegliche Karten nicht laden. Habe das Spiel jetzt 3 oder 4 Mal neu installiert, aber immer wenn ich in ein game starten möchte bleibt das "Map loading" bei 0% stehen.... Kann mir jemand helfen, bzw hatte jemand schon mal das Problem und hat es gelöst bekommen? In den Bildern seht ihr, wie lange ich es mal ausgehalten hab zu warten :D Danke im vorraus für die Hilfe! Grüße Tyme
  5. storiesstrauss

    Stuck in Interchange

    Recently did a run through Goshan in Interchange. Jumped over some boxes and then fell in to this little hole. Had to sacrifice my gear and loot to Disconnect as there's no way to jump out or escape from it. Not sure if this was intentional or not but without the option to pull yourself up and on to an object, spots like this should not be in the game trapping players. Thank you for your time and consideration. Best of luck!
  6. itsmehiller

    MAP IDEA

    Hey, I've got a cool idea, you could make a map that is on an aircraft carrier. An aircraft carrier which is stranded and there's an open area with like a forest or something and like a roadblock. It could big enough with close quarter combats and even open combats on the top. I was thinking about the extractions which I got to, that you could have like a boat waiting at the back of the ship that is waiting for you with like raiders defending it. The second extract or even two of those could be in the forest or something and one within the roads. I might do something like a drawing of how I imagine the map, but today it just popped out of my mind and I thought it would be cool to share it with you guys. Good luck and have fun to all of you :)
  7. Coucou tout le monde ! Je m'athèle à regrouper tous les spawn des boss d'Escape From Tarkov dans les vidéos ci-dessous, je mettrai donc ce topic à jour Vous pouvez aussi passer sur le site DM Gaming où tout y est regroupé : https://www.dm-gaming.eu/tutoriels/tarkov/ Base militaire - Gluhar : https://youtu.be/4Q6Nt8pcFKU Bois – Shturman : https://youtu.be/UtMKsv0y0PE Douanes – Reshala : https://youtu.be/P9HWVUkzLN8 Echangeur – Killa : https://youtu.be/yaGjRrF2WIA J'espère que celles-ci vous plairont ! Hésitez pas à commenter
  8. Marvelin

