Jump to content

Search the Community

Showing results for tags 'market'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. I just put up a Flir scope on the flea market for 700k and was immediately met with a "Backend Error" message. I went back into my stash to try and sell it again and its completely gone, it just disappeared. That scope was the most valuable thing I've found in the game and it just disappeared, has anyone else experienced something like this? Any way to get it back?
  2. Damienh101

    Violet Labs Keycard Price

    Found a Violet Labs Keycard on Woods was wanting to sell it since I don't have any interest in running labs was wonder what a reasonable price is for it since I want that money. so how much would you guys spend on a Violet Keycard?
  3. Posted this on reddit too, but with most of the userbase there being... immature (nicest way to say it), I couldn't get any proper discussion going. Hopefully the forums have users who are more eager to discuss properly. So here goes. Opinions, suggestions & questions are very welcome. First we must establish a fact that most newer players are usually unaware of: The Traders are the main source of income & gear acquisition. The flea market was never intended to replace the traders, it was never intended to be the new main source of income and gear for players. Now that we have come to accept this fact, we can continue. The main argument against the flea market is the fact that it gives infinite access to (most) equipment in the game. As long as you have the money for something, you can go ahead and buy it. If people sell it, you can get it instantly. The flea market also makes certain quests and hideout upgrades a walk in the park. "I'll just get it off the flea" is something that every player says nowadays. So how do we improve the flea market without making it feel like there's nonsensical game-y restrictions? (See: "FIR" status, high-tier gear being unavailable without a believable lore explanation, only having 2 slots, etc.) Well it's not something that can be fixed with only one change, multiple things have to be implemented: Things bought off the flea market must require time to be delivered to the player. The time it takes can range from hours to days, this is up to play-testing to figure out a balance. Some items should take longer than others based on weight and value. This way we completely eliminate the instantaneous gear access off the flea market. People will no longer be able to instantly gear-up with anything they want after a raid. They will either have to buy the gear they want hours/days beforehand and take up space in their inventory to stash it or they will have to use the Traders instead. Scav karma should affect the flea market deliveries. If a player has very low karma, there should be a chance that his delivery gets "stolen" by scavs on it's way to his hideout. This will make people think thrice before going rogue in their scav raids. Imagine the look on some -6.0 karma player when he gets a notification from Fence that a group of thugs snatched his 10 million rouble weapons case or labs keycard during delivery. Of course, however this should not have a >80% chance of happening. A good starting point would be increasing theft chance by 5% for every 0.5 points of negative karma. Therefore at -6 karma there's a 60% chance that whatever you bought will be stolen by other scavs during delivery. The explanation for Scav karma affecting the PMC's flea market deliveries could be explained easily in the lore of Tarkov by the developers. For example, let's say that the PMCs make deals with the local bandits. A PMC who deals with bottom of the barrel thugs and psychotic murderers will become a target for other Scav ganks. (This is already a thing with the Scav Case in the Hideout). In order to buy things anonymously and safely they hire bandits to deliver the items to them. No need for deep lore here. Certainly a way more logical explanation than other peoples' items being instantly delivered to your stash through sheer magic (and more balanced too, which is the main point). You can only buy a set number of items per day on the flea. This is needed in order to prevent people from buying everything in bulk and driving up prices to insane inflated levels. Without this then the first suggestion will not work properly. If deliveries take time to arrive then people would buy in bulk and ruin the market with shortages. In order to prevent this, strict limits need to be implemented. Lore-wise, explain it with something like the scavs refusing to be your constant delivery boys or not wanting to do many deliveries per day because they could attract unwanted attention. Again nothing deep here, just a simple and good enough excuse. The flea market is an unstable network set up by random people with unreliable equipment. At least that was the lore explanation BSG gave us. Well, it should act like an unreliable network in-game too. The flea market should randomly suffer from server crashes, slowdowns and maintenance. At times it should be taken down for days on end due to special events. This way the flea market becomes an unreliable source of equipment & income. You may not always have the flea around to get the gear you want or sell that rare item you found. This makes looting in raids and using the AI Traders a lot more important. The developers have already tried such flea market crash events and it has proven to work. So instead of making it a once per wipe special thing, it could become a main part of the game. TL;DR - Currently the flea market grants instant access to gear and is available 24/7. With my suggestions however gear will take hours/days to arrive and the flea will not always be available. Traders become almost as important as they were pre-market days. Additionally, with these changes the developers could then ease up on previous nerfs that were brought to the flea market. There would no longer be a need to block certain items from being sold and we could return to having 3 slots as the default. I'm interested in what you think and why you like or dislike what you see here.
  4. Omtvedt_

