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Found 11 results

  1. SniperK95

    Domanda sul matchmaking

    Salve a tutti, sono nuovo su tarkov (ho una settimanella scarsa sulle spalle) e ho una domanda da porre a chi magari è tanto che gioca. L'abbinamento dei giocatori è puramente casuale o segue una logica: tipo per livello, per esperienza o cose simili? Perchè nella quasi totalità delle mie partite finora sono stato praticamente oneshottato da gente di livello max. Anche tendendo imboscate o sparandogli alle spalle loro neanche un graffio e a me tirano giù in uno/due colpi. Gli unici player che sono riuscito ad uccidere sono di livello basso come me, gli altri totalmente inavvicinabili. Grazie per le risposte e sono bene accetti consigli. :)
  2. SilvreMoon

    Matchmaking time fix suggestion

    Hi all, So I see there are complaints about waiting times, and I too have experienced extra long waiting times. I can only assume that it is mostly due to playing an unpopular map during non-peak times. I suggest that if the match has not found the required players to launch after 4/5 min, it just goes ahead with the match anyway and you face up against scav and whoever joined (PMC player count unknown)
  3. AntTonKnee

    Private matches?

    Are there any plans for private matches? Players will not benefit from these similar to an offline raid. A couple of friends and I started playing a month or so ago and I thought that it would be a cool idea to have private matches so that we can learn the maps together or to have 1v1 matches.
  4. As the title - ping based matchmaking will have good results on reducing the dying when in cover desync issues. Is such feature planned for the upcoming netcode optimizations?
  5. It would be like the offline mode where you don't lose anything you bring in if you die but you can have friends join with a password and mess around or duel. Or simply practice destroying filthy Scavs! It would be like 'Terrorist Hunt' from the rainbow 6 series! Comment if you want to see this, let's make it happen!
  6. I just want to start off saying, EFT is one of the greatest games I've played, with potential for being the greatest. For the developers, I have added an * where I believe the comment is most important. Groups and matching: 1) *Modes: I would like to suggest a mode, lets call it "competitive" where groups are matched against similar rank and similar sized groups. You could choose to be grouped with a random if not already in a group. I still like the idea of the way it is now where you have no idea how many/what rank PMC you are trying to kill. Though, it would be nice to play in a more balanced scenario where I know there are no groups larger than mine, especially if I am playing solo. Perhaps give some kind of XP bonus for playing in the current "survival" mode as you might call it. Lastly, an "arcade mode" where you don't earn XP but you can test your gear against other players without risk of losing it. Of course you could still pick up their gear and test out their gear too! 2) There should be official "clans", including a way to mark yourself as belonging to a clan which would help in battle for identification of groups. 3) *The ways for players to interact with each other outside of the live game is lacking. It should be easier to find players you play in game with, make new friends, and send friend requests, etc. Basically, if I group up with a random and it works out well, maybe I can see their name in the end game report? Maybe a report at the end of the game that shows who I played with/against. Other suggestions: 4) **For beginners there needs to be more introduction/tutorials/training modes. I am sure this is in the works. 5) *The weapon modding system is very difficult to learn. It would be nice to have all of the possible mods for a selected weapon be presented. Perhaps have a toggle in the weapon mods screen that lets you see what can be purchased versus what you own. It would be nice to be able to purchase the mods in the weapon mods screen. 6) It would be nice to have a quick start feature where it automatically buys out a customized gear layout you have designed and loads you into your preferred game mode/map. Basically, the launch time is a little tedious/cumbersome, especially with going through 5 different traders, each with their load time and cumbersome layout. Although, I could see where some might like the tedious nature of the preparation for combat. 7) **Currently the motive for playing the game is lacking, especially after you have a large wealth and high loyalty. I suggest a prestige rank that is either represented directly on the characters skin and perhaps their dog tag. I would suggest that this prestige require a combination of rank and perhaps you can buy it for say 1,000,000 Rubles. Maybe after you prestige you start over with the traders. But you shouldn't have to do the quests again, maybe you earn loyalty again through earning XP/rank after you prestige. 8) It would be interesting to have civilians. You would lose XP for killing the civilians. Perhaps the SCAVs look kind of like the civilians so its difficult to know who is a threat. 9) **Also, there should be a way to customize your skin/character. It would be cool to be able to customize your gun, perhaps with spray paint. A way to buy different types of camouflage outfits. 10) It would be cool to have "wild dogs" that run the map and attack you occasionally, giving away campers. Maybe they only go after characters with open wounds! Perhaps you can drop the dogs food to pacify them. 11) It would be nice that maybe in the "arcade" mode to have a "kill cam" or maybe a report that shows exactly where you were hit on the body (i.e. picture of your character with wounds), for how much damage. Even a kill cam where you can only see your screen would be helpful in some situations in understanding "what the #@$*" just happened. 12) The SCAVs ability to see through foliage is still too strong. Also, it is too easy to hatchet a scav. They turn about 15 degrees per second so you can easily run around them. Perhaps they should turn faster but their aim still be off. 13) It would be nice to have a combat grab. Basically when you get close enough you can actually grab the other character or grab their gun making their gun ineffective. Once in a grabbed situation both characters can activate the melee command, whoever is faster to melee wins. If you have a pistol perhaps you default to it instead of melee? 14) The loading of magazines is too fast. Need more incentive to bring more mags into combat. Of course, with this change you would need allowances for more magazine storage. 15) Grenades make a clinking noise when they hit dirt/grass? This should not be the case. It should be more of a thud. I keep thinking I dropped a bullet casing lol, then oh no! grenade! 16) I would like to suggest bear traps and trip wires with grenades. Perhaps the perception skill helps to identify these traps. Also, flash bangs/stun grenades/smoke grenades? 17) There should be some kind of XP loss for killing PMCs of the same organization? Currently there is no purpose to USEC versus BEAR. 18) Suggest different types of pants (more storage) and shoes (quieter). 19) Suggest gun fire effect the sensitivity of hearing? 20) Suggest at night time sight becomes better throughout the match unless exposed to bright light which causes you to lose your "night vision". 21) Use of painkillers should have a negative effect on some skills? Create an addiction? 22) Bullets should go through players if not already. 23) Night time flares you can launch into the air and light up an area? Bugs: Occasionally I get, a "move item" type error suggesting a simple bug which reverts all of my equipment moves back to where they were... Occasional, yet massive lag spikes, especially around other players. Sometimes, I am unable to transfer equipment from a dead body. I thought this was because my arm was blacked out, but it happened when both arms are fully functional. Occasionally, a spawned player is maybe lagged out/timed out and not able to be killed? Sucks to give away your position and not get a kill.
  7. TheColdVein