    Maps of Tarkov

    I made a few maps with alot of updated stuff. Customs and Shoreline were rendered by Maksen and edited by me. You find the latest versions at http://www.marvelin.se Let me know what you miss from them, they are constantly under construction when I find more spawnpoint etc.
  9. Hello, people from Tarkov! This is not a regular "I have this problem and dont know why"-thread, more like a documentary about a problem i had (spoiler: its in the title) and how i fixed it. This may or may not be an obvious thing, but it took me several days until i finally pinpointed the problem and a few hours to fix it, so maybe it is useful to someone else. Warning: It may be a bit technical. THE PROBLEM I HAD (AND WHAT I COULD HELP YOU WITH) Iam playing this game for several years, since the beginnings of the alpha. Made it through many of technical errors and problems Tarkov had and most of the time, everything worked. A few weeks ago noticed a problem i never had before: Tarkov crashed consistently while loading the "reserve" map and in a rather strange way. My monitors gone black for a few seconds, sometimes even stayed so but my pc kept working (could tell so, because i was in teamspeak with some people and could still talk with them). Sometimes it just crashed with the ominous tarkov crash reporter telling me to send the logs to the devs (which i did multiple times). I first ignored the problem as i rarely playing reserve. A few days ago, it started on shoreline. And after that on every single map. I could always reconnect to my games and it worked most of the time, but was never able to directly start the raid due to the crash. SPECS 16GB of DDR5 RAM GeForce GTX 1080 One SSD exclusively for Windows One SSD exclusively for Tarkov/Games 3.4 Ghz i5 quad core SOLVING THE PROBLEM After i took a look in the logs, Tarkov said it crashed because of an out-of-memory issue. Strange, as i have plenty of RAM and not even 60% of it was ever used by Tarkov, as my task manager told me. Searching for a solution, i came across a thing called "pagefile" and how to check if its correctly configured. Suggestion is to let the system manage it and thats what it was on my system so i kept it this way. Short and simple: The pagefile is an RAM extension managed by Windows in the form of a file kept in C:\. So i took a look on drive C and i was plenty of space left on my SSD for Windows, so this shouldnt be a problem. I also found a way to check if theres enough "virtual memory" (as its called) left for Windows and other programs to operate. You can see it in the "resource monitor". Heres how to open it (on Windows 10, should be mostly the same for other windows versions, otherwise google it): Open Task Manager (either by STRG+ALT+DEL or by right-clicking the task bar) Switch to the tab "Performance" Click on the Link in the bottom of the window that says "Open Resource Monitor" This monitor is very useful, as it shows what your system is doing right now and what is using what in case of RAM, CPU etc. I took a closer look on the "Memory" tab and the 3 graphs on the right. First on shows the amount of used physical RAM, the second one the amount of used virtual RAM and the third one shows the amount of errors per second. The second one showed me my problem. As i putted the graphs on my second monitor and ran Tarkov, the virtual ram usage spiked while loading a map. At the moment it reached 100%, Tarkov creashed. But how can that be? My Windows-SSD had about 10 Gigabyte space left (it is 100 GB in total) and as i wrote earlier, Tarkov only used about 50-60% of my physical memory. Soooooo.... SOLUTION TL;DR; I made more space on my Windows SSD. Simple as that. Either delete files yourself or let "Windows Disk Cleanup" do it. In my case, there were many old *.dmp and temporary files that used much space on my drive. Reason behind this is, if you let Windows manage the pagefile it will always keep some space "reserved" for Windows to work. As it seems this is 10% of the drive. And if you do the math, thats exactly what happend: 10 GB left on my SSD which is about 100 GB big and therefore Windows refuses to make the pagefile/my virtual RAM bigger for Tarkov to operate. Tarkov crashed on reserve first, as it is the biggest map to load and after a while, something used more space on my Windows drive and all the other maps crashed, too. Also, there is one other TEMPORARY solution which I DONT RECOMMEND but that could help to check if this is your problem in the first place: Manage the pagefile yourself. Because if you give it a custom size Windows wont reserve his 10% of the drive, which CAN CAUSE BIGGER PROBLEMS IN THE LONG RUN. So be careful! Just google "how to manage the pagefile manually" if you want to try that. Thats what worked for me and i hope i this works for someone else who has this problem. P.S.: As you might guessed, english isnt my first language, so iam sorry for any spelling mistakes...
  10. TarkovCitizen65776

    Mobile application for game

    Hi everyone! Ive made an application with: -free cost. No any limitation in functionality. -no banner ads - at all )) -maps with switchable markers - with descriptions and screenshots -items comparison such as ammo, weapons, body armors -ammo you can test in application (soon i will add functionality to test armors as well) -flea market - simple but very needed for everyone -search items - been in raid u need to know how much cost this or other item. Search will help you - there is three kinds of price: your flea market price, other players flea market price or default price from wiki -streams and videos inside the app. Guides or just for fun and streams -and much more And many other features. I will implement a lot more. Maybe you have some ideas? Application is fully translated to english. download me on Android Website - translation will be soon I would be grateful if you download it and give a rating Im sorry for my english.
  11. In the "PREPARE TO ESCAPE" location selector, there are brief descriptions about each map. Under each description is a clock symbol, with the amount of time on the timer; a fist symbol, with the difficulty; and a symbol of people, with an estimation between 2 numbers. What does the symbol of people mean, and what do the numbers next to it mean?
  12. Zolty47

