Jump to content

Search the Community

Showing results for tags 'market'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

  1. I'm at Level 14 and trying to complete about 18 more quests to be able to unlock Level 20 everything-sold Flea market (L20ESFM) Why do i need to unlock L20ESLM: -buy some items to upgrade to Lv2 Stash -buy some items to upgrade to Secure container Beta -buy some items to upgrade Hideout -buy some Lv4 armor vest when needed because it's hard to get in-raid or from Scavs -buy some keys needed to do some quests -sell some high value in-raid items that i keep in my Stash -buy some guns and silencers with cheaper price -completed all Gunsmith quests because i didn't get enough mods to do it before --- What is the current L20ESFM? L20ESFM is a great market, has everything you need except for things that require Found in raid, just have money you can buy everything from L20ESFM The outstanding benefits of L20ESFM: -if you are a rich player you will have everything -equip everything high-level easily without having to loot in-raid or loot from boss, just buy. Exp: helmet, armor vest, chest rig, backpack -no need to find keys or exchange items for keys (Merchant Lv required) to do quests or open marked rooms or open extract doors, just buy -upgrade guns to high-level, meta-mod, lowest recoil without wasting effort to find gun mod in-raid, just buy 1 set -buy in-raid only rounds as SSA AP, MAI AP or craft only rounds quickly, no need to loot or craft, just buy --- The negative when L20ESFM exists: -the richs get richer -the poors die more -there are super soldiers in the Factory or Lab with the highest-level of equipment possible -no need to loot in-raid or loot from dead enemies and still get the full-mod guns from L20ESFM, just buy -make 1 meta mod, lowest recoil gun very easy and fast -to get a large amount of good ammo too easily or too quickly -to get important keys just buy, no need to do quests then raise the Merchant level (Trader level) and exchange items for keys Some opinions are both positive and negative because it depends on who you are, high-level players or low-level players or devs --- Why did the devs raise Flea market (FM) level to 20 from 10: -want players to focus on doing quests instead of just loot and combat then easily unlock FM. From there they can buy good things, combat well, loot more, get rich and don't care about quests. Or change some players who are not interested in doing quests because they are afraid of difficulties -Lv20 FM is what makes the gameplay even easier for advanced-level players who have played well -Lv20 FM is what makes the gameplay of low-level players still as difficult as before because it is difficult to find items, sell items for little money and they are extremely jealous of those who have unlocked Lv20 FM -so devs can only restrict low-level players from touching high-tier items but can't hinder or slow down high-level players who can touch them very soon. The efforts of the devs to raise FM level to 20 from 10 is completely useless and even more unfair -why is it unfair, because high-level players and low-level players still face to face in the same raid and the difference in equipments will just increase more -many weak players will give-up, someone who still loves this game will go back to dark raids for a few people or play during low-players times of day to avoid high-level players =>Is this a sad story in your gaming world or is this game only for hardcore players, not casual players. Do you want the majority of people who love FPS to come to Eft from other games as CS-GO, PUBG, Call of duty series, Rainbow six series, FarCry series, Crysis series? --- I would like to suggest a solution to limit the over-high gear-up for Eft by limiting what is sold on FM to make the gameplay of all players more fair and better than before much more, players will have to focus on the quests because they have to buy most of things from the Merchants (Traders) instead of buying everything on FM like before. I call it Level 20 restricted Flea market (L20RFM) What will not be sold on the L20RFM? -armor vest -backpack -container & case -gear component -helmet -tactical rig -weapon part & mod -weapon -ammo -key --- The positives of using the L20RFM: -devs can slow down the progress of super players without affecting casual players -battles in raids will be more balanced -super guns with high-end ammo will appear much less often -low-level armor vest & helmet are still effective -casual players can confidently enter the Factory or Lab or bright raids -players' good equipments must be accumulated after many matches, not bought at once from L20ESFM -everyone has to link together, play in groups to use important keys instead of playing solo -enhance team strength, can't be just 1 high-end gears-up player against a 5 members team like streamers are still doing --- The negatives of using the L20RFM: -high-level players will be disappointed that a new FM is of little value to them -high-level players and rich players can't gear-up quickly as before, they have to collect gun parts and gun mods from guns that was looted from enemies or loot in-raid or buy from Merchants -some streamers will be extremely angry because they can't concentrate their power as high and fast as