    Flee Market Fee Limits

    I think rather than having a fee for everything you sell on the flee market there should only be a fee for RESELLING things you have bought on the flee market and a fee for things with BAD DURABILITY to discourage scamming and reselling items. I really do not see the point of having a fee for selling the items you find in raid or from scav runs. I would totally be accepting a fee for the 2 conditions I mentioned to avoid scamming with durability and reselling cheap things but for the other 99% of the market the fee is just absolutely pointless and just cuts massively into profits in the long run for no reason at all. Hell you could even increase the fee costs for those 2 situations if you really wanted to cut down on people exploiting those but for everything else there isn't a single reason I can think of for the fee. It's just like a random e-tax but it doesn't even go to anything. Maybe if nothing else create a game system or mechanic that the economy tax actually goes towards in game that people would be ok with but a random tax for no reason does not make sense. Maybe weekly lottery drawings. Maybe random loot drops. IDK. Something.
  5. Naegrad

    Level 15 Flea Market

    Please reconsider enabling flea market at level 5. It's a very fundamental part of the game and I'm sure that most new players will stop playing the game before reaching level 15 without it. Level 15 can take more than 100h to reach, which is way too much time for a core feature like the flea market. I suggest lowering the required experience at least at level 10.
  6. Gat0rMan

    Traders Need Balanced

    The traders feel a little off balance to me. Each one has a required amount of reputation that you need to reach before reaching level 2, but because of the balance of the game that becomes very hard as higher leveled players either hunt low level players for loot or camp exits. This makes it difficult for lower level players to gain money in order to combat these players without putting hours into skav runs. But while doing this they are also hunted by players, or other skavs that do not care about the reputation loss for killing other skavs. Either higher tier ammo needs to be accessible from the beginning, nothing too powerful just something against tier 3 or 4 armor. Or the reputation, level requirement and money needed needs to be lowered so that low tier players can fight back against higher tier players. This will allow for a steadier economy and more interesting PvP engagements from all players as well as more evenly matched combat. That way a person running a budget run with low tier ammo and maybe a pistol doesn't get outmatched by a level 40 player with a decked out assault rifle and tier 5 armor. I know there is gonna be a lot of people coming in to tease me about this subject, saying I am complaining. I am placing this here based on engagements with lower tier players, and friends having trouble getting into the game while only being gunned down less then 5 minutes into the match.
  7. I'm at Level 14 and trying to complete about 18 more quests to be able to unlock Level 20 everything-sold Flea market (L20ESFM) Why do i need to unlock L20ESLM: -buy some items to upgrade to Lv2 Stash -buy some items to upgrade to Secure container Beta -buy some items to upgrade Hideout -buy some Lv4 armor vest when needed because it's hard to get in-raid or from Scavs -buy some keys needed to do some quests -sell some high value in-raid items that i keep in my Stash -buy some guns and silencers with cheaper price -completed all Gunsmith quests because i didn't get enough mods to do it before --- What is the current L20ESFM? L20ESFM is a great market, has everything you need except for things that require Found in raid, just have money you can buy everything from L20ESFM The outstanding benefits of L20ESFM: -if you are a rich player you will have everything -equip everything high-level easily without having to loot in-raid or loot from boss, just buy. Exp: helmet, armor vest, chest rig, backpack -no need to find keys or exchange items for keys (Merchant Lv required) to do quests or open marked rooms or open extract doors, just buy -upgrade guns to high-level, meta-mod, lowest recoil without wasting effort to find gun mod in-raid, just buy 1 set -buy in-raid only rounds as SSA AP, MAI AP or craft only rounds quickly, no need to loot or craft, just buy --- The negative when L20ESFM exists: -the richs get richer -the poors die more -there are super soldiers in the Factory or Lab with the highest-level of equipment possible -no need to loot in-raid or loot from dead enemies and still get the full-mod guns from L20ESFM, just buy -make 1 meta mod, lowest recoil gun very easy and fast -to get a large amount of good ammo too easily or too quickly -to get important keys just buy, no need to do quests then raise the Merchant level (Trader level) and exchange items for keys Some opinions are both positive and negative because it depends on who you are, high-level players or low-level players or devs --- Why did the devs raise Flea market (FM) level to 20 from 10: -want players to focus on doing quests instead of just loot and combat then easily unlock FM. From there they can buy good things, combat well, loot more, get rich and don't care about quests. Or change some players who are not interested in doing quests because they are afraid of difficulties -Lv20 FM is what makes the gameplay even easier for advanced-level players who have played well -Lv20 FM is what makes the gameplay of low-level players still as difficult as before because it is difficult to find items, sell items for little money and they are extremely jealous of those who have unlocked Lv20 FM -so devs can only restrict low-level players from touching high-tier items but can't hinder or slow down high-level players who can touch them very soon. The efforts of the devs to raise FM level to 20 from 10 is completely useless and even more unfair -why is it unfair, because high-level players and low-level players still face to face in the same raid and the difference in equipments will just increase more -many weak players will give-up, someone who still loves this game will go back to dark raids for a few people or play during low-players times of day to avoid high-level players =>Is this a sad story in your gaming world or is this game only for hardcore players, not casual players. Do you want the majority of people who love FPS to come to Eft from other games as CS-GO, PUBG, Call of duty series, Rainbow six series, FarCry series, Crysis series? --- I would like to suggest a solution to limit the over-high gear-up for Eft by limiting what is sold on FM to make the gameplay of all players more fair and