    Personal wishlist for EFT

    Hello everyone, I would like to share with you a list of features, game mechanics, guns etc. that I would like to see in EFT. On map Labs Features: 1. Raiders can also spawn if you use a keycard. The load outs of these raiders are security level dependent, juggernaut level for red and black keycard rooms. These Raiders investigate for intruders at the opened door, inside the room and surroundings. Then patrol around the disturbed security area. Actively looking for intruders. React to gun fire and movement noise. 2. Reduce the extract points from 7 to 5. Are a bit too much imo. Features for all maps: 1. Minimal raid time of 20 minutes for above level 15 players, after these 20 min raid are gone, extract points will be activated. 2. Secure container is locked against any loot for above level 15 players, these 2 changes make the raids more livid, fight for loot, defend it, easy looting for beginners only. 3.  Balancing hatchling runs vs geared runs, speed of hatchlings brings them first to loot room, but then they will have to still defend the loot. 4. Thermal scopes work realistically: A. Body and clothing have not everywhere the same temperature, even games like Splinter Cell 1 had already a more realistic thermal mechanic. B. gLass blocks thermal sight 5. Anti-cheat: Possible to send a kill-camera-feed with the name 6. Fix the micro freezes 7. Realistic armour with weak points: A. Example: Armour vest is weak on side profile (only flexible material, no ceramic or metal plates), shoulder parts and armpits. 8. Fix shotguns please, they seem to be severely bugged 9. AI personality and skill set: Give AI a more profound personality pattern, scavs should have different skills set on a table from 1 to 10, following possible skills: A. Talkativity B. Grenade throwing C. Sneaking/Stealth D. Recoil control/ gun handling E. Precision F. Situational awareness G. Team work H. Reaction speed from 200 ms to 900 ms. I. Seeing in dark places, recognition speed of intruders, like in Splinter cell Blacklist 10. More map interaction: A. Light switches B. Motion sensor bound lights C. Fuse boxes in basements D. Power supply for buildings can be turned on and off in the basement E. Destructible wall parts to find hidden loot or alternative entrance. F. Locked crates, that can only be opened by a crowbar or blow torch G. Doors can be relocked H. Ladders can be used I. Usable Curtains, Drapes J. Fence cutter, feature for extracting for example K. Dead letter boxes from traders (rather complex feature to dedign and balance) 11. Random loot spawns, only buildings are fix, but room and exact location is random 12. Skills can increase but also decrease depending on playstyle (endurance and strength can decrease again, slowly, if not used most of the time, muscle get sized down by body if not needed) 13. Treasure chests / personal hidable stash boxes: A. 3 different versions: 3x3 fields 6 kg heavy, 4x4 fields 10 kg, 5x5 fields 15 kg B. 1 Chest per map maximal for you, can spawn only in your game session, can be looted from other spawned in players then too. 14. All keys and keycards have limited usages, also the paracord. 15. Gun and drum mag jamming, galling of special gun parts over time, needed to be replaced after some time. 16. Healing should be more realistic: A. Binding your arm for example has to be completed to heal you, knoted the binding to hold B. Blood loss debuff, blood conserves, how realistic it will be to do it by yourself?? C. To fix broken bones should be a longer animation 17. Step-less weight system: A. Starting by 0 kg, every pound / 500 gramm debuffs increase slowly in a realistic way. 18. Stamina bar has 4 zones: A. Green 100 % - 75 %: gives buffs Yellow 75 % - 50 % : no buffs, minor debuffs Orange 50 % - 25 %: middle debuffs Red 25 % - 0 %: major debuffs Make the effects realistic as possible, think about your own body, how he reacts if you go to your limits. 19. Goal: raid for needed gear, not just money. A. Only what you found personally can be sold on flea market. B. Top 30 % gear can either be traded against other „found in raid items“, dollar and euro OR to this terms only sold and bought to traders, not allowed on flea market at all. Traders will give you much less than they would demand for the item. 20. List the names of all competing players that played on the map after the raid. Possible to tag him as a cheater and send video proof, 15 seconds death cam or personal feed. A. For players IP adresses should be of course concealed, only visible for server, server also get to know hardware data of every player. To identify using platform. B. 2 way identification for player account, bound to smartphone and personal ID. 21. Clothing should be possible to be recolored, to create team based looks. Carmouflage pattern and pattern for guns, backpacks and clothing. Realistic skins. Can mix up to 4 different colors into the pattern. 22. Carmouflage color for the face 23. Carmourflage disabled for top 15 % of armour backpacks. 24. AI able to use mortars and MGs, grenade launchers, but only elite AI, not scavs. Precision should be bad. Please feel free to add your own points and critisize mine in a fair way.
  13. Zolty47