before, their business will be much more difficult. They have to find friends to go with them to increase their strength, not just a natural talent to know the enemy's position is enough -players who loot something should use it or sell it to the Merchants -players who want to gear-up what they want are forced to unlock higher levels of Merchants to buy or barter -many in-raid loots will be sold cheaper to Merchants -buying many things from Merchants will be more expensive than on L20ESFM -L20RFM mainly for buying barter item, provision, medical treatment to support to upgrade Hideout and barter with Merchants -all weapons, ammo, gear must be purchased from Merchant or loot in-raid or loot from enemies or crafting -finding keys for marked rooms will be very difficult, few players have enough keys for 1 map --- You will see a new world in Eft that is very interesting for all players, everyone will gradually get used to it and love your Eft game more than before Thank for reading! Let make this game a perfect game ;D Best regards
  2. I think the level 20 Flea market is very overkill and will only hurt new players coming in. It doesn't really matter what level cap is placed on it the experienced players know to grind to get it faster while leaving the new players trying to learn the game far behind. Not to mention discouraging them by seeing how long they have to play to reach this new lvl 20 cap. I've played with a few new players that have just started this wipe and 3 weeks in they already feel that they have fallen behind and would rather not attempt to progress further.
  3. So apparently when selecting things from a container, (LIKE AMMO FROM THE AMMO BOX) items from outside of it get selected and even thou you have the little checkmark on the item you want to sell on the flee market, other items from outside the container get selected. I had really nice lvl 5 armored rig , sold it for the price of bullets because I wanted to sell some bullets and ended up selling it because of this bug. FREKINN BUMMMEEER ;((((((((((((((( Just went thru the history of my sells on the flee market, apparently I sold multiple armors like this, its probably bcs armor is at the bottom of the stash and gets selected for some reason... I sold 2 or 3 armors like this, a very annoying bug. I am short on some hard earned stuff now. Please look into this issue
  4. I like the idea of giving data about prices on the flea market, as it encourages people who want to gamble the market and trade at the right time. The min, max and average values doesn't seem to make much sense though. None of them seem to be related to what an item generally sells for. For example here are the data we get about SJ6 stim: Min: 12646 -> Maybe someone sold the wrong item. Maybe it's from before the time when the player base started fighting about farming Killa on Interchange. Average: 87247 -> That's really pushing it for an average price. I'm guessing a few anomaly values messes it up. Max: 711112 -> Someone sorted by highest price by accident. The seller either typed one digit too much or is trying to make easy cash on the aforementioned unlucky people. Here are some suggestions: 1. The data should have a time frame. Prices generally change based on the player base overall progression in a wipe, in combination with weekly fluctuation (demand up on weekends). For this reason I suggest that only the data from the latest 1-2 weeks should be shown. 2. The interface should tell us what that time frame is. 3. Get rid of anomalies. Perhaps replace min, avg, max with 1st quartile, median, 3rd quartile*? I'm not a statistician, so someone probably has a better idea. The names doesn't necessarily matter. They can still be called "min", "median", "max" for all I care. Conclusions: The data should allow us to make educated guesses on whether the current values on the flea market are high or low. * For people who don't know what these are: Assume that 100 items are sold on the flea market. If you order them by price: 25th item = 1st quartile 50th item = median 75th item = 3rd quartile
  5. Seems crazy that one button can literally cost you so much. I mean Lesson learned but wow.... Punishing someone that hard when they are not even in raid is crazy.. SO i guess my question is why would it take Rups for Euro Down payment? and not Eruo? that's where I'm not understanding this thing
  6. Dear developers, I just wanted to sell an airfilter for 21k - I clicked on it - filter by item - checked the price and went to type in the price 21.000 then some bug occured (trust me it happens a lot but this time I didnt see it) and it had selected some bullets instead of the airfilter - the games fee system then taxed me over 900.000 rubels for a simple mistake. My suggestion to you is - only take the listing fee from the player after the item has been sold - this way I couldve seen my mistake and taken the bullets off the market. This simple change wouldve saved me a ton of money - which I had to grind for 1 hour to get. The other alternative would be adding a warning that tells players when they are about to list an item for MUCH TOO HIGH and it will ask them if they really want this and then they can fix the mistake. The way it is right now is just much too easy to duck up. Thanks
  7. Miniwa-Tsumiki