better than before much more, players will have to focus on the quests because they have to buy most of things from the Merchants (Traders) instead of buying everything on FM like before. I call it Level 20 restricted Flea market (L20RFM) What will not be sold on the L20RFM? -armor vest -backpack -container & case -gear component -helmet -tactical rig -weapon part & mod -weapon -ammo -key --- The positives of using the L20RFM: -devs can slow down the progress of super players without affecting casual players -battles in raids will be more balanced -super guns with high-end ammo will appear much less often -low-level armor vest & helmet are still effective -casual players can confidently enter the Factory or Lab or bright raids -players' good equipments must be accumulated after many matches, not bought at once from L20ESFM -everyone has to link together, play in groups to use important keys instead of playing solo -enhance team strength, can't be just 1 high-end gears-up player against a 5 members team like streamers are still doing --- The negatives of using the L20RFM: -high-level players will be disappointed that a new FM is of little value to them -high-level players and rich players can't gear-up quickly as before, they have to collect gun parts and gun mods from guns that was looted from enemies or loot in-raid or buy from Merchants -some streamers will be extremely angry because they can't concentrate their power as high and fast as before, their business will be much more difficult. They have to find friends to go with them to increase their strength, not just a natural talent to know the enemy's position is enough -players who loot something should use it or sell it to the Merchants -players who want to gear-up what they want are forced to unlock higher levels of Merchants to buy or barter -many in-raid loots will be sold cheaper to Merchants -buying many things from Merchants will be more expensive than on L20ESFM -L20RFM mainly for buying barter item, provision, medical treatment to support to upgrade Hideout and barter with Merchants -all weapons, ammo, gear must be purchased from Merchant or loot in-raid or loot from enemies or crafting -finding keys for marked rooms will be very difficult, few players have enough keys for 1 map --- You will see a new world in Eft that is very interesting for all players, everyone will gradually get used to it and love your Eft game more than before Thank for reading! Let make this game a perfect game ;D Best regards
  8. I think the level 20 Flea market is very overkill and will only hurt new players coming in. It doesn't really matter what level cap is placed on it the experienced players know to grind to get it faster while leaving the new players trying to learn the game far behind. Not to mention discouraging them by seeing how long they have to play to reach this new lvl 20 cap. I've played with a few new players that have just started this wipe and 3 weeks in they already feel that they have fallen behind and would rather not attempt to progress further.
  9. So apparently when selecting things from a container, (LIKE AMMO FROM THE AMMO BOX) items from outside of it get selected and even thou you have the little checkmark on the item you want to sell on the flee market, other items from outside the container get selected. I had really nice lvl 5 armored rig , sold it for the price of bullets because I wanted to sell some bullets and ended up selling it because of this bug. FREKINN BUMMMEEER ;((((((((((((((( Just went thru the history of my sells on the flee market, apparently I sold multiple armors like this, its probably bcs armor is at the bottom of the stash and gets selected for some reason... I sold 2 or 3 armors like this, a very annoying bug. I am short on some hard earned stuff now. Please look into this issue
  10. I like the idea of giving data about prices on the flea market, as it encourages people who want to gamble the market and trade at the right time. The min, max and average values doesn't seem to make much sense though. None of them seem to be related to what an item generally sells for. For example here are the data we get about SJ6 stim: Min: 12646 -> Maybe someone sold the wrong item. Maybe it's from before the time when the player base started fighting about farming Killa on Interchange. Average: 87247 -> That's really pushing it for an average price. I'm guessing a few anomaly values messes it up. Max: 711112 -> Someone sorted by highest price by accident. The seller either typed one digit too much or is trying to make easy cash on the aforementioned unlucky people. Here are some suggestions: 1. The data should have a time frame. Prices generally change based on the player base overall progression in a wipe, in combination with weekly fluctuation (demand up on weekends). For this reason I suggest that only the data from the latest 1-2 weeks should be shown. 2. The interface should tell us what that time frame is. 3. Get rid of anomalies. Perhaps replace min, avg, max with 1st quartile, median, 3rd quartile*? I'm not a statistician, so someone probably has a better idea. The names doesn't necessarily matter. They can still be called "min", "median", "max" for all I care. Conclusions: The data should allow us to make educated guesses on whether the current values on the flea market are high or low. * For people who don't know what these are: Assume that 100 items are sold on the flea market. If you order them by price: 25th item = 1st quartile 50th item = median 75th item = 3rd quartile
  11. Seems crazy that one button can literally cost you so much. I mean Lesson learned but wow.... Punishing someone that hard when they are not even in raid is crazy.. SO i guess my question is why would it take Rups for Euro Down payment? and not Eruo? that's where I'm not understanding this thing
  12. Dear developers, I just wanted to sell an airfilter for 21k - I clicked on it - filter by item - checked the price and went to type in the price 21.000 then some bug occured (trust me it happens a lot but this time I didnt see it) and it had selected some bullets instead of the airfilter - the games fee system then taxed me over 900.000 rubels for a simple mistake. My suggestion to you is - only take the listing fee from the player after the item has been sold - this way I couldve seen my mistake and taken the bullets off the market. This simple change wouldve saved me a ton of money - which I had to grind for 1 hour to get. The other alternative would be adding a warning that tells players when they are about to list an item for MUCH TOO HIGH and it will ask them if they really want this and then they can fix the mistake. The way it is right now is just much too easy to duck up. Thanks
  13. Miniwa-Tsumiki