    Dead letter boxes, stash boxes

    Hello everyone, I had recently the idea about dead letter boxes. Every trader has some dead letter boxes on maps ( not every map ). In these you could put your gear to extract it, if its insured. You can also put loot in it, but it will cost you 50 % of its value to buy it from him back. Has to be bought back immediately after raid, otherwise you loose the ownership on it. The dead letter boxes are marked with the symbol of the owning trader. Every map has some dead letter boxes, but not of every trader. Only 4 dead letter boxes per map. Labs has 2. Factory has 1. Second idea: buriable stash boxes Dont be worried, I take load times into the account, and other details. 1. Can be aquired via quests, and bought for much money 2. Sizes: - 2x3 fields, weight: 2 kg, takes 6 fields in backpack - 3x3 fields, weight: 4 kg, takes 9 fields in backpack - 3x4 fields, weight: 6 kg takes 12 fields in backpack 3. Is like a hamster bag, can be buried or hidden somewhere on the map, can be looted from other players. But they are hard to find. 4. Good for hatchlings, against exit campers 5. Take the loot from the buried stash box if you feel safe making it out of the map alive (bc you are heavily armoured and gunned) 6. Its like your own treasure box, you should remember its position or make an in-game treasure map. 7. Looting this treasure map from a corpse makes you a treasure hunter! 8. Buring this stash box and unbury it is only possible with the shovel. Its a melee weapon with an unique ability. I am excited about your feedback. The stash box is intended for loot, the secure container could be changed to "owned gear" only, not anymore for loot. Stash boxes, spawn mechanic: A. Your stash box spawns only on your game session. So on a map where 12 PMCs spawn can only be 12 stash boxes for example. The wont be loading problems. Maybe more than 100.000 people play this game. But only your stash box and your opponents stash boxes will get spawned, so on a max 12 PMC raid map, only 12 stash boxes can spawn. I hope that was precisely enough discribed. I am excited about your feedback!
  14. https://arcg.is/1Wjize0 I hope it will be useful for you :)
  15. Moin zusammen! Da die meisten Maps die im Netz zu finden sind meiner Meinung nach nicht zu gebrauchen sind und man ständig mehrere Maps aufhaben muss, habe ich mir mal die Zeit genommen und eine anständige Map auf die Beine gestellt. Momentan nur für Customs aber vielleicht werden noch welche für die anderen Maps folgen. Das ganze ist nocht nicht zu 100% komplett und mit Sicherheit habe ich einige Stellen, Loots oder Schlüssel übersehen. Wenn ihr was entdeckt, wäre es erste Sahne wenn ihr mir dazu kurz die fehlenden Infos zuschießt, dann kann ich diese einbauen. Aktuell arbeite ich an den Callouts und da ein bischen Übersicht in die Sache zu bringen, auch hier sind Vorschläge gern gesehen! Was die Karte momentan bietet: Grundriss für fast alle offene Gebäude. Einige sind nicht auf den Meter genau sondern sollen nur zur schnellen Orientierung und auffinden von Loot sein Grundriss der 2-er und 3-er Dorms mit Zimmernummern inklusive betretbare und abgeschlossene Räume Übersicht aller Schlüssel die für Customs genutzt werden sowie der jeweilige Ort an dem dieser nötig ist Lootmap für Gebäude und Außengebiete. Umfasst: Waffen (Waffenkisten, lose Waffen, Teile und Waffenständer), Kisten (Munition und Waffenteile), Granatenkisten, Safes, Loses Geld und Kassen, Jacken, Taschen und Toolboxen, verschiedenes looses Loot, Computer, Schränke, Leichen sowie lose Medizin und Medizinkoffer Spawngebiete und Ausgänge für PMC's Ausgänge für SCAV's (Callouts) Im Anhang Customs Ohne Callout und Customs mit Callouts. Diese findet ihr auch hier (ohne Callouts) und hier (mit Callouts). Grüße und euch erfolgreiche runs Mit bestem Dank an Maksen für den 3D Hintergrund. Erstes Update Dank eurer Hilfe aus dem Forum und Reddit habe ich einige Lootspots geändert und hinzugefügt. In der nächsten Version werden noch die auffindbaren Schlüssel eingefügt.
  16. Im new to the game ( I havent been able to extract yet). I hear customs is the map to play if you wanna pick up loot and gather some cash as a scav. My PMC guy only has a handgun so I only play online as a scav to gather resources. I try to avoid combat since all the pmc players outgear me and seem to play in groups of 2-3. My issue is that it keeps spawning me by the Factory. From what i can tell, it's basically a big box of an area with only one exit through a opening in the wall. This is a high traffic area and an absolute death trap. I always hear people on the other side of the wall and try to avoid it but I dont see any other way around. Am I missing something here or is this part of the map design to funnel players into confrontation?
  17. xElik203