    Black Market and Medstation

    So, hello to my first post, or better said my two suggestions: Black Market and Medstation lvl 4 Lets start with the idea for a second market called the "Black Market": Much like the "Flea Market", you can go there and buy/sell items, however, unlike in the "Flea Market" you wont be searching for items sold by players, but rather search for players that sell items. You will be able to sort them by their "Black Market Reputation". Once you decided for an Seller/Traider (Player) you will be able to see the items they sell, with one limitation; you wont see the Condition of the items. Water can be 60/60 or 20/60, you wont know untill you purchase it or spend a small amount of money (like 5000 Roubles) to see the Condition of the item. The condition however cant be less than 10%. So you are either going to get something realy good for a smaller ammount of money or you will overspend a bit. If you sell stuff with higher Conditions and/or with matching prices you will gain reputation, meaning people will more likely trust you, if you sell items overpriced or with very bad quality, you will loose reputation, so people will be less likely to trust you. Second idea, Medstation lvl 4: I had in mind, may unlooking a hidden room behind the medstation lvl 3, in which you will be able to mix your own stim-syringes with chemicals. So you would be able to mix those chemicals to, for example get a stim-syringe that removes pain but dehydrates you. Depending on the chemicals you mix, you will get different results (effects like: removes pain, gives pain, removes tremor, dehydrates you by factor x, increases health regen by factor x, and so on), but never the 100% same as every mixture of 2 chemicals will have for example 3 different possibilitys to give out a certain chemical (with said effects) which you can either keep combining to get something stronger or stop with that chemical, fill it into a stim-vial/stim-syringe and beeing able to use it in raid, sell it to the dealers, or to the "Black Market", but not on the "Flea Market" So those where my two first ideas for this game, may more will be comming, im sry for any mistakes and misspellings in this text. Im happy to see (constructive) Feedback on my ideas, Have a nice day, love you, Miniwa-Tsumiki
  8. Pesodev


    Make shoplist where you can add quest or hideout needed items to list. For Items that not need to get in raid
  9. I just put up a Flir scope on the flea market for 700k and was immediately met with a "Backend Error" message. I went back into my stash to try and sell it again and its completely gone, it just disappeared. That scope was the most valuable thing I've found in the game and it just disappeared, has anyone else experienced something like this? Any way to get it back?
  10. kapriq

    Flea Market not working?

    My flea market isnt working for some reason, could someone please help me? I dont know if its meant to be or if it is just bugged. I tried really everything like restarting the game my PC too or just F around with the tags. Heres a screen: https://prnt.sc/tak7tn
  11. I'm not native English speaker, so I might choose incorrect words and/or have grammar problems. As we all know, Nikita wants to fxxk up those RMT sellers by changing flea market. Unfortunately, he is making more of them. no found in raid if dead less items at flea market get much higher prices ---- some might be unaffordable some people will have to buy rubles rubles will cost much more money ---- hackers earn more blade runners could only sell high value items in their crotch to merchants and get much less money bit coins is worth ~130k at doc and ~300k at flea market (I don't know the exact price) the merchants seems to buy items from us at lower prices than before, is that true? hackers want found in raid ASAP ---- they will kill characters(including blade runners who have nothing outside their crotch) instead of suck and run blade runners will have a much tougher life, thus buying more rubles You are not punching RMTers. You are raising them.
  12. Does anyoone else has this problem that the fee is much more than asking price? anyone know a fix? restarting does not work. Thanks in advance.
  13. I think I need someone to tell me how the Flea Market fee formula works in layman's terms, coz I tried to check for it and I couldn't understand and I end up with Dry Fuel and Bandages fees going above their price. DFuel is going for 200K on the market but according to this, everyone who is selling Dfuel right now is actually losing money just for posting it on the market... so what gives? I have a feeling it's in relation to how much it sells for traders but I'm not sure...
  14. In order to encourage people to utilize their hideout more, and also to give more actual usefulness to the hideout itself, items crafted there should be able to be sold on the market place.
  15. I would like to build an HK but apparently the handguard is out of stock. The basic cost is 14k and on flea market is 70k+ Please add a limit so we can play the game or increate the amount the trader sell. This ruins my experience and i do not enjoy the game. This happens with a lot of attachments and gun parts. No matter how much money i have i will not give any DIME to all these people.
  16. Bornagain


    I'm tired of min/maxing the stuff in my inventory. players like me need a fast sell option, so we can play the game and not the market. look at the economy of crossout. people put up buy orders and sell orders. it would benefit everybody, especially the resellers would love it. I have made an example for you to look at. what do you think?
  17. I have had this same issue with MANY items i have been receiving in which I cannot sell the items for their true market value and make any sort of profit whatsoever because the broken formula wants to charge me MORE THAN WHAT THE ITEMS IS EVEN WORTH!!! PLEASE FIX THIS SO WE CAN USE THE MARKET CORRECTLY AND MAKE THE PROFITS WE NEED!!! TAXATION IS THEFT!!!!
  18. Ich habe probleme dabei beim verkaufen meiner thicc items case, ich habe die nötigen sachen gekauft für den quest "private clinic" von Therapist um den thicc items case zu kriegen und dann das auf den markt zu stellen. Dieser plan fiel komplett auseinander beim markt teil, ich habe es auf den markt gestellt und hab dann im stream chats fragen über den verkauf gestellt, da war dann ein interresierter person der es dann versucht hat zu kaufen, für ihm kam dann die error message "1514 Transaction Error - The cost of goods has already changed", dasselbe error message kam dann bei ein paar weiteren benutzern. Ich habe sichergestellt das nix drinne ist, habe mein game neugestartet, raus und reingeloggt, die kaufende partei hat das selbe gemacht mit keiner lösung. Ich habe es mehrmals vom markt runtergenommen und wieder drauf gestellt mit keiner lösung zum problem, ich bin jetzt 5 millionen im minus, mit einer markt rating von -3.14 und einer nutzlosen kiste, help Bild mit error message unten
  19. MKev