    Black Market and Medstation

    So, hello to my first post, or better said my two suggestions: Black Market and Medstation lvl 4 Lets start with the idea for a second market called the "Black Market": Much like the "Flea Market", you can go there and buy/sell items, however, unlike in the "Flea Market" you wont be searching for items sold by players, but rather search for players that sell items. You will be able to sort them by their "Black Market Reputation". Once you decided for an Seller/Traider (Player) you will be able to see the items they sell, with one limitation; you wont see the Condition of the items. Water can be 60/60 or 20/60, you wont know untill you purchase it or spend a small amount of money (like 5000 Roubles) to see the Condition of the item. The condition however cant be less than 10%. So you are either going to get something realy good for a smaller ammount of money or you will overspend a bit. If you sell stuff with higher Conditions and/or with matching prices you will gain reputation, meaning people will more likely trust you, if you sell items overpriced or with very bad quality, you will loose reputation, so people will be less likely to trust you. Second idea, Medstation lvl 4: I had in mind, may unlooking a hidden room behind the medstation lvl 3, in which you will be able to mix your own stim-syringes with chemicals. So you would be able to mix those chemicals to, for example get a stim-syringe that removes pain but dehydrates you. Depending on the chemicals you mix, you will get different results (effects like: removes pain, gives pain, removes tremor, dehydrates you by factor x, increases health regen by factor x, and so on), but never the 100% same as every mixture of 2 chemicals will have for example 3 different possibilitys to give out a certain chemical (with said effects) which you can either keep combining to get something stronger or stop with that chemical, fill it into a stim-vial/stim-syringe and beeing able to use it in raid, sell it to the dealers, or to the "Black Market", but not on the "Flea Market" So those where my two first ideas for this game, may more will be comming, im sry for any mistakes and misspellings in this text. Im happy to see (constructive) Feedback on my ideas, Have a nice day, love you, Miniwa-Tsumiki
  14. Pesodev

    Shoplist

    Make shoplist where you can add quest or hideout needed items to list. For Items that not need to get in raid
  15. kapriq

    Flea Market not working?