    Karten Bug v 0.12

    Ich habe eine Karte vom Zollgelände gekauft. Wenn ich sie vor einem Raid öffne, wird mir alles normal angezeigt. Sobald ich auf dieser Karte ran zoome, wird sie komplett weiß. Muss dann das Spiel neustarten damit ich wieder was auf der Karte sehe, wenn ich aber wieder ran zoome, passiert das selbe. Ist das bei euch auch so ? Hab schon nach Lösungen gesucht aber nichts gefunden was mir geholfen hat.
  18. stAKato

    About exfils, watches and clocks

    Hello BSG team and Escapers, 1st, I already know there will be Clock Watch animations 2nd, since we have and we'll have more and more animations (food, drink, heal, repack, search...) would you please answer this suggestion why not remove the current clock/exfils list and replace these by functionnal time devices ? - Classical moving white watch hands indicating current time, - Alloted time is shown by non moving red watch hands - The last 10 minutes of the raid would be signalized by backlight flashes that goes faster until the timer ends - Pressing double O will raise a list or a map (if you have one in your pocket/pouch) where current possible exits are drawn. - Of course, on locations, you could find clocks (on walls, pendulum clocks, digital clocks...) and maps that shows these informations. Like character customisation, you would be able to buy digital watches ("Casual" for "Casio"), luxury watches (Rolex[Roller], Omega, Audemar Piguet...), smartwatches (gWatch on wich you can download maps)... This is not a matter of realism to me, but a matter of immersion. Thanks for reading.
  19. MGalipoli

    Radioaktive Zone

    Hi I had an idea. What about a radioaktive map or at least part of the map. First of all you need a special armor or a gasmask to not leak health. Or drink some vodka which would do the same for say 20min. (Yes good old Stalker mechanic). It would offer many possibilities for quests (measure with the GMcounter at some points of the map, or something similar), hideout (built a shower where you can wash it away, because without a proper armor you return from the Raid you are still radioaktive) or a special box for the artifact that could be found only in the radioaktive zone (maybe one out of glas where you can see the artifact glowing inside which looks awesome in the hideout if you turn of the light). Maybe another dealer which change some stuff for the armor/gasmask. And buys the artifact from the zone. Like endgamecontent. Earning specific artifact as a badge. You see it offerse a lot of possibilities. What do you think?
  20. CmbatWmbat