    Flea Market Revamp

    Hello Developers, PMCs and Scavs. I love the flea market since its implementation, but it also has a bad aftertaste. In the Tarkov game world, we have a great build up background story, but it's completely ignored in the game design aspect of the flea market. So I would like to suggest some changes that have been mentioned and discussed by most of us streamers in the EFT scene and that were also covered in Jedi Redsevens podcast yesterday. I do not know if these suggestions have already been addressed here in the forum, so I am writing my suggestions here for your consideration. I would also be interested in what others think, maybe there are more good ideas that we can collect for the developers. Suggestions: Prohibit Sales of Items, that are sold from Traders in Tarkov. The Traders like Prapor would hunt you and shoot you down, if you would buy AK's from him and sale it for the double amount of money on the flea market. In the Tarkov Background Story it would look like you are trying to destroy the Market of the Traders. Alternative or additional option would be to only allow to sale "Found in Raid" Items like Guns, Gear and other Items on the Flea Market. Items Looted in Raid from PMCs should be marked as "Found in Raid" Items. To make it possible to sell Weapons and Gear on Flea Market. I hope we can get a better Trading experience in Tarkov with such suggestions for the developers. If more suggestions regarding Flea Market rise up, we might start a poll. At a later stage in the game's development, we may need to meet and greet the traders in the game world in order to trade, rather than pressing the menu button. Kind regards, MKev
  20. DIrTY6969

    Market refresh and buy macro

    Hello, I was wondering if anyone knows if this is allowed. I wanted to make a macro for myself that refreshes the flea market and one where it buys items when I press them? I have nerve damage on the full left side of my body and therefore I cant really be clicking "F5" and "Y" for longer periods at a time as I'll get a weird fatigue like feeling in my left arm. Hope someone knows if this is possible.
  21. Please bring the filters to the TOP of the windows. Currently the filters pops up beneath any other window we have open. It would be more convenient to have the filters brought up above any window open, since it closes with an "OK". Side note: Pressing "ENTER" should activate any "OK" message (Keep the current ones that use "Y" and "N", since those are confirmations and not just a useless "SOLD OUT" message. "SOLD OUT" should be on the bottom right, how we get pop-ups for exp or something in our stash... I hope the filters get that little quality of life update. Thank you!!!
  22. As a level 5 player, the flea market is an insane benefit to me. I can make a lot of money in a short amount of time and so can other players my level. The current level of the flea market (15) is ridiculous, not only does it stop lower level players making money and buying gear but it stops higher level players make a lot of profit. When you have low level players who don't have the dealers leveled up its easy to sell for a decent price and make a lot of profit, however when you get rid of all of those low level players you are missing out on so much money. Now I know bots are a problem but don't you think there will still be level 15 bots? By now there probably is, stopping lower levels from using the flea market has had an insane response from the Tarkov community. I feel like this was one of the worst changes that could have been made. Since the flea market is relied upon by so many players the game has become much harder and more grueling to play. We all know Tarkov is a realistic hardcore game but that doesn't change the fact that games need to sometimes give players a little slack, the flea market was this slack and now that it's gone I foresee the community dying very quickly as gear will be harder to acquire and money will be scarce for lower level players. If you agree with me please upvote this post, comment and vote on the poll.
  23. Naegrad

    Level 15 Flea Market

    Please reconsider enabling flea market at level 5. It's a very fundamental part of the game and I'm sure that most new players will stop playing the game before reaching level 15 without it. Level 15 can take more than 100h to reach, which is way too much time for a core feature like the flea market. I suggest lowering the required experience at least at level 10.
  24. Oldjonnyp

    Market problem

    Hi! I found a Red Rebel in raid, lucky me. I already have one so I am trying to sell it. the current market price is 6.3mil as you can see from the image below the market wants to charge me a 50% fee to sell it. am I missing something? or is that correct? thanks
  25. hittmen0t

    Flea market broken?

    Hey guys, I saw earlier today that market offers are back to 30+s cooldown before going live. Didn't seem too bad in the beginning, but trying to buy ammo ... wow, now you can watch the cheaters live as they buy off the cheap market offers. I've watched repeatedly as offers that were at least 20+s before going live being sold off. Example: I check for M855A1, hit F5 and see an offer at 640 Roubels for 60 rounds will go live in 45s. Not even 10 seconds later the offer was gone. Sadly not a joke at all. Or am I missing something?
  • Create New...