    My flea market isnt working for some reason, could someone please help me? I dont know if its meant to be or if it is just bugged. I tried really everything like restarting the game my PC too or just F around with the tags. Heres a screen: https://prnt.sc/tak7tn
  16. I'm not native English speaker, so I might choose incorrect words and/or have grammar problems. As we all know, Nikita wants to fxxk up those RMT sellers by changing flea market. Unfortunately, he is making more of them. no found in raid if dead less items at flea market get much higher prices ---- some might be unaffordable some people will have to buy rubles rubles will cost much more money ---- hackers earn more blade runners could only sell high value items in their crotch to merchants and get much less money bit coins is worth ~130k at doc and ~300k at flea market (I don't know the exact price) the merchants seems to buy items from us at lower prices than before, is that true? hackers want found in raid ASAP ---- they will kill characters(including blade runners who have nothing outside their crotch) instead of suck and run blade runners will have a much tougher life, thus buying more rubles You are not punching RMTers. You are raising them.
  17. Does anyoone else has this problem that the fee is much more than asking price? anyone know a fix? restarting does not work. Thanks in advance.
  18. I think I need someone to tell me how the Flea Market fee formula works in layman's terms, coz I tried to check for it and I couldn't understand and I end up with Dry Fuel and Bandages fees going above their price. DFuel is going for 200K on the market but according to this, everyone who is selling Dfuel right now is actually losing money just for posting it on the market... so what gives? I have a feeling it's in relation to how much it sells for traders but I'm not sure...
  19. In order to encourage people to utilize their hideout more, and also to give more actual usefulness to the hideout itself, items crafted there should be able to be sold on the market place.
  20. I would like to build an HK but apparently the handguard is out of stock. The basic cost is 14k and on flea market is 70k+ Please add a limit so we can play the game or increate the amount the trader sell. This ruins my experience and i do not enjoy the game. This happens with a lot of attachments and gun parts. No matter how much money i have i will not give any DIME to all these people.
  21. Bornagain

    Market

    I'm tired of min/maxing the stuff in my inventory. players like me need a fast sell option, so we can play the game and not the market. look at the economy of crossout. people put up buy orders and sell orders. it would benefit everybody, especially the resellers would love it. I have made an example for you to look at. what do you think?
  22. I have had this same issue with MANY items i have been receiving in which I cannot sell the items for their true market value and make any sort of profit whatsoever because the broken formula wants to charge me MORE THAN WHAT THE ITEMS IS EVEN WORTH!!! PLEASE FIX THIS SO WE CAN USE THE MARKET CORRECTLY AND MAKE THE PROFITS WE NEED!!! TAXATION IS THEFT!!!!
  23. Ich habe probleme dabei beim verkaufen meiner thicc items case, ich habe die nötigen sachen gekauft für den quest "private clinic" von Therapist um den thicc items case zu kriegen und dann das auf den markt zu stellen. Dieser plan fiel komplett auseinander beim markt teil, ich habe es auf den markt gestellt und hab dann im stream chats fragen über den verkauf gestellt, da war dann ein interresierter person der es dann versucht hat zu kaufen, für ihm kam dann die error message "1514 Transaction Error - The cost of goods has already changed", dasselbe error message kam dann bei ein paar weiteren benutzern. Ich habe sichergestellt das nix drinne ist, habe mein game neugestartet, raus und reingeloggt, die kaufende partei hat das selbe gemacht mit keiner lösung. Ich habe es mehrmals vom markt runtergenommen und wieder drauf gestellt mit keiner lösung zum problem, ich bin jetzt 5 millionen im minus, mit einer markt rating von -3.14 und einer nutzlosen kiste, help Bild mit error message unten
  24. MKev

    Flea Market Revamp

    Hello Developers, PMCs and Scavs. I love the flea market since its implementation, but it also has a bad aftertaste. In the Tarkov game world, we have a great build up background story, but it's completely ignored in the game design aspect of the flea market. So I would like to suggest some changes that have been mentioned and discussed by most of us streamers in the EFT scene and that were also covered in Jedi Redsevens podcast yesterday. I do not know if these suggestions have already been addressed here in the forum, so I am writing my suggestions here for your consideration. I would also be interested in what others think, maybe there are more good ideas that we can collect for the developers. Suggestions: Prohibit Sales of Items, that are sold from Traders in Tarkov. The Traders like Prapor would hunt you and shoot you down, if you would buy AK's from him and sale it for the double amount of money on the flea market. In the Tarkov Background Story it would look like you are trying to destroy the Market of the Traders. Alternative or additional option would be to only allow to sale "Found in Raid" Items like Guns, Gear and other Items on the Flea Market. Items Looted in Raid from PMCs should be marked as "Found in Raid" Items. To make it possible to sell Weapons and Gear on Flea Market. I hope we can get a better Trading experience in Tarkov with such suggestions for the developers. If more suggestions regarding Flea Market rise up, we might start a poll. At a later stage in the game's development, we may need to meet and greet the traders in the game world in order to trade, rather than pressing the menu button. Kind regards, MKev
  25. DIrTY6969

    Market refresh and buy macro

    Hello, I was wondering if anyone knows if this is allowed. I wanted to make a macro for myself that refreshes the flea market and one where it buys items when I press them? I have nerve damage on the full left side of my body and therefore I cant really be clicking "F5" and "Y" for longer periods at a time as I'll get a weird fatigue like feeling in my left arm. Hope someone knows if this is possible.
×
×
  • Create New...