    Reserve map

    Hi, I would like to suggest turning around the map of reserve that is shown on many sites, as the north is not at the top but actually at the bottom. If you go to the radar station, you can see the shoreline resort buildings and its northern building. Therefore the radar station must be in the South of the map however it is shown at the top which led to some confusion between me and mates because we often use cardinal directions for call outs. ^^ Thank you.
  21. To add a lil bit of change to the outdoor maps, maybe add a new snow map where your body heat can fall drastically in open places. Ways to raise body heat could be standing near fires (popular scav spots), using thick clothes (new body armor category), matches to slightly increase heat.
  22. twixsvk

    New map

    New map for Tarkov: City/village outside of tarkov. You would spawn in tarkov area and you would have to cross heavily guarded border. It would be night only map. (To excuse absence of civilians, the village would be under curfew.) After you cross the border you have several traders that you can sell to and buy from for way better prices. Then, you would have to cross the border again to get your goodies back home. The city would be patrolled by npcs that would start pursuit if they saw you. The guards of the border would be so op that winning a fight would be almost impossible.
  23. Linear discoveries on map connected to non linear behavior ( = if the player goes on the map and checks it .. the game will show a writing)... the game is poor of road signs even if I can ready greek and cyrillic I can really read the game unless I cheat it outside of it... Unless it's factory where a good job has been done (as far as I know for the map, compared to Customs map). I want to suggest to the devs to develop a system like in THE LONG DARK or other games: if you are in an area, you discover that area: you can actually write something on the map. The game will automatically sense the area you are at and show what "LINEAR DESIGN" meeting NON LINEAR GAMEPLAY (the most successful thing nowadays in game design)... The player will just decide to "sign stuff on the NEWLY BOUGHT MAP and what happens is that "like in a pseudo fog of war" system the game will just write something if you are "BY\NEAR something" otherwise you will just have wasted time ... nothing else. Please check The long Dark to get inspired on what I mean, and please be sure to understand what I mean and why I share this. I want to share this suggestion with you because I think this game is DEEPLY based especially in the beginning on navigation\orientation of the player ... I went to custom mainly and then on internet I found that we can actually buy maps already from the beginning (I could not find them since I thought they were under "info items") So instead to "cheat the game" by going on internet as anybody can do, i bought in game maps and now I also got them outside of the game and started editing them. What is my experience and desire is of course not other ppl way to play the game. But if you invest in the map navigation "blinded" phase as we are in the early hours (100 - 200 h ) of gameplay we will have much fun at discovering places. I am not saying to have a prompt appearing on screen, hell no. I am talking of a system that allows to grab the map in game and mark places (automatic linear design) when the player decides to mark places.. So that in the beginning we have somehow another game in the game (fun) to "defend" our way toward knowledge of the map, not just killing for killing or completing quests for completing quests like a blinded completionist that doesn't care at all of facing the challenge... dear devs, I think that doing something like this (as somehow you did for FACTORY) would make the game enhance the value of game\level design you spent in it. The suggestion isn't very clear, but I just want to inspire \ to imagine 1 or 2 things the game could do with the map (without mentioning how cool it would be if you introduced a map in game like metro does (.. like "physically in game").
  24. Please enjoy this Shoreline Map with Key & Card Spawns. 0.11 I made this, but I would like to credit: MAKSEN (3D map) and Pestily, ThunderKing, PhotonReady, GKF_Teufel (key/card spawn locations).
  25. Bonjour à toutes et à tous, je me permet de créer un topic pour la carte Shoreline - Littoral. Car nous venons de réaliser un article où nous détaillons sous toutes les coutures la carte : https://gameomatic.fr/escape-from-tarkov-la-carte-shorline-littoral-detaille/ Je vous invite donc à nous denez votre avis sur l'article dans un premier temps, et à relevez des erreurs si vous en voyez (ce qui arrive ^^), mais aussi à nous dire si vous aimeriez que la même chose soit faite pour les autres cartes... Ensuite donnez votre avis sur la carte, vous l'appréciez ou pas du tout ? Vous la jouez de jour ou de nuit ? Vous n'hésitez pas à appenter le complexe hôtelier ou pas ? Merci 😉 @+
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