    ** Server Matching Times

    Dear, Escapers! We wanted to give you a quick update: Matching time in EU and US are still long during the rush hours. Factory has the longest matching times. New servers are being prepared!
  8. Chbingle

    Stuck in matching

    I just bought the game today, whenever I play as a Scav I can get into a match anywhere from 1-5 minutes of waiting on the matching screen; however, when I attempt to play with my regular player I just can't get into games. I get stuck on the matching screen as if it can't find a game for me to join. Its definitely not my computer as whenever I go in as a scav things work just fine. anyone else having this problem?
  9. sparteen

    match making

    Why is the match making takes so long to enter any map it takes 15+ min to get in any game, also if u are in a group it takes longer! please check what is the issue cuzing this
  10. Omega32_1

    Fix for matching wait times

    Is there any ETA on when the devs expect the current matching times in the load screen to be fixed? Since the patch update my character has remained level one simply due to the fact that not one of the matches I have tried to enter ever loaded or got past the matching stage, as the picture attached shows even after 10+ minutes of waiting. With no progress being saved in offline mode it essentially renders the game unplayable.
  11. Cari amici! L'incremento del volume dei player attivi successivo all'applicazione di questa ultima patch è stato inaspettato. Stiamo aggiungendo nuovi server per ridurre i tempi di attesa del matchmaker: Abbiamo già aggiunto alcuni server negli stati uniti europa e russa ed altri arriveranno